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Author Topic: md3 blender tutorial  (Read 18369 times)
LiONz
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« on: August 21, 2008, 06:42:00 PM »

Hi Guys !

can anyone of you make a md3 model Blender tutorial ?


Thannk You !

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epicgoo
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« Reply #1 on: August 21, 2008, 07:42:22 PM »

create the model. select it. export md3. dont forget to set shader path. done
or read the wiki
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fromhell
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« Reply #2 on: August 21, 2008, 10:06:02 PM »

I wish I had the time and clever wording and guiding to make a MD3 player creation tutorial. That would have sparked a bunch of potential creativity from several artists.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
LiONz
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« Reply #3 on: August 22, 2008, 05:14:57 AM »

create the model. select it. export md3. dont forget to set shader path. done
or read the wiki

i did all of that but the model doesn't show in the game

oh and i want to make a player model not just a something to be put in a map
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fromhell
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« Reply #4 on: August 22, 2008, 02:34:59 PM »

(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Making_a_player_model

I tried Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
LiONz
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« Reply #5 on: August 23, 2008, 07:16:09 AM »

tags are made from Empty ?
and i need to put this tags in a specific location ?
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fromhell
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« Reply #6 on: August 23, 2008, 07:29:06 AM »

Yes, tags are empties
they must be placed where you would put the origin of another mesh at (like upper, weapon or head). You also can parent the empty to a bone so the weapons stick onto hands and torso is held onto waist and head is on the neck (THIS IS SUPERCALIFRAGILISTICEXPIALIDOCIOUSLY RECCOMENDED)
« Last Edit: August 23, 2008, 07:30:53 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Jeff Vader Jr.
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« Reply #7 on: September 22, 2008, 08:27:42 PM »

Question?

What about map objects? (Trees...bushes...etc) Where can us n00bies start?

(And for the record, I am not calling whoever started this topic a newbie.)

JVJR
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Jeff Vader Jr.
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Openarena Player and wannabe Developer
epicgoo
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« Reply #8 on: September 23, 2008, 03:42:14 AM »

export md3 -> in gtkradiant, add the md3 model to your map
static md3s become a part of your map
animated md3's are separate from your map. They won't have lightmap
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