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Author Topic: !¿!¿!¿!¿!¿! ENEMYCOLORS ?!?!?!?!?!?  (Read 49347 times)
cosmic
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« on: January 18, 2009, 02:27:43 PM »

Please tell me how it do to enemycolors in green i dont know and i need...... please !!!!

Please give me here the link or the file or the explication for how it do to the enemycolors but please reply this post ....

HELP ME !!!
« Last Edit: January 18, 2009, 02:31:21 PM by cosmic » Logged
fromhell
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« Reply #1 on: January 18, 2009, 02:44:34 PM »

instead of spamming all over the place you could try practicing, it's really not hard to eye out every enemy in the game.
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« Reply #2 on: January 18, 2009, 02:46:21 PM »

try downloading this and put it in baseoa

http://q3eu.com/site/modules.php?name=Downloads&op=getit&lid=435

if you connect to pure servers it wont load. you will need to set /model  grism (i think, or try sarge).. then cg_forcemodel 1
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chaoticsoldier
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« Reply #3 on: January 18, 2009, 11:45:55 PM »

Only use the cheatskins if you are older than 80 and have hyperopia and cataracts and a tiny screen.
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Speaker
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« Reply #4 on: January 19, 2009, 03:08:44 AM »

Poor skin visibility is in fact (ab)used to gain unfair advantage. I have talked to players who admitted using models like Orb in VQ3 not because they thought it was cool, but because they found that it became harder to hit them. Of course, the simple solution is to use a normal skin with good visibility for yourself and then force the same model on everybody else. This is not cheating as long as you use one of the standard skins. After all, you will look the same to your opponents as they to you.

Only use the cheatskins if you are older than 80 and have hyperopia and cataracts and a tiny screen.

I am not yet 80 (but over 60, alas) and do not have cataracts, but I also observed that some player models are quite difficult to see. BTW, I find your reference to age and physical disability quite distasteful.
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chaoticsoldier
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« Reply #5 on: January 19, 2009, 05:19:52 AM »

I view hiding in shadows while using darker character skins such as Sergei/Red or Tony/Blue as an acceptable tactic and in my opinion, no more should be done to combat this than to use the forcemodels command.

I obect to the bright skins because of how unnecessarily conspicuous they make the enemy and used the age and disability (and tiny screen) reference to suggest how much of an advantage I consider using bright skins to be - that perhaps if one experienced all those factors at the same time, it may balance the advantages of bright skins. (This is most probably an exaggeration of the true benefits, but I feel that at least, bright skins are a blatant cheat).

I admit that I should have employed more tact, especially considering this is a public/global forum. I understand how my comment can be seen as distasteful, although personally, I would not be offended upon encountering similar remarks in reference to disadvantages I may or may not experience. Offence is a relative thing, and I put little thought into what I wrote.

Regardless, I apologise for offending you, Speaker and to everyone else who reads or has already read my comment (although I will leave it unedited, as it has already been said). I will use more consideration in future posts.
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fufinha
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« Reply #6 on: January 19, 2009, 05:40:36 AM »


On some maps the colors are so dull, and the last monitor I had just happened to have a less bright lcd than I have now. It would be impossible to see anything. I'd probably have three choices..

1) to connect to servers which allow bright skins.
2) change half a dozen cvars or more to have next to no textures on a vertex config
3) just dont play oa at all..  i have never seen a single person on q3, whining about the use of bright skins there.

it seems quite a simple solution if you don't want to play people with bright skins.. just connect to pure servers, then practice more. Perhaps your opponent will have a dull lcd, and you will have an advantage with you higher gamma.
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chaoticsoldier
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« Reply #7 on: January 19, 2009, 06:56:34 AM »

On some maps the colors are so dull, and the last monitor I had just happened to have a less bright lcd than I have now. It would be impossible to see anything.
I never voiced an objection to bright skins in situations such as yours. My objection is towards those players who use them even with a perfectly good setup just to make it even easier to see the enemy (which I believe is what the majority of players use them for Sad  Is this incorrect?). I guess some specific circumstances may justify the use of things such as bright skins, but I failed to mention this.

it seems quite a simple solution if you don't want to play people with bright skins.. just connect to pure servers, then practice more.
I don't need more practice Cool  I'm certainly not a n00b who cries "cheat!" when I get beaten, I just think that a player can develop enough skill on their own under normal conditions without taking a shortcut to improve their accuracy.
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cosmic
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« Reply #8 on: January 19, 2009, 07:04:17 AM »

Ok is great, but only i see the enemys more more blue, and more more red Sad....
You Know how it do to see the enemys green?

Thanks^_^.
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fufinha
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« Reply #9 on: January 19, 2009, 07:19:58 AM »

(which I believe is what the majority of players use them for Sad  Is this incorrect?).

I suppose that opinion may differ  depending on what gametype you play most. I'm used to TDM and  one of the most important things is you want to clearly see and hear the enemy team. With cpm models, it's the most fairest way to be sure that players you can see what your shooting at, and they can see you equally as clear. I'm more suprised that some people have a problem with it on oa because q3 has models like tankjr, which has very loud sounds - I can see an argument there.  Clans also have team colors, alot of teams on clanbase play with their clan team colors.

Most of the time I dont bother with bright skins, but if they are an option it's better than eye strain.  If someone is missing me, because they cant see me, and I miss them because I'm crap, then I would rather they use bright skins.. and I live with my crapness (or die even Cheesy). Thats only fair

ps. cosmic, there are no pm skin options on baseoa servers. Be happy you can see the enemy models now Cheesy
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RAZ3R
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« Reply #10 on: January 19, 2009, 07:31:00 AM »

When settings can be tweaked without using custom game files to make your oa look like this:



I fail to see the argument against using bright skin pk3's chatoicsoldier. q3 (and so oa) isn't a stealth game and should be just about individual skill compared to that of your opponent, plus anyone can crank the gamma right up on their monitor and be able to see anyone hiding anyway, but it's not nice to play like that.
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cosmic
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« Reply #11 on: January 19, 2009, 07:40:43 AM »

How ?!?!?! i have the file but now i see the enemys only more red and blue ..... nice but me.... need see the enemys greeen and need see in the model S.MARINE ........ me in the console type /cg_enemymodel S.MARINE and UKNOW ?!?!?!?!? and type /cg_enemycolors green and UKNOW ?!?!?!?!? WWWWWWWWWTTTTTTTTTTTFFFFFFFFFFF

Man need see the enemys green and model S.MARINE or other model big but need see the enemys in colors and other models.
« Last Edit: January 19, 2009, 07:43:41 AM by cosmic » Logged
fufinha
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« Reply #12 on: January 19, 2009, 07:58:39 AM »

connect to the RN corkscrew server and enable download, there's little green men in there Cheesy
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GrosBedo
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« Reply #13 on: January 19, 2009, 08:33:17 AM »

Yes enable autodownload and connect to RN tourney server, it will download a special sarge skin that you can find in your models. Then enable forcemodel and it will be okay.

/cg_forcemodel is a special custom var available only in third party mods like CPMA, NoGhost, XBattle etc...
It was the same in quake 3 arena.
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Speaker
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« Reply #14 on: January 19, 2009, 08:50:06 AM »

@GrosBedo:
Quote
/cg_forcemodel is a special custom var available only in third party mods like CPMA, NoGhost, XBattle etc...
It was the same in quake 3 arena.

You sure about this? It seems to work in plain OA (w/o any mod loaded). I used it when playing on the net on normal DM servers.

@chaoticsoldier:
Quote
Regardless, I apologise for offending you, Speaker and to everyone else who reads or has already read my comment (although I will leave it unedited, as it has already been said). I will use more consideration in future posts.

It's OK, no problem. I have already cooled down and regret a bit making my previous remark. I believe the offense was unintentional.
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fufinha
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« Reply #15 on: January 19, 2009, 08:51:39 AM »

I think GrosBedo meant to say.. cg_enemycolor
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Speaker
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« Reply #16 on: January 19, 2009, 09:50:52 AM »

I think GrosBedo meant to say.. cg_enemycolor

Guess you are right. I am not familiar with this 'cg_enemycolor' variable. Actually seems to be a good idea. The choice of red as a team color is unfortunate, considering that there are lots of red/brown wall textures in Q3A. Green would have been better.
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RudyRailer
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« Reply #17 on: January 19, 2009, 10:42:30 AM »

How ?!?!?! i have the file but now i see the enemys only more red and blue ..... nice but me.... need see the enemys greeen and need see in the model S.MARINE ........ me in the console type /cg_enemymodel S.MARINE and UKNOW ?!?!?!?!? and type /cg_enemycolors green and UKNOW ?!?!?!?!? WWWWWWWWWTTTTTTTTTTTFFFFFFFFFFF

Man need see the enemys green and model S.MARINE or other model big but need see the enemys in colors and other models.

Check your privat messages.


And relax Wink
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Fitacus
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« Reply #18 on: January 19, 2009, 04:20:31 PM »

When settings can be tweaked without using custom game files to make your oa look like this:



I fail to see the argument against using bright skin pk3's chatoicsoldier. q3 (and so oa) isn't a stealth game and should be just about individual skill compared to that of your opponent, plus anyone can crank the gamma right up on their monitor and be able to see anyone hiding anyway, but it's not nice to play like that.

How did u tweaked all these visual stuff? Especially the white model :-O
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chaoticsoldier
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« Reply #19 on: January 20, 2009, 04:47:14 AM »

When settings can be tweaked without using custom game files to make your oa look like this: [http://img177.imageshack.us/img177/3439/oamaxcontrastrm9.jpg]

I fail to see the argument against using bright skin pk3's chatoicsoldier. q3 (and so oa) isn't a stealth game and should be just about individual skill compared to that of your opponent, plus anyone can crank the gamma right up on their monitor and be able to see anyone hiding anyway, but it's not nice to play like that.

All in all, it's probably just a matter of ethics - in which case there is no right or wrong. I also object to players altering their config as you demonstrated, even considering the game allows for it. (Unless for some technical issue, like mentioned previously - because this would be to make the game playable).

Bright skins and these config changes are not how the game is intended to look. There's no point in creating textures or skins if players don't use them, even when their computer is fully capable of displaying them. OA was designed to appear a certain way (although there must be some leeway to allow for config variations due to hardware etc.) and my main objection is towards players who drastically modify this look in order to make the game easier to play, which I view as cheating.
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fufinha
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« Reply #20 on: January 20, 2009, 05:38:49 AM »

The purpose of colored skins means players can be able to play to their potential without making drastic changes or remove detail from the game.

it's  great id software hadn't adopted a similar view of "it's not how it's supposed to look". There would be no color crosshairs, instagib, not be able to enjoy different game types. In fact, there would be no OA. I would be that noob on the ground looking up at the white clouds in dangercity with my white crosshair, looking up at the sky.. with red eyes.. trying to seek out chaoticsoldier with his perfectly selected skin which merges into the background. Na not really, the game would be dead within a few months once people got bored waiting for chaoticsoldier to come down Tongue

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chaoticsoldier
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« Reply #21 on: January 20, 2009, 07:13:50 AM »

Cheesy I don't attempt to use camouflage myself, but I do think it's an acceptable tactic.

I support coloured crosshairs and other improvements like that. I just think a wall should resemble a wall and not just be a featureless monochromatic surface, and that the models should look somewhat realistic instead of over-the-top bright fluorescent green. In fact, I don't mind players changing the HUD at all but I don't like major in-game graphics tweaks unless they are really warranted.

There are some players who prefer more realism over ease-of-use and then there are others who prefer the opposite, which in certain cases I think falls into the category of cheating.

But then what is cheating anyway? In terms of altering graphics in OA and Q3 and similar games, every player has a different view. There are so many different variables and situations and opinions on this issue, it's probably best just to let everyone do whatever they want. I'll still keep playing anyway.

This is one of those never-ending, unresolvable debates Smiley
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« Reply #22 on: January 20, 2009, 07:57:01 AM »

I remember seeing some debates (more like rants) with more serious accusations of people cheating. When people defend themselves they usually show that they have some config that must have taken them months to get right. But obviously it would take alot to get used to.. and they used things like zoom often. Yes that makes them good players, but aided with a config that may also take skill to use properly

Noone could really agree on anything, but I think the best comment made was that any changes to a config which changes visuals or functionality to be different from someone elses then it could be considered cheating. Only when everyone is running the same hardware, config etc on a lan would be the only way to ensure people are playing an equal game. raz3r also pointed out that that people will just find other ways to have an advantage.. and the difference between someone being able to see the target maybe down do a players knowledge of cvars, which doesn't sound fair. So since you supported the green crosshairs, then I guess that makes you a cheat to if I'm using the default white against a beautiful skyline with white clouds. Tongue

yes definately an never-ending agree to disagree debate.. agreed Cheesy

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« Reply #23 on: January 20, 2009, 08:31:32 AM »

Behind cheating there is often a matter of standards.
And so, cheating consists in modifying these standards to get the edge over other players.
You could imagine a game where "cheating" i.e: getting every weapons at the start, being invulnerable, being able to see through walls, is a standard ; it could limit the interest in playing, but heh, some mods deal with some of these properties to propose new gameplays : see elimination game type, or freestyle defrag ... it could give something which hasn't much to do with the original game.
And I think most of the guys who optimize their games are also keen on sharing how they do that (if they don't want, geeks will do, but it's just to say I doubt satisfaction comes from winning against disfavored players). They "optimized" to sacrify some rules (aesthetics of the game) in favor of some other rules ("move, see target, shoot", which is basically what an FPS seems about), so every interested person could go for it, and it'd become a new standard (where cheating would be adding textures to walls :p ).
At first I wasn't in favor of "pro" versions of FPS, because I don't like communities to be isolated, but finally it does't seem to be a bad idea if it allows these different standards to be more easily respected.
Developpers, in particular opensource ones, shouldn't try to put barriers while designing the game. Freedom in opensource projects is not anecdotal, not only they shouldn't try to forbid variety (with opensource, they can't), but also they shouldn't fear it : what motivates a person who has a goal certainly also motivates others. Public of a game shouldn't be prisoners, that would mean they are the public of something else, can it be some lightened OA with half of the graphics thrown away, nevermind, there will always be a public for the full game if this full game makes sense to its author.
See cube/sauerbrauten, I don't know these games well, but they allow to modify the map while playing, don't they ? this is a crazy idea, you can't have it if you stick to some narrow vision of what a FPS is, but you can have it if you realize you can just follow your will, even if you risk to lose some public because you didn't fulfill their conservative expectations.
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fromhell
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« Reply #24 on: January 20, 2009, 10:39:45 AM »

If the battlefield doesn't look the same for everyone, then it isn't fair, and that's cheating.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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