Open Arena maps by cosmo date: 10-April-2008 author: cosmo email: cosmo-flash@gmx.net web: http://cosmo.spaceboyz.net Mapname: sleekgrinder Full name: Sleek Grinder Source: new map from scratch Type: FFA, Tourney, Team Size: suitable for 2 - 8 players Bots: available Buildtime: 2 weeks Special: Red Armor secret. ;) Credits: gismo, Astro, digitalhead, leilol, dmn_clown, kick52 Comment: I started to map again after I realized that quake spirit never dies. My bad manners: 'never release your first map' ignored. I liked to do something with only 2 or 3 textures. I didn't succeed well. Mapname: ctf_compromise Full name: Foul Compromise Source: new map from scratch Type: CTF Size: suitable for 4 - 16 players Bots: available Buildtime: 1 week Special: Increased machinegun bullets to spawn with and teleport-railgun giver. Credits: gismo, Astro, << ME >>, dmn_clown, pulchr, leilol, steauengeglase Comment: I went into the process of texture making and I got pretty annoyed by it especially because I'm not satisfied with my outcome. CTF maps need more than two ways to reach each base which I tried to balance. Mapname: slimefac Full name: Slime Facility Source: new map from scratch Type: FFA, Tourney Size: suitable for 2 - 6 players Bots: available Buildtime: 6 days Special: Inspired by q3dm6 Credits: gismo, Astro, steauengeglase, pulchr, Ylle, dmn_clown Comment: This time I had something very plain and simple in my mind. All surfaced should be clean and featureless. So I went for a little factorythemed arena losely based on an often played map by ID. My map didn't turn out that big and enjoyable as I wanted it to be in the beginning. Mapname: oa_koth1 Full name: Repulsion Source: new map from scratch Type: FFA, Team Size: suitable for 4 - 16 players Bots: available Buildtime: 3 weeks Special: King Of The Hill themed Credits: Astro, ^_^, Ylle, antisocialist, kick52, kit89, baronofhell, pulchr, Derity, andrewj, Joshua Comment: I like the idea of 'King of the hill' so I wanted to make a map of that type despite Open Arena is lacking such gametype. I still got another map on paper with the same topic. Used photos as texturesources which I was used to when mapping once before. I liked to have a BFG placed on the hill but for balancing reasons it's just Quad Damage Powerup. Mapname: ctf_inyard Full name: Inner Yard Source: new map from scratch Type: CTF Size: suitable for 4 - 12 players Bots: available Buildtime: 3 days Special: Strafejump parcour Credits: kit89, Astro, gismo, andrewj, Snickersnack, Comment: Started to create this one after OA 0.76 releasedate was anounced. I had the whole structure in my mind even before I placed the first brush. I only had troubles placing items to balance gameplay. Mapname: wrackdm17 Full name: Never Ending Yard Source: map based on Nexiuz Type: FFA, Team, Tourney Size: suitable for 2 - 8 players Bots: available Buildtime: 1 day Special: Tried to give some used look. Credits: Nexiuz Team, leilol, dmn_clown, kit89 Comment: I never liked q3dm17. The map I got from leilol comes from Nexiuz and is slightly bigger compared to the original. I guess I failed to give it an unique look although I replaced lots of brush work and lowered railgun platform. If I ever lay my hands on this I would recreate the map from scratch.