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Gig
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« Reply #50 on: December 18, 2013, 12:57:58 AM »

Very nice effect, Fromhell!  Smiley
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fromhell
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« Reply #51 on: December 31, 2013, 07:44:17 AM »

I've updated the site and released version 2.77 publicly.

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

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Gig
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« Reply #52 on: December 31, 2013, 07:51:38 AM »

Interesting.

Maybe you may update the "videos" section, adding something focused upon the latest water effects...  Wink
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Gig
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« Reply #53 on: January 10, 2014, 10:05:20 AM »

Tried. Works well enough on my Athlon XP 2600.  Wink
Sometimes the "RAM" icon appears...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
fromhell
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« Reply #54 on: January 11, 2014, 12:36:30 AM »

It's still decent with single core processors from 2001 onward yeah.  You can get decent 800x600 gaming on it w/ colored lighting on Pentium 4s.

it really shines on an intel core i3/5/7 however
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
In the year 3000
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Cakes 45
Posts: 4394


WWW
« Reply #55 on: January 13, 2014, 02:15:04 AM »

But what's about that "ram" icon which appears sometimes? Is it due to I enabled too many of your additional options at once? Or maybe should I tweak some variable to give more ram to the program?
« Last Edit: January 15, 2014, 01:20:11 AM by Gig » Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
fromhell
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« Reply #56 on: January 14, 2014, 09:59:52 PM »

"RAM" is due to the surfacecache being big. I haven't done anything about that....
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #57 on: April 13, 2014, 07:18:20 PM »

and also github
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
special
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« Reply #58 on: September 03, 2014, 07:38:38 PM »

you never finish anything fromhell
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bbmario
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« Reply #59 on: January 12, 2015, 01:19:25 PM »

Have you implemented texture coordinate space dithering? That's pretty amazing for sw rendering. Also, have you considered porting this to SDL2 and removing the garbage? (old x11 code, win/dos code, etc)
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fromhell
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« Reply #60 on: January 12, 2015, 05:28:14 PM »

Have you implemented texture coordinate space dithering? That's pretty amazing for sw rendering.
There's already a form of texel kernel filtering

Also, have you considered porting this to SDL2 and removing the garbage? (old x11 code, win/dos code, etc)

:|
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
revanic
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« Reply #61 on: January 15, 2015, 12:33:39 PM »

Are you even still doing any of this? Seems like you've been trying to do too many things imo...
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fromhell
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« Reply #62 on: January 15, 2015, 05:42:09 PM »

Since Dec 2013 it's only had very very very very minor changes in the Git repository, and I also started some sort of 486 speedup branch just to get some ideas out of my brain before they take over.



and fyi i'm not bothering with a SDL port, and especially not a "no garbage" SDL port.      OA having its "garbage" removed for SDL (mouse input especially) was for the worse.



the 'too many things' I did in 2014 was a terrible balance between engine hacking, qvm hacking and modeling.  I didn't do much modeling Sad
« Last Edit: January 16, 2015, 06:20:38 PM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Marterzon
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« Reply #63 on: February 02, 2015, 03:23:56 PM »

Would this be in GNU/Linux? Smiley
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