What about making another modifier or mutator to change the gravity for a game mode like this? Just a thought.
It is already possible to change the gravity, by setting
g_gravity or
g_gravitymodifier.
The first one just
overrides the map gravity set by map author (default 800). It exists since Q3A and thus works in most mods, but has the drawback of being reset to map setting at each map change or simply restart.
The second one is a multiplier, which takes g_gravity and multiplies it by the factor specified in g_gravitymodifier (e.g. set it to 0.8 and gravity will be 20% less - as you can guess, default is 1.0). It is not supported by gamecode older than OA 0.8.8, but the good thing is that it is not automatically reset on map change or restart.