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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #1 on: October 29, 2013, 06:42:06 AM » |
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If you want to contribute to official OA releases, you should check this link: http://openarena.ws/board/index.php?topic=4104.0
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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mistone
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« Reply #2 on: October 29, 2013, 11:06:31 AM » |
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Thanks for reply! well dunno if my tracks would fit the game but, which format should they be in? ogg? mp3's cut whole range of sound tho i agree. i don't think if it would be a problem for me to export tracks in other format. anyway it's just a suggestion. i'm not sure if my tracks are good for a game.
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« Last Edit: October 29, 2013, 11:45:18 AM by mistone »
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #3 on: October 29, 2013, 11:37:58 AM » |
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Waiting for Fromhell response about this tracks, i have only one thing to tell you: Your tracks are good !!
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...sorry for my English, i'm Italian...
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mistone
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« Reply #4 on: October 29, 2013, 11:41:23 AM » |
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Wow man, thanks a LOT! it means pretty much for me =)
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*Ruthless*
Half-Nub
Cakes 0
Posts: 81
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« Reply #5 on: October 30, 2013, 09:15:44 AM » |
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Yay!, people contributing.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #6 on: October 30, 2013, 10:10:57 AM » |
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I think, if theese tracks will be released under GPLv2 and are full compatible with OA, there is no problem. No ?
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...sorry for my English, i'm Italian...
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mistone
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« Reply #7 on: October 30, 2013, 12:58:49 PM » |
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Well, if you think they're good enough then why not, but how do i realease them with GPL? sorry i've never did that x)
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #8 on: October 30, 2013, 03:42:59 PM » |
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Well, if you think they're good enough then why not, but how do i realease them with GPL? sorry i've never did that x)
It's GPLv2, but ask Gig that know better than me this gpl stuff You also can make a group of music to insert in our maps and release them under GPLv2, so we can use them. If you like our job, i mean.
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...sorry for my English, i'm Italian...
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #9 on: October 31, 2013, 02:41:44 AM » |
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I'm not expert in making music. However, just like everything done for official OA stuff, to comply with GPLv2, everything you place inside your music has to be "free" (either GPLv2 or Public Domain... we asked Fromhell about CC-0 license being allowed or not, but I fear we had no response about that -or I don't remember-). That means you have to use a program that does not impose licensing limitations to files it creates... and that every single sound included (e.g. a drum, a guitar, a scream) has to comply with the license (you cannot just grab a random file from the net and place it into your own work... you have to be sure it's GPLv2 or PD). Other than the "final" file (for music, .ogg), you have to include also the "sources" (for music, I read somewhere "tracker format" words, although I don't use such stuff so I can't help with that). And include the full text of the license (just put a copy of OA's COPYING file into your .pk3).
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Music
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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mistone
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« Reply #10 on: October 31, 2013, 12:13:29 PM » |
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I think it's pretty hard thing as well. for most of my tracks i use the amen break to make drums. i don't think if there was any GPL license at 69' when The Winstons released that single. it's well explained here. http://www.youtube.com/watch?v=5SaFTm2bcacactually most of people who use samples in their music didn't care about the copyright od it, it would be ridiculous if you would have to pay for every half of second of a sample you use. So i dunno if i i can contribute then. If you like our job, i mean. i love it.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #11 on: October 31, 2013, 01:34:18 PM » |
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Don't you have any program to create your own music ? I mean, if you made the sounds yourself and arrange it as you can (and i love how you do it) you can release it, with samples under GPLv2 license. I don't want to force anyone to do something, but i think you have very promising talent with music. Watch here for example: http://en.wikipedia.org/wiki/List_of_free_software_for_audioMost program are free to use and you can license your jobs under GPLv2 easily. OA need good collaborators, music and textures artists.
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...sorry for my English, i'm Italian...
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mistone
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« Reply #12 on: October 31, 2013, 01:47:07 PM » |
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well, thanks a lot man at first place i'm happy you like my stuff. but the problem is i can't actually make my own sounds, because i have no instruments for it. i've been using the drum samples, as they were used for years in jungle, hip hop and drum n bass music, because it's just kinda expensive to get your own drum kit and make all samples by yourself. maybe when i'll get more money it would be possible. but it's pretty hard to make all samples by yourself. So i guess until i can get some "legal" samples i won't be able to make GPL licensed music. it sounds stupid to me that i can't use samples from other tracks, because arranging samples is just one of many ways to create a composition. just listen to the orginal amen break, and then one of my tracks. i don't think if it's stealing somebody's work. but the truth is that today copyright is sometimes really hard topic. i'm now making one track actually so i may put it on soundcloud soon if you wanna listen.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #13 on: October 31, 2013, 02:34:31 PM » |
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There are many places to find free sound samples. I've found only this as FREE:
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...sorry for my English, i'm Italian...
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mistone
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« Reply #14 on: November 01, 2013, 12:26:58 AM » |
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #15 on: November 01, 2013, 12:45:28 AM » |
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Nice, it makes me think at Tokara Forest for UT2003 !! One suggestion, if you think do make music sound for OA maps, you have to create a short loop. Music of 5 minutes are too long for a frenetic game. I think 1 or 2 minutes loop is the best way, not too long and not too short.
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« Last Edit: November 01, 2013, 12:47:54 AM by Akom74 »
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...sorry for my English, i'm Italian...
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mistone
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« Reply #16 on: November 01, 2013, 12:51:48 AM » |
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i'll try to make something with free samples, but i don't promise anything cause it's hard to me to make music not based on amen break
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #17 on: November 01, 2013, 12:59:17 AM » |
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I'm sure you can make something good for us. OA need music (and textures artists)
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...sorry for my English, i'm Italian...
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #18 on: November 01, 2013, 04:27:14 AM » |
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A public domain sounds library Fromhell trusts: http://www.pdsounds.orgI don't know if there is something adapt for music. About music lenght, currently there are problems of the yellow "warning" message each time music re-starts... and short hitches when music re-starts, if the pc is not powerful enough. A too short music would cause these to happen too often.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #19 on: November 01, 2013, 05:31:56 AM » |
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A public domain sounds library Fromhell trusts: http://www.pdsounds.orgI don't know if there is something adapt for music. About music lenght, currently there are problems of the yellow "warning" message each time music re-starts... and short hitches when music re-starts, if the pc is not powerful enough. A too short music would cause these to happen too often. But the problem of the yellow "warning" message will be solved in the next release of OA, doesen't it ?
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...sorry for my English, i'm Italian...
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #20 on: November 01, 2013, 05:38:31 AM » |
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But the problem of the yellow "warning" message will be solved in the next release of OA, doesen't it ?
I hope. But AFAIK, it has not been fixed yet. I'm not capable of doing it... we need Fromhell or Sago (or someone else that may propose a "diff" in the svn commits thread). While fixing the yellow warning should be easy, the "hitch" problem sounds more difficult to solve.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #21 on: November 07, 2013, 02:04:06 PM » |
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@mistone: Any news about your personal track(s) for OA ? Can't wait to hear you loop(s).
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...sorry for my English, i'm Italian...
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