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Author Topic: autoSprite2 - broken code or broken MD3 exporter?  (Read 6333 times)
fromhell
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« on: March 21, 2012, 07:04:18 PM »

If you try to make a rectangular plane, export it as MD3 from Blender 2.49 and have it point to an autosprite2 shader - it won't work properly. You'll only see one triangle.

What's up with that?

I know autosprite2 itself does work - Team Arena uses it alot for various light shafts (harvester drop lights)

I wanted to make autosprite2 muzzleflashes and projectile trails.
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GrosBedo
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« Reply #1 on: March 22, 2012, 07:56:02 AM »

I'm not really into modeling, but it seems that this post may be useful to you (related to models and autosprite2):

http://www.quake3world.com/forum/viewtopic.php?p=275177#p275177

Also maybe this one too (shaders and autosprite2):
http://map-forge.net/forums/viewtopic.php?f=8&t=35
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fromhell
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« Reply #2 on: March 22, 2012, 12:36:46 PM »

odium's "solution" never worked
and the second's about a map
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #3 on: March 29, 2012, 10:45:56 AM »

Welp

as a test I've imported missionpack models/powerups/obelisk/obelisk.md3, exported it, and yep the autosprite2 bits on it broke.

ALSO

I tried opening that same model in Noesis and exporting a new MD3, it also broke its autosprite2s

what's with autosprite2 never working :S
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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GET A LIFE!
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« Reply #4 on: May 10, 2012, 07:08:55 PM »

I found a workaround

export OBJ from Blender, with normals, already triangulated

take that through Noesis to make an MD3


BAM! Autosprite2.



I will be using autosprite2 for:

  • All weapon muzzleflashes except for lightning gun
  • Rockets' thrust
  • BFG's 'thrust'
  • Laser sights on certain weapons
  • Lowest LOD of casings
  • Lowest LOD of some projectiles (nails and BFG projectiles will be one big autosprite2 for LOD level _2)
  • Lowest LOD of bullet impacts
  • Effects on items (As in rings that spin)


Also don't panick about the quality in the screenshot - sometimes I debug things in PowerVR faking mode
« Last Edit: May 10, 2012, 07:28:34 PM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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