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Author Topic: understanding skin files  (Read 8338 times)
zaizaexu
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« on: February 03, 2009, 01:01:13 AM »

i'm trying to get my head around the skin files that control which textures are applied to md3 models. i've been trying to modify angelyss's skin files but i can't seem to get any results. i took pak2-players-mature.pk3/models/players/angelyss/head_default.skin and modified it to this-
Code:
h_face,models/players/hnt/clothes.tga

h_hair,models/players/hnt/hair.tga

h_clothes,models/players/hnt/clothes.tga



tag_head

and then put it the folder system of /models/players/angelyss, made a pk3 called v-angelyss.pk3 to override the previous pk3s and dropped it in baseoa. i was expecting angelyss's face to now be skinned with the clothes texture, but everything was the same as before. i really can't spot what i've done wrong.

it would be really great if someone could download the pk3 from this page, take a look at it and figure out what i've done wrong, because i really don't have a clue.

also, i have another question. how does the game know which skin files to apply to a certain md3 model?
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fromhell
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« Reply #1 on: February 03, 2009, 01:39:57 AM »

hyperfocus the angelyss model is special in that the lower.skin file is basically the entire model
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
zaizaexu
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« Reply #2 on: February 03, 2009, 11:44:25 AM »

ah, thanks. Smiley
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