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Author Topic: Playermodel bugs?  (Read 7747 times)

Cakes 2
Posts: 402

« on: October 28, 2012, 07:25:36 AM »

I noticed after checking out several models, they contain several modelling errors.
I don't know if they are commonly known already, but I'll mention them anyway.

For example, Arachna seems to have some second head mounted on her back which appears in the die animation.

Another example is Penguin, which has some odd vertices near in the middle of his pants. This isn't very sightable ingame often due the darkness of the atmosphere of maps and the appearance of Penguin, but it is very clear when you would import them to any other game platform which supports the .md3-format.

I'm sure there are pretty much more, but these are the ones which I've found the quickest.
« Last Edit: October 28, 2012, 08:04:11 AM by Suicizer » Logged

I'm good at everything but can't do anything...

Cakes 35
Posts: 14520

« Reply #1 on: October 28, 2012, 07:39:24 AM »

....which is why i'm now sticking to a standard Lower/Upper/Head layout for OA3 without any special exceptions. Smiley

The reason why Arachna has two heads is so she can have her hair animated in the upper.md3. The second head is served for only the icon, however apparently it wasn't scaled down/moved down enough.

Angelyss also has the same trick but her head is on lower.md3 and the head.md3 is placed in the hand, reason being to fight the lighting seams that occur on the waist area.

The Penguin vertex problem's a good ol' fashioned weighitng error.

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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