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Author Topic: ase models  (Read 6106 times)
tisnix
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« on: December 28, 2006, 03:06:49 PM »

ok this has been screwin my fun bigtime.
I made some test ase models in max, inserted them as misc models,
everything works fine, inserts fine in gtkr.
saving, bsp'ing, no problem, but when i open the devmap, the model is not showing

what could be causing this problem? *help*
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tisnix
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« Reply #1 on: December 29, 2006, 12:55:57 PM »

It doesn't work on another computer either. same problem, model not showin in oa.
It doens't depend on the model, because basic md3 models don't make it work neither
Its not a quake engine/open arena issue neither because other maps load the models normally maps not made by me .

My guess it'll be some gtkradiant-setting. The misc object loads perfectly in the gtkviewport, the model is also written in the map-file, so no problem there. Something must go wrong at the moment of compiling...
someone please... 
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tisnix
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« Reply #2 on: December 29, 2006, 06:28:37 PM »

ah well, didn't find the solution to this issue
gave 1.5.0 a try.
if someone knows the solution for the problem i'd be happy to hear it.
thx
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