Pages: [1]
  Print  
Author Topic: [Hak] Mapobjects  (Read 8335 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: October 21, 2008, 04:42:07 AM »

So far I tried making an attempt at a model fire that's just 4 planes with an alpha transparency texture that's 32x32 and animated by skingroups


And i've also nudifyied assassin, tweaked her, marbled her and bam an instant athena.mdl replacement (that's not athena of course)

Will commit these soon. Still working on Assassin animaitons
« Last Edit: March 18, 2011, 06:07:10 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Stilgar
Guest
« Reply #1 on: October 21, 2008, 10:52:02 AM »

Not sure about the flame thing, it seems a bit kludge-y but maybe it looks better animated.  I guess using a real sprite isn't feasable?

Just greyscaling the hair on "Athena" doesn't make it look like stone, it has to be less shiny for that.  Unless having metal hair is what you intended.  Not bad otherwise, maybe add a few hairline cracks here and there to make it look more aged and stone-like.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #2 on: October 22, 2008, 08:46:27 AM »

I guess using a real sprite isn't feasable?
nope, because torches have 'base directions' from where they're sticking out of unlike Quake's hover torches.

anyway a FRIKIN TREE
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Stilgar
Guest
« Reply #3 on: October 22, 2008, 11:28:32 AM »

anyway a FRIKIN TREE

Sweet design!  Much more evocative of bleakness and decay than the old ones.
Logged
Pages: [1]
  Print  
 
Jump to: