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Author Topic: Good palette for OA?  (Read 10458 times)
andrewj
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« on: March 22, 2014, 02:25:55 AM »

What might an optimal 8-bit palette for OA look like?

A while ago I made this one, but it didn't work that well in my tests...

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fromhell
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GET A LIFE!
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« Reply #1 on: March 22, 2014, 03:58:42 PM »

Some of the brighter colors could be left out since the overbrights are done through color control.

unless this is in theory for a software renderer that applies the old Quake colormap pipeline for them.  I do wonder how TinyGL (or its forks such as TinySDGL and the TinyGL in ResidualVM) performs with OA data in vertexlight...
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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