Textures are one of the most required assets for OpenArena, alongside mapmodels. So far, we were using and reusing evillair's packs and we were on our way to use and reuse SimonOCs ones. But the truth is that it isn't enough for what we want OA to be. Sometimes we have an idea on our heads only to find that he texturesets provided with OA doesn't satisfy our needs.
Here's where texture artists come in.
And what must all these texture packs have? Well, a short list of common stuff to begin is the following:
- Ceilings
- Floors
- Lights
- Trims
- Walls
Optional stuff, depending on the package, includes:
- Base floor textures
- SFX?
- Buttons?
- Deco (in the form of paintings, warning/danger signals, etc)
- Liquids (lava, water, slime, oil -?-)
Rules for OpenArena include 2x size of textures towards Q3 Standards (for example, 256x256 in OA would be 512x512) and, for inclusion into OA, GPL compliance, in the form of GPLv2 license file and the sources (psd/xcf) included with the packs.
Some texturing tutorials can be found
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Graphics_resources_%26_tutorials]here.