0.8.1 (10/31/2008) - Uses protocol 71 - Single player campaign re-organized (Thanks cosmo) - 'Depreciated' client for Windows 9X in addition (lacks ipv6 support) - New hitsound - New map: ps37ctf - New map: ctf_gate1 - New map: am_galevish - Space Marine should no longer crash on old client - Chaingun works in unlagged now - non-Free texture folders from previous release removed (this also removes the schism and q3dm6ish-v2 map) 0.8.0 (8/8/2008) - Better mouse control (it'd better be) - Initial release of 'missionpack' - Missionpack weapons added back into baseoa (this means NAILGUNS, PROXIMITY MINES AND CHAINGUNS in non-missionpack mode!) - New announcer voices from Fuzztooth - New player model : Sorceress - New map: oa_bases7 - New map: pul1ctf - New map: schism - q3dm6ish retextured by TRaK, and is back in the maps menu - oa_bases3 recompiled with fast water (should perform 632% faster) - Classic version of oa_bases3 snuck in :) - oa_minia updated - dm6ish updated (retextured, and bots aren't dumb at the door anymore) - New plasma gun model and skin from enki - New sound effects for shotgun, railgun, and weapon switching - New CTF event sounds - New Kyonshi voices, courtesy of aeri_s - Ayumi optimized, at the cost of the Jenna skin :( - Beret greatly improved, in skin and animation and taunt sound - Some simple stress and flyby demo files (intended for timedemo) - All TGAs that had broken headers are now corrected - Other stuff like random asset polish 0.7.7 (5/28/2008) - Fixed "Getting stuck bug" - Fixed logging bug - Fixed UI crash - Fixed overflow in Multiplayer list + Some of beast's changes to server list (longer names) - Instantgib and All rockets disabled during single player startup - Clears nextmap after single player - Windows only: new SDL.dll allows Caps Lock and Num Luck to be used as keys. - Using protocol number 69, this should only now show servers running 0.7.7 0.7.6 (4/20/2008) - New player model : Assassin - New player model : Smarine - New player skin : Angelyss/Neko - New player skin : Grism/Indigo - Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons. - Current music scrapped due to license issues. (No source, and license) - Text font (bigchars.tga) used by console and hud messages now doesn't bleed anymore - Special characters added for text font (bigchars.tga) used by some mods - lots of maps, at least 8! - oa_ctf2 is more balanced, slightly retextured - Elimination and CTF eliminaiton game types - Double domination game type - Last Man Standing game type - Instant Gib option - All Rockets option - Unlagged tracehits option - Alt-tab working - Classic Grism aren't teamskins anymore - A lot of the block textures were reworked and improved - A lot of other stuff we forgot like minor polishings 0.7.1 (8/8/2007) - Angelyss/dark_blue is more blue on costume - New item icons from anyone - Less bots for oa_dm2 in single player campaign - Fan crash fix - You can no longer walk in the sky on Suspended - Beret is more polished, wears his beret properly - Announcer is a bit louder and much cleaner 0.7.0 (7/7/2007) - lots of crap. - New player model : Arachna - New player model : Angelyss - New player model : Ayumi - New player model : Beret - New player model : Liz - New player model : Merman - New player model : Penguin - New player model : Skelebot - New player model : Sergei - New player model : Tony - New voice and skins for Grism - 26 new maps - Quake's DM maps converted, from dm1 to dm7 - ce1m7's teleport bug fixed - oa_bases3 had an overhaul, now more balanced too - various weapon sounds are new - new announcer voice - dm4ish, dm6ish, and cbctf1 also had several changes - new gibs - new music - uses ioquake3 revision 1107 - a lot of other stuff we forgot 0.6.0 (12/2/2006) - Botfiles code from dmn_clown! - Binaries updated to ioquake3 revision 982 - Engine now uses "baseoa" as a base folder as well as its own local user settings folder - Pk3 files are now split into components again - New splash video. - Ogg support enabled. - New player model : Kyonshi! She's based on the Chinese jiang-shi (hopping corpse) mythology. Created by enki and leileilol. Voice provided by pixie. - New player model : Major! Created by JKM Makowka, animated and exported by leileilol. Voice also provided by pixie. - Ed's conversion of Quake's E1M7 converted over (GPL v2) - Vondur's Kaos map converted over. (GPL v2) - Tyrann's Aggressor map converted over. (GPL v2) - C.Brutail's cbctf1 converted over. (GPL v2 also) - Gargoyle is reskinned by enki - Gargoyle's wings are finally fixed and added. - New lightning gun skin from enki - New plasma gun skin from enki - New railgun skin from enki - New gauntlet skin from slyus - New machinegun skin from slyus - New lightning gun effects - Health items reworked; they all have spheres with LODs and shaders - Decals are slightly more polished. - A lot of sounds are polished. - New flesh footsteps - New win32 icon - Removed oa_bubctf1. Apparently the OGSL isn't so "Free" after all :( - More 2D icons - Mega health model - Machinegun repositioned - Machinegun flash rotated (to be a bit like q3's) - Other little things I might have forgotten 0.5.1 (8/26/2006) - Removed Fox_DF's sounds due to possible copyright issues - "Mouth" weapon sounds take the old weapon sounds place - LOD models added for: shotgun, gargoyle, grism(sarge) - Alternate simple "sprite" muzzleflashes also included (low geometry detail mode) - A couple new of benchmark demos added to demonstrate how well the new low detail meshes help game performance ;) - Chaingun model added (for the 'missionpack' like project that may be done in the future) 0.5.0 (8/20/2006) - New map! oa_bubctf1, based on ButtahB's bubctf1 (The Vast and the Furious). CPMA players might recognize it ;) - New (and still temporary) machinegun texture - New menu buttons, thanks to MilesTeg. - New explosion sound and texture - Flares! Toggle with r_flares 0 or 1. - Detail textures! Toggle with r_detailTextures 0 or 1. - Now based on icculus.org/quake3 source code. - New skin for gargoyle - "tech" by Morphed. - Gargoyle skins improved (mostly in musculature detail but the detail overlay has been changed too) - Removed "ALPHA 4" and id software credits in menu - Fire textures and shader! - New liquid textures - New grenade explosion - Railtrail/plasmatrail shader implemented (cg_oldRail 0 / cg_oldPlasma 0) - Rocket sparks shader implemented (cg_oldRocket 0) - A new skybox from Nexuiz - A new skybox (space) by MilesTeg - dm4ish and q3dm6ish should have less zfighting and better texture alignment, thanks to div0 - some other things i forgot Alpha 0.4.1 (6/6/2006) - DM6ISH added, map by SavageX (adapted from Nexuiz map sources) - New sound effects for the rocket launcher and shotgun - New rocket launcher, with a quick skin and also a weapon hand! (So it doesn't look so big) - New Gargoyle mapobject - New door and menu sounds (lifted from openquartz) - Fixed several decal shaders being overrided - Sun flare shader fixed - Reorganized files into seperate pk3 components - InfoZIP is now used to pack the pk3s (slightly smaller now) - Due to balance issues, oa_bases3 (CTF) is left out of the arenas.txt (it is still there, but play at your own risk!) - "Tiny" build for slower and disk space deprived machines - Windows installer now defaults its path to Program Files Alpha 4 (5/7/2006) - New shotgun skin and uvs from BlackThief. - New railgun by leileilol. Crap skin unfortunately - New gauntlet by leileilol. no skin yet - New gargoyle player model by leileilol, however wings are broken so they are not exported. - New flag by leileilol (very simple and small though) - New remodeled low poly plasma gun by leileilol - Chaingun muzzleflash by leileilol (made ahead of time for the future Team edition) - New explosion sprites (sampled from a public domain "explosion" found on wikimedia commons) - New CTF ditties by leileilol (corny and quickly tracked) - New ambient sounds - New "Sarge" sounds - New banner5.md3 (The title logo) - Fixed in some missing menu graphics - Changed menu backgrounds to non-animated dark ones - New oa_rpg3dm2 DM map by RPG, retextured for OA. (some bugs still remain, such as bright water, lack of flares, etc) - flare shaders (not enabled in oa yet, you can use ioq3 though) - added silly intro logo video Alpha 3 DM Test (2-25-2006) - internet play fixed! Thanks mewse for compiling the binaries too - added announcer voices by Mancubus (http://mikelightner.org) - Removed terrarena - Removed tux as it's a small cheating model. Don't worry tux fans, he will be remodeled at proper size again surely :) - DM4ish added, along with .MAP - Q3DM6ish added, along with .MAP (Quick conversions of Aardappel's q1 maps of the same name) - GRiSM player model animated, exported and available! Replaces the sarge gargoyle (there is no default "sarge" model yet) Model by Chris Holden, skins by Morphed, and rig/anims by leileilol. - VMs seperated from content - New machinegun, similar to the original (as it spins). UVW'd, but not skinned, so for now it is chromed. - new temporary grenade launcher, with grenade model - New machinegun and shotgun muzzleflashes - crosshairs - Some new textures from mewse - fixed levelshot screen - added levelshots :D - a bunch of sounds are added from Nexuiz 1.5. props to alientrap - vms are now recompiled from the gpl source. - ui.qvm : alot of credits changes, cdkey screen has a notice, etc - new plasma impact, pretty - new railgun impact, just as pretty - rocket and grenade explosions are tweaked to expand now. much better - new bullet/shell impact, looks much better than the "firefly" sparks from before. - new teleport effect - plenty of new sounds now - new armor - lightning effect now works! - basic gib