It's an old 97-98 GL ICD that's software only. It was used in Cosmo Player.
However it is the fastest software ICD that I know of. So I decided to play around
- GL_NEAREST is the *fastest* texture mode you can do for this, mipmaps will just slow it down
- have to hack around to apply GL_NEAREST to 2d to keep the speed up
- 8-bit color works.........but only in screenshots. It's also much much faster in that. I think there's an SDL surface bug regarding its 8bit output
- Alphablend is faster than subtractive/filter belnd so i'll stick to alpha backgrounds in the new menu
- There is no clamping.