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Author Topic: 0.9.0 Player skinning SDKs  (Read 12965 times)
fromhell
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GET A LIFE!
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Cakes 35
Posts: 14520



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« on: September 12, 2009, 04:49:52 AM »

These are .OBJ FILES intended for skinning on! They also include wireframe textures to start with. I hope these import.

So far, there's these:

New Angelyss UV SDK

Neko SDK
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
VortexHU
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Cakes 3
Posts: 138



« Reply #1 on: December 01, 2010, 09:39:34 PM »

there's a few problems with the uv mesh for neko:

1. polys around the hip overlap
2. poly missing at nipple
3. not so much of an error, but the fingers don't quite line up.

if u have time, could u please fix those? thanks in advance.
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— VortexHU —
VortexHU
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Cakes 3
Posts: 138



« Reply #2 on: November 24, 2011, 01:02:47 PM »

there's a few problems with the uv mesh for neko:

1. polys around the hip overlap
2. poly missing at nipple
3. not so much of an error, but the fingers don't quite line up.

if u have time, could u please fix those? thanks in advance.

Was this fixed in RC1?
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— VortexHU —
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