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Author Topic: Sniper Gun  (Read 30945 times)
Jeff Vader Jr.
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« on: October 16, 2008, 06:31:55 PM »

I know that we have a railgun. If I made a new sniper weapon, would you accept it? Or will it depend on how good it will be?
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Jeff Vader Jr.
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« Reply #1 on: October 16, 2008, 10:32:57 PM »

fromhell decides, I think
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fromhell
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« Reply #2 on: October 16, 2008, 10:45:10 PM »

no because it's not a stock weapon sorry
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Timedude
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« Reply #3 on: October 17, 2008, 05:27:25 AM »

I think he means a new railgun model, not literally a new sniper weapon... Thus why it was posted in the 'models' section..

-Timedude
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Neon_Knight
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« Reply #4 on: October 17, 2008, 10:00:04 AM »

I think he means a new railgun model, not literally a new sniper weapon... Thus why it was posted in the 'models' section..

-Timedude
I was thinking the same. Like UT3's Sniper Rifle.
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Jeff Vader Jr.
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« Reply #5 on: October 17, 2008, 02:55:52 PM »

I'll start modeling then. And we can always turn it into something else...
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Jeff Vader Jr.
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Jeff Vader Jr.
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« Reply #6 on: October 17, 2008, 04:01:55 PM »

Here we are...

It is a BASIC model...no multires/subsurf yet

If you like it, say so and I will make it better. If you want it email me @ nealturbo@yahoo.com
If you wanna dump it say so.
« Last Edit: October 24, 2008, 06:12:05 PM by Jeff Vader Jr. » Logged

Jeff Vader Jr.
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fromhell
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« Reply #7 on: October 17, 2008, 04:42:18 PM »

no multires/subsurf yet
don't even ever touch those features when making a model intended for playing in a 3d game ever
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Jeff Vader Jr.
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« Reply #8 on: October 17, 2008, 04:59:43 PM »

the model of grunt was partially multres'ed I thought...
anyway, do you want it?
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Jeff Vader Jr.
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« Reply #9 on: October 19, 2008, 06:18:55 AM »

I'm not a modeler or developer, but i think it's really boxy. Right now, I would rather just use the default railmodel.... I think you should refine it quite a bit first.

-Timedude
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Jeff Vader Jr.
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« Reply #10 on: October 19, 2008, 01:25:12 PM »

ok then. I shall. I will make it a bit roundish, and longer, pehaps?
I will not supply the skin! I am not that experienced...
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Jeff Vader Jr.
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« Reply #11 on: October 19, 2008, 01:29:05 PM »

jeffvaderjr, have you also considered spending some time with animating and texturing?
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Jeff Vader Jr.
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« Reply #12 on: October 19, 2008, 01:52:08 PM »

I am a high school kid on a robotics team. I am learning as fast as I can, but I do not know a lot of how to do anything, really.
If you want the blend file (which is what I am working with) email me: nealturbo@gmail.com
And call me jr if you please.
Here is the next version of the sniper gun

« Last Edit: October 24, 2008, 06:12:22 PM by Jeff Vader Jr. » Logged

Jeff Vader Jr.
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« Reply #13 on: October 19, 2008, 02:07:10 PM »

Does it bite ? Tongue
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Jeff Vader Jr.
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« Reply #14 on: October 19, 2008, 04:57:38 PM »

Lol maybe!
I have the barrel/muzzle cast apart from the rest of the gun. I also tried my hand at skinning it. (uh oh)
« Last Edit: October 24, 2008, 06:12:53 PM by Jeff Vader Jr. » Logged

Jeff Vader Jr.
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fromhell
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« Reply #15 on: October 19, 2008, 09:27:36 PM »

no bmp images
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Jeff Vader Jr.
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« Reply #16 on: October 19, 2008, 09:36:34 PM »

no bmp images

Is PNG alright?
« Last Edit: October 19, 2008, 09:39:57 PM by Jeff Vader Jr. » Logged

Jeff Vader Jr.
Former Star Wars Battlefront player
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fromhell
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« Reply #17 on: October 19, 2008, 10:17:01 PM »

Yes, but renaming BMP to PNG does NOT make them PNG.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
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« Reply #18 on: October 20, 2008, 02:33:57 AM »

I suggest taking a look at some of the weapon models from the SVN, the overall design reminds me more of Tau weapons from 40k than a sniper rifle.

When designing weapons you need to make the design work. For example the 2 scopes on your rifle, what are their purpose? are they for 2 eyes or 1? If it's for 2 eyes how does the character lean over and use them? If it's for one why are there 2?

Also I recommend turning off sub-D, it creates extra polygons that are not needed for low-poly designs.
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Timedude
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« Reply #19 on: October 20, 2008, 02:45:57 PM »

I like the more refined version alot batter...

-Timedude
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Jeff Vader Jr.
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« Reply #20 on: October 20, 2008, 03:42:58 PM »

Tell you what...I will restart the whole process. There were a coupla things that I could've changed that probably should be changed.
fromhell, do you want tga's? I thought that they couldn't be viewed over internet. I use bitmaps because they are how Paint saves them. What do you want?
*Back to work...*
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Jeff Vader Jr.
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« Reply #21 on: October 23, 2008, 01:53:08 PM »

I like the "mouth" of the gun, certainly looks cooler than current railgun, but the current railgun has, what I would like to call, energy chamber on it, which makes sense as it shoots a type of beam. I don't think it should look thin at the base, I think it maybe it should look strong instead of puny. And by the way, the sight on it is looking right at the top of the mouth Smiley
« Last Edit: October 23, 2008, 01:56:15 PM by PsiScythe » Logged

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Jeff Vader Jr.
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« Reply #22 on: October 24, 2008, 06:17:45 PM »

It's Back!
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Jeff Vader Jr.
Former Star Wars Battlefront player
Openarena Player and wannabe Developer
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