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Author Topic: oa-shouse lava modification  (Read 9343 times)
kronix
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« on: September 02, 2007, 11:31:44 PM »

One of my favorite maps to use in oa0.6 was mc-oa-dm03 from the map-canter map pack.  I was very excited to see it's inclusion into OA0.7 with several improvements as oa-shouse.  I loved all of the graphical changes except for the new lava.  To me it was bright, repetitive, and pretty much just sat there with barely any movement.

Originally I was gonna just post and see if anyone could change it to look a little better, then I decided to look into it on my own a bit.  I only ended up adding about 4 lines to the liquids-lava shader file.  I really like how it came out, and was just wanting to see if anyone else was interested:

before: after:
click thumbnails to view larger image

I've attached the .pk3 file for the modification.  just unzip it into your baseoa folder.
« Last Edit: September 03, 2007, 12:23:37 AM by kronix » Logged
dmn_clown
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« Reply #1 on: September 03, 2007, 12:12:34 AM »

Code:
textures/liquids/lavahelldark
{
qer_editorimage textures/liquids/lavahell3.tga
q3map_lightimage textures/liquids/lavahell.tga
surfaceparm lava
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm noimpact
surfaceparm trans
q3map_surfacelight 100
cull none
deformvertexes wave 1 sin .01 .03 0 0.2
{
map textures/liquids/lavahell3.tga
tcmod scroll -.005 .001
tcMod turb .2 -0.03 0 0.1
                tcMod scale 0.25 0.25
}
}

You were mapping the texture twice without any blend function, essentially just wasting resources.
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kronix
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« Reply #2 on: September 03, 2007, 12:26:27 AM »

yeah.. pretty obvious it's my first attempt at messing with this stuff, huh...

I've uploaded a newer .pk3 in my first post with a more resource efficient version.
« Last Edit: September 03, 2007, 12:32:07 AM by kronix » Logged
Euwe
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« Reply #3 on: September 04, 2007, 02:49:25 AM »

Looks better, it's less repetitive that way. Nice
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