Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #50 on: December 18, 2013, 12:57:58 AM » |
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Very nice effect, Fromhell!
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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fromhell
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« Reply #51 on: December 31, 2013, 07:44:17 AM » |
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #52 on: December 31, 2013, 07:51:38 AM » |
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Interesting. Maybe you may update the "videos" section, adding something focused upon the latest water effects...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #53 on: January 10, 2014, 10:05:20 AM » |
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Tried. Works well enough on my Athlon XP 2600. Sometimes the "RAM" icon appears...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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fromhell
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« Reply #54 on: January 11, 2014, 12:36:30 AM » |
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It's still decent with single core processors from 2001 onward yeah. You can get decent 800x600 gaming on it w/ colored lighting on Pentium 4s.
it really shines on an intel core i3/5/7 however
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #55 on: January 13, 2014, 02:15:04 AM » |
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But what's about that "ram" icon which appears sometimes? Is it due to I enabled too many of your additional options at once? Or maybe should I tweak some variable to give more ram to the program?
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« Last Edit: January 15, 2014, 01:20:11 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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fromhell
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« Reply #56 on: January 14, 2014, 09:59:52 PM » |
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"RAM" is due to the surfacecache being big. I haven't done anything about that....
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #57 on: April 13, 2014, 07:18:20 PM » |
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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special
EXTREMELY SUSPICIOUS TROLL
Nub
Cakes -64556
Posts: 12
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« Reply #58 on: September 03, 2014, 07:38:38 PM » |
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you never finish anything fromhell
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bbmario
Nub
Cakes 0
Posts: 21
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« Reply #59 on: January 12, 2015, 01:19:25 PM » |
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Have you implemented texture coordinate space dithering? That's pretty amazing for sw rendering. Also, have you considered porting this to SDL2 and removing the garbage? (old x11 code, win/dos code, etc)
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fromhell
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« Reply #60 on: January 12, 2015, 05:28:14 PM » |
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Have you implemented texture coordinate space dithering? That's pretty amazing for sw rendering.
There's already a form of texel kernel filtering Also, have you considered porting this to SDL2 and removing the garbage? (old x11 code, win/dos code, etc)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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revanic
VIP
Half-Nub
Cakes 4
Posts: 67
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« Reply #61 on: January 15, 2015, 12:33:39 PM » |
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Are you even still doing any of this? Seems like you've been trying to do too many things imo...
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fromhell
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« Reply #62 on: January 15, 2015, 05:42:09 PM » |
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Since Dec 2013 it's only had very very very very minor changes in the Git repository, and I also started some sort of 486 speedup branch just to get some ideas out of my brain before they take over. and fyi i'm not bothering with a SDL port, and especially not a "no garbage" SDL port. OA having its "garbage" removed for SDL (mouse input especially) was for the worse. the 'too many things' I did in 2014 was a terrible balance between engine hacking, qvm hacking and modeling. I didn't do much modeling
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« Last Edit: January 16, 2015, 06:20:38 PM by fromhell »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Marterzon
Half-Nub
Cakes 0
Posts: 56
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« Reply #63 on: February 02, 2015, 03:23:56 PM » |
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Would this be in GNU/Linux?
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