I keep running into a "cl_parsegamestate: bad command byte" error.
I don't know the reason of this error. The map gives it to me, too... I noticed I can play the map anyway with sv_pure 0, but of course that's not a solution.
About the map...
I like the "clean" way it is done... but my biggest dubt is "will it be actually playable?"... I roamed it for 20 minutes or more, and I only once found the blue flag (and never found the red flag)... the map is VERY huge. Considering even 16 players in the server, how long will it require before you will find someone to shot?
Also, considering that swimming slows you down... what about creating a smaller version of the map?
Maybe you share my own "put it there everything which comes into your mind" syndrome, which will probably be the main cause the first map I ever realized will never be finished (I did it years ago, I placed so many rooms, ideas and items -and I didn't yet know that "CSG subtract" was "dangerous"- that at the end some errors started appearing in-game when bots were in due to too many items to manage. The map should be re-done from scratch in a more "clean" way, but I dubt I will never have the time do to that.)...
Note: I'm not an experienced mapper. As said, my first map has got that problem and probably will never be released... My second map has actually been finished and published (OACMPDM10 "Under Destruction")... while my third map is currently in "suspeded" state due to not having the spare time required for finishing it. PS about your map:
- Some shaders to identify teleporters and accelerator pads would be welcome.
- It looks like the sky shader does not have the "nomarks" parameter... but it has. So the problem should be that your shaderlist.txt does not include your shader file, as Fromhell suggested.
- Is the map GPLv2 compliant? (That's a strict requirement only if you wish your maps to be placed in any "official" OA release... but it's an important thing to know anyway, to allow other people to legally modify, correct and fork it). It doesn't include a "copying" file... and I see you "credited" someone else in the readme... was their work GPLv2 or Public Domain?
- Maybe is there a little too much use of teleports?
PPS: Size comparison screenshots: the first is my (medium-medium/small sized?) OACMPDM10 map... the second one is your "Surreal pools" map. Look at the rulers. Yours is really a huge map!
PPPS: To make the comparison more extensive, I also posted oacmpdm8 (beta) and oa_thor screenshots. Well, they are not "large" maps (so are not the ideal for the comparison), but are those I had the .map file ready on my disk!