The problem is when a lot of events are happening tightly grouped, which is quite often in a furball surrounding a flag.
The announcer messages are just too long and perfectly phrased, and which is worse, they are queued.
Usually, it's just annoyance, hearing it go on and on long after the fight is over.
Today, it almost cost my team our victory.
Imagine *both* flags dropped three or four meters apart, with both teams streaming in like murdfer lemmings sucked by a black hole, hosing the area preemptively with plasma and rockets... Well, you get the idea. Carriers fragged and flags grabbed again several times per second. Of course I dove in as well.
The announcer went, like, Your team has the enemy flag. Your team has the enemy flag. The enemy has your flag. The enemy has your flag. Blue flag returned. You have the flag.
The problem is it began saying the last part
after I was laying fragged because I stayed to fight. Had I known I had the flag I'd do everything to disengage and score, leaving the other meat-shields to deal with the enemy.
Well, we still won. 8:7.
I don't know, what, but
something has to be done. Make them shorter. Make the more important ones interrupt what is currently playing. Make the "You got the flag" a separate layer in separate voice holler in your ear "You got the flag! Score, now! Go-go-go! Move it!"
Something.