Pages: [1]
  Print  
Author Topic: Player model SDKs  (Read 19141 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: October 02, 2008, 11:14:58 PM »

This one's for the skinners who fear opening the .blend files.

http://openarena.ws/crap/oasdks.zip

I didn't have the time to put the rest of the models in the package though. It takes a while putting things in a stance, aligned parts, and have wires exported and groups merged and .objs tested Sad
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Timedude
Half-Nub


Cakes 0
Posts: 50


« Reply #1 on: October 06, 2008, 05:27:25 AM »

Hey, I was wondering if anybody was going to make some skins! Glad to see it's starting to happen. I'd make some myself if I understood how...

-Timedude
Logged
chaoticsoldier
Member


Cakes 18
Posts: 375


This space intentionally left blank.


« Reply #2 on: October 06, 2008, 07:17:23 AM »

I'd make some myself if I understood how...

Me too. Could anyone direct me to a good tutorial or something? I wouldn't mind dabbling in this.
Logged

0101100101101111011101010010011101110110011001010010000001101010011101010111001101110100001000000111011101100001011100110111010001100101011001000010000001111001011011110111010101110010001000000111010001101001011011010110010100101110
bongmaster
Nub


Cakes 0
Posts: 6


« Reply #3 on: July 26, 2009, 06:04:36 AM »

hi sorry to dredge up this topic , but the link in the 1st post is dead.. i'm looking into making player models for OA and would like to get together the bits needed.
Logged
Snickersnack
Member


Cakes 1
Posts: 196


obnoxious OA fan


« Reply #4 on: July 27, 2009, 08:32:47 PM »

I think that sdk was more geared towards skinning. If you want to make player models, the Blender source files would probably be more interesting. You can find those on the subversion.

http://openarena.ws/svn/source/assets/models/

The Blender export script pinned to the top of this forum would also be of interest. The export process is a little tricky so feel free to ask questions. Smiley
Logged
bongmaster
Nub


Cakes 0
Posts: 6


« Reply #5 on: July 28, 2009, 09:02:13 AM »

I think that sdk was more geared towards skinning. If you want to make player models, the Blender source files would probably be more interesting. You can find those on the subversion.

http://openarena.ws/svn/source/assets/models/

The Blender export script pinned to the top of this forum would also be of interest. The export process is a little tricky so feel free to ask questions. Smiley

Thanks Smiley tho i dont think the blender files will be of any use to me. I use Max, and Gmax (it has the md3 exporter). I have to bake the anims in max 1st because i dont seem to be able to bake anims to mesh from the bones in gmax...

Also until blender stops looking like a 747 cockpit i wont be touching it with a 7ft barge pole Wink
Logged
Marble of Doom
Bigger member


Cakes 4
Posts: 151

Caketastic


« Reply #6 on: July 28, 2009, 11:09:46 AM »

...until blender stops looking like a 747 cockpit i wont be touching it with a 7ft barge pole Wink

I agree, Blender's ui definitely takes some getting used to and I still haven't found a good tutorial. Looks like I'll be sticking to Art of Illusion!
Logged

steauengeglase
Nub


Cakes 0
Posts: 34



« Reply #7 on: August 07, 2009, 09:29:21 PM »

Just for anyone wanting to start out with Blender. Though it is just a set of general video tutorials, not related to Q3 modeling, I found this pretty useful in demystifying Blender (Noob to Pro put me to sleep and other video tutorials didn't bother explaining the whys and hows). http://gryllus.net/Blender/3D.html.
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #8 on: November 30, 2009, 01:17:22 PM »

Lucky you, I was searching for stuff in my backups and found this baby. ^^

I remembered that I was going to make some MKish skins (y'know... with Assassin I wanted to make the ninjas we all know and love -to rip their spine- Cheesy) and I've just uploaded it. Enjoy. Smiley

http://www.onykage.com/files/armageddonman/dev/oasdks.zip
« Last Edit: January 05, 2014, 11:12:18 PM by Neon_Knight » Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #9 on: November 19, 2011, 02:24:55 PM »

Bump!
With the recent changes in the player skins, are these SDKs apt for skin creation?
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
Pages: [1]
  Print  
 
Jump to: