fromhell
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« on: February 23, 2010, 03:04:01 PM » |
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- UI restyling by Udi. In case you have not noticed, OA is now blue! - New effects: rocket smoke, shotgun sparks, flares. - New maps include: * am_underworks, am_underworks2, hydronex2 from ArmageddonMan * blitzkrieg3 from ArmageddonMan and Boczeq * oa_koth2 from cosmo * ps9ctf, ps37ctf from PsYthe - Map improvments include ctf_compromise, ctf_gate1, ctf_inyard and oa_minia - Angelyss team skins are more colorful - 3 new player skins, one for Beret, one for Assassin and one for Angelyss - New inclusion of the 'Challenge' system. Read here for details about it. - Empty servers without humans with 'only humans' set is now really really empty - Voting menu - Different styles of weapon bars - Various gameplay bugs fixed, like LMS survivor bug, - New server admin system as explained here. - Bots are much improved and understand the gameplay objectives better of the latter gametypes (Harvester, Overload, etc)
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« Last Edit: March 23, 2010, 03:05:52 PM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #1 on: February 23, 2010, 03:06:04 PM » |
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Is my summary okay?
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #3 on: February 23, 2010, 03:12:20 PM » |
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On the front page there's a 'current release box' that leads to the download for it which has a list of mirrors. Only two - tuxfamily (primary) and moddb.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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MIOW
Lesser Nub
Cakes 5
Posts: 141
I play to win.
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« Reply #4 on: February 23, 2010, 03:42:49 PM » |
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yay! \o/
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RMF
Member
Cakes 12
Posts: 694
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« Reply #5 on: February 23, 2010, 03:44:50 PM » |
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Is my summary okay?
No. Black name isn't working. Whoever made that, she is insane (also if she's a guy). And then the no-mac problem... 1/3 of our clan has mac
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #6 on: February 23, 2010, 04:19:25 PM » |
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How do I trigger the new flares? They are not the default, and r_flaredlight and r_lensReflections taken from the SVN commits topic don't exist. If the ETA for 0.8.6 is really March, there's no reason to worry, a lot of fixes can be made and a Mac build could also come.
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[uM]Cyberdemon
Half-Nub
Cakes 12
Posts: 65
[uM] Clan Delegate OA Player
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« Reply #7 on: February 23, 2010, 04:25:45 PM » |
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wow nice to hear that!
i like the grey style of the menu and above all the game provides a pool of playable ctf maps!
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ultraMAIM Clan .-. http://ultraMAIM.de .-. IRC: irc.quakenet.org #ultraMAIM Half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch you. Make sure you're loaded for bear before you get to this guy.
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MIOW
Lesser Nub
Cakes 5
Posts: 141
I play to win.
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« Reply #8 on: February 23, 2010, 04:32:19 PM » |
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So far 2 issues: - I don't know how to get HEX color codes to work... the way described here doesn't work for me at least http://openarena.ws/board/index.php?topic=3095.msg26352#msg26352 (original black color code ^^8 also doesn't work in the nickname and it gives orange instead). - I don't know the name for cvar that locks r_vertexLight and other gfx tweaks by default.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #9 on: February 23, 2010, 04:38:29 PM » |
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That way of coloring was never implemented in OA's VMs. The cvar is videoflags and works as described here: http://openarena.ws/board/index.php?topic=1908.msg25566#msg25566. The cvar name is changed since that beta.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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MIOW
Lesser Nub
Cakes 5
Posts: 141
I play to win.
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« Reply #10 on: February 23, 2010, 04:45:31 PM » |
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Thanks a lot for clearing things up, Neon_Knight
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #11 on: February 23, 2010, 04:50:46 PM » |
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^^
I'll be posting a mirror to this version ASAP. If you have 0.8.5 RC1, delete it before installing this new version.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #12 on: February 23, 2010, 04:53:43 PM » |
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Two very not critically bugs: It says OAX in the corner (my fault, not worth to fix because it would break pure check) The Linux binaries have timestamps from 3. January suggesting that they are from before the new flares was added. This can be fixed without breaking anything, but just in case people complain that they cannot find it.
Server admins should as minimum be aware of two new cvars (one mentioned while writing this): videoflags 7 pmove_float 1
videoflags should be changed from 7 to 3 to allow vertexlight. Change to 1 to allow special configurations. Changing to 0 should never be required but is an option. The default is 7 by request but change it to suit your audience. pmove_float prevents rounding errors from affecting movement. This goes both ways, some will gain height, some will loose it. Some might not like it.
Remember that the old binaries still work, so Mac players can play. A 0.8.5 player can join a pure 0.8.1 server.
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There are nothing offending in my posts.
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Haverford
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make it work...
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« Reply #13 on: February 23, 2010, 05:00:00 PM » |
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So all this hype about "no Mac version" - Why can't we Mac people just replace the RC1 (if we have it) with the pak6-patch.pk3? (This would require renaming it to pak7-patch.pk3 since pak6 is "misc" and I don't want to cause internal problems)
The .zip includes that pk3 and a bunch of other stuff, but for us Mac people...couldn't we just copy over the patch and take advantage of the updates that way?
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If you do something right...no one has to know you did anything at all.
</atrophy>
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JockeTF
Nub
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Posts: 10
I like alpacas!
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« Reply #14 on: February 23, 2010, 05:02:35 PM » |
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Nice release! Keep up the good work!
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sago007
Posts a lot
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Posts: 1664
Open Arena Developer
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« Reply #15 on: February 23, 2010, 05:04:11 PM » |
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The .zip includes that pk3 and a bunch of other stuff, but for us Mac people...couldn't we just copy over the patch and take advantage of the updates that way?
Yes you can.
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There are nothing offending in my posts.
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Haverford
Nub
Cakes 1
Posts: 33
make it work...
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« Reply #16 on: February 23, 2010, 05:07:32 PM » |
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...then I should get on telling people to quit whining. Most of my clan is Mac people. They apparently don't know to read this site in full to find out what is and isn't true/rumors. So - there is no difference in gameplay and such if I just copy over the patch to my baseoa? Or is the Windows/Linux client updated to include stuff that I, on my Mac, won't see?
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If you do something right...no one has to know you did anything at all.
</atrophy>
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Jiminy
Nub
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I like kitten cats. =)
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« Reply #17 on: February 23, 2010, 05:13:00 PM » |
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sago007
Posts a lot
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Posts: 1664
Open Arena Developer
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« Reply #18 on: February 23, 2010, 05:18:06 PM » |
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Or is the Windows/Linux client updated to include stuff that I, on my Mac, won't see?
The console can be transparent and the size can be changed with a CVAR. The windows version has new flares. Nothing that breaks anything. 0.8.1 binaries still work. You could just autodownload the patch and it would work.
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There are nothing offending in my posts.
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vindimy
Bigger member
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Posts: 161
lolwut?
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« Reply #20 on: February 23, 2010, 06:22:36 PM » |
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For those interested, here's the list of maps that are included in the 0.8.5 patch: am_underworks am_underworks2 blitzkrieg3 ctf_compromise ctf_gate1 ctf_inyard hydronex2 oa_koth2 oa_minia oa_reptctf11 ps37ctf2 ps9ctf My question to those who know: How do I set up sprees on a server? I found sprees.dat but not sure how to set it up for the server (or is it client-only?). Here's sprees.dat: //Example spree file
//Here are the killsprees [kspree] level = 1 printpos = 2 message = [n] is on a killing spree with [k] kills sound = sound/feedback/excellent.wav
//Add more kill sprees here (level 2,3,4 etc.)
//Here comes death sprees. Useful to get people to leave your server //[dspree] //level = 1 //printpos = 2 //message = [n] keeps on fighting despite [k] deaths //sound = sound/feedback/humiliation.wav
//Add more death sprees here (level 2,3,4 etc.) My other question is: bot_nochat var have not been fixed (my observation) - bots still chat even when bot_nochat is set to 1. Anyone can confirm?
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...
Half-Nub
Cakes 10
Posts: 75
Also known as Dots & cookies
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« Reply #21 on: February 23, 2010, 08:13:22 PM » |
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Question.
Me and a few others were playing on the FF server with the new patch. And we noticed that we cannot jump the bridge on ps37ctf even with /com_maxfps 125 set. Me nor anyone else never had this problem in 0.8.1
Anyone know what could be the cause?
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #22 on: February 23, 2010, 08:23:57 PM » |
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0.8.5 has fps independent physics. I guess the default is "accurate" (pmove_float?) which allows smaller jumps. Try (or rather the server should be set to) pmove_msec 9 or pmove_msec 13, I've tested them on ps37ctf.
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vindimy
Bigger member
Cakes 15
Posts: 161
lolwut?
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« Reply #23 on: February 23, 2010, 08:51:39 PM » |
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I've changed pmove_msec from 8 to 11 (which is apparently the new default for 0.8.5). This should hopefully fix the physics. If not then I'll try 13. Thanks Udi!
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RMF
Member
Cakes 12
Posts: 694
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« Reply #24 on: February 24, 2010, 01:32:31 AM » |
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So all this hype about "no Mac version" - Why can't we Mac people just replace the RC1 (if we have it) with the pak6-patch.pk3? (This would require renaming it to pak7-patch.pk3 since pak6 is "misc" and I don't want to cause internal problems)
The .zip includes that pk3 and a bunch of other stuff, but for us Mac people...couldn't we just copy over the patch and take advantage of the updates that way?
So just update the /openarena-0.8.1/baseoa folder with the patch and then the mac version should work? Then basicly the patch also works on mac, but the mac app is just not updated right?
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