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Author Topic: [Hak] GLHaktoria  (Read 5577 times)
fromhell
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GET A LIFE!
**********

Cakes 35
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« on: October 15, 2008, 04:54:44 PM »

I plan to:
- Turn down lightmap intensity (no overbright compensation like hexen2 since we won't have overbrights)
- Make sure 256x256 player textures stay 256x256, and not round up to a odd resolution rounding up further (it oddly does this to the succubus causing portions of her to block up)
- sneak in EF_ADDITIVE (don't worry about pcx2 support, the minigl driver will make that alphablended instead)
« Last Edit: March 18, 2011, 06:06:47 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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