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Author Topic: Open Arena Fortress Beta 1  (Read 61779 times)
fromhell
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« Reply #50 on: February 23, 2015, 03:03:10 PM »

UI and id Tech 3 is always a difficult and messy thing.  It's even hard to make a BASIC menu system that has options all over the place because of the stillborn script system.  I am trying my damndest to do this in OA3 in a clean modular way as much as I can, even if it means hundreds of redeifnition warnings in the console Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
personman
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« Reply #51 on: February 26, 2015, 05:12:00 PM »

My implementation leaves something to be desired I think. The UI I did was probably simple and buggy, but it worked. Trying to trigger the class menu on client load did not work so well. I'm sure it's something I messed up on. Q3F did it, but I don't remember how. I might run it just to see if I can get an idea.

Good documentation on obscure functions were difficult to attain for me.
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fromhell
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« Reply #52 on: February 26, 2015, 05:51:55 PM »

There was rfactory.org...


keyword was Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
grey matter
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« Reply #53 on: February 27, 2015, 08:21:43 AM »

https://web.archive.org/web/20140707104941/http://rfactory.org/
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