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Author Topic: New map available  (Read 51753 times)
Czestmyr
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« on: December 22, 2006, 12:51:04 AM »

Hi to all OpenArena freaks!
I created my own OpenArena map. It's called "Monastery at Night" and the name pretty much tells you what it looks like. I'd like to see my map played on the Internet but unfortunately I was not successful in hosting a server. So if you run a server, feel free to add this map to your map rotation list. You're more than welcome to download and play the map.

I'm also open to any suggestions regarding layout, gameplay, etc...

Here's the link:
http://adam-vojtech.cz/repository/czest1dm.pk3

EDIT: Added a screenshot

UPDATE: Improved lighting and gameflow (also, the vis phase is complete now)
« Last Edit: January 06, 2007, 03:04:02 PM by Czestmyr » Logged

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« Reply #1 on: December 22, 2006, 12:55:11 AM »

Corrupt file?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Czestmyr
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« Reply #2 on: December 22, 2006, 12:55:56 AM »

What do you mean? Can't download? I'll check it out.

EDIT: Try now, it should work.
« Last Edit: December 22, 2006, 01:00:35 AM by Czestmyr » Logged

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Smithamax
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« Reply #3 on: December 22, 2006, 01:21:39 AM »

yeah i cant open the p3k at all i tred running the map i guess the names is czest1dm but it didn't run
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Czestmyr
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« Reply #4 on: December 22, 2006, 01:28:57 AM »

Try downloading it now. Sorry, I was uploading it using the Ascii mode, not binary. It works now for me.
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« Reply #5 on: December 22, 2006, 02:13:00 AM »

Ooh, I like this level a lot.  Makes me wish I had made mapobjects.

You could use clip brushes in some places though, like outside near the roofs. It's possible to rocket jump up there and see other parts of the level from there.

and the wooden stuff on the ceiling in the table room affects flow greatly (i.e. getting stuck in a jump)

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
white haired boy
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« Reply #6 on: December 22, 2006, 04:57:07 AM »

beautiful work, Czestmyr.
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Rim
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« Reply #7 on: December 22, 2006, 11:46:20 AM »

Nice map,but you might want to change the download extension from zip to pk3,since you only have the folders in the zip file.If i Had known,I would have changed it to pk3 before i downloaded it.
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Jeric Hikari
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« Reply #8 on: December 22, 2006, 04:58:53 PM »

yeah i cant open the p3k at all i tred running the map i guess the names is czest1dm but it didn't run

I can open the pk3 and everything SEEMS to be in place. Its just that it won't run when put in the OA base directory along with everything else.
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raynorpat
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« Reply #9 on: December 22, 2006, 05:39:28 PM »

sv_pure 0
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Jeric Hikari
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« Reply #10 on: December 22, 2006, 06:50:19 PM »

Tried it both as a command in the link and at the consol on startup and nothin. Still won't show up on any gametype.
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« Reply #11 on: December 22, 2006, 06:52:40 PM »

Maybe you're still using the corrupt pk3? Try redownloading it, and placing the pk3 in the baseoa folder

By the way, there's no .arena file so it won't show up anyway

ps. is there going to be any .map source so it can possibly be included in oa or is it going to stay external?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Jeric Hikari
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« Reply #12 on: December 22, 2006, 07:51:55 PM »

Well I grabbed it this morning, which was after you'd commented on it so I have to assum that what i got was the propperly working pk3.

Then again my system might be to blaim. What with it not opening MSI files, who bloody knows what else is broke on the thing.

Edit: ok so no arena file. How would i add one of those?

Edit2: Got the map going. Must say its a real nice bit of deathmatch fun. Then again I don't do rocket jumps or shotgun bunnyhops or anything like that so I couldn't give you a nuts and bolts rundown. Plenty of items and weapons to go 'round. Glad the shotgun seems to be favored here as this feels like a veyr close quarters map.

My ONE complaint, and this is just nitpickery, is the scale the table/chairs are set at. Compared to the player they seem...rather large. Then again that could just be me. Although from my prespective it looked like the table was at about chest height(culda looked different in the mapper maybe?).

Good work. please give fromhellol the scource to this. I want it packed in iwth OA's latter releases. me and a few friends are gonna have FUN with this one.
« Last Edit: December 22, 2006, 08:32:07 PM by Jeric Hikari » Logged
dmn_clown
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« Reply #13 on: December 22, 2006, 09:26:56 PM »

It looks good and stylish, but there are a few places where r_speeds shoot through the roof which will make the game bog down.

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Czestmyr
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« Reply #14 on: December 23, 2006, 03:15:17 AM »

Wow. Thanks for feedback everyone, I appreciate this. I would be very glad to provide the source and release the map under GPL (in fact, this was my intention to create a map, that could be included with the latter releases of OA - I planned making the source available from the beginning).  Unfortunatelly, I'm spending the Xmass with my family and the computer I designed the map on is in another part of my country, so you'll have to wait for the source till January.
Regarding the clipping - yes, that's a very good idea. I managed to rocket jump to the roof myself. But how do I create an invisible clipping brush? I tried applying the texture 'clip' from the 'common' folder to it, but it hasn't got any shader with it, so it wasn't invisible.
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« Reply #15 on: December 23, 2006, 03:16:58 AM »

Oh, that's because there's no common.shader in 0.6.0. There's one in the SVN however written by dmn_clown

oops

And yeah I can wait for January Smiley have a nice xmas
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Smithamax
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« Reply #16 on: December 23, 2006, 06:24:19 AM »

yeah i cant open the p3k at all i tred running the map i guess the names is czest1dm but it didn't run

I can open the pk3 and everything SEEMS to be in place. Its just that it won't run when put in the OA base directory along with everything else.
yeah that was before he fixed the download
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Jeric Hikari
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« Reply #17 on: December 23, 2006, 09:40:43 AM »

No problems. The holidays are ment to be enjoyed with your family after all. We can wait till january for the scource release.
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Czestmyr
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« Reply #18 on: January 05, 2007, 12:07:27 PM »

Finally online again...

One question about releasing my map source though: How do I licence it under GPL? I've done this for a few programs of mine, but this is not a program. It's a map for a computer game. Should I not be bothered about this?
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« Reply #19 on: January 05, 2007, 01:17:19 PM »

Well the GPL needs to define "source", and the .MAP file would be the source in this case. As long as there's a BSP there should be a MAP.

An easy way to license it under GPL is just stick the COPYING file in the archive with your upload to assure this Smiley
« Last Edit: January 05, 2007, 01:25:47 PM by leileilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Czestmyr
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« Reply #20 on: January 05, 2007, 02:24:04 PM »

I've added the .map source into the download file. I've also included the GPL licence with it. Try downloading now. Is that ok?
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« Reply #21 on: January 05, 2007, 02:33:19 PM »

Yes.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pheldens
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« Reply #22 on: January 05, 2007, 02:35:23 PM »

Thanks, gonna run it on our server www.meldersnet.nl:27999 , keep the maps comming, the kids keep playing crapmaps atm.
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pheldens
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« Reply #23 on: January 05, 2007, 02:48:15 PM »

remaining bug output:
Code:
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function
item_health_small (0 1 0 doesn't have a spawn function

Also it shouldnt go in /baseoa/maps  but in /baseoa, and sv_pure0 as mentioned above.
I put allow_download to 1 , it's up
see you on the server ;p
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Czestmyr
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« Reply #24 on: January 06, 2007, 03:03:10 PM »

Update: I've improved the gameflow of the map, added a sniper tower and fixed the lighting. Download this new version if you want to play the map. I've uploaded this version to the formerly mentioned adress.
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