// This map has been written by QuArK - Quake Army Knife, QuArK 6.4 alpha // It is a map for the game Quake 3. // For more information see QuArK's Home Page : http://www.planetquake.com/quark // Entity 0 // worldspawn { "classname" "worldspawn" "message" "A Genius Trapped in an Idiot's Mind" "started" "Sept 5, 2003" // Brush 0 // Map structure:g[2] -> poly:p[1] { brushDef { ( 64 64 32 ) ( 64 128 32 ) ( 64 64 96 ) ( ( -0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 256 32 ) ( 0 256 32 ) ( -64 256 96 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( 80 0 32 ) ( 90.66666 0 96 ) ( 80 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 0.34459 ) ) base_wall/c_met5_2 0 0 0 ( -64 192 32 ) ( -64 192 96 ) ( 0 192 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 64 128 ) ( -64 128 128 ) ( 0 64 128 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0 ( -64 64 32 ) ( 0 64 32 ) ( -64 128 32 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 1 // Map structure:g[2] -> poly:p[2] { brushDef { ( 0 96 32 ) ( 64 96 32 ) ( 0 160 32 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0 ( 0 96 128 ) ( 0 160 128 ) ( 64 96 128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( 240 0 32 ) ( 240 64 32 ) ( 229.33333 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 -0.06081 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 2 // Map structure:g[2] -> poly:p[3] { brushDef { ( 240 0 32 ) ( 240 64 32 ) ( 240 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -32 256 0 ) ( -32 256 64 ) ( -96 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.50000 ) ) rpg3dm1/trim06 0 0 0 ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -32 192 0 ) ( -96 192 0 ) ( -32 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.50000 ) ) rpg3dm1/trim06 0 0 0 ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 3 // Map structure:g[2] -> poly:p[4] { brushDef { ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 224 0 0 ) ( 224 0 64 ) ( 224 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 4 // Map structure:g[2] -> poly:p[5] { brushDef { ( 224 0 0 ) ( 224 64 0 ) ( 224 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 240 0 0 ) ( 240 0 64 ) ( 240 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 5 // Map structure:g[2] -> poly:p[6] { brushDef { ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 6 // Map structure:g[2] -> poly:p[7] { brushDef { ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( -16 256 0 ) ( -16 256 64 ) ( -80 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -1.75000 ) ) rpg3dm1/trim06 0 0 0 ( 80 0 32 ) ( 80 0 96 ) ( 80 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -16 192 0 ) ( -80 192 0 ) ( -16 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -1.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 7 // Map structure:g[2] -> poly:p[8] { brushDef { ( -176 0 32 ) ( -176 64 32 ) ( -184 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00775 0.41538 ) ) rpg3dm1/cretemetl03 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 48 0 32 ) ( 56 0 96 ) ( 48 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00775 0.29231 ) ) rpg3dm1/cretemetl03 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 32 32 ) ( 64 32 32 ) ( 0 96 32 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/cretemetl03 0 0 0 } } // Brush 8 // Map structure:g[2] -> poly:p[9] { brushDef { ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) rpg3dm1/trim11 0 0 0 ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 0 32 ) ( 64 0 32 ) ( 0 -64 32 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 -0.03125 -6.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 9 // Map structure:g[2] -> poly:p[10] { brushDef { ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 64 0 32 ) ( 64 0 96 ) ( 64 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 0 32 ) ( -64 0 32 ) ( 0 64 32 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 10 // Map structure:g[2] -> poly:p[11] { brushDef { ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 11 // Map structure:g[2] -> poly:p[12] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 12 // Map structure:g[2] -> poly:p[13] { brushDef { ( 224 0 0 ) ( 224 64 0 ) ( 224 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 256 0 64 ) ( 256 0 128 ) ( 256 64 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -32 0 0 ) ( -96 0 0 ) ( -32 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 13 // Map structure:g[2] -> poly:p[14] { brushDef { ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -32 0 0 ) ( 32 0 0 ) ( -32 -64 0 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 0.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 14 // Map structure:g[2] -> poly:p[15] { brushDef { ( 0 64 32 ) ( 64 64 32 ) ( 0 128 32 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0 ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -368 0 32 ) ( -357.33334 0 96 ) ( -368 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 -0.22297 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -384 64 32 ) ( -384 128 32 ) ( -384 64 96 ) ( ( -0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 15 // Map structure:g[2] -> poly:p[16] { brushDef { ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -32 192 0 ) ( -96 192 0 ) ( -32 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( -32 256 0 ) ( -32 256 64 ) ( -96 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -208 0 32 ) ( -208 64 32 ) ( -208 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 16 // Map structure:g[2] -> poly:p[17] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 17 // Map structure:g[2] -> poly:p[18] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 6.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 } } // Brush 18 // Map structure:g[2] -> poly:p[19] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 } } // Brush 19 // Map structure:g[2] -> poly:p[20] { brushDef { ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -16 192 0 ) ( -80 192 0 ) ( -16 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -368 0 32 ) ( -368 0 96 ) ( -368 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -16 256 0 ) ( -16 256 64 ) ( -80 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -384 0 32 ) ( -384 64 32 ) ( -384 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 20 // Map structure:g[2] -> poly:p[21] { brushDef { ( -192 0 32 ) ( -192 0 96 ) ( -192 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 256 32 ) ( 0 256 32 ) ( -64 256 96 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -208 0 32 ) ( -208 64 32 ) ( -218.66667 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 0.50676 ) ) base_wall/c_met5_2 0 0 0 ( -64 192 32 ) ( -64 192 96 ) ( 0 192 32 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 96 128 ) ( -64 160 128 ) ( 0 96 128 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0 ( -64 96 32 ) ( 0 96 32 ) ( -64 160 32 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 21 // Map structure:g[2] -> poly:p[22] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 32 0 0 ) ( -32 0 0 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -192 0 64 ) ( -192 0 128 ) ( -192 64 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 } } // Brush 22 // Map structure:g[2] -> poly:p[23] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 32 0 0 ) ( 96 0 0 ) ( 32 -64 0 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 23 // Map structure:g[2] -> poly:p[24] { brushDef { ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall07 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 24 // Map structure:g[2] -> poly:p[25] { brushDef { ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -10.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -288 0 ) ( 64 -288 0 ) ( 0 -288 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0 ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -368 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.00758 -1.35294 ) ) rpg3dm1/green1_2 0 0 0 ( 0 64 -288 ) ( 64 64 -288 ) ( 0 128 -288 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.00781 0.00000 -2.50000 ) ) rpg3dm1/green1_2 0 0 0 } } // Brush 25 // Map structure:g[2] -> poly:p[26] { brushDef { ( -85.33334 0 0 ) ( -85.33334 64 0 ) ( -74.66666 0 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00771 -1.10811 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 -588 0 ) ( 64 -588 0 ) ( 0 -588 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/lun_stars 0 0 0 ( -42.66667 0 0 ) ( -53.33333 0 64 ) ( -42.66667 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00771 -0.94595 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/lun_stars 0 0 0 } } // Brush 26 // Map structure:g[2] -> poly:p[27] { brushDef { ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -32 -576 -64 ) ( 32 -576 -64 ) ( -32 -576 0 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -32 -640 -64 ) ( -32 -640 0 ) ( 32 -640 -64 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.00781 1.25000 ) ( -0.00781 0.00000 -5.00000 ) ) base_wall/c_met5_2 0 0 0 ( -32 64 -64 ) ( 32 64 -64 ) ( -32 128 -64 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.01563 0.00000 -10.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 27 // Map structure:g[2] -> poly:p[28] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 0 128 0 ) ( ( 0.00781 0.00000 5.50000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( -128 64 0 ) ( -128 128 0 ) ( -128 64 64 ) ( ( -0.00781 0.00000 5.50000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 28 // Map structure:g[2] -> poly:p[29] { brushDef { ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 -64 ) ( 0 128 -64 ) ( 64 64 -64 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -5.50000 ) ) rpg3dm1/door01 0 0 0 ( 0 -640 -32 ) ( 0 -640 32 ) ( 64 -640 -32 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 -64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 -32 ) ( 64 -576 -32 ) ( 0 -576 32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0 ( -42.66667 0 0 ) ( -32 0 -64 ) ( -42.66667 64 0 ) ( ( 0.00000 0.00771 -0.94595 ) ( 0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 29 // Map structure:g[2] -> poly:p[30] { brushDef { ( -85.33334 0 0 ) ( -85.33334 64 0 ) ( -96 0 -64 ) ( ( 0.00000 0.00771 -1.10811 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 -32 ) ( 64 -576 -32 ) ( 0 -576 32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0 ( -160 0 0 ) ( -160 0 -64 ) ( -160 64 0 ) ( ( 0.00000 0.00781 -1.00000 ) ( 0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -640 -32 ) ( 0 -640 32 ) ( 64 -640 -32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 64 -64 ) ( 0 128 -64 ) ( 64 64 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -5.50000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 30 // Map structure:g[2] -> poly:p[31] { brushDef { ( -32 16 512 ) ( 32 16 512 ) ( -32 80 576 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.00552 -2.93750 ) ) rpg3dm1/green1_2 0 0 0 ( -32 16 -576 ) ( -32 80 -640 ) ( 32 16 -576 ) ( ( -0.01562 0.00000 1.50000 ) ( 0.00000 -0.00552 -2.68750 ) ) rpg3dm1/green1_2 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 -560 -32 ) ( 32 -560 -32 ) ( -32 -560 32 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 -640 -32 ) ( -32 -640 32 ) ( 32 -640 -32 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 16 16 ) ( -32 80 16 ) ( 32 16 16 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.00781 0.00000 -4.87500 ) ) rpg3dm1/green1_2 0 0 0 ( -32 16 -80 ) ( 32 16 -80 ) ( -32 80 -80 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.00781 0.00000 -4.87500 ) ) rpg3dm1/green1_2 0 0 0 } } // Brush 31 // Map structure:g[2] -> poly:p[32] { brushDef { ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) stone/pjrock6 0 0 0 ( 0 0 -400 ) ( 0 64 -400 ) ( 64 0 -400 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) stone/pjrock6 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0 } } // Brush 32 // Map structure:g[2] -> poly:p[33] { brushDef { ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( -42.66667 0 0 ) ( -53.33333 0 64 ) ( -42.66667 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03082 -3.78378 ) ) common/caulk 0 4 0 ( 0 -640 0 ) ( 64 -640 0 ) ( 0 -640 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( -85.33334 0 0 ) ( -85.33334 64 0 ) ( -74.66666 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03082 -4.43243 ) ) common/caulk 0 4 0 } } // Brush 33 // Map structure:g[2] -> poly:p[34] { brushDef { ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 34 // Map structure:g[2] -> poly:p[35] { brushDef { ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00699 0.00000 3.10000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 416 0 0 ) ( 480 64 0 ) ( 416 0 64 ) ( ( -0.00552 0.00000 0.37500 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00699 0.00000 -1.80000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 512 0 0 ) ( 512 0 64 ) ( 576 64 0 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 35 // Map structure:g[2] -> poly:p[36] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00391 -1.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0 ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00391 0.00000 2.05590 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 512 0 0 ) ( 576 64 0 ) ( 512 0 64 ) ( ( -0.00391 0.00000 0.58579 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00391 0.00000 -1.88820 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00391 0.00000 0.52513 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0 } } // Brush 36 // Map structure:g[2] -> poly:p[37] { brushDef { ( -128 64 0 ) ( -96 128 0 ) ( -128 64 64 ) ( ( -0.00699 0.00000 4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( -32 128 0 ) ( ( 0.00699 0.00000 3.60000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 37 // Map structure:g[2] -> poly:p[38] { brushDef { ( 0 64 -256 ) ( 0 128 -256 ) ( 64 64 -256 ) ( ( 0.00000 0.00391 1.00000 ) ( -0.00391 0.00000 -1.75000 ) ) base_wall/rusted 0 0 0 ( -128 64 0 ) ( -96 128 0 ) ( -128 64 64 ) ( ( -0.00391 0.00000 3.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( -32 128 0 ) ( ( 0.00391 0.00000 2.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 64 -384 ) ( 64 64 -384 ) ( 0 128 -384 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 -1.75000 ) ) base_wall/rusted 0 0 0 } } // Brush 38 // Map structure:g[2] -> poly:p[39] { brushDef { ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00699 0.00000 3.60000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00699 0.00000 3.50000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -640 0 0 ) ( -704 64 0 ) ( -640 0 64 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -608 64 0 ) ( ( 0.00552 0.00000 -0.12500 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 39 // Map structure:g[2] -> poly:p[40] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00391 2.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 2.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00391 0.00000 2.27951 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00391 0.00000 0.17157 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -640 0 0 ) ( -640 0 64 ) ( -704 64 0 ) ( ( 0.00391 0.00000 0.23223 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 2.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0 } } // Brush 40 // Map structure:g[2] -> poly:p[41] { brushDef { ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.00699 0.00000 4.60000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 41 // Map structure:g[2] -> poly:p[42] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00391 3.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 3.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.00391 0.00000 2.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 3.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0 } } // Brush 42 // Map structure:g[2] -> poly:p[43] { brushDef { ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00552 0.00000 2.50000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -272 0 ) ( 64 -272 0 ) ( 0 -272 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -19.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 -19.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 43 // Map structure:g[2] -> poly:p[44] { brushDef { ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00391 0.00000 1.64645 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 -272 0 ) ( 64 -272 0 ) ( 0 -272 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00391 0.00000 1.29289 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0 } } // Brush 44 // Map structure:g[2] -> poly:p[45] { brushDef { ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -3.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 320 0 0 ) ( 320 0 64 ) ( 384 64 0 ) ( ( 0.00552 0.00000 -0.25000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -448 0 0 ) ( -512 64 0 ) ( -448 0 64 ) ( ( -0.00552 0.00000 -0.75000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 45 // Map structure:g[2] -> poly:p[46] { brushDef { ( 0 64 -160 ) ( 64 64 -160 ) ( 0 128 -160 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.00000 ) ) base_trim/tinfx 0 0 0 ( 0 -592 0 ) ( 64 -592 0 ) ( 0 -608 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01516 0.17647 ) ) base_trim/tinfx 0 0 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 -64 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -568 0 ) ( 64 -568 0 ) ( 0 -568 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0 ( 0 0 0 ) ( 0 0 -64 ) ( 0 64 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( 0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 -64 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.03125 0.00000 0.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 46 // Map structure:g[2] -> poly:p[47] { brushDef { ( -160 0 0 ) ( -160 0 -64 ) ( -160 64 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( 0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -568 0 ) ( 64 -568 0 ) ( 0 -568 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 -64 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -592 0 ) ( 64 -592 0 ) ( 0 -608 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01516 0.17647 ) ) base_trim/tinfx 0 0 0 ( 0 64 -160 ) ( 64 64 -160 ) ( 0 128 -160 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 -9.00000 ) ) base_trim/tinfx 0 0 0 ( 0 -576 64 ) ( 0 -576 128 ) ( 64 -576 64 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0 } } // Brush 47 // Map structure:g[2] -> poly:p[48] { brushDef { ( -32 -64 -384 ) ( 32 -64 -384 ) ( -32 0 -384 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/lun_stars 0 0 0 ( -32 -64 -288 ) ( -32 0 -288 ) ( 32 -64 -288 ) ( ( 0.00000 0.00781 -0.75000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/lun_stars 0 0 0 ( -32 192 32 ) ( 32 192 32 ) ( -32 192 96 ) ( ( -0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/lun_stars 0 0 0 ( 138.66667 -64 32 ) ( 128 -64 96 ) ( 138.66667 0 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00771 -2.93243 ) ) rpg3dm1/lun_stars 0 0 0 ( -32 140 32 ) ( -32 140 96 ) ( 32 140 32 ) ( ( 0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/lun_stars 0 0 0 ( 181.33333 -64 32 ) ( 181.33333 0 32 ) ( 192 -64 96 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00771 -2.52703 ) ) rpg3dm1/lun_stars 0 0 0 } } // Brush 48 // Map structure:g[2] -> poly:p[49] { brushDef { ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 128 0 ) ( -32 128 64 ) ( 32 128 0 ) ( ( 0.00781 0.00000 -0.75000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 224 0 0 ) ( 224 0 64 ) ( 224 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 192 0 ) ( 32 192 0 ) ( -32 192 64 ) ( ( -0.00781 0.00000 -0.75000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 0 -384 ) ( -32 64 -384 ) ( 32 0 -384 ) ( ( 0.00000 0.00781 -0.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 0 -416 ) ( 32 0 -416 ) ( -32 64 -416 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 49 // Map structure:g[2] -> poly:p[50] { brushDef { ( 159.91667 -15.50000 -95.50000 ) ( 170.58333 -15.50000 -159.50000 ) ( 159.91667 48.50000 -95.50000 ) ( ( 0.00000 0.00771 -2.92853 ) ( 0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0 ( -32 128 0 ) ( -32 128 64 ) ( 32 128 0 ) ( ( 0.00781 0.00000 -1.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0 ( 256 -15.50000 -95.50000 ) ( 256 48.50000 -95.50000 ) ( 256 -15.50000 -159.50000 ) ( ( 0.00000 0.00781 -2.74609 ) ( -0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0 ( -32 192 0 ) ( 32 192 0 ) ( -32 192 64 ) ( ( -0.00781 0.00000 -1.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0 ( -32 0 -288 ) ( -32 64 -288 ) ( 32 0 -288 ) ( ( 0.00000 0.00781 -1.75000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0 ( -32 0 -384 ) ( 32 0 -384 ) ( -32 64 -384 ) ( ( 0.00000 -0.00781 -1.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 50 // Map structure:g[2] -> poly:p[51] { brushDef { ( -32 0 -384 ) ( 32 0 -384 ) ( -32 64 -384 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 0 -288 ) ( -32 64 -288 ) ( 32 0 -288 ) ( ( 0.00000 0.00781 -0.75000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0 ( -32 192 0 ) ( 32 192 0 ) ( -32 192 64 ) ( ( -0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0 ( 64 -15.50000 -95.50000 ) ( 64 -15.50000 -159.50000 ) ( 64 48.50000 -95.50000 ) ( ( 0.00000 0.00781 -2.74609 ) ( 0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0 ( -32 128 0 ) ( -32 128 64 ) ( 32 128 0 ) ( ( 0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0 ( 160.08333 -15.50000 -95.50000 ) ( 160.08333 48.50000 -95.50000 ) ( 149.41667 -15.50000 -159.50000 ) ( ( 0.00000 0.00771 -2.52312 ) ( -0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 51 // Map structure:g[2] -> poly:p[52] { brushDef { ( 176 0 0 ) ( 176 64 0 ) ( 186.66667 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 -10.10811 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0 ( 144 0 0 ) ( 133.33333 0 64 ) ( 144 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 -11.72973 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0 ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 52 // Map structure:g[2] -> poly:p[53] { brushDef { ( -7.50000 128 31.50000 ) ( -7.50000 128 -32.50000 ) ( 56.50000 128 31.50000 ) ( ( 0.00000 0.01563 -4.50781 ) ( 0.03125 0.00000 6.76563 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 224 -7.50000 -95.50000 ) ( 224 -7.50000 -159.50000 ) ( 224 56.50000 -95.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( 0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 120 32 ) ( 0 120 96 ) ( 64 120 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -5.50000 ) ) base_trim/tinfx 0 0 0 ( 256 -7.50000 -95.50000 ) ( 256 56.50000 -95.50000 ) ( 256 -7.50000 -159.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( -0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 208 32 ) ( 0 224 96 ) ( 64 208 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01516 -4.76471 ) ) base_trim/tinfx 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_trim/tinfx 0 0 0 } } // Brush 53 // Map structure:g[2] -> poly:p[54] { brushDef { ( 0 128 -32 ) ( 64 128 -32 ) ( 0 128 32 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.50000 ) ) base_trim/tinfx 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_trim/tinfx 0 0 0 ( 0 208 32 ) ( 0 224 96 ) ( 64 208 32 ) ( ( 0.01562 0.00000 -1.00000 ) ( 0.00000 0.01516 -4.76471 ) ) base_trim/tinfx 0 0 0 ( 96 -7.50000 -95.50000 ) ( 96 56.50000 -95.50000 ) ( 96 -7.50000 -159.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( -0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 120 32 ) ( 0 120 96 ) ( 64 120 32 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.50000 ) ) base_trim/tinfx 0 0 0 ( 64 -7.50000 -95.50000 ) ( 64 -7.50000 -159.50000 ) ( 64 56.50000 -95.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( 0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 54 // Map structure:g[2] -> poly:p[55] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 -128 ) ( -64 0 -128 ) ( 0 64 -128 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( -64 192 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 55 // Map structure:g[2] -> poly:p[56] { brushDef { ( -192 0 0 ) ( -192 0 64 ) ( -192 -64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( -64 192 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( -176 0 0 ) ( -176 -64 0 ) ( -176 0 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 -128 ) ( -64 0 -128 ) ( 0 64 -128 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 -0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 56 // Map structure:g[2] -> poly:p[57] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/caulk 0 4 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) rpg3dm1/metal9_1 0 0 0 } } // Brush 57 // Map structure:g[2] -> poly:p[58] { brushDef { ( 0 64 -96 ) ( 0 128 -96 ) ( 64 64 -96 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 3.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 58 // Map structure:g[2] -> poly:p[59] { brushDef { ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 59 // Map structure:g[2] -> poly:p[60] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -224 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 -0.02795 5.40000 ) ) rpg3dm1/trlight03_500 0 0 0 ( 0 32 -224 ) ( 0 96 -224 ) ( 64 32 -224 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 -3.50000 ) ) rpg3dm1/trim03 0 0 0 ( -256 0 32 ) ( -256 0 96 ) ( -256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 32 ) ( 64 128 32 ) ( 0 128 96 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -320 0 32 ) ( -320 64 32 ) ( -320 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 60 // Map structure:g[2] -> poly:p[61] { brushDef { ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 1.75000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 61 // Map structure:g[2] -> poly:p[62] { brushDef { ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 2.75000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 9.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 } } // Brush 62 // Map structure:g[2] -> poly:p[63] { brushDef { ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 2.75000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 63 // Map structure:g[2] -> poly:p[64] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 64 // Map structure:g[2] -> poly:p[65] { brushDef { ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 0.00000 ) ) rpg3dm1/metal9_1 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/caulk 0 4 0 } } // Brush 65 // Map structure:g[2] -> poly:p[66] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.03125 0.00000 3.00000 ) ) rpg3dm1/trim11 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 64 -96 ) ( 0 128 -96 ) ( 64 64 -96 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 66 // Map structure:g[2] -> poly:p[67] { brushDef { ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 67 // Map structure:g[2] -> poly:p[68] { brushDef { ( 32 0 -96 ) ( 96 0 -96 ) ( 32 64 -96 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.03125 0.00000 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 16 16 -88 ) ( 16 80 -88 ) ( 80 16 -88 ) ( ( 0.00000 0.03125 14.50000 ) ( -0.03125 0.00000 2.50000 ) ) base_light/proto_light 0 0 0 ( 32 80 0 ) ( 32 80 64 ) ( 96 80 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -432 0 0 ) ( -432 0 64 ) ( -432 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 32 112 0 ) ( 96 112 0 ) ( 32 112 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -464 0 0 ) ( -464 64 0 ) ( -464 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 68 // Map structure:g[2] -> poly:p[69] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 2.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -640 0 0 ) ( -704 64 0 ) ( -640 0 64 ) ( ( -0.00391 0.00000 0.23223 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00391 0.00000 2.27951 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -608 64 0 ) ( ( 0.00391 0.00000 -0.50260 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 1.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 } } // Brush 69 // Map structure:g[2] -> poly:p[70] { brushDef { ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 4 0 ( -13.15219 51.33595 -192 ) ( 54.73006 119.21820 -192 ) ( 51.33595 -13.15219 -192 ) ( ( -0.01551 0.01551 3.00000 ) ( -0.01473 -0.01473 -9.43750 ) ) rpg3dm1/light01_1k 0 0 0 ( -640 0 0 ) ( -704 64 0 ) ( -640 0 64 ) ( ( -0.02210 0.00000 -3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( -64 0 0 ) ( -64 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 3.35355 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -576 0 0 ) ( -576 0 64 ) ( -640 64 0 ) ( ( 0.01105 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -320 0 0 ) ( -256 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 3.76777 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -704 0 0 ) ( -736 0 64 ) ( -768 64 0 ) ( ( 0.02210 0.00737 -1.77778 ) ( 0.00000 0.02946 -5.11111 ) ) common/caulk 0 4 0 } } // Brush 70 // Map structure:g[2] -> poly:p[71] { brushDef { ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00391 0.00000 -0.88820 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 416 0 0 ) ( 480 64 0 ) ( 416 0 64 ) ( ( -0.00391 0.00000 -0.14905 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00391 0.00000 2.05590 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 512 0 0 ) ( 512 0 64 ) ( 576 64 0 ) ( ( 0.00391 0.00000 0.58579 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0 } } // Brush 71 // Map structure:g[2] -> poly:p[72] { brushDef { ( -13.15219 51.33595 -288 ) ( 51.33595 -13.15219 -288 ) ( 54.73006 119.21820 -288 ) ( ( -0.01551 -0.01551 -7.00000 ) ( -0.01473 0.01473 0.56250 ) ) rpg3dm1/light01_1k 0 0 0 ( -47.09331 -17.39483 -224 ) ( -114.97556 50.48742 -224 ) ( 17.39483 47.09331 -224 ) ( ( 0.01551 0.01551 -1.00000 ) ( -0.01473 0.01473 -7.56250 ) ) rpg3dm1/light01_1k 0 0 0 ( -64 0 0 ) ( -128 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 2.64645 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 512 0 0 ) ( 512 0 64 ) ( 576 64 0 ) ( ( 0.01563 0.00000 -0.65685 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 192 0 0 ) ( 192 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 3.06066 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 592 0 0 ) ( 656 64 0 ) ( 624 0 64 ) ( ( -0.02210 0.00737 0.77778 ) ( 0.00000 0.02946 -6.88889 ) ) common/caulk 0 4 0 } } // Brush 72 // Map structure:g[2] -> poly:p[73] { brushDef { ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -736 0 ) ( 0 -736 64 ) ( 64 -736 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1376 0 0 ) ( 1376 0 64 ) ( 1376 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 1328 0 ) ( 64 1328 0 ) ( 0 1328 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -912 0 0 ) ( -912 64 0 ) ( -912 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 73 // Map structure:g[2] -> poly:p[74] { brushDef { ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 74 // Map structure:g[2] -> poly:p[75] { brushDef { ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 192 -32 ) ( 64 192 -32 ) ( 0 192 32 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -4.50000 ) ) base_floor/proto_grate4 0 0 0 ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -4.50000 ) ) base_floor/proto_grate4 0 0 0 ( 64 -15.50000 -95.50000 ) ( 64 -15.50000 -159.50000 ) ( 64 48.50000 -95.50000 ) ( ( 0.00000 0.00781 -1.74609 ) ( 0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0 ( 256 0 -32 ) ( 256 0 32 ) ( 256 64 -32 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -4.50000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 75 // Map structure:g[2] -> poly:p[76] { brushDef { ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 32 ) ( 64 64 32 ) ( 64 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 76 // Map structure:g[2] -> poly:p[77] { brushDef { ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 -48 -304 ) ( 64 -48 -304 ) ( 0 16 -304 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 0.62500 ) ) rpg3dm1/green1_2 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0 ( 192 -64 32 ) ( 192 -64 96 ) ( 192 0 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) base_trim/dark_tin2 0 0 0 ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0 ( 128 -64 32 ) ( 128 0 32 ) ( 128 -64 96 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -48 -128 ) ( 64 -48 -128 ) ( 0 16 -192 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.00552 1.31250 ) ) rpg3dm1/green1_2 0 0 0 } } // Brush 77 // Map structure:g[2] -> poly:p[78] { brushDef { ( -768 0 -32 ) ( -768 64 -32 ) ( -768 0 32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0 ( -736 0 64 ) ( -725.33331 0 128 ) ( -736 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.00771 -1.44595 ) ) rpg3dm1/wall10 0 0 0 ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 78 // Map structure:g[2] -> poly:p[79] { brushDef { ( -528 0 64 ) ( -528 64 64 ) ( -528 0 128 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall10 0 0 0 ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -512 0 -32 ) ( -512 0 32 ) ( -512 64 -32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -32 ) ( 0 96 -32 ) ( 64 32 -32 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -64 ) ( 64 32 -64 ) ( 0 96 -64 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 79 // Map structure:g[2] -> poly:p[80] { brushDef { ( -768 0 -32 ) ( -768 64 -32 ) ( -768 0 32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -752 0 64 ) ( -752 0 128 ) ( -752 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall10 0 0 0 ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -32 ) ( 0 96 -32 ) ( 64 32 -32 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -64 ) ( 64 32 -64 ) ( 0 96 -64 ) ( ( 0.00000 -0.00781 6.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 80 // Map structure:g[2] -> poly:p[81] { brushDef { ( 0 32 -32 ) ( 64 32 -32 ) ( 0 96 -32 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 32 64 ) ( 0 96 64 ) ( 64 32 64 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0 ( -544 0 64 ) ( -544 64 64 ) ( -554.66669 0 128 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.00771 0.17568 ) ) rpg3dm1/wall10 0 0 0 ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0 ( -512 -64 -32 ) ( -512 -64 32 ) ( -512 0 -32 ) ( ( 0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 81 // Map structure:g[2] -> poly:p[82] { brushDef { ( 0 176 32 ) ( 0 144 96 ) ( 64 176 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00699 0.65000 ) ) base_wall/c_met5_2 0 0 0 ( -768 0 32 ) ( -768 64 32 ) ( -768 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -448 0 32 ) ( -448 0 96 ) ( -448 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 112 32 ) ( 0 112 96 ) ( 64 112 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 82 // Map structure:g[2] -> poly:p[83] { brushDef { ( 0 128 32 ) ( 64 128 32 ) ( 0 128 96 ) ( ( -0.01563 0.00000 12.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0 ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.01563 0.00000 12.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 256 ) ( 64 0 256 ) ( 0 64 192 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 -0.00552 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( -704 0 32 ) ( -704 0 96 ) ( -704 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( -768 0 32 ) ( -768 64 32 ) ( -768 0 96 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 83 // Map structure:g[2] -> poly:p[84] { brushDef { ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.01563 0.00000 2.50000 ) ) base_floor/proto_grate4 0 0 0 ( -448 0 32 ) ( -448 64 32 ) ( -448 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( -384 0 32 ) ( -384 0 96 ) ( -384 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 256 ) ( 64 0 256 ) ( 0 64 192 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 -0.00552 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0 ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 84 // Map structure:g[2] -> poly:p[85] { brushDef { ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 256 ) ( 64 0 256 ) ( 0 64 192 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 -0.00552 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( -512 0 32 ) ( -512 0 96 ) ( -512 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( -640 0 32 ) ( -640 64 32 ) ( -640 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 85 // Map structure:g[2] -> poly:p[86] { brushDef { ( 0 0 544 ) ( -64 0 608 ) ( 0 64 544 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01105 -1.75000 ) ) base_floor/proto_grate4 0 0 0 ( 256 0 32 ) ( 256 64 32 ) ( 256 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 384 0 32 ) ( 384 0 96 ) ( 384 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 86 // Map structure:g[2] -> poly:p[87] { brushDef { ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 87 // Map structure:g[2] -> poly:p[88] { brushDef { ( 304 0 0 ) ( 304 64 0 ) ( 304 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 32 112 0 ) ( 96 112 0 ) ( 32 112 64 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 336 0 0 ) ( 336 0 64 ) ( 336 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 32 80 0 ) ( 32 80 64 ) ( 96 80 0 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 16 16 -88 ) ( 16 80 -88 ) ( 80 16 -88 ) ( ( 0.00000 0.03125 -9.50000 ) ( -0.03125 0.00000 2.50000 ) ) base_light/proto_light 0 0 0 ( 32 0 -96 ) ( 96 0 -96 ) ( 32 64 -96 ) ( ( 0.00000 -0.01563 -4.50000 ) ( -0.03125 0.00000 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 88 // Map structure:g[2] -> poly:p[89] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 544 0 0 ) ( 544 64 0 ) ( 544 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 89 // Map structure:g[2] -> poly:p[90] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 480 0 0 ) ( 480 0 64 ) ( 480 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 90 // Map structure:g[2] -> poly:p[91] { brushDef { ( 0 0 -128 ) ( 0 -64 -128 ) ( 64 0 -128 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 13.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 91 // Map structure:g[2] -> poly:p[92] { brushDef { ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( -64 0 -128 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.03125 -19.00000 ) ) rpg3dm1/trim13 0 0 0 } } // Brush 92 // Map structure:g[2] -> poly:p[93] { brushDef { ( 496 0 0 ) ( 496 64 0 ) ( 496 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 528 0 0 ) ( 528 0 64 ) ( 528 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 93 // Map structure:g[2] -> poly:p[94] { brushDef { ( 528 0 0 ) ( 528 64 0 ) ( 528 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 94 // Map structure:g[2] -> poly:p[95] { brushDef { ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 496 0 0 ) ( 496 0 64 ) ( 496 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 95 // Map structure:g[2] -> poly:p[96] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.03125 0.00000 9.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.03125 0.00000 9.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 1.94975 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -3.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 96 // Map structure:g[2] -> poly:p[97] { brushDef { ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -0.05025 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -3.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 -64 -16 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.03125 13.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 97 // Map structure:g[2] -> poly:p[98] { brushDef { ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -5.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -0.05025 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 -64 -16 ) ( -64 0 -16 ) ( ( 0.00000 -0.00781 4.00000 ) ( 0.03125 0.00000 -15.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.03125 0.00000 14.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 98 // Map structure:g[2] -> poly:p[99] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( -64 0 -16 ) ( 0 64 -16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -19.00000 ) ) rpg3dm1/trim13 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -5.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 1.94975 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 99 // Map structure:g[2] -> poly:p[100] { brushDef { ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0 ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0 ( -64 480 16 ) ( 0 480 16 ) ( -64 480 80 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 960 -64 16 ) ( 896 0 16 ) ( 960 -64 80 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 16 ) ( -64 448 80 ) ( 0 448 16 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 64 -64 16 ) ( 64 -64 80 ) ( 128 0 16 ) ( ( 0.00552 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 100 // Map structure:g[2] -> poly:p[101] { brushDef { ( 960 -64 16 ) ( 896 0 16 ) ( 960 -64 80 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 576 -64 16 ) ( 576 0 16 ) ( 576 -64 80 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 64 -64 16 ) ( 128 0 16 ) ( 64 -64 80 ) ( ( -0.00552 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 608 -64 16 ) ( 608 -64 80 ) ( 608 0 16 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -4.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0 ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -4.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 101 // Map structure:g[2] -> poly:p[102] { brushDef { ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0 ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0 ( 416 -64 16 ) ( 416 0 16 ) ( 416 -64 80 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 64 -64 16 ) ( 64 -64 80 ) ( 128 0 16 ) ( ( 0.00552 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 448 -64 16 ) ( 448 -64 80 ) ( 448 0 16 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 960 -64 16 ) ( 960 -64 80 ) ( 896 0 16 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 102 // Map structure:g[2] -> poly:p[103] { brushDef { ( 64 -64 16 ) ( 128 0 16 ) ( 64 -64 80 ) ( ( -0.00552 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( -64 320 16 ) ( 0 320 16 ) ( -64 320 80 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( 960 -64 16 ) ( 960 -64 80 ) ( 896 0 16 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( -64 288 16 ) ( -64 288 80 ) ( 0 288 16 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0 ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 2.12500 ) ) rpg3dm1/wall03 0 0 0 ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 2.12500 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 103 // Map structure:g[2] -> poly:p[104] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 432 0 ) ( 0 432 64 ) ( 64 432 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -5.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 528 0 0 ) ( 528 64 0 ) ( 528 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 104 // Map structure:g[2] -> poly:p[105] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 400 0 ) ( 0 400 64 ) ( 64 400 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -5.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 560 0 0 ) ( 560 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 105 // Map structure:g[2] -> poly:p[106] { brushDef { ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 1.94975 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 560 0 0 ) ( 560 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 106 // Map structure:g[2] -> poly:p[107] { brushDef { ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 1.94975 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 528 0 0 ) ( 528 64 0 ) ( 528 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 107 // Map structure:g[2] -> poly:p[108] { brushDef { ( 496 0 0 ) ( 496 0 64 ) ( 496 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -0.05025 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 432 0 ) ( 0 432 64 ) ( 64 432 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 108 // Map structure:g[2] -> poly:p[109] { brushDef { ( 464 0 0 ) ( 464 0 64 ) ( 464 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -0.05025 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 400 0 ) ( 0 400 64 ) ( 64 400 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 109 // Map structure:g[2] -> poly:p[110] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 464 0 0 ) ( 464 0 64 ) ( 464 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -3.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 110 // Map structure:g[2] -> poly:p[111] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 496 0 0 ) ( 496 0 64 ) ( 496 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -3.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0 } } // Brush 111 // Map structure:g[2] -> poly:p[112] { brushDef { ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01563 -9.77344 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 31.00000 ) ) common/caulk 0 0 0 ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 48 0 ) ( 640 -16 0 ) ( 640 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 512 0 ) ( -15.50000 512 64 ) ( -79.50000 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 624 48 0 ) ( 624 48 64 ) ( 624 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 112 // Map structure:g[2] -> poly:p[113] { brushDef { ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -10.00781 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 28.00000 ) ) common/caulk 0 0 0 ( -15.50000 448 0 ) ( -79.50000 448 0 ) ( -15.50000 448 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 113 // Map structure:g[2] -> poly:p[114] { brushDef { ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -10.25781 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( -48 464 0 ) ( -112 464 0 ) ( -48 464 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 640 -48 0 ) ( 640 -112 0 ) ( 640 -48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 496 0 ) ( -48 496 64 ) ( -112 496 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 624 -48 0 ) ( 624 -48 64 ) ( 624 -112 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 114 // Map structure:g[2] -> poly:p[115] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( 544 16 0 ) ( 528 16 32 ) ( 544 80 0 ) ( ( 0.03125 0.00000 -14.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0 ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -8.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 496 0 ) ( 48 496 0 ) ( -16 496 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( -16 464 0 ) ( -16 464 32 ) ( 48 464 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 } } // Brush 115 // Map structure:g[2] -> poly:p[116] { brushDef { ( -48 -16 -128 ) ( 16 -16 -128 ) ( -48 48 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim09 0 0 0 ( -16 496 -48 ) ( 48 496 -48 ) ( -16 496 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 464 -48 ) ( -16 464 16 ) ( 48 464 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 608 48 -48 ) ( 608 48 16 ) ( 608 112 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 544 48 -48 ) ( 544 112 -48 ) ( 544 48 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 116 // Map structure:g[2] -> poly:p[117] { brushDef { ( -16 -16 -128 ) ( 48 -16 -128 ) ( -16 48 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim09 0 0 0 ( 416 48 -48 ) ( 416 112 -48 ) ( 416 48 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 496 -48 ) ( 48 496 -48 ) ( -16 496 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 464 -48 ) ( -16 464 16 ) ( 48 464 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 480 48 -48 ) ( 480 48 16 ) ( 480 112 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 117 // Map structure:g[2] -> poly:p[118] { brushDef { ( -48 16 -128 ) ( 16 16 -128 ) ( -48 80 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 608 32 -48 ) ( 608 32 16 ) ( 608 96 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 464 -48 ) ( 32 464 -48 ) ( -32 464 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 118 // Map structure:g[2] -> poly:p[119] { brushDef { ( -16 16 -128 ) ( 48 16 -128 ) ( -16 80 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 416 32 -48 ) ( 416 96 -48 ) ( 416 32 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 464 -48 ) ( 32 464 -48 ) ( -32 464 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 119 // Map structure:g[2] -> poly:p[120] { brushDef { ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 608 32 -48 ) ( 608 32 16 ) ( 608 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 512 -48 ) ( 32 512 -48 ) ( -32 512 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 496 -48 ) ( -32 496 16 ) ( 32 496 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 120 // Map structure:g[2] -> poly:p[121] { brushDef { ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 512 -48 ) ( 32 512 -48 ) ( -32 512 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 416 32 -48 ) ( 416 96 -48 ) ( 416 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 496 -48 ) ( -32 496 16 ) ( 32 496 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 121 // Map structure:g[2] -> poly:p[122] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 544 0 0 ) ( 544 0 64 ) ( 544 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( -47.50000 0 -719.50000 ) ( -47.50000 64 -719.50000 ) ( -111.50000 0 -783.50000 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 -0.01105 -3.00781 ) ) rpg3dm1/trim03 0 0 0 ( 480 0 0 ) ( 480 64 0 ) ( 480 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( -31.50000 0 383.50000 ) ( -31.50000 64 383.50000 ) ( -95.50000 0 447.50000 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01105 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( -32 320 -48 ) ( -32 320 16 ) ( 32 320 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 448 -48 ) ( 32 448 -48 ) ( -32 448 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 122 // Map structure:g[2] -> poly:p[123] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 16 -720 ) ( 16 16 -656 ) ( -48 80 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 16 368 ) ( 48 16 304 ) ( -16 80 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 448 -48 ) ( -32 448 16 ) ( 32 448 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 464 -48 ) ( 32 464 -48 ) ( -32 464 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 123 // Map structure:g[2] -> poly:p[124] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 -16 -720 ) ( 16 -16 -656 ) ( -48 48 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0 ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 -16 368 ) ( 48 -16 304 ) ( -16 48 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 496 -48 ) ( 32 496 -48 ) ( -32 496 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 464 -48 ) ( -32 464 16 ) ( 32 464 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 124 // Map structure:g[2] -> poly:p[125] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 512 -48 ) ( 32 512 -48 ) ( -32 512 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 496 -48 ) ( -32 496 16 ) ( 32 496 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 125 // Map structure:g[2] -> poly:p[126] { brushDef { ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -6.25781 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( -48 464 0 ) ( -112 464 0 ) ( -48 464 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 400 -48 0 ) ( 400 -112 0 ) ( 400 -48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 496 0 ) ( -48 496 64 ) ( -112 496 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 384 -48 0 ) ( 384 -48 64 ) ( 384 -112 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 126 // Map structure:g[2] -> poly:p[127] { brushDef { ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -6.00781 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 28.00000 ) ) common/caulk 0 0 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 127 // Map structure:g[2] -> poly:p[128] { brushDef { ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 -0.01563 -6.77344 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 31.00000 ) ) common/caulk 0 0 0 ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 400 48 0 ) ( 400 -16 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 48 0 ) ( 384 48 64 ) ( 384 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 128 // Map structure:g[2] -> poly:p[129] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( 480 16 0 ) ( 480 80 0 ) ( 496 16 32 ) ( ( -0.03125 0.00000 -14.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0 ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -8.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 496 0 ) ( 48 496 0 ) ( -16 496 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( -16 464 0 ) ( -16 464 32 ) ( 48 464 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 } } // Brush 129 // Map structure:g[2] -> poly:p[130] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 130 // Map structure:g[2] -> poly:p[131] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( 480 -16 0 ) ( 480 48 0 ) ( 496 -16 32 ) ( ( -0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0 ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 304 0 ) ( 48 304 0 ) ( -16 304 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( -16 272 0 ) ( -16 272 32 ) ( 48 272 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 } } // Brush 131 // Map structure:g[2] -> poly:p[132] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 480 -16 0 ) ( 480 48 0 ) ( 496 -16 32 ) ( ( -0.03125 0.00000 -4.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0 ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -3.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 132 // Map structure:g[2] -> poly:p[133] { brushDef { ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( -48 144 0 ) ( -112 144 0 ) ( -48 144 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 400 -112 0 ) ( 400 -176 0 ) ( 400 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 176 0 ) ( -48 176 64 ) ( -112 176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 384 -112 0 ) ( 384 -112 64 ) ( 384 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 133 // Map structure:g[2] -> poly:p[134] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 144 0 ) ( 0 144 64 ) ( -64 144 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 134 // Map structure:g[2] -> poly:p[135] { brushDef { ( -15.50000 0 -256 ) ( -15.50000 64 -256 ) ( -79.50000 0 -256 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( -15.50000 176 0 ) ( -79.50000 176 0 ) ( -15.50000 176 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 400 -15.50000 0 ) ( 400 -79.50000 0 ) ( 400 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( -64 192 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 -15.50000 0 ) ( 384 -15.50000 64 ) ( 384 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 135 // Map structure:g[2] -> poly:p[136] { brushDef { ( -15 0 -256 ) ( -15 64 -256 ) ( -79 0 -256 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01563 -6.76563 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 19.00000 ) ) common/caulk 0 0 0 ( -15.50000 304 0 ) ( -79.50000 304 0 ) ( -15.50000 304 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 400 -15.50000 0 ) ( 400 -79.50000 0 ) ( 400 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( -64 320 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 -15.50000 0 ) ( 384 -15.50000 64 ) ( 384 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 136 // Map structure:g[2] -> poly:p[137] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 16.00000 ) ) common/caulk 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 137 // Map structure:g[2] -> poly:p[138] { brushDef { ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -48 272 0 ) ( -112 272 0 ) ( -48 272 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 400 -112 0 ) ( 400 -176 0 ) ( 400 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 304 0 ) ( -48 304 64 ) ( -112 304 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 384 -112 0 ) ( 384 -112 64 ) ( 384 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 138 // Map structure:g[2] -> poly:p[139] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 -80 -720 ) ( 16 -80 -656 ) ( -48 -16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0 ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 -80 368 ) ( 48 -80 304 ) ( -16 -16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 176 -48 ) ( 32 176 -48 ) ( -32 176 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 144 -48 ) ( -32 144 16 ) ( 32 144 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 139 // Map structure:g[2] -> poly:p[140] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01562 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 192 -48 ) ( 32 192 -48 ) ( -32 192 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 176 -48 ) ( -32 176 16 ) ( 32 176 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 140 // Map structure:g[2] -> poly:p[141] { brushDef { ( -48 -80 -128 ) ( 16 -80 -128 ) ( -48 -16 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( -16 176 -48 ) ( 48 176 -48 ) ( -16 176 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 144 -48 ) ( -16 144 16 ) ( 48 144 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 608 -16 -48 ) ( 608 -16 16 ) ( 608 48 -48 ) ( ( 0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 544 -16 -48 ) ( 544 48 -48 ) ( 544 -16 16 ) ( ( -0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 141 // Map structure:g[2] -> poly:p[142] { brushDef { ( -16 -80 -128 ) ( 48 -80 -128 ) ( -16 -16 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 416 -16 -48 ) ( 416 48 -48 ) ( 416 -16 16 ) ( ( -0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 176 -48 ) ( 48 176 -48 ) ( -16 176 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 144 -48 ) ( -16 144 16 ) ( 48 144 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 480 -16 -48 ) ( 480 -16 16 ) ( 480 48 -48 ) ( ( 0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 142 // Map structure:g[2] -> poly:p[143] { brushDef { ( -16 -48 -128 ) ( 48 -48 -128 ) ( -16 16 -128 ) ( ( 0.00000 -0.01563 -7.75000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -96 ) ( -32 16 -96 ) ( 32 -48 -96 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0 ( 384 -32 -48 ) ( 384 32 -48 ) ( 384 -32 16 ) ( ( -0.01563 0.00000 -1.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 144 -48 ) ( 32 144 -48 ) ( -32 144 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 640 -32 -48 ) ( 640 -32 16 ) ( 640 32 -48 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 143 // Map structure:g[2] -> poly:p[144] { brushDef { ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 608 -32 -48 ) ( 608 -32 16 ) ( 608 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 192 -48 ) ( 32 192 -48 ) ( -32 192 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 176 -48 ) ( -32 176 16 ) ( 32 176 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 32 -48 ) ( 544 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 144 // Map structure:g[2] -> poly:p[145] { brushDef { ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 192 -48 ) ( 32 192 -48 ) ( -32 192 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 416 -32 -48 ) ( 416 32 -48 ) ( 416 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 176 -48 ) ( -32 176 16 ) ( 32 176 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 480 -32 -48 ) ( 480 -32 16 ) ( 480 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 145 // Map structure:g[2] -> poly:p[146] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0 ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 320 -48 ) ( 32 320 -48 ) ( -32 320 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 304 -48 ) ( -32 304 16 ) ( 32 304 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 146 // Map structure:g[2] -> poly:p[147] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 -80 -720 ) ( 16 -80 -656 ) ( -48 -16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 -80 368 ) ( 48 -80 304 ) ( -16 -16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01562 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 304 -48 ) ( 32 304 -48 ) ( -32 304 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 272 -48 ) ( -32 272 16 ) ( 32 272 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 147 // Map structure:g[2] -> poly:p[148] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 -48 -720 ) ( 16 -48 -656 ) ( -48 16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 -48 368 ) ( 48 -48 304 ) ( -16 16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 256 -48 ) ( -32 256 16 ) ( 32 256 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 272 -48 ) ( 32 272 -48 ) ( -32 272 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 148 // Map structure:g[2] -> poly:p[149] { brushDef { ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 3.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 0 -48 ) ( 544 0 16 ) ( 544 64 -48 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -720 ) ( -48 64 -720 ) ( -112 0 -784 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01105 -3.00000 ) ) rpg3dm1/trim03 0 0 0 ( 480 0 -48 ) ( 480 64 -48 ) ( 480 0 16 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 0 384 ) ( -32 64 384 ) ( -96 0 448 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01105 -4.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 192 -48 ) ( -32 192 16 ) ( 32 192 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 256 -48 ) ( 32 256 -48 ) ( -32 256 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 149 // Map structure:g[2] -> poly:p[150] { brushDef { ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( 416 -32 -48 ) ( 416 32 -48 ) ( 416 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 304 -48 ) ( -32 304 16 ) ( 32 304 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 480 -32 -48 ) ( 480 -32 16 ) ( 480 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 150 // Map structure:g[2] -> poly:p[151] { brushDef { ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 608 -32 -48 ) ( 608 -32 16 ) ( 608 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0 ( -32 304 -48 ) ( -32 304 16 ) ( 32 304 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 32 -48 ) ( 544 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 151 // Map structure:g[2] -> poly:p[152] { brushDef { ( -16 -48 -128 ) ( 48 -48 -128 ) ( -16 16 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 256 -48 ) ( -32 256 16 ) ( 32 256 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 416 -32 -48 ) ( 416 32 -48 ) ( 416 -32 16 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 272 -48 ) ( 32 272 -48 ) ( -32 272 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 480 -32 -48 ) ( 480 -32 16 ) ( 480 32 -48 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 152 // Map structure:g[2] -> poly:p[153] { brushDef { ( -48 -48 -128 ) ( 16 -48 -128 ) ( -48 16 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 256 -48 ) ( -32 256 16 ) ( 32 256 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 608 -32 -48 ) ( 608 -32 16 ) ( 608 32 -48 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 272 -48 ) ( 32 272 -48 ) ( -32 272 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 -32 -48 ) ( 544 32 -48 ) ( 544 -32 16 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 153 // Map structure:g[2] -> poly:p[154] { brushDef { ( -16 -80 -128 ) ( 48 -80 -128 ) ( -16 -16 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim09 0 0 0 ( 416 -16 -48 ) ( 416 48 -48 ) ( 416 -16 16 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 304 -48 ) ( 48 304 -48 ) ( -16 304 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 272 -48 ) ( -16 272 16 ) ( 48 272 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 480 -16 -48 ) ( 480 -16 16 ) ( 480 48 -48 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 154 // Map structure:g[2] -> poly:p[155] { brushDef { ( -48 -80 -128 ) ( 16 -80 -128 ) ( -48 -16 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim09 0 0 0 ( -16 304 -48 ) ( 48 304 -48 ) ( -16 304 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 272 -48 ) ( -16 272 16 ) ( 48 272 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 608 -16 -48 ) ( 608 -16 16 ) ( 608 48 -48 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 544 -16 -48 ) ( 544 48 -48 ) ( 544 -16 16 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 155 // Map structure:g[2] -> poly:p[156] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( 544 -16 0 ) ( 528 -16 32 ) ( 544 48 0 ) ( ( 0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0 ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 304 0 ) ( 48 304 0 ) ( -16 304 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( -16 272 0 ) ( -16 272 32 ) ( 48 272 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 } } // Brush 156 // Map structure:g[2] -> poly:p[157] { brushDef { ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 -0.01563 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -48 272 0 ) ( -112 272 0 ) ( -48 272 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 640 -112 0 ) ( 640 -176 0 ) ( 640 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 304 0 ) ( -48 304 64 ) ( -112 304 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 624 -112 0 ) ( 624 -112 64 ) ( 624 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 157 // Map structure:g[2] -> poly:p[158] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 16.00000 ) ) common/caulk 0 0 0 ( -15.50000 256 0 ) ( -79.50000 256 0 ) ( -15.50000 256 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 158 // Map structure:g[2] -> poly:p[159] { brushDef { ( -15 0 -256 ) ( -15 64 -256 ) ( -79 0 -256 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01563 -9.76563 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 19.00000 ) ) common/caulk 0 0 0 ( -15.50000 304 0 ) ( -79.50000 304 0 ) ( -15.50000 304 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 -15.50000 0 ) ( 640 -79.50000 0 ) ( 640 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 320 0 ) ( -15.50000 320 64 ) ( -79.50000 320 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 624 -15.50000 0 ) ( 624 -15.50000 64 ) ( 624 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 159 // Map structure:g[2] -> poly:p[160] { brushDef { ( -15.50000 0 -256 ) ( -15.50000 64 -256 ) ( -79.50000 0 -256 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( -15.50000 176 0 ) ( -79.50000 176 0 ) ( -15.50000 176 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 -15.50000 0 ) ( 640 -79.50000 0 ) ( 640 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 192 0 ) ( -15.50000 192 64 ) ( -79.50000 192 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 624 -15.50000 0 ) ( 624 -15.50000 64 ) ( 624 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 160 // Map structure:g[2] -> poly:p[161] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( -15.50000 128 0 ) ( -79.50000 128 0 ) ( -15.50000 128 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 144 0 ) ( 0 144 64 ) ( -64 144 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 161 // Map structure:g[2] -> poly:p[162] { brushDef { ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( -48 144 0 ) ( -112 144 0 ) ( -48 144 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 640 -112 0 ) ( 640 -176 0 ) ( 640 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 176 0 ) ( -48 176 64 ) ( -112 176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 624 -112 0 ) ( 624 -112 64 ) ( 624 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 162 // Map structure:g[2] -> poly:p[163] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0 ( 544 -16 0 ) ( 528 -16 32 ) ( 544 48 0 ) ( ( 0.03125 0.00000 -4.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0 ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -3.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 163 // Map structure:g[2] -> poly:p[164] { brushDef { ( -15 0 -128 ) ( -143 0 -128 ) ( -15 64 -128 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.01563 -8.76563 ) ) rpg3dm1/light01_1k 0 0 0 ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -48 -48 -720 ) ( 16 -48 -656 ) ( -48 16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 -48 368 ) ( 48 -48 304 ) ( -16 16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 128 16 ) ( -96 128 16 ) ( -32 128 80 ) ( ( -0.01563 0.00000 8.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 144 -48 ) ( 32 144 -48 ) ( -32 144 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 164 // Map structure:g[2] -> poly:p[165] { brushDef { ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 165 // Map structure:g[2] -> poly:p[166] { brushDef { ( 0 640 -64 ) ( 0 640 0 ) ( -64 640 -64 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 -13.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 -64 144 ) ( -64 -64 208 ) ( 0 0 144 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02210 -10.75000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -256 ) ( -64 0 -256 ) ( 0 64 -256 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -272 ) ( 0 64 -272 ) ( -64 0 -272 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 -0.01563 -7.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 166 // Map structure:g[2] -> poly:p[167] { brushDef { ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -272 ) ( 64 0 -272 ) ( 0 64 -272 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 -64 -256 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 -0.01563 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 -64 -880 ) ( 64 -64 -816 ) ( 0 -128 -880 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.02210 5.25000 ) ) rpg3dm1/trlight05glow_500 0 0 0 } } // Brush 167 // Map structure:g[2] -> poly:p[168] { brushDef { ( 0 192 -64 ) ( 0 192 0 ) ( 64 192 -64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0 ( 0 256 -64 ) ( 64 256 -64 ) ( 0 256 0 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0 ( 0 -64 -256 ) ( 64 -64 -256 ) ( 0 0 -256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/wall05 0 0 0 ( 0 -64 -192 ) ( 0 0 -192 ) ( 64 -64 -192 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/wall05 0 0 0 ( 320 -64 -64 ) ( 320 0 -64 ) ( 320 -64 0 ) ( ( -0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0 ( 384 -64 -64 ) ( 384 -64 0 ) ( 384 0 -64 ) ( ( 0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0 } } // Brush 168 // Map structure:g[2] -> poly:p[169] { brushDef { ( 384 -64 0 ) ( 384 -64 64 ) ( 384 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 320 -64 0 ) ( 320 0 0 ) ( 320 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -256 ) ( 0 0 -256 ) ( -64 64 -256 ) ( ( 0.00000 -0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 169 // Map structure:g[2] -> poly:p[170] { brushDef { ( 416 -64 0 ) ( 416 -64 64 ) ( 416 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 480 -64 0 ) ( 512 -64 64 ) ( 480 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00699 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 320 -64 0 ) ( 320 0 0 ) ( 320 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -112 ) ( -64 64 -112 ) ( 0 0 -112 ) ( ( 0.00000 0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 170 // Map structure:g[2] -> poly:p[171] { brushDef { ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -112 ) ( -64 64 -112 ) ( 0 0 -112 ) ( ( 0.00000 0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( 704 -64 0 ) ( 704 -64 64 ) ( 704 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 544 -64 0 ) ( 544 0 0 ) ( 512 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00699 -3.70000 ) ) rpg3dm1/wall03 0 0 0 ( 608 -64 0 ) ( 608 0 0 ) ( 608 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 171 // Map structure:g[2] -> poly:p[172] { brushDef { ( -64 0 -256 ) ( 0 0 -256 ) ( -64 64 -256 ) ( ( 0.00000 -0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( 704 -64 0 ) ( 704 -64 64 ) ( 704 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 640 -64 0 ) ( 640 0 0 ) ( 640 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 172 // Map structure:g[2] -> poly:p[173] { brushDef { ( 624 48 0 ) ( 624 48 64 ) ( 624 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 640 0 ) ( -15.50000 640 64 ) ( -79.50000 640 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 640 48 0 ) ( 640 -16 0 ) ( 640 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 624 0 ) ( -79.50000 624 0 ) ( -15.50000 624 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 39.00000 ) ) common/caulk 0 0 0 ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -9.77344 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 173 // Map structure:g[2] -> poly:p[174] { brushDef { ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 592 0 ) ( 0 592 64 ) ( -64 592 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 576 0 ) ( -79.50000 576 0 ) ( -15.50000 576 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 36.00000 ) ) common/caulk 0 0 0 ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -10.00781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 174 // Map structure:g[2] -> poly:p[175] { brushDef { ( 624 80 0 ) ( 624 80 64 ) ( 624 16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 624 0 ) ( -48 624 64 ) ( -112 624 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 640 80 0 ) ( 640 16 0 ) ( 640 80 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 592 0 ) ( -112 592 0 ) ( -48 592 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0 ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -10.25781 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 175 // Map structure:g[2] -> poly:p[176] { brushDef { ( -16 592 0 ) ( -16 592 32 ) ( 48 592 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( -16 624 0 ) ( 48 624 0 ) ( -16 624 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 544 16 0 ) ( 528 16 32 ) ( 544 80 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0 ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0 } } // Brush 176 // Map structure:g[2] -> poly:p[177] { brushDef { ( 544 48 -48 ) ( 544 112 -48 ) ( 544 48 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 608 48 -48 ) ( 608 48 16 ) ( 608 112 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 592 -48 ) ( -16 592 16 ) ( 48 592 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 624 -48 ) ( 48 624 -48 ) ( -16 624 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim09 0 0 0 ( -48 112 -128 ) ( 16 112 -128 ) ( -48 176 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 177 // Map structure:g[2] -> poly:p[178] { brushDef { ( 480 48 -48 ) ( 480 48 16 ) ( 480 112 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 592 -48 ) ( -16 592 16 ) ( 48 592 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 624 -48 ) ( 48 624 -48 ) ( -16 624 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( 416 48 -48 ) ( 416 112 -48 ) ( 416 48 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0 ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim09 0 0 0 ( -16 112 -128 ) ( 48 112 -128 ) ( -16 176 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 178 // Map structure:g[2] -> poly:p[179] { brushDef { ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 592 -48 ) ( 32 592 -48 ) ( -32 592 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 608 32 -48 ) ( 608 32 16 ) ( 608 96 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 576 -48 ) ( -32 576 16 ) ( 32 576 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -48 16 -128 ) ( 16 16 -128 ) ( -48 80 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 179 // Map structure:g[2] -> poly:p[180] { brushDef { ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 592 -48 ) ( 32 592 -48 ) ( -32 592 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 416 32 -48 ) ( 416 96 -48 ) ( 416 32 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 576 -48 ) ( -32 576 16 ) ( 32 576 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 16 -128 ) ( 48 16 -128 ) ( -16 80 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 180 // Map structure:g[2] -> poly:p[181] { brushDef { ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 640 32 -48 ) ( 640 32 16 ) ( 640 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -9.25000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 181 // Map structure:g[2] -> poly:p[182] { brushDef { ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 384 32 -48 ) ( 384 96 -48 ) ( 384 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 182 // Map structure:g[2] -> poly:p[183] { brushDef { ( -32 592 -48 ) ( 32 592 -48 ) ( -32 592 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 576 -48 ) ( -32 576 16 ) ( 32 576 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 16 368 ) ( 48 16 304 ) ( -16 80 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 16 -720 ) ( 16 16 -656 ) ( -48 80 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 183 // Map structure:g[2] -> poly:p[184] { brushDef { ( -32 592 -48 ) ( -32 592 16 ) ( 32 592 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 624 -48 ) ( 32 624 -48 ) ( -32 624 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 112 368 ) ( 48 112 304 ) ( -16 176 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0 ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 112 -720 ) ( 16 112 -656 ) ( -48 176 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0 ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 184 // Map structure:g[2] -> poly:p[185] { brushDef { ( 384 80 0 ) ( 384 80 64 ) ( 384 16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 624 0 ) ( -48 624 64 ) ( -112 624 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( 400 80 0 ) ( 400 16 0 ) ( 400 80 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 592 0 ) ( -112 592 0 ) ( -48 592 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0 ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -6.25781 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 185 // Map structure:g[2] -> poly:p[186] { brushDef { ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 592 0 ) ( 0 592 64 ) ( -64 592 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 576 0 ) ( -64 576 0 ) ( 0 576 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 36.00000 ) ) common/caulk 0 0 0 ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -6.00781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 186 // Map structure:g[2] -> poly:p[187] { brushDef { ( 384 48 0 ) ( 384 48 64 ) ( 384 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( -64 640 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 48 0 ) ( 400 -16 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 624 0 ) ( -79.50000 624 0 ) ( -15.50000 624 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 39.00000 ) ) common/caulk 0 0 0 ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -6.77344 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 187 // Map structure:g[2] -> poly:p[188] { brushDef { ( -16 592 0 ) ( -16 592 32 ) ( 48 592 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( -16 624 0 ) ( 48 624 0 ) ( -16 624 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0 ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 480 16 0 ) ( 480 80 0 ) ( 496 16 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0 ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0 ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0 } } // Brush 188 // Map structure:g[2] -> poly:p[189] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 189 // Map structure:g[2] -> poly:p[190] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 190 // Map structure:g[2] -> poly:p[191] { brushDef { ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 191 // Map structure:g[2] -> poly:p[192] { brushDef { ( -32 576 -48 ) ( 32 576 -48 ) ( -32 576 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 512 -48 ) ( -32 512 16 ) ( 32 512 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 0 384 ) ( -32 64 384 ) ( -96 0 448 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01105 -4.75000 ) ) rpg3dm1/trim03 0 0 0 ( 480 0 -48 ) ( 480 64 -48 ) ( 480 0 16 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -720 ) ( -48 64 -720 ) ( -112 0 -784 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01105 -3.00000 ) ) rpg3dm1/trim03 0 0 0 ( 544 0 -48 ) ( 544 0 16 ) ( 544 64 -48 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 8.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 192 // Map structure:g[2] -> poly:p[193] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 } } // Brush 193 // Map structure:g[2] -> poly:p[194] { brushDef { ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 194 // Map structure:g[2] -> poly:p[195] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 } } // Brush 195 // Map structure:g[2] -> poly:p[196] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 } } // Brush 196 // Map structure:g[2] -> poly:p[197] { brushDef { ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 197 // Map structure:g[2] -> poly:p[198] { brushDef { ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01398 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 416 0 -48 ) ( 416 0 16 ) ( 416 64 -48 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 -48 ) ( 64 256 -48 ) ( 0 256 16 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 198 // Map structure:g[2] -> poly:p[199] { brushDef { ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01398 -6.40000 ) ) base_floor/proto_grate4 0 0 0 ( 608 0 -48 ) ( 608 64 -48 ) ( 608 0 16 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 -48 ) ( 64 256 -48 ) ( 0 256 16 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 199 // Map structure:g[2] -> poly:p[200] { brushDef { ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0 ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 200 // Map structure:g[2] -> poly:p[201] { brushDef { ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00699 -0.50000 ) ) base_wall/c_met5_2 0 0 0 ( 416 -64 16 ) ( 416 -64 80 ) ( 416 0 16 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -64 512 16 ) ( -64 512 80 ) ( 0 512 16 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 201 // Map structure:g[2] -> poly:p[202] { brushDef { ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -20.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 202 // Map structure:g[2] -> poly:p[203] { brushDef { ( 608 -64 16 ) ( 608 0 16 ) ( 608 -64 80 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01398 -6.40000 ) ) base_floor/proto_grate4 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 203 // Map structure:g[2] -> poly:p[204] { brushDef { ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0 ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 204 // Map structure:g[2] -> poly:p[205] { brushDef { ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -20.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0 ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 205 // Map structure:g[2] -> poly:p[206] { brushDef { ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -352 ) ( 0 64 -352 ) ( 64 0 -352 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/trim11 0 0 0 ( 64 0 -96 ) ( 64 0 -32 ) ( 64 64 -96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 128 -96 ) ( 64 128 -96 ) ( 0 128 -32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -192 0 -96 ) ( -192 64 -96 ) ( -192 0 -32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -96 ) ( 0 0 -32 ) ( 64 64 -96 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -128 0 -96 ) ( -192 64 -96 ) ( -128 0 -32 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 206 // Map structure:g[2] -> poly:p[207] { brushDef { ( -256 0 -96 ) ( -224 64 -96 ) ( -256 0 -32 ) ( ( -0.00699 0.00000 -0.20000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -192 0 -96 ) ( -192 0 -32 ) ( -192 64 -96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -160 0 -96 ) ( -192 64 -96 ) ( -160 0 -32 ) ( ( -0.00699 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -200 -16 0 ) ( -200 48 0 ) ( -200 -16 64 ) ( ( -0.03125 0.00000 -2.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( -64 0 -96 ) ( -64 64 -96 ) ( -32 0 -32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00699 -2.80000 ) ) base_wall/c_met5_2 0 0 0 ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 207 // Map structure:g[2] -> poly:p[208] { brushDef { ( 128 0 -96 ) ( 128 0 -32 ) ( 96 64 -96 ) ( ( 0.00699 0.00000 -0.60000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 -96 ) ( 64 64 -96 ) ( 64 0 -32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 32 0 -96 ) ( 32 0 -32 ) ( 64 64 -96 ) ( ( 0.00699 0.00000 -0.10000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 72 -16 0 ) ( 72 -16 64 ) ( 72 48 0 ) ( ( 0.03125 0.00000 -2.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( -64 0 -96 ) ( -96 0 -32 ) ( -64 64 -96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00699 -2.40000 ) ) base_wall/c_met5_2 0 0 0 ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 208 // Map structure:g[2] -> poly:p[209] { brushDef { ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 27.52413 25.50888 -170.96700 ) ( 50.15155 48.13630 -125.71216 ) ( 92.01227 -38.97926 -170.96700 ) ( ( 0.00548 0.00000 0.99219 ) ( 0.00000 0.00902 -3.06398 ) ) base_wall/c_met5_2 0 0 0 ( -120 -24 0 ) ( -184 40 0 ) ( -120 -24 64 ) ( ( -0.02210 0.00000 -2.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 -42.66667 -96 ) ( 0 -42.66667 -32 ) ( 64 -64 -96 ) ( ( 0.00741 0.00000 0.90000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -128 0 -96 ) ( -128 0 -32 ) ( -192 64 -96 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -170.66667 0 -96 ) ( -192 64 -96 ) ( -170.66667 0 -32 ) ( ( -0.00741 0.00000 -0.40000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 209 // Map structure:g[2] -> poly:p[210] { brushDef { ( 42.66667 0 -96 ) ( 42.66667 0 -32 ) ( 64 64 -96 ) ( ( 0.00741 0.00000 -0.10000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -96 ) ( 64 64 -96 ) ( 0 0 -32 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -96 ) ( 0 0 -32 ) ( 64 21.33333 -96 ) ( ( 0.00741 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -8 -24 0 ) ( -8 -24 64 ) ( 56 40 0 ) ( ( 0.02210 0.00000 -0.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 0 -352 ) ( -22.62742 22.62742 -306.74518 ) ( 64.48814 64.48814 -352 ) ( ( 0.00548 0.00000 0.00000 ) ( 0.00000 0.00902 -2.59273 ) ) base_wall/c_met5_2 0 0 0 ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 210 // Map structure:g[2] -> poly:p[211] { brushDef { ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall07 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 211 // Map structure:g[2] -> poly:p[212] { brushDef { ( 0 32 -96 ) ( 64 32 -96 ) ( 0 96 -96 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0 ( -512 0 32 ) ( -512 64 32 ) ( -512 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0 ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0 ( -384 0 32 ) ( -384 0 96 ) ( -384 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 0 ) ( 0 96 0 ) ( 64 32 0 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 212 // Map structure:g[2] -> poly:p[213] { brushDef { ( 64 0 0 ) ( 128 0 0 ) ( 64 64 0 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 64 0 128 ) ( 64 64 128 ) ( 128 0 128 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 64 208 0 ) ( 64 208 64 ) ( 128 208 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 64 224 0 ) ( 128 224 0 ) ( 64 224 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 } } // Brush 213 // Map structure:g[2] -> poly:p[214] { brushDef { ( -64 0 128 ) ( 0 0 128 ) ( -64 64 128 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 64 160 ) ( 0 128 160 ) ( 64 64 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 640 0 32 ) ( 640 0 96 ) ( 640 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 384 0 32 ) ( 384 64 32 ) ( 384 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 214 // Map structure:g[2] -> poly:p[215] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 448 0 0 ) ( 448 -64 0 ) ( 448 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 215 // Map structure:g[2] -> poly:p[216] { brushDef { ( 576 0 0 ) ( 576 0 64 ) ( 576 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 216 // Map structure:g[2] -> poly:p[217] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 217 // Map structure:g[2] -> poly:p[218] { brushDef { ( 0 64 192 ) ( 0 128 192 ) ( 64 64 192 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 0 ) ( 0 64 64 ) ( 64 0 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01105 2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 218 // Map structure:g[2] -> poly:p[219] { brushDef { ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.00781 4.50000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.01563 8.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 448 16 ) ( 0 448 80 ) ( 64 448 16 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 64 512 0 ) ( 128 512 0 ) ( 64 512 64 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0 ( -384 64 0 ) ( -384 64 64 ) ( -384 128 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0 ( -576 64 0 ) ( -576 128 0 ) ( -576 64 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 219 // Map structure:g[2] -> poly:p[220] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 10.00000 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 448 16 ) ( 0 448 80 ) ( 64 448 16 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( -640 0 16 ) ( -640 64 16 ) ( -640 0 80 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 16 ) ( 64 512 16 ) ( 0 512 80 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( -576 0 16 ) ( -576 0 80 ) ( -576 64 16 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 220 // Map structure:g[2] -> poly:p[221] { brushDef { ( 0 0 80 ) ( 64 0 80 ) ( 0 64 80 ) ( ( 0.00000 -0.01563 9.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 96 ) ( 64 64 96 ) ( 128 0 96 ) ( ( 0.00000 0.00781 4.50000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 448 32 ) ( 0 448 96 ) ( 64 448 32 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( 64 512 0 ) ( 128 512 0 ) ( 64 512 64 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.06250 5.00000 ) ) rpg3dm1/trim01 0 0 0 ( -512 0 0 ) ( -512 -64 0 ) ( -512 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim04 0 0 0 ( -576 64 0 ) ( -576 128 0 ) ( -576 64 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 5.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 221 // Map structure:g[2] -> poly:p[222] { brushDef { ( 0 16 80 ) ( 64 16 80 ) ( 0 80 80 ) ( ( 0.00000 -0.01563 10.00000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 96 ) ( 0 80 96 ) ( 64 16 96 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 448 32 ) ( 0 448 96 ) ( 64 448 32 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( -640 0 32 ) ( -640 64 32 ) ( -640 0 96 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 32 ) ( 64 512 32 ) ( 0 512 96 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( -576 0 32 ) ( -576 0 96 ) ( -576 64 32 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 222 // Map structure:g[2] -> poly:p[223] { brushDef { ( 16 64 -48 ) ( 80 64 -48 ) ( 16 128 -48 ) ( ( 0.00000 -0.01563 9.75000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0 ( 16 64 80 ) ( 16 128 80 ) ( 80 64 80 ) ( ( 0.00000 0.01563 9.75000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0 ( 16 448 16 ) ( 16 448 80 ) ( 80 448 16 ) ( ( 0.01563 0.00000 9.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( 16 512 16 ) ( 80 512 16 ) ( 16 512 80 ) ( ( -0.01563 0.00000 9.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( -624 16 16 ) ( -624 80 16 ) ( -624 16 80 ) ( ( -0.01563 0.00000 -7.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( -592 16 16 ) ( -592 16 80 ) ( -592 80 16 ) ( ( 0.01563 0.00000 -7.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 } } // Brush 223 // Map structure:g[2] -> poly:p[224] { brushDef { ( 0.50000 0 -48 ) ( 0.50000 64 -48 ) ( -63.50000 0 -48 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.06250 35.96875 ) ) rpg3dm1/trim01 0 0 0 ( 0.50000 0 80 ) ( -63.50000 0 80 ) ( 0.50000 64 80 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 35.96875 ) ) rpg3dm1/trim01 0 0 0 ( 0 448 -48 ) ( -64 448 -48 ) ( 0 448 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 512 -47 ) ( 0 512 17 ) ( -64 512 -47 ) ( ( 0.00000 -0.00781 0.36719 ) ( -0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0 ( -592 0 -47.50000 ) ( -592 0 16.50000 ) ( -592 -64 -47.50000 ) ( ( 0.00000 -0.00781 0.37109 ) ( -0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim01 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 -64 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 224 // Map structure:g[2] -> poly:p[225] { brushDef { ( 0.50000 64 -48 ) ( 0.50000 128 -48 ) ( -63.50000 64 -48 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 -0.03125 18.98438 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0.50000 64 80 ) ( -63.50000 64 80 ) ( 0.50000 128 80 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 18.98438 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 448 -48 ) ( -64 448 -48 ) ( 0 448 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 39.00000 ) ) rpg3dm1/trim01 0 0 0 ( -640 0 0 ) ( -640 0 64 ) ( -640 -64 0 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 -15.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 512 0.50000 ) ( 0 512 64.50000 ) ( -64 512 0.50000 ) ( ( 0.00000 -0.03125 -0.01563 ) ( -0.03125 0.00000 19.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -624 0 0 ) ( -624 -64 0 ) ( -624 0 64 ) ( ( 0.00000 -0.03125 0.00000 ) ( 0.03125 0.00000 -15.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 } } // Brush 225 // Map structure:g[2] -> poly:p[226] { brushDef { ( 0 320 16 ) ( 64 320 16 ) ( 0 320 80 ) ( ( -0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( -832 0 16 ) ( -832 64 16 ) ( -832 0 80 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 16 ) ( 0 256 80 ) ( 64 256 16 ) ( ( 0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( -768 0 16 ) ( -768 0 80 ) ( -768 64 16 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 -48 ) ( 0 80 -48 ) ( 64 16 -48 ) ( ( 0.00000 0.01563 13.00000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 -64 ) ( 64 16 -64 ) ( 0 80 -64 ) ( ( 0.00000 -0.01563 13.00000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 226 // Map structure:g[2] -> poly:p[227] { brushDef { ( 0 320 32 ) ( 64 320 32 ) ( 0 320 96 ) ( ( -0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( -832 0 32 ) ( -832 64 32 ) ( -832 0 96 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 32 ) ( 0 256 96 ) ( 64 256 32 ) ( ( 0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( -768 0 32 ) ( -768 0 96 ) ( -768 64 32 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 96 ) ( 0 96 96 ) ( 64 32 96 ) ( ( 0.00000 0.01563 13.00000 ) ( -0.01563 0.00000 4.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 80 ) ( 64 32 80 ) ( 0 96 80 ) ( ( 0.00000 -0.01563 13.00000 ) ( -0.01563 0.00000 4.50000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 227 // Map structure:g[2] -> poly:p[228] { brushDef { ( -16 304 16 ) ( 48 304 16 ) ( -16 304 80 ) ( ( -0.01563 0.00000 13.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( -16 272 16 ) ( -16 272 80 ) ( 48 272 16 ) ( ( 0.01563 0.00000 13.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( -832 -16 16 ) ( -832 48 16 ) ( -832 -16 80 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( -768 -16 16 ) ( -768 -16 80 ) ( -768 48 16 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0 ( -16 16 80 ) ( -16 80 80 ) ( 48 16 80 ) ( ( 0.00000 0.01563 13.25000 ) ( -0.01563 0.00000 4.25000 ) ) base_trim/tinfx 0 0 0 ( -16 16 -48 ) ( 48 16 -48 ) ( -16 80 -48 ) ( ( 0.00000 -0.01563 13.25000 ) ( -0.01563 0.00000 4.25000 ) ) base_trim/tinfx 0 0 0 } } // Brush 228 // Map structure:g[2] -> poly:p[229] { brushDef { ( -768 0 -48 ) ( -768 -64 -48 ) ( -768 0 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( 0.00000 -0.03125 0.00000 ) ( 0.03125 0.00000 -25.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -784 0 -48 ) ( -784 0 16 ) ( -784 -64 -48 ) ( ( 0.00000 -0.00781 0.37500 ) ( -0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 304 -48 ) ( -64 304 -48 ) ( 0 304 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 48.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 -48 80 ) ( -64 -48 80 ) ( 0 16 80 ) ( ( 0.00781 0.00000 -2.62500 ) ( 0.00000 0.06250 48.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 -48 -48 ) ( 0 16 -48 ) ( -64 -48 -48 ) ( ( 0.00781 0.00000 -2.62500 ) ( 0.00000 -0.06250 48.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 229 // Map structure:g[2] -> poly:p[230] { brushDef { ( 0 -48 -48 ) ( 0 16 -48 ) ( -64 -48 -48 ) ( ( 0.00781 0.00000 -1.62500 ) ( 0.00000 -0.06250 50.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 -48 80 ) ( -64 -48 80 ) ( 0 16 80 ) ( ( 0.00781 0.00000 -1.62500 ) ( 0.00000 0.06250 50.00000 ) ) rpg3dm1/trim01 0 0 0 ( -768 0 -48 ) ( -768 -64 -48 ) ( -768 0 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 -17.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 256 -48 ) ( -64 256 -48 ) ( 0 256 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 50.00000 ) ) rpg3dm1/trim01 0 0 0 ( -832 0 -48 ) ( -832 0 16 ) ( -832 -64 -48 ) ( ( 0.00000 -0.00781 0.37500 ) ( -0.06250 0.00000 -17.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 272 -48 ) ( 0 272 16 ) ( -64 272 -48 ) ( ( 0.00000 -0.00781 0.37500 ) ( -0.06250 0.00000 50.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 230 // Map structure:g[2] -> poly:p[231] { brushDef { ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.95900 ) ) base_trim/dark_tin2 0 0 0 ( 0 160 64 ) ( 64 160 64 ) ( 0 160 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 -47.00000 ) ) rpg3dm1/trim01 0 0 0 ( -736 0 64 ) ( -736 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0 ( -720 0 64 ) ( -720 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00758 -0.85294 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0 ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 231 // Map structure:g[2] -> poly:p[232] { brushDef { ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.95900 ) ) base_trim/dark_tin2 0 0 0 ( -736 16 0 ) ( -736 80 0 ) ( -736 16 -64 ) ( ( 0.00000 0.03125 1.00000 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0 ( -736 16 0 ) ( -736 80 0 ) ( -752 16 -64 ) ( ( 0.00000 0.03032 -6.41176 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0 ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 208 0 ) ( 64 208 0 ) ( 0 208 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 176 0 ) ( 0 176 64 ) ( 64 176 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 232 // Map structure:g[2] -> poly:p[233] { brushDef { ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.95900 ) ) base_trim/dark_tin2 0 0 0 ( -736 0 64 ) ( -736 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 224 64 ) ( 0 224 0 ) ( 64 224 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 -47.00000 ) ) rpg3dm1/trim01 0 0 0 ( -720 0 64 ) ( -720 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00758 -0.85294 ) ( -0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0 ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 208 0 ) ( 0 208 64 ) ( 64 208 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 233 // Map structure:g[2] -> poly:p[234] { brushDef { ( -768 0 -64 ) ( -768 64 -64 ) ( -768 0 0 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( -512 0 -64 ) ( -512 0 0 ) ( -512 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 128 -64 ) ( 0 128 0 ) ( 64 128 -64 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 64 ) ( 64 32 64 ) ( 0 96 64 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( -32 160 16 ) ( 32 160 16 ) ( -32 160 80 ) ( ( -0.01563 0.00000 10.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 234 // Map structure:g[2] -> poly:p[235] { brushDef { ( -768 0 -64 ) ( -768 64 -64 ) ( -768 0 0 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0 ( -512 0 -64 ) ( -512 0 0 ) ( -512 64 -64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0 ( -32 224 16 ) ( -32 224 80 ) ( 32 224 16 ) ( ( 0.01563 0.00000 10.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 235 // Map structure:g[2] -> poly:p[236] { brushDef { ( 96 176 0 ) ( 160 176 0 ) ( 96 176 64 ) ( ( -0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -560 0 64 ) ( -544 0 0 ) ( -560 64 64 ) ( ( 0.00000 0.00758 1.50000 ) ( 0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0 ( -544 0 64 ) ( -544 0 0 ) ( -544 64 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 160 64 ) ( 64 160 64 ) ( 0 160 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 -34.00000 ) ) rpg3dm1/trim01 0 0 0 ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.68500 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 236 // Map structure:g[2] -> poly:p[237] { brushDef { ( 96 176 0 ) ( 96 176 64 ) ( 160 176 0 ) ( ( 0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 96 208 0 ) ( 160 208 0 ) ( 96 208 64 ) ( ( -0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -544 16 0 ) ( -528 16 -64 ) ( -544 80 0 ) ( ( 0.00000 0.03032 3.00000 ) ( 0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0 ( -544 16 0 ) ( -544 16 -64 ) ( -544 80 0 ) ( ( 0.00000 0.03125 1.00000 ) ( 0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0 ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.68500 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 237 // Map structure:g[2] -> poly:p[238] { brushDef { ( 96 208 0 ) ( 96 208 64 ) ( 160 208 0 ) ( ( 0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -560 0 64 ) ( -544 0 0 ) ( -560 64 64 ) ( ( 0.00000 0.00758 1.50000 ) ( 0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 224 64 ) ( 0 224 0 ) ( 64 224 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 -34.00000 ) ) rpg3dm1/trim01 0 0 0 ( -544 0 64 ) ( -544 0 0 ) ( -544 64 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0 ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.68500 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 238 // Map structure:g[2] -> poly:p[239] { brushDef { ( 0 80 -48 ) ( 64 80 -48 ) ( 0 144 -48 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 3.62500 ) ) base_wall/c_met5_2 0 0 0 ( 0 80 80 ) ( 0 144 80 ) ( 64 80 80 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 3.62500 ) ) base_wall/c_met5_2 0 0 0 ( 0 448 80 ) ( 0 448 144 ) ( 64 448 80 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -0.37500 ) ) base_wall/c_met5_2 0 0 0 ( 0 512 80 ) ( 64 512 80 ) ( 0 512 144 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -0.37500 ) ) base_wall/c_met5_2 0 0 0 ( -512 0 0 ) ( -512 -64 0 ) ( -512 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim04 0 0 0 ( -576 0 80 ) ( -576 64 80 ) ( -576 0 144 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.37500 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 239 // Map structure:g[2] -> poly:p[240] { brushDef { ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -128 -64 0 ) ( -128 -64 64 ) ( -192 0 0 ) ( ( 0.00552 0.00000 -3.25000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 240 // Map structure:g[2] -> poly:p[241] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -8 ) ( 0 64 -8 ) ( 64 0 -8 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -400 0 0 ) ( -400 64 0 ) ( -400 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trlight08_1k 0 0 0 } } // Brush 241 // Map structure:g[2] -> poly:p[242] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -416 0 0 ) ( -416 64 0 ) ( -416 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -400 0 0 ) ( -400 0 64 ) ( -400 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 242 // Map structure:g[2] -> poly:p[243] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -24 ) ( 0 64 -24 ) ( 64 0 -24 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -432 0 0 ) ( -432 64 0 ) ( -432 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trlight08_1k 0 0 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 243 // Map structure:g[2] -> poly:p[244] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -448 0 0 ) ( -448 64 0 ) ( -448 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -432 0 0 ) ( -432 0 64 ) ( -432 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 244 // Map structure:g[2] -> poly:p[245] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -40 ) ( 0 64 -40 ) ( 64 0 -40 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -464 0 0 ) ( -464 64 0 ) ( -464 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trlight08_1k 0 0 0 ( -448 0 0 ) ( -448 0 64 ) ( -448 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 245 // Map structure:g[2] -> poly:p[246] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -464 0 0 ) ( -464 0 64 ) ( -464 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 246 // Map structure:g[2] -> poly:p[247] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -56 ) ( 0 64 -56 ) ( 64 0 -56 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -496 0 0 ) ( -496 64 0 ) ( -496 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trlight08_1k 0 0 0 ( -480 0 0 ) ( -480 0 64 ) ( -480 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 247 // Map structure:g[2] -> poly:p[248] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -496 0 0 ) ( -496 0 64 ) ( -496 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 248 // Map structure:g[2] -> poly:p[249] { brushDef { ( 0 0 88 ) ( 64 0 88 ) ( 0 64 88 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -608 0 0 ) ( -608 0 64 ) ( -608 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -672 0 0 ) ( -672 64 0 ) ( -672 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 249 // Map structure:g[2] -> poly:p[250] { brushDef { ( 16 16 80 ) ( 80 16 80 ) ( 16 80 80 ) ( ( 0.00000 -0.03125 20.50000 ) ( -0.03125 0.00000 10.50000 ) ) base_light/proto_light 0 0 0 ( 0 0 88 ) ( 0 64 88 ) ( 64 0 88 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -624 0 0 ) ( -624 0 64 ) ( -624 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -656 0 0 ) ( -656 64 0 ) ( -656 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 250 // Map structure:g[2] -> poly:p[251] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 224 ) ( ( 0.00000 -0.00699 3.40000 ) ( 0.03125 0.00000 8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 251 // Map structure:g[2] -> poly:p[252] { brushDef { ( -512 32 0 ) ( -512 96 0 ) ( -512 32 64 ) ( ( -0.00781 0.00000 -3.25000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0 ( -384 32 0 ) ( -384 32 64 ) ( -384 96 0 ) ( ( 0.00781 0.00000 -3.25000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 224 ) ( ( 0.00000 -0.00699 3.40000 ) ( 0.03125 0.00000 13.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 13.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 252 // Map structure:g[2] -> poly:p[253] { brushDef { ( -544 0 -64 ) ( -544 0 0 ) ( -544 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( -32 -16 -64 ) ( 32 -16 -80 ) ( -32 48 -64 ) ( ( 0.00000 0.01516 9.23529 ) ( 0.01563 0.00000 2.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 176 32 ) ( 64 176 32 ) ( 0 176 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 160 32 ) ( 0 160 96 ) ( 64 160 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 ( -608 0 32 ) ( -608 64 32 ) ( -608 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 253 // Map structure:g[2] -> poly:p[254] { brushDef { ( -544 0 -64 ) ( -544 0 0 ) ( -544 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 16 -72 ) ( 64 16 -88 ) ( 0 80 -72 ) ( ( 0.00000 0.03032 17.47059 ) ( 0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0 ( 0 176 32 ) ( 0 176 96 ) ( 64 176 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 208 32 ) ( 64 208 32 ) ( 0 208 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 ( -608 0 32 ) ( -608 64 32 ) ( -608 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 254 // Map structure:g[2] -> poly:p[255] { brushDef { ( -544 0 -64 ) ( -544 0 0 ) ( -544 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0 ( -32 32 -64 ) ( 32 32 -80 ) ( -32 96 -64 ) ( ( 0.00000 0.01516 9.23529 ) ( 0.01562 0.00000 3.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 208 32 ) ( 0 208 96 ) ( 64 208 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 ( -608 0 32 ) ( -608 64 32 ) ( -608 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 255 // Map structure:g[2] -> poly:p[256] { brushDef { ( -672 0 0 ) ( -672 0 64 ) ( -672 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 -16 240 ) ( 32 -16 256 ) ( -32 48 240 ) ( ( 0.00000 -0.01516 10.58824 ) ( -0.01563 0.00000 2.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0 ( -736 0 0 ) ( -736 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 256 // Map structure:g[2] -> poly:p[257] { brushDef { ( -672 0 16 ) ( -672 0 80 ) ( -672 64 16 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 208 16 ) ( 64 208 16 ) ( 0 208 80 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 176 16 ) ( 0 176 80 ) ( 64 176 16 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 16 248 ) ( 64 16 264 ) ( 0 80 248 ) ( ( 0.00000 -0.03032 20.17647 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0 ( 0 16 128 ) ( 0 80 128 ) ( 64 16 128 ) ( ( 0.00000 0.03125 22.00000 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( -736 0 16 ) ( -736 64 16 ) ( -736 0 80 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0 } } // Brush 257 // Map structure:g[2] -> poly:p[258] { brushDef { ( -672 0 0 ) ( -672 0 64 ) ( -672 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 208 0 ) ( 0 208 64 ) ( 64 208 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( -32 32 240 ) ( 32 32 256 ) ( -32 96 240 ) ( ( 0.00000 -0.01516 10.58824 ) ( -0.01563 0.00000 3.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.06250 0.00000 13.00000 ) ) rpg3dm1/trim04 0 0 0 ( -736 0 0 ) ( -736 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 258 // Map structure:g[2] -> poly:p[259] { brushDef { ( -32 -32 64 ) ( -32 32 64 ) ( -96 -32 64 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 -0.01563 10.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 80 ) ( 0 64 80 ) ( 64 0 80 ) ( ( 0.00000 0.01563 11.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.01563 0.00000 11.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0 ( -656 0 0 ) ( -656 0 64 ) ( -656 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 11.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0 ( -672 -32 16 ) ( -672 32 16 ) ( -672 -32 80 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 259 // Map structure:g[2] -> poly:p[260] { brushDef { ( 16 -32 64 ) ( 16 32 64 ) ( -48 -32 64 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 -0.01563 9.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 80 ) ( 0 64 80 ) ( 64 0 80 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0 ( -608 -32 16 ) ( -608 -32 80 ) ( -608 32 16 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0 ( -624 0 0 ) ( -624 64 0 ) ( -624 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 260 // Map structure:g[2] -> poly:p[261] { brushDef { ( -16 -32 64 ) ( -16 32 64 ) ( -144 -32 64 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 -0.01563 9.25000 ) ) rpg3dm1/light01_1k 0 0 0 ( -16 -32 80 ) ( -144 -32 80 ) ( -16 32 80 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.01563 9.25000 ) ) rpg3dm1/light01_1k 0 0 0 ( -16 160 -32 ) ( -144 160 -32 ) ( -16 160 32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.01563 0.00000 9.25000 ) ) rpg3dm1/light01_1k 0 0 0 ( -624 -16 -32 ) ( -624 -144 -32 ) ( -624 -16 32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.01563 0.00000 -3.75000 ) ) rpg3dm1/light01_1k 0 0 0 ( -16 224 -32 ) ( -16 224 32 ) ( -144 224 -32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/light01_1k 0 0 0 ( -656 -16 -32 ) ( -656 -16 32 ) ( -656 -144 -32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.01563 0.00000 -3.75000 ) ) rpg3dm1/light01_1k 0 0 0 } } // Brush 261 // Map structure:g[2] -> poly:p[262] { brushDef { ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 262 // Map structure:g[2] -> poly:p[263] { brushDef { ( 0 16 0 ) ( 64 16 0 ) ( 0 80 0 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 16 ) ( 0 80 16 ) ( 64 16 16 ) ( ( 0.00000 0.01563 3.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0 ( -208 0 16 ) ( -208 64 16 ) ( -208 0 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 704 16 ) ( 64 704 16 ) ( 0 704 80 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( -192 0 16 ) ( -192 0 80 ) ( -192 64 16 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 640 16 ) ( 0 640 80 ) ( 64 640 16 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 263 // Map structure:g[2] -> poly:p[264] { brushDef { ( 0 32 144 ) ( 64 32 144 ) ( 0 96 144 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 160 ) ( 0 96 160 ) ( 64 32 160 ) ( ( 0.00000 0.01563 3.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0 ( -208 0 32 ) ( -208 64 32 ) ( -208 0 96 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 704 32 ) ( 64 704 32 ) ( 0 704 96 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( -192 0 32 ) ( -192 0 96 ) ( -192 64 32 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 640 32 ) ( 0 640 96 ) ( 64 640 32 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 264 // Map structure:g[2] -> poly:p[265] { brushDef { ( 16 80 16 ) ( 80 80 16 ) ( 16 144 16 ) ( ( 0.00000 -0.01563 3.75000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0 ( 16 80 144 ) ( 16 144 144 ) ( 80 80 144 ) ( ( 0.00000 0.01563 3.75000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0 ( -208 16 80 ) ( -208 80 80 ) ( -208 16 144 ) ( ( -0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( -192 16 80 ) ( -192 16 144 ) ( -192 80 80 ) ( ( 0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 16 688 80 ) ( 80 688 80 ) ( 16 688 144 ) ( ( -0.01563 0.00000 3.75000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 16 656 80 ) ( 16 656 144 ) ( 80 656 80 ) ( ( 0.01563 0.00000 3.75000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 } } // Brush 265 // Map structure:g[2] -> poly:p[266] { brushDef { ( 0 80 16 ) ( 0 144 16 ) ( -64 80 16 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 80 144 ) ( -64 80 144 ) ( 0 144 144 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 656 16 ) ( 0 656 80 ) ( -64 656 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0 ( -192 0 16 ) ( -192 -64 16 ) ( -192 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 640 0 ) ( -64 640 0 ) ( 0 640 64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.03125 0.00000 6.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -208 0 16 ) ( -208 0 80 ) ( -208 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 266 // Map structure:g[2] -> poly:p[267] { brushDef { ( 0 688 16 ) ( -64 688 16 ) ( 0 688 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0 ( -192 0 16 ) ( -192 -64 16 ) ( -192 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 704 16 ) ( 0 704 80 ) ( -64 704 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0 ( -208 0 16 ) ( -208 0 80 ) ( -208 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 16 144 ) ( -64 16 144 ) ( 0 80 144 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 16 16 ) ( 0 80 16 ) ( -64 16 16 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 267 // Map structure:g[2] -> poly:p[268] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 528 16 ) ( 64 528 16 ) ( 0 528 80 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 192 0 16 ) ( 192 64 16 ) ( 192 0 80 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 16 ) ( 0 512 80 ) ( 64 512 16 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 256 0 16 ) ( 256 0 80 ) ( 256 64 16 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 268 // Map structure:g[2] -> poly:p[269] { brushDef { ( 0 16 144 ) ( 64 16 144 ) ( 0 80 144 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 8.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 160 ) ( 0 80 160 ) ( 64 16 160 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 8.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 528 32 ) ( 64 528 32 ) ( 0 528 96 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 192 0 32 ) ( 192 64 32 ) ( 192 0 96 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 32 ) ( 0 512 96 ) ( 64 512 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 269 // Map structure:g[2] -> poly:p[270] { brushDef { ( 16 64 16 ) ( 80 64 16 ) ( 16 128 16 ) ( ( 0.00000 -0.01563 -3.25000 ) ( -0.01563 0.00000 8.00000 ) ) base_trim/tinfx 0 0 0 ( 16 64 144 ) ( 16 128 144 ) ( 80 64 144 ) ( ( 0.00000 0.01563 -3.25000 ) ( -0.01563 0.00000 8.00000 ) ) base_trim/tinfx 0 0 0 ( 16 528 80 ) ( 80 528 80 ) ( 16 528 144 ) ( ( -0.01563 0.00000 -3.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 16 512 80 ) ( 16 512 144 ) ( 80 512 80 ) ( ( 0.01563 0.00000 -3.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 208 16 80 ) ( 208 80 80 ) ( 208 16 144 ) ( ( -0.01563 0.00000 -8.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 240 16 80 ) ( 240 16 144 ) ( 240 80 80 ) ( ( 0.01563 0.00000 -8.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 } } // Brush 270 // Map structure:g[2] -> poly:p[271] { brushDef { ( 0 0 16 ) ( 0 64 16 ) ( -64 0 16 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 -0.06250 -16.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 144 ) ( -64 0 144 ) ( 0 64 144 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 528 16 ) ( 0 528 80 ) ( -64 528 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -16.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 512 16 ) ( -64 512 16 ) ( 0 512 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -16.00000 ) ) rpg3dm1/trim01 0 0 0 ( 240 0 16.50000 ) ( 240 0 80.50000 ) ( 240 -64 16.50000 ) ( ( 0.00000 -0.00781 -0.12891 ) ( -0.06250 0.00000 -33.00000 ) ) rpg3dm1/trim01 0 0 0 ( 256 0 16.50000 ) ( 256 -64 16.50000 ) ( 256 0 80.50000 ) ( ( 0.00000 -0.00781 -0.12891 ) ( 0.06250 0.00000 -33.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 271 // Map structure:g[2] -> poly:p[272] { brushDef { ( 0 64 16 ) ( 0 128 16 ) ( -64 64 16 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 -0.03125 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 64 144 ) ( -64 64 144 ) ( 0 128 144 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 528 16 ) ( 0 528 80 ) ( -64 528 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 192 0 64 ) ( 192 64 64 ) ( 192 0 128 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.03125 0.00000 16.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 512 16 ) ( -64 512 16 ) ( 0 512 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 208 0 64 ) ( 208 -64 64 ) ( 208 0 128 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.03125 0.00000 -17.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 } } // Brush 272 // Map structure:g[2] -> poly:p[273] { brushDef { ( 0 640 16 ) ( 0 640 80 ) ( 64 640 16 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 64 0 16 ) ( 64 64 16 ) ( 64 0 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 704 16 ) ( 64 704 16 ) ( 0 704 80 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 80 0 16 ) ( 80 0 80 ) ( 80 64 16 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 16 ) ( 0 80 16 ) ( 64 16 16 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 0 ) ( 64 16 0 ) ( 0 80 0 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 273 // Map structure:g[2] -> poly:p[274] { brushDef { ( 0 640 32 ) ( 0 640 96 ) ( 64 640 32 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 64 0 32 ) ( 64 64 32 ) ( 64 0 96 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 704 32 ) ( 64 704 32 ) ( 0 704 96 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 80 0 32 ) ( 80 0 96 ) ( 80 64 32 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 160 ) ( 0 96 160 ) ( 64 32 160 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 144 ) ( 64 32 144 ) ( 0 96 144 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 274 // Map structure:g[2] -> poly:p[275] { brushDef { ( 16 656 80 ) ( 16 656 144 ) ( 80 656 80 ) ( ( 0.01563 0.00000 -1.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 16 688 80 ) ( 80 688 80 ) ( 16 688 144 ) ( ( -0.01563 0.00000 -1.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 64 16 80 ) ( 64 80 80 ) ( 64 16 144 ) ( ( -0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 80 16 80 ) ( 80 16 144 ) ( 80 80 80 ) ( ( 0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0 ( 16 80 144 ) ( 16 144 144 ) ( 80 80 144 ) ( ( 0.00000 0.01563 -1.25000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0 ( 16 80 16 ) ( 80 80 16 ) ( 16 144 16 ) ( ( 0.00000 -0.01563 -1.25000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0 } } // Brush 275 // Map structure:g[2] -> poly:p[276] { brushDef { ( 80 0 16 ) ( 80 -64 16 ) ( 80 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 2.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 64 0 16 ) ( 64 0 80 ) ( 64 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 656 16 ) ( 0 656 80 ) ( -64 656 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 80 144 ) ( -64 80 144 ) ( 0 144 144 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 80 16 ) ( 0 144 16 ) ( -64 80 16 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 276 // Map structure:g[2] -> poly:p[277] { brushDef { ( 0 16 16 ) ( 0 80 16 ) ( -64 16 16 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 16 144 ) ( -64 16 144 ) ( 0 80 144 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0 ( 80 0 16 ) ( 80 -64 16 ) ( 80 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 704 16 ) ( 0 704 80 ) ( -64 704 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim01 0 0 0 ( 64 0 16 ) ( 64 0 80 ) ( 64 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 688 16 ) ( -64 688 16 ) ( 0 688 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 277 // Map structure:g[2] -> poly:p[278] { brushDef { ( 384 0 127.50000 ) ( 384 -64 127.50000 ) ( 384 0 191.50000 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 256 0 127.50000 ) ( 256 0 191.50000 ) ( 256 -64 127.50000 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 -64 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 -0.01563 5.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 0 ) ( 0 -64 0 ) ( 64 0 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 5.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 278 // Map structure:g[2] -> poly:p[279] { brushDef { ( 400 -15.50000 15.75000 ) ( 400 -15.50000 47.75000 ) ( 400 -79.50000 15.75000 ) ( ( 0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0 ( 432 -15.50000 15.75000 ) ( 432 -79.50000 15.75000 ) ( 432 -15.50000 47.75000 ) ( ( -0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0 ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -7.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 544 0 ) ( 48 544 0 ) ( -16 528 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.05590 -7.60000 ) ) common/caulk 0 0 0 ( -15.75000 -16 128 ) ( 16.25000 -16 128 ) ( -15.75000 -80 128 ) ( ( -0.03125 0.00000 15.50000 ) ( 0.00000 -0.06250 26.01563 ) ) common/caulk 0 0 0 ( -15.75000 -16 64 ) ( -15.75000 -80 64 ) ( 16.25000 -16 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 0.06250 26.01563 ) ) common/caulk 0 0 0 } } // Brush 279 // Map structure:g[2] -> poly:p[280] { brushDef { ( 272 -31.50000 31.50000 ) ( 272 -31.50000 95.50000 ) ( 272 -95.50000 31.50000 ) ( ( 0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 304 -31.50000 31.50000 ) ( 304 -95.50000 31.50000 ) ( 304 -31.50000 95.50000 ) ( ( -0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 544 0 ) ( 48 544 0 ) ( -16 528 32 ) ( ( -0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 -7.60000 ) ) common/caulk 0 0 0 ( -15.75000 -16 128 ) ( 16.25000 -16 128 ) ( -15.75000 -80 128 ) ( ( -0.03125 0.00000 15.50000 ) ( 0.00000 -0.06250 18.01563 ) ) common/caulk 0 0 0 ( -15.75000 -16 64 ) ( -15.75000 -80 64 ) ( 16.25000 -16 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 0.06250 18.01563 ) ) common/caulk 0 0 0 } } // Brush 280 // Map structure:g[2] -> poly:p[281] { brushDef { ( 16 512 0 ) ( 16 512 64 ) ( -48 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 304 48 0 ) ( 304 48 64 ) ( 304 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 16 496 0 ) ( -48 496 0 ) ( 16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 272 48 0 ) ( 272 112 0 ) ( 272 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0 ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 281 // Map structure:g[2] -> poly:p[282] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 272 0 0 ) ( 272 0 64 ) ( 272 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 8.01563 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 282 // Map structure:g[2] -> poly:p[283] { brushDef { ( -15.50000 512 0 ) ( -15.50000 512 64 ) ( -79.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( 304 15.50000 0 ) ( 304 79.50000 0 ) ( 304 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0 ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 283 // Map structure:g[2] -> poly:p[284] { brushDef { ( -15.50000 512 0 ) ( -15.50000 512 64 ) ( -79.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 432 15.50000 0 ) ( 432 79.50000 0 ) ( 432 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0 ( -15.75000 -16 64 ) ( 16.25000 -16 64 ) ( -15.75000 -80 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 -0.06250 27.01563 ) ) common/caulk 0 0 0 ( 0 15 0 ) ( 64 15 0 ) ( 0 79 0 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 7.23438 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 284 // Map structure:g[2] -> poly:p[285] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -15.75000 -16 64 ) ( 16.25000 -16 64 ) ( -15.75000 -80 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 -0.06250 24.01563 ) ) common/caulk 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 285 // Map structure:g[2] -> poly:p[286] { brushDef { ( 16 512 0 ) ( 16 512 64 ) ( -48 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0 ( 432 48 0 ) ( 432 48 64 ) ( 432 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 16 496 0 ) ( -48 496 0 ) ( 16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0 ( 400 48 0 ) ( 400 112 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( -15.75000 -16 64 ) ( 16.25000 -16 64 ) ( -15.75000 -80 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 -0.06250 26.01563 ) ) common/caulk 0 0 0 ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 286 // Map structure:g[2] -> poly:p[287] { brushDef { ( 272 -32 15.50000 ) ( 272 -32 79.50000 ) ( 272 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 304 -32 15.50000 ) ( 304 -96 15.50000 ) ( 304 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 48 16 -272 ) ( 48 -48 -336 ) ( 112 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01562 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 416 16 ) ( 32 416 16 ) ( -32 416 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 48 -16 496 ) ( 48 -80 560 ) ( 112 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -32 352 16 ) ( -32 352 80 ) ( 32 352 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 287 // Map structure:g[2] -> poly:p[288] { brushDef { ( 304 -32 15.50000 ) ( 304 -32 79.50000 ) ( 304 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 320 -32 15.50000 ) ( 320 -96 15.50000 ) ( 320 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -64 16 -272 ) ( -64 -48 -336 ) ( 0 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0 ( -32 416 16 ) ( 32 416 16 ) ( -32 416 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -63.50000 -16 496 ) ( -63.50000 -80 560 ) ( 0.50000 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 5.00781 ) ) rpg3dm1/trim03 0 0 0 ( -32 352 16 ) ( -32 352 80 ) ( 32 352 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 288 // Map structure:g[2] -> poly:p[289] { brushDef { ( -16 352 16 ) ( 48 352 16 ) ( -16 352 80 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( -16 288 16 ) ( -16 288 80 ) ( 48 288 16 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 272 16 15.50000 ) ( 272 16 79.50000 ) ( 272 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 304 16 15.50000 ) ( 304 -48 15.50000 ) ( 304 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 48 -16 128 ) ( 48 -80 128 ) ( 112 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 3.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 289 // Map structure:g[2] -> poly:p[290] { brushDef { ( -16 416 16 ) ( -16 416 80 ) ( 48 416 16 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 272 16 15.50000 ) ( 272 16 79.50000 ) ( 272 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 304 16 15.50000 ) ( 304 -48 15.50000 ) ( 304 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( -16 480 16 ) ( 48 480 16 ) ( -16 480 80 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 48 16 128 ) ( 48 -48 128 ) ( 112 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 3.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 290 // Map structure:g[2] -> poly:p[291] { brushDef { ( -32 256 16 ) ( -32 256 80 ) ( 32 256 16 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 272 -32 15.50000 ) ( 272 -96 15.50000 ) ( 272 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 512 16 ) ( 32 512 16 ) ( -32 512 80 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 256 0 31.50000 ) ( 256 0 95.50000 ) ( 256 -64 31.50000 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.24609 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -47.50000 16 128 ) ( -47.50000 -48 128 ) ( 16.50000 16 128 ) ( ( -0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 4.25781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 291 // Map structure:g[2] -> poly:p[292] { brushDef { ( -32 352 16 ) ( 32 352 16 ) ( -32 352 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 304 -32 15.50000 ) ( 304 -32 79.50000 ) ( 304 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 320 -32 16 ) ( 320 -96 16 ) ( 320 -32 80 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 288 16 ) ( -32 288 80 ) ( 32 288 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -63.50000 -16 128 ) ( -63.50000 -80 128 ) ( 0.50000 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 5.00781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 292 // Map structure:g[2] -> poly:p[293] { brushDef { ( -32 416 16 ) ( -32 416 80 ) ( 32 416 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 304 -32 15.50000 ) ( 304 -32 79.50000 ) ( 304 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 480 16 ) ( 32 480 16 ) ( -32 480 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 320 -32 16 ) ( 320 -96 16 ) ( 320 -32 80 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -63.50000 16 128 ) ( -63.50000 -48 128 ) ( 0.50000 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 5.00781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 293 // Map structure:g[2] -> poly:p[294] { brushDef { ( -32 416 16 ) ( -32 416 80 ) ( 32 416 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 432 -32 15.50000 ) ( 432 -32 79.50000 ) ( 432 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 480 16 ) ( 32 480 16 ) ( -32 480 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 448 -32 16 ) ( 448 -96 16 ) ( 448 -32 80 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -63.50000 16 128 ) ( -63.50000 -48 128 ) ( 0.50000 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 7.00781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 294 // Map structure:g[2] -> poly:p[295] { brushDef { ( -32 416 16 ) ( -32 416 80 ) ( 32 416 16 ) ( ( 0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 400 -32 15.50000 ) ( 400 -96 15.50000 ) ( 400 -32 79.50000 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 480 16 ) ( 32 480 16 ) ( -32 480 80 ) ( ( -0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 384 -32 15.50000 ) ( 384 -32 79.50000 ) ( 384 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -48 16 128 ) ( -48 -48 128 ) ( 16 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 6.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 295 // Map structure:g[2] -> poly:p[296] { brushDef { ( -16 416 16 ) ( -16 416 80 ) ( 48 416 16 ) ( ( 0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 400 16 15.50000 ) ( 400 16 79.50000 ) ( 400 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 432 16 15.50000 ) ( 432 -48 15.50000 ) ( 432 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( -16 480 16 ) ( 48 480 16 ) ( -16 480 80 ) ( ( -0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 48 16 128 ) ( 48 -48 128 ) ( 112 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 5.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 296 // Map structure:g[2] -> poly:p[297] { brushDef { ( -15.50000 272 0 ) ( -15.50000 272 64 ) ( -79.50000 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( 320 15.50000 0 ) ( 320 15.50000 64 ) ( 320 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 256 0 ) ( -79.50000 256 0 ) ( -15.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0 ( 304 15.50000 0 ) ( 304 79.50000 0 ) ( 304 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0 ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 297 // Map structure:g[2] -> poly:p[298] { brushDef { ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 272 0 0 ) ( 272 0 64 ) ( 272 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 256 15.50000 0 ) ( 256 79.50000 0 ) ( 256 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 8.01563 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 298 // Map structure:g[2] -> poly:p[299] { brushDef { ( 16 272 0 ) ( 16 272 64 ) ( -48 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 304 48 0 ) ( 304 48 64 ) ( 304 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 16 256 0 ) ( -48 256 0 ) ( 16 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 272 48 0 ) ( 272 112 0 ) ( 272 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0 ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 299 // Map structure:g[2] -> poly:p[300] { brushDef { ( 272 -31.50000 31.50000 ) ( 272 -31.50000 95.50000 ) ( 272 -95.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 304 -31.50000 31.50000 ) ( 304 -95.50000 31.50000 ) ( 304 -31.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 224 0 ) ( -16 240 32 ) ( 48 224 0 ) ( ( 0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0 ( -15.75000 -16 128 ) ( 16.25000 -16 128 ) ( -15.75000 -80 128 ) ( ( -0.03125 0.00000 9.50000 ) ( 0.00000 -0.06250 18.01563 ) ) common/caulk 0 0 0 ( -15.75000 -16 64 ) ( -15.75000 -80 64 ) ( 16.25000 -16 64 ) ( ( -0.03125 0.00000 8.50000 ) ( 0.00000 0.06250 18.01563 ) ) common/caulk 0 0 0 } } // Brush 300 // Map structure:g[2] -> poly:p[301] { brushDef { ( 272 -32 15.50000 ) ( 272 -96 15.50000 ) ( 272 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 256 -32 16 ) ( 256 -32 80 ) ( 256 -96 16 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0 ( 16 16 -272 ) ( 16 -48 -336 ) ( 80 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( -47.50000 -16 496 ) ( -47.50000 -80 560 ) ( 16.50000 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 4.25781 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 -17 128 ) ( 0 111 128 ) ( 64 -17 128 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.01563 0.00000 5.73438 ) ) rpg3dm1/light01_1k 0 0 0 } } // Brush 301 // Map structure:g[2] -> poly:p[302] { brushDef { ( 0 0 144 ) ( 0 -64 144 ) ( 64 0 144 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 320 0 127.50000 ) ( 320 0 191.50000 ) ( 320 -64 127.50000 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 384 0 127.50000 ) ( 384 -64 127.50000 ) ( 384 0 191.50000 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 302 // Map structure:g[2] -> poly:p[303] { brushDef { ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 -16 0 ) ( 0 -80 0 ) ( -64 -16 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -64 0 -496 ) ( -64 64 -432 ) ( 0 0 -496 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02210 7.25000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 0.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 303 // Map structure:g[2] -> poly:p[304] { brushDef { ( -63.50000 0 272 ) ( -63.50000 -64 336 ) ( -127.50000 0 272 ) ( ( 0.03125 0.00000 16.01563 ) ( 0.00000 0.02210 -4.75000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_floor/clang_floor2 0 0 0 ( 256 0 63.50000 ) ( 256 0 127.50000 ) ( 256 -64 63.50000 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -0.50391 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 0 ) ( 0 -64 0 ) ( -64 0 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( -63.50000 0 -16 ) ( -63.50000 -64 -16 ) ( 0.50000 0 -16 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 3.50391 ) ) base_floor/clang_floor2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 0.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 304 // Map structure:g[2] -> poly:p[305] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 305 // Map structure:g[2] -> poly:p[306] { brushDef { ( 384 32 15.50000 ) ( 384 -32 15.50000 ) ( 384 32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 320 32 15.50000 ) ( 320 32 79.50000 ) ( 320 -32 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 -256 ) ( 64 32 -256 ) ( 0 96 -192 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01105 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 416 16 ) ( 64 416 16 ) ( 0 416 80 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 -16 496 ) ( 64 -16 496 ) ( 0 48 432 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01105 2.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 352 16 ) ( 0 352 80 ) ( 64 352 16 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -48 32 144 ) ( 16 32 144 ) ( -48 -32 144 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 -0.01563 5.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 306 // Map structure:g[2] -> poly:p[307] { brushDef { ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 48 -15.50000 495.50000 ) ( 48 -79.50000 559.50000 ) ( 112 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 48 16 -272 ) ( 48 -48 -336 ) ( 112 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( 432 -32 15.50000 ) ( 432 -96 15.50000 ) ( 432 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 400 -32 15.50000 ) ( 400 -32 79.50000 ) ( 400 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 307 // Map structure:g[2] -> poly:p[308] { brushDef { ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 -15.50000 495.50000 ) ( 0 -79.50000 559.50000 ) ( 64 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -64 16 -272 ) ( -64 -48 -336 ) ( 0 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 448 -32 15.50000 ) ( 448 -96 15.50000 ) ( 448 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 432 -32 15.50000 ) ( 432 -32 79.50000 ) ( 432 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 308 // Map structure:g[2] -> poly:p[309] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 -15.50000 495.50000 ) ( 16 -79.50000 559.50000 ) ( 80 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 6.25000 ) ) rpg3dm1/trim03 0 0 0 ( 16 16 -272 ) ( 16 -48 -336 ) ( 80 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 6.25000 ) ) rpg3dm1/trim03 0 0 0 ( 384 -32 15.50000 ) ( 384 -32 79.50000 ) ( 384 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 400 -32 15.50000 ) ( 400 -96 15.50000 ) ( 400 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -32 416 15.50000 ) ( -32 416 79.50000 ) ( -96 416 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 309 // Map structure:g[2] -> poly:p[310] { brushDef { ( -80 -16 128 ) ( -80 -80 128 ) ( -16 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 432 16 15.50000 ) ( 432 -48 15.50000 ) ( 432 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 400 16 15.50000 ) ( 400 16 79.50000 ) ( 400 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( -16 288 16 ) ( -16 288 80 ) ( 48 288 16 ) ( ( 0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( -16 352 16 ) ( 48 352 16 ) ( -16 352 80 ) ( ( -0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 310 // Map structure:g[2] -> poly:p[311] { brushDef { ( 16 -15.50000 128 ) ( 16 -79.50000 128 ) ( 80 -15.50000 128 ) ( ( -0.01563 0.00000 5.75781 ) ( 0.00000 0.01563 6.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 384 -32 15.50000 ) ( 384 -32 79.50000 ) ( 384 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 352 16 ) ( 32 352 16 ) ( -32 352 80 ) ( ( -0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 400 -32 15.50000 ) ( 400 -96 15.50000 ) ( 400 -32 79.50000 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 288 16 ) ( -32 288 80 ) ( 32 288 16 ) ( ( 0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 311 // Map structure:g[2] -> poly:p[312] { brushDef { ( -63.50000 -16 128 ) ( -63.50000 -80 128 ) ( 0.50000 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 7.00781 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 288 16 ) ( -32 288 80 ) ( 32 288 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 448 -32 16 ) ( 448 -96 16 ) ( 448 -32 80 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 432 -32 15.50000 ) ( 432 -32 79.50000 ) ( 432 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( -32 352 16 ) ( 32 352 16 ) ( -32 352 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 312 // Map structure:g[2] -> poly:p[313] { brushDef { ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 13.01563 ) ) common/caulk 0 4 0 ( 432 15.50000 0 ) ( 432 79.50000 0 ) ( 432 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 256 0 ) ( -79.50000 256 0 ) ( -15.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 ( 448 15.50000 0 ) ( 448 15.50000 64 ) ( 448 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 272 0 ) ( -15.50000 272 64 ) ( -79.50000 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 313 // Map structure:g[2] -> poly:p[314] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 12.01563 ) ) common/caulk 0 4 0 ( 384 15.50000 0 ) ( 384 79.50000 0 ) ( 384 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 314 // Map structure:g[2] -> poly:p[315] { brushDef { ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 13.01563 ) ) common/caulk 0 4 0 ( 400 48 0 ) ( 400 112 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -112 256 0 ) ( -176 256 0 ) ( -112 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0 ( 432 48 0 ) ( 432 48 64 ) ( 432 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( -112 272 0 ) ( -112 272 64 ) ( -176 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 315 // Map structure:g[2] -> poly:p[316] { brushDef { ( -15.75000 16 64 ) ( -15.75000 -48 64 ) ( 16.25000 16 64 ) ( ( -0.03125 0.00000 8.50000 ) ( 0.00000 0.06250 26.01563 ) ) common/caulk 0 0 0 ( -15.75000 16 128 ) ( 16.25000 16 128 ) ( -15.75000 -48 128 ) ( ( -0.03125 0.00000 9.50000 ) ( 0.00000 -0.06250 26.01563 ) ) common/caulk 0 0 0 ( -16 224 0 ) ( -16 240 32 ) ( 48 224 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0 ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -7.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 432 0.50000 31.50000 ) ( 432 -63.50000 31.50000 ) ( 432 0.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 400 0.50000 31.50000 ) ( 400 0.50000 95.50000 ) ( 400 -63.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 } } // Brush 316 // Map structure:g[2] -> poly:p[317] { brushDef { ( -64 256 0 ) ( 0 256 0 ) ( -64 256 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 224 0 ) ( -64 224 64 ) ( 0 224 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 -96 64 ) ( 64 -96 64 ) ( 0 -160 64 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 -0.00781 4.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 -96 0 ) ( 0 -160 0 ) ( 64 -96 0 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 4.00000 ) ) rpg3dm1/wall03 0 0 0 ( 576 -96 127.50000 ) ( 576 -160 127.50000 ) ( 576 -96 191.50000 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0 ( 448 -96 127.50000 ) ( 448 -96 191.50000 ) ( 448 -160 127.50000 ) ( ( 0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 317 // Map structure:g[2] -> poly:p[318] { brushDef { ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 0.06250 38.01563 ) ) common/caulk 0 0 0 ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 15.48438 ) ( 0.00000 -0.06250 38.01563 ) ) common/caulk 0 0 0 ( -16 544 0 ) ( 48 544 0 ) ( -16 512 64 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01398 -2.40000 ) ) rpg3dm1/trim09 0 0 0 ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 592 -15.50000 15.75000 ) ( 592 -15.50000 47.75000 ) ( 592 -79.50000 15.75000 ) ( ( 0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0 ( 624 -15.50000 15.75000 ) ( 624 -79.50000 15.75000 ) ( 624 -15.50000 47.75000 ) ( ( -0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0 } } // Brush 318 // Map structure:g[2] -> poly:p[319] { brushDef { ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 0.06250 46.01563 ) ) common/caulk 0 0 0 ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 15.48438 ) ( 0.00000 -0.06250 46.01563 ) ) common/caulk 0 0 0 ( -16 544 0 ) ( 48 544 0 ) ( -16 512 64 ) ( ( -0.01563 0.00000 -10.75000 ) ( 0.00000 0.01398 -2.40000 ) ) rpg3dm1/trim09 0 0 0 ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 720 0.50000 31.50000 ) ( 720 0.50000 95.50000 ) ( 720 -63.50000 31.50000 ) ( ( 0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 752 0.50000 31.50000 ) ( 752 -63.50000 31.50000 ) ( 752 0.50000 95.50000 ) ( ( -0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 } } // Brush 319 // Map structure:g[2] -> poly:p[320] { brushDef { ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0 ( 752 48 0 ) ( 752 48 64 ) ( 752 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 496 0 ) ( 16 496 0 ) ( 80 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0 ( 720 48 0 ) ( 720 112 0 ) ( 720 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 512 0 ) ( 80 512 64 ) ( 16 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 320 // Map structure:g[2] -> poly:p[321] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 496 0 ) ( -80 496 0 ) ( -16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0 ( 752 0 0 ) ( 752 64 0 ) ( 752 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -12.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 321 // Map structure:g[2] -> poly:p[322] { brushDef { ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 22.01563 ) ) common/caulk 0 4 0 ( 720 15.50000 0 ) ( 720 15.50000 64 ) ( 720 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0 ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 48.50000 512 0 ) ( 48.50000 512 64 ) ( -15.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -11.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 322 // Map structure:g[2] -> poly:p[323] { brushDef { ( 0 15 0 ) ( 64 15 0 ) ( 0 79 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 7.23438 ) ) rpg3dm1/trim03 0 0 0 ( 0.25000 15.50000 64 ) ( 32.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 -0.06250 36.01563 ) ) common/caulk 0 0 0 ( 592 15.50000 0 ) ( 592 15.50000 64 ) ( 592 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 48.50000 512 0 ) ( 48.50000 512 64 ) ( -15.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 323 // Map structure:g[2] -> poly:p[324] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0.25000 15.50000 64 ) ( 32.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 -0.06250 39.01563 ) ) common/caulk 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 496 0 ) ( -80 496 0 ) ( -16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0 ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 324 // Map structure:g[2] -> poly:p[325] { brushDef { ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0.25000 15.50000 64 ) ( 32.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 -0.06250 38.01563 ) ) common/caulk 0 0 0 ( 624 48 0 ) ( 624 48 64 ) ( 624 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 496 0 ) ( 16 496 0 ) ( 80 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 592 48 0 ) ( 592 112 0 ) ( 592 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 512 0 ) ( 80 512 64 ) ( 16 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 325 // Map structure:g[2] -> poly:p[326] { brushDef { ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -11.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 112 -16 496 ) ( 112 -80 560 ) ( 176 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 10.75000 ) ) base_floor/proto_grate4 0 0 0 ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -11.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 112 15.50000 -272.50000 ) ( 112 -48.50000 -336.50000 ) ( 176 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 10.75000 ) ) base_floor/proto_grate4 0 0 0 ( 720 -32 15.50000 ) ( 720 -32 79.50000 ) ( 720 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 752 -32 15.50000 ) ( 752 -96 15.50000 ) ( 752 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 326 // Map structure:g[2] -> poly:p[327] { brushDef { ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -48 16 464 ) ( -48 -48 528 ) ( 16 16 464 ) ( ( 0.00000 -0.01105 2.50000 ) ( -0.01563 0.00000 11.25000 ) ) rpg3dm1/trim03 0 0 0 ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -47.50000 16 -272 ) ( -47.50000 -48 -336 ) ( 16.50000 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 11.25781 ) ) rpg3dm1/trim03 0 0 0 ( 704 -32 15.50000 ) ( 704 -32 79.50000 ) ( 704 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 720 -32 15.50000 ) ( 720 -96 15.50000 ) ( 720 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 327 // Map structure:g[2] -> poly:p[328] { brushDef { ( 112 -16 128 ) ( 112 -80 128 ) ( 176 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 10.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 720 16 15.50000 ) ( 720 16 79.50000 ) ( 720 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 752 16 15.50000 ) ( 752 -48 15.50000 ) ( 752 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 48 288 16 ) ( 48 288 80 ) ( 112 288 16 ) ( ( 0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 48 352 16 ) ( 112 352 16 ) ( 48 352 80 ) ( ( -0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 328 // Map structure:g[2] -> poly:p[329] { brushDef { ( 112 15.50000 128 ) ( 112 -48.50000 128 ) ( 176 15.50000 128 ) ( ( -0.01563 0.00000 7.24219 ) ( 0.00000 0.01563 10.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 720 16 15.50000 ) ( 720 16 79.50000 ) ( 720 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 752 16 15.50000 ) ( 752 -48 15.50000 ) ( 752 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 48 416 16 ) ( 48 416 80 ) ( 112 416 16 ) ( ( 0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 329 // Map structure:g[2] -> poly:p[330] { brushDef { ( 0.50000 15.50000 128 ) ( 0.50000 -48.50000 128 ) ( 64.50000 15.50000 128 ) ( ( -0.01563 0.00000 6.24219 ) ( 0.00000 0.01563 12.00781 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 752 -32 15.50000 ) ( 752 -32 79.50000 ) ( 752 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 256 16 ) ( 32 256 80 ) ( 96 256 16 ) ( ( 0.01563 0.00000 -11.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 330 // Map structure:g[2] -> poly:p[331] { brushDef { ( 16 -15.50000 128 ) ( 16 -79.50000 128 ) ( 80 -15.50000 128 ) ( ( -0.01563 0.00000 5.75781 ) ( 0.00000 0.01563 11.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 288 16 ) ( 32 288 80 ) ( 96 288 16 ) ( ( 0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 704 -32 16 ) ( 704 -32 80 ) ( 704 -96 16 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 720 -32 15.50000 ) ( 720 -96 15.50000 ) ( 720 -32 79.50000 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 352 16 ) ( 96 352 16 ) ( 32 352 80 ) ( ( -0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 331 // Map structure:g[2] -> poly:p[332] { brushDef { ( -47.50000 16 128 ) ( -47.50000 -48 128 ) ( 16.50000 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 11.25781 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 704 -32 16 ) ( 704 -32 80 ) ( 704 -96 16 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 720 -32 15.50000 ) ( 720 -96 15.50000 ) ( 720 -32 79.50000 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 416 16 ) ( 32 416 80 ) ( 96 416 16 ) ( ( 0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 332 // Map structure:g[2] -> poly:p[333] { brushDef { ( -48 16 128 ) ( -48 -48 128 ) ( 16 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 576 -32 16 ) ( 576 -32 80 ) ( 576 -96 16 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 592 -32 15.50000 ) ( 592 -96 15.50000 ) ( 592 -32 79.50000 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 416 16 ) ( 32 416 80 ) ( 96 416 16 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 333 // Map structure:g[2] -> poly:p[334] { brushDef { ( 0.50000 15.50000 128 ) ( 0.50000 -48.50000 128 ) ( 64.50000 15.50000 128 ) ( ( -0.01563 0.00000 7.24219 ) ( 0.00000 0.01563 10.00781 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 640 -32 16 ) ( 640 -96 16 ) ( 640 -32 80 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 624 -32 15.50000 ) ( 624 -32 79.50000 ) ( 624 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 416 16 ) ( 32 416 80 ) ( 96 416 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 334 // Map structure:g[2] -> poly:p[335] { brushDef { ( 112 15.50000 128 ) ( 112 -48.50000 128 ) ( 176 15.50000 128 ) ( ( -0.01563 0.00000 7.24219 ) ( 0.00000 0.01563 8.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 592 16 15.50000 ) ( 592 16 79.50000 ) ( 592 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 624 16 15.50000 ) ( 624 -48 15.50000 ) ( 624 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 48 416 16 ) ( 48 416 80 ) ( 112 416 16 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 335 // Map structure:g[2] -> poly:p[336] { brushDef { ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 22.01563 ) ) common/caulk 0 4 0 ( 720 15.50000 0 ) ( 720 15.50000 64 ) ( 720 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 48.50000 256 0 ) ( -15.50000 256 0 ) ( 48.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -11.75781 ) ) rpg3dm1/trim03 0 0 0 ( 704 15.50000 0 ) ( 704 79.50000 0 ) ( 704 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 336 // Map structure:g[2] -> poly:p[337] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0 ( 768 15.50000 0 ) ( 768 15.50000 64 ) ( 768 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -12.00000 ) ) rpg3dm1/trim03 0 0 0 ( 752 0 0 ) ( 752 64 0 ) ( 752 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 272 0 ) ( -16 272 64 ) ( -80 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 337 // Map structure:g[2] -> poly:p[338] { brushDef { ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0 ( 752 48 0 ) ( 752 48 64 ) ( 752 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 256 0 ) ( 16 256 0 ) ( 80 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0 ( 720 48 0 ) ( 720 112 0 ) ( 720 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 272 0 ) ( 80 272 64 ) ( 16 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 338 // Map structure:g[2] -> poly:p[339] { brushDef { ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 8.48438 ) ( 0.00000 0.06250 46.01563 ) ) common/caulk 0 0 0 ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 9.48438 ) ( 0.00000 -0.06250 46.01563 ) ) common/caulk 0 0 0 ( 16 224 0 ) ( 16 240 32 ) ( 80 224 0 ) ( ( 0.03125 0.00000 -22.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0 ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 720 0.50000 31.50000 ) ( 720 0.50000 95.50000 ) ( 720 -63.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 752 0.50000 31.50000 ) ( 752 -63.50000 31.50000 ) ( 752 0.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 } } // Brush 339 // Map structure:g[2] -> poly:p[340] { brushDef { ( 0 15 128 ) ( 0 143 128 ) ( 64 15 128 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.01563 0.00000 5.23438 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0.50000 15.50000 464.50000 ) ( 0.50000 -48.50000 528.50000 ) ( 64.50000 15.50000 464.50000 ) ( ( 0.00000 -0.01105 2.49219 ) ( -0.01563 0.00000 12.00781 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 15.50000 -272.50000 ) ( 0.50000 -48.50000 -336.50000 ) ( 64.50000 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 12.00781 ) ) rpg3dm1/trim03 0 0 0 ( 768 -32 16 ) ( 768 -96 16 ) ( 768 -32 80 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0 ( 752 -32 15.50000 ) ( 752 -32 79.50000 ) ( 752 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 340 // Map structure:g[2] -> poly:p[341] { brushDef { ( 64 480 0 ) ( 128 480 0 ) ( 64 480 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 640 0 127.50000 ) ( 640 0 191.50000 ) ( 640 -64 127.50000 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0 ( 64 288 0 ) ( 64 288 64 ) ( 128 288 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 704 0 127.50000 ) ( 704 -64 127.50000 ) ( 704 0 191.50000 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 144 ) ( 64 -64 144 ) ( 128 0 144 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 4.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 341 // Map structure:g[2] -> poly:p[342] { brushDef { ( 704 0 127.50000 ) ( 704 -64 127.50000 ) ( 704 0 191.50000 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0 ( 64 0 64 ) ( 64 -64 64 ) ( 128 0 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 10.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01398 2.40000 ) ) base_floor/proto_grate4 0 0 0 ( 0 288 16 ) ( 64 288 16 ) ( 0 288 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 640 0 15.50000 ) ( 640 0 79.50000 ) ( 640 -64 15.50000 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 342 // Map structure:g[2] -> poly:p[343] { brushDef { ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 31.50000 144 ) ( 80 31.50000 144 ) ( 16 -32.50000 144 ) ( ( -0.01563 0.00000 6.49219 ) ( 0.00000 -0.01563 10.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 352 16 ) ( 0 352 80 ) ( 64 352 16 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 -16 496 ) ( 64 -16 496 ) ( 0 48 432 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01105 2.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 416 16 ) ( 64 416 16 ) ( 0 416 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 -256 ) ( 64 32 -256 ) ( 0 96 -192 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01105 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 704 32 15.50000 ) ( 704 -32 15.50000 ) ( 704 32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 640 32 15.50000 ) ( 640 32 79.50000 ) ( 640 -32 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 343 // Map structure:g[2] -> poly:p[344] { brushDef { ( 624 -32 15.50000 ) ( 624 -96 15.50000 ) ( 624 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 592 -32 15.50000 ) ( 592 -32 79.50000 ) ( 592 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 112 15.50000 -272.50000 ) ( 112 -48.50000 -336.50000 ) ( 176 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0 ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 112 -15.50000 495.50000 ) ( 112 -79.50000 559.50000 ) ( 176 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 344 // Map structure:g[2] -> poly:p[345] { brushDef { ( 592 -32 15.50000 ) ( 592 -96 15.50000 ) ( 592 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 576 -32 15.50000 ) ( 576 -32 79.50000 ) ( 576 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 16 16 -272 ) ( 16 -48 -336 ) ( 80 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -48 16 464 ) ( -48 -48 528 ) ( 16 16 464 ) ( ( 0.00000 -0.01105 2.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 345 // Map structure:g[2] -> poly:p[346] { brushDef { ( 32 416 15 ) ( 32 416 79 ) ( -32 416 15 ) ( ( 0.01563 0.00000 10.50000 ) ( 0.00000 0.01563 2.23438 ) ) rpg3dm1/trim03 0 0 0 ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 624 -32 15.50000 ) ( 624 -32 79.50000 ) ( 624 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 640 -32 15.50000 ) ( 640 -96 15.50000 ) ( 640 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 15.50000 -272.50000 ) ( 0.50000 -48.50000 -336.50000 ) ( 64.50000 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 10.00781 ) ) rpg3dm1/trim03 0 0 0 ( -63.50000 -16 496 ) ( -63.50000 -80 560 ) ( 0.50000 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 10.00781 ) ) rpg3dm1/trim03 0 0 0 ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 346 // Map structure:g[2] -> poly:p[347] { brushDef { ( 48 352 16 ) ( 112 352 16 ) ( 48 352 80 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 48 288 16 ) ( 48 288 80 ) ( 112 288 16 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0 ( 624 16 15.50000 ) ( 624 -48 15.50000 ) ( 624 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 592 16 15.50000 ) ( 592 16 79.50000 ) ( 592 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 112 -16 128 ) ( 112 -80 128 ) ( 176 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 347 // Map structure:g[2] -> poly:p[348] { brushDef { ( 32 288 16 ) ( 32 288 80 ) ( 96 288 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 624 -32 15.50000 ) ( 624 -32 79.50000 ) ( 624 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 32 352 16 ) ( 96 352 16 ) ( 32 352 80 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 640 -32 16 ) ( 640 -96 16 ) ( 640 -32 80 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -63.50000 -16 128 ) ( -63.50000 -80 128 ) ( 0.50000 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 10.00781 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 348 // Map structure:g[2] -> poly:p[349] { brushDef { ( 32 352 16 ) ( 96 352 16 ) ( 32 352 80 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 592 -32 15.50000 ) ( 592 -96 15.50000 ) ( 592 -32 79.50000 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0 ( 576 -32 16 ) ( 576 -32 80 ) ( 576 -96 16 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 32 288 16 ) ( 32 288 80 ) ( 96 288 16 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 16 -15.50000 128 ) ( 16 -79.50000 128 ) ( 80 -15.50000 128 ) ( ( -0.01563 0.00000 5.75781 ) ( 0.00000 0.01563 9.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 349 // Map structure:g[2] -> poly:p[350] { brushDef { ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 ( 576 15.50000 0 ) ( 576 79.50000 0 ) ( 576 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 48.50000 256 0 ) ( -15.50000 256 0 ) ( 48.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0 ( 592 15.50000 0 ) ( 592 15.50000 64 ) ( 592 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 18.01563 ) ) common/caulk 0 4 0 ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 350 // Map structure:g[2] -> poly:p[351] { brushDef { ( -16 272 0 ) ( -16 272 64 ) ( -80 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0 ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 640 15.50000 0 ) ( 640 15.50000 64 ) ( 640 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 19.01563 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 351 // Map structure:g[2] -> poly:p[352] { brushDef { ( 80 272 0 ) ( 80 272 64 ) ( 16 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 592 48 0 ) ( 592 112 0 ) ( 592 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 80 256 0 ) ( 16 256 0 ) ( 80 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0 ( 624 48 0 ) ( 624 48 64 ) ( 624 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 19.01563 ) ) common/caulk 0 4 0 ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 352 // Map structure:g[2] -> poly:p[353] { brushDef { ( 624 0.50000 31.50000 ) ( 624 -63.50000 31.50000 ) ( 624 0.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 592 0.50000 31.50000 ) ( 592 0.50000 95.50000 ) ( 592 -63.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 16 224 0 ) ( 16 240 32 ) ( 80 224 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0 ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 9.48438 ) ( 0.00000 -0.06250 38.01563 ) ) common/caulk 0 0 0 ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 8.48438 ) ( 0.00000 0.06250 38.01563 ) ) common/caulk 0 0 0 } } // Brush 353 // Map structure:g[2] -> poly:p[354] { brushDef { ( 0 0 144 ) ( 0 -64 144 ) ( 64 0 144 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 448 0 0 ) ( 448 0 -64 ) ( 448 64 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 480 0 ) ( 0 480 -64 ) ( 64 480 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 354 // Map structure:g[2] -> poly:p[355] { brushDef { ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 32 144 ) ( 80 32 144 ) ( 16 -32 144 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 -0.01563 7.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 352 16 ) ( 0 352 80 ) ( 64 352 16 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 -16 496 ) ( 64 -16 496 ) ( 0 48 432 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 -0.01105 2.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 416 16 ) ( 64 416 16 ) ( 0 416 80 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 -256 ) ( 64 32 -256 ) ( 0 96 -192 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01105 4.25000 ) ) rpg3dm1/trim03 0 0 0 ( 448 32 15.50000 ) ( 448 32 79.50000 ) ( 448 -32 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 576 32 15.50000 ) ( 576 -32 15.50000 ) ( 576 32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 355 // Map structure:g[2] -> poly:p[356] { brushDef { ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -9.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 -64 0 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0 } } // Brush 356 // Map structure:g[2] -> poly:p[357] { brushDef { ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/caulk 0 4 0 ( 256 -32 0 ) ( 256 -32 64 ) ( 256 -96 0 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 -3.75000 ) ) base_wall/c_met5_2 0 0 0 ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -9.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 } } // Brush 357 // Map structure:g[2] -> poly:p[358] { brushDef { ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 128 0 ) ( -96 128 0 ) ( -32 128 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0 ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 358 // Map structure:g[2] -> poly:p[359] { brushDef { ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 359 // Map structure:g[2] -> poly:p[360] { brushDef { ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0 ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 -64 0 ) ( 768 0 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( 0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0 } } // Brush 360 // Map structure:g[2] -> poly:p[361] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 544 0 ) ( 64 544 0 ) ( 0 544 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 361 // Map structure:g[2] -> poly:p[362] { brushDef { ( 448 64 127.50000 ) ( 448 64 191.50000 ) ( 448 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0 ( 640 64 127.50000 ) ( 640 0 127.50000 ) ( 640 64 191.50000 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 0 ) ( 0 0 0 ) ( 64 64 0 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 4.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 512 0 ) ( -64 512 64 ) ( 0 512 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 544 0 ) ( 0 544 0 ) ( -64 544 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 362 // Map structure:g[2] -> poly:p[363] { brushDef { ( 1280 0 64 ) ( 1280 0 128 ) ( 1216 64 64 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 ( 640 0 63.50000 ) ( 640 0 127.50000 ) ( 640 -64 63.50000 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -0.50391 ) ) rpg3dm1/wall05 0 0 0 ( 0 0 -64 ) ( 0 -64 -64 ) ( 64 0 -64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 5.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 576 64 ) ( 64 576 64 ) ( 0 576 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 363 // Map structure:g[2] -> poly:p[364] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 364 // Map structure:g[2] -> poly:p[365] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 365 // Map structure:g[2] -> poly:p[366] { brushDef { ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00391 0.00000 -1.88820 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -2.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0 ( 0 64 0 ) ( 64 64 0 ) ( 0 64 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 366 // Map structure:g[2] -> poly:p[367] { brushDef { ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 367 // Map structure:g[2] -> poly:p[368] { brushDef { ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -2.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 368 // Map structure:g[2] -> poly:p[369] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -8 ) ( 0 64 -8 ) ( 64 0 -8 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 288 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 736 0 0 ) ( 736 0 64 ) ( 672 64 0 ) ( ( 0.01563 0.00000 -1.86827 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( 32 64 0 ) ( ( 0.01563 0.00000 -5.64645 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 369 // Map structure:g[2] -> poly:p[370] { brushDef { ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -264 ) ( 0 64 -264 ) ( 64 0 -264 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -272 ) ( 64 0 -272 ) ( 0 64 -272 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.03125 0.00000 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 736 0 0 ) ( 736 0 64 ) ( 672 64 0 ) ( ( 0.01563 0.00000 5.13173 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 288 0 0 ) ( 352 64 0 ) ( 288 0 64 ) ( ( -0.01562 0.00000 -6.18198 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 370 // Map structure:g[2] -> poly:p[371] { brushDef { ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( -848 0 0 ) ( -848 0 64 ) ( -784 64 0 ) ( ( 0.02210 0.00000 -4.75000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 9.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/caulk 0 4 0 } } // Brush 371 // Map structure:g[2] -> poly:p[372] { brushDef { ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.03125 0.00000 15.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.03125 0.00000 15.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0 ( -512 0 0 ) ( -512 -64 0 ) ( -512 0 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0 ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 372 // Map structure:g[2] -> poly:p[373] { brushDef { ( -15 -16 0 ) ( -15 48 0 ) ( -79 -16 0 ) ( ( 0.00781 0.00000 -3.87500 ) ( 0.00000 -0.06250 19.93750 ) ) rpg3dm1/trim01 0 0 0 ( -15 -16 128 ) ( -79 -16 128 ) ( -15 48 128 ) ( ( 0.00781 0.00000 -3.87500 ) ( 0.00000 0.06250 19.93750 ) ) rpg3dm1/trim01 0 0 0 ( 0 528 0 ) ( 0 528 64 ) ( -64 528 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 20.00000 ) ) rpg3dm1/trim01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 16.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 512 0 ) ( -64 512 0 ) ( 0 512 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 20.00000 ) ) rpg3dm1/trim01 0 0 0 ( -336 0 0 ) ( -336 0 64 ) ( -336 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -33.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 373 // Map structure:g[2] -> poly:p[374] { brushDef { ( 0 -15.50000 128 ) ( 0 48.50000 128 ) ( -64 -15.50000 128 ) ( ( 0.01563 0.00000 -6.75781 ) ( 0.00000 -0.01563 6.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 -15.50000 160 ) ( -64 -15.50000 160 ) ( 0 48.50000 160 ) ( ( 0.01563 0.00000 -6.75781 ) ( 0.00000 0.01563 6.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 464 1 ) ( 0 464 65 ) ( -64 464 1 ) ( ( 0.00000 -0.01563 -2.01563 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim06 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 6.00000 ) ) rpg3dm1/trim06 0 0 0 ( -384 -16 0.50000 ) ( -384 -16 64.50000 ) ( -384 -80 0.50000 ) ( ( 0.00000 -0.01563 -2.00781 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 374 // Map structure:g[2] -> poly:p[375] { brushDef { ( -32 0 128 ) ( -32 64 128 ) ( -96 0 128 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 0 160 ) ( -96 0 160 ) ( -32 64 160 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 512 1 ) ( -32 512 65 ) ( -96 512 1 ) ( ( 0.00000 -0.01563 -2.01563 ) ( -0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -336 -16 0 ) ( -336 -80 0 ) ( -336 -16 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim06 0 0 0 ( -848 -16 32 ) ( -848 -16 96 ) ( -784 48 32 ) ( ( 0.01105 0.00000 -0.25000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim09 0 0 0 ( -368 0 0.50000 ) ( -368 0 64.50000 ) ( -368 -64 0.50000 ) ( ( 0.00000 -0.01563 -2.00781 ) ( -0.01563 0.00000 -8.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 375 // Map structure:g[2] -> poly:p[376] { brushDef { ( 0 -16 0 ) ( 0 48 0 ) ( -64 -16 0 ) ( ( 0.00781 0.00000 -2.87500 ) ( 0.00000 -0.06250 23.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 23.00000 ) ) rpg3dm1/trim01 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 23.00000 ) ) rpg3dm1/trim01 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -16 128 ) ( -64 -16 128 ) ( 0 48 128 ) ( ( 0.00781 0.00000 -2.87500 ) ( 0.00000 0.06250 23.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 376 // Map structure:g[2] -> poly:p[377] { brushDef { ( -16 -16 0 ) ( 48 -16 0 ) ( -16 48 0 ) ( ( 0.00000 -0.01563 6.25000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 -16 128 ) ( -16 48 128 ) ( 48 -16 128 ) ( ( 0.00000 0.01563 6.25000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 512 0 ) ( 48 512 0 ) ( -16 512 64 ) ( ( -0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -336 0 0 ) ( -336 -64 0 ) ( -336 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -32.00000 ) ) rpg3dm1/trim01 0 0 0 ( -848 -16 0 ) ( -848 -16 64 ) ( -784 48 0 ) ( ( 0.01105 0.00000 -0.25000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall10 0 0 0 ( -368 -16 0 ) ( -368 48 0 ) ( -368 -16 64 ) ( ( -0.01563 0.00000 -7.75000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 377 // Map structure:g[2] -> poly:p[378] { brushDef { ( -336 -16 0.50000 ) ( -336 -16 64.50000 ) ( -336 -80 0.50000 ) ( ( 0.00000 -0.01563 -2.00781 ) ( -0.01563 0.00000 -8.75000 ) ) rpg3dm1/trim06 0 0 0 ( -16 512 0 ) ( -80 512 0 ) ( -16 512 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -320 0 0 ) ( -320 -64 0 ) ( -320 0 64 ) ( ( 0.00000 -0.03125 -4.00000 ) ( 0.03125 0.00000 -17.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -16 528 1 ) ( -16 528 65 ) ( -80 528 1 ) ( ( 0.00000 -0.01563 -2.01563 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -16 -15 160 ) ( -80 -15 160 ) ( -16 49 160 ) ( ( 0.01563 0.00000 -7.76563 ) ( 0.00000 0.01563 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -16 -15 128 ) ( -16 49 128 ) ( -80 -15 128 ) ( ( 0.01563 0.00000 -7.76563 ) ( 0.00000 -0.01563 5.25000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 378 // Map structure:g[2] -> poly:p[379] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -384 0 32 ) ( -384 0 96 ) ( -384 64 32 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 448 32 ) ( 64 448 32 ) ( 0 448 96 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 379 // Map structure:g[2] -> poly:p[380] { brushDef { ( 0 0 -48 ) ( 64 0 -48 ) ( 0 64 -48 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 15.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 448 -16 ) ( 0 448 48 ) ( 64 448 -16 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( -384 0 -16 ) ( -384 0 48 ) ( -384 64 -16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 512 -16 ) ( 64 512 -16 ) ( 0 512 48 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( -512 0 0 ) ( -512 0 -64 ) ( -512 64 0 ) ( ( 0.00000 0.01563 0.00000 ) ( 0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -16 -16 ) ( 0 48 -16 ) ( 64 -16 -16 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.03125 0.00000 14.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 380 // Map structure:g[2] -> poly:p[381] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( -512 0 0 ) ( -512 0 -64 ) ( -512 64 0 ) ( ( 0.00000 0.01563 0.00000 ) ( 0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 381 // Map structure:g[2] -> poly:p[382] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 382 // Map structure:g[2] -> poly:p[383] { brushDef { ( -512 0 0 ) ( -512 0 -64 ) ( -512 64 0 ) ( ( 0.00000 0.01563 1.00000 ) ( 0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( -480 0 0 ) ( -480 -64 0 ) ( -480 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 8.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0 } } // Brush 383 // Map structure:g[2] -> poly:p[384] { brushDef { ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 0 192 ) ( -32 64 192 ) ( 32 0 192 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 464 0 ) ( 32 464 0 ) ( -32 464 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 448 0 ) ( -32 448 64 ) ( 32 448 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 } } // Brush 384 // Map structure:g[2] -> poly:p[385] { brushDef { ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 0 192 ) ( -32 64 192 ) ( 32 0 192 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 240 0 ) ( -32 240 64 ) ( 32 240 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 256 0 ) ( 32 256 0 ) ( -32 256 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0 } } // Brush 385 // Map structure:g[2] -> poly:p[386] { brushDef { ( -512 0 0 ) ( -512 0 64 ) ( -512 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( -480 0 0 ) ( -480 -64 0 ) ( -480 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( 0 -96 128 ) ( 0 -32 128 ) ( 64 -96 128 ) ( ( 0.00000 0.01563 8.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0 ( 0 -96 0 ) ( 64 -96 0 ) ( 0 -32 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0 } } // Brush 386 // Map structure:g[2] -> poly:p[387] { brushDef { ( 0 -96 0 ) ( 64 -96 0 ) ( 0 -32 0 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0 ( 0 -96 128 ) ( 0 -32 128 ) ( 64 -96 128 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 387 // Map structure:g[2] -> poly:p[388] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( -384 -96 0 ) ( -384 -96 64 ) ( -384 -32 0 ) ( ( 0.00781 0.00000 -1.25000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( -512 -96 0 ) ( -512 -32 0 ) ( -512 -96 64 ) ( ( -0.00781 0.00000 -1.25000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 388 // Map structure:g[2] -> poly:p[389] { brushDef { ( 0 0 -48 ) ( 64 0 -48 ) ( 0 64 -48 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 -16 ) ( 64 256 -16 ) ( 0 256 48 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( -384 -96 -16 ) ( -384 -96 48 ) ( -384 -32 -16 ) ( ( 0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 192 -16 ) ( 0 192 48 ) ( 64 192 -16 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( -512 -96 -16 ) ( -512 -32 -16 ) ( -512 -96 48 ) ( ( -0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -16 -16 ) ( 0 48 -16 ) ( 64 -16 -16 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 389 // Map structure:g[2] -> poly:p[390] { brushDef { ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim01 0 0 0 ( 64 0 -48 ) ( 64 64 -48 ) ( 128 0 -48 ) ( ( 0.00000 0.00781 3.50000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 256 16 ) ( 64 256 16 ) ( 0 256 80 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 64 192 0 ) ( 64 192 64 ) ( 128 192 0 ) ( ( 0.00781 0.00000 3.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0 ( -384 -32 0 ) ( -384 -32 64 ) ( -384 32 0 ) ( ( 0.00781 0.00000 -1.75000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0 ( -512 -32 0 ) ( -512 32 0 ) ( -512 -32 64 ) ( ( -0.00781 0.00000 -1.75000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 390 // Map structure:g[2] -> poly:p[391] { brushDef { ( -32 192 0 ) ( -32 192 64 ) ( 32 192 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 256 0 ) ( 32 256 0 ) ( -32 240 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01516 -0.94118 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 0 ) ( 32 0 0 ) ( -32 64 0 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 64 ) ( -32 64 64 ) ( 32 0 64 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 391 // Map structure:g[2] -> poly:p[392] { brushDef { ( -32 192 0 ) ( -32 192 64 ) ( 32 192 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 240 0 ) ( 32 240 0 ) ( -32 240 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 128 ) ( -32 64 128 ) ( 32 0 128 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 64 ) ( 32 0 64 ) ( -32 64 64 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 392 // Map structure:g[2] -> poly:p[393] { brushDef { ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0 ( -32 576 0 ) ( -96 576 0 ) ( -32 576 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0 ( -32 640 0 ) ( -32 640 64 ) ( -96 640 0 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 64 -128 ) ( 0 128 -128 ) ( 64 64 -128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 393 // Map structure:g[2] -> poly:p[394] { brushDef { ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0 ( 0 576 0 ) ( -64 576 0 ) ( 0 576 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( -64 640 0 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 64 -128 ) ( 0 128 -128 ) ( 64 64 -128 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 394 // Map structure:g[2] -> poly:p[395] { brushDef { ( 1024 -64 0 ) ( 1024 -64 64 ) ( 1024 0 0 ) ( ( 0.00781 0.00000 -5.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 960 -32 64 ) ( 960 32 64 ) ( 960 -32 128 ) ( ( -0.00781 0.00000 -4.75000 ) ( 0.00000 0.00781 -2.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 64 ) ( 64 288 64 ) ( 0 256 128 ) ( ( -0.00699 0.00000 -7.80000 ) ( 0.00000 0.00781 -2.50000 ) ) base_wall/c_met5_2 0 0 0 ( -64 1184 0 ) ( -64 1184 64 ) ( 0 1152 0 ) ( ( 0.00699 0.00000 -3.90000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 -64 -256 ) ( 0 -64 -256 ) ( -64 0 -256 ) ( ( 0.00000 -0.00781 -7.50000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 395 // Map structure:g[2] -> poly:p[396] { brushDef { ( 384 0 0 ) ( 384 0 64 ) ( 448 64 0 ) ( ( 0.00552 0.00000 -5.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 1152 0 0 ) ( 1120 64 0 ) ( 1152 0 64 ) ( ( -0.00699 0.00000 -0.40000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 288 0 0 ) ( 336 48 0 ) ( 288 0 64 ) ( ( -0.00737 0.00000 -7.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 1152 64 ) ( 64 1120 64 ) ( 0 1152 128 ) ( ( -0.00699 0.00000 -3.40000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 396 // Map structure:g[2] -> poly:p[397] { brushDef { ( 1280 0 0 ) ( 1216 64 0 ) ( 1280 0 64 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -95 576 0 ) ( -15 576 0 ) ( -95 576 64 ) ( ( -0.00625 0.00000 -4.40625 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1120 64 0 ) ( ( 0.00699 0.00000 -0.40000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 397 // Map structure:g[2] -> poly:p[398] { brushDef { ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -11.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 398 // Map structure:g[2] -> poly:p[399] { brushDef { ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -11.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 399 // Map structure:g[2] -> poly:p[400] { brushDef { ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 400 // Map structure:g[2] -> poly:p[401] { brushDef { ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -24 ) ( 0 64 -24 ) ( 64 0 -24 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 401 // Map structure:g[2] -> poly:p[402] { brushDef { ( 0 752 0 ) ( 64 752 0 ) ( 0 752 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 -16 32 ) ( 64 -80 32 ) ( 64 -16 96 ) ( ( 0.00000 -0.00781 -0.25000 ) ( 0.03125 0.00000 -23.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 720 0 ) ( 0 720 64 ) ( 64 720 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 80 16 -32 ) ( 64 16 32 ) ( 80 -112 -32 ) ( ( 0.00000 -0.03032 -1.47059 ) ( -0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -5.25000 ) ( 0.00000 0.03125 -2.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 402 // Map structure:g[2] -> poly:p[403] { brushDef { ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 1.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 288 0 ) ( ( 0.01562 0.00000 -21.78885 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 4.04163 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 179.20000 0 ) ( 64 217.60001 0 ) ( 0 179.20000 64 ) ( ( -0.01562 0.00000 -21.44059 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 26.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 403 // Map structure:g[2] -> poly:p[404] { brushDef { ( 0 91.42857 0 ) ( 64 137.14285 0 ) ( 0 91.42857 64 ) ( ( -0.01563 0.00000 -21.83034 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 1.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 3.04163 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -200 ) ( 0 64 -200 ) ( 64 0 -200 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 179.20000 0 ) ( 0 179.20000 64 ) ( 64 217.60001 0 ) ( ( 0.01563 0.00000 -21.44059 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 27.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 404 // Map structure:g[2] -> poly:p[405] { brushDef { ( 0 -9.84615 0 ) ( 64 44.30769 0 ) ( 0 -9.84615 64 ) ( ( -0.01563 0.00000 -21.90062 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 3.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -208 ) ( 0 64 -208 ) ( 64 0 -208 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 91.42857 0 ) ( 0 91.42857 64 ) ( 64 137.14285 0 ) ( ( 0.01563 0.00000 -21.83034 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 28.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 405 // Map structure:g[2] -> poly:p[406] { brushDef { ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.01563 0.00000 -21.41421 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -216 ) ( 0 64 -216 ) ( 64 0 -216 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 2.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -9.84615 0 ) ( 0 -9.84615 64 ) ( 64 44.30769 0 ) ( ( 0.01563 0.00000 -21.90062 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 28.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 406 // Map structure:g[2] -> poly:p[407] { brushDef { ( 226.46153 0 0 ) ( 280.61539 64 0 ) ( 226.46153 0 64 ) ( ( -0.01562 0.00000 -21.28564 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 1.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.01563 0.00000 -21.41421 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 29.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 407 // Map structure:g[2] -> poly:p[408] { brushDef { ( 0 0 -232 ) ( 0 64 -232 ) ( 64 0 -232 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 1.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 226.46153 0 0 ) ( 226.46153 0 64 ) ( 280.61539 64 0 ) ( ( 0.01563 0.00000 -21.28564 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 310.85715 0 0 ) ( 356.57144 64 0 ) ( 310.85715 0 64 ) ( ( -0.01562 0.00000 -20.82316 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 30.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 408 // Map structure:g[2] -> poly:p[409] { brushDef { ( 384 0 0 ) ( 422.39999 64 0 ) ( 384 0 64 ) ( ( -0.01563 0.00000 -21.08697 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -240 ) ( 0 64 -240 ) ( 64 0 -240 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 0.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 310.85715 0 0 ) ( 310.85715 0 64 ) ( 356.57144 64 0 ) ( ( 0.01562 0.00000 -20.82316 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 31.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 409 // Map structure:g[2] -> poly:p[410] { brushDef { ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 -0.95837 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 448 0 0 ) ( 480 64 0 ) ( 448 0 64 ) ( ( -0.01563 0.00000 -21.13050 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 -0.10051 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 422.39999 64 0 ) ( ( 0.01563 0.00000 -21.08697 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 31.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 410 // Map structure:g[2] -> poly:p[411] { brushDef { ( -64 412 0 ) ( -64 412 64 ) ( 0 432 0 ) ( ( 0.01563 0.00000 -20.96567 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 64 288 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -21.78885 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -184 ) ( 0 64 -184 ) ( 64 0 -184 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 25.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 411 // Map structure:g[2] -> poly:p[412] { brushDef { ( -64 532 0 ) ( -64 532 64 ) ( 0 544 0 ) ( ( 0.01563 0.00000 -19.54903 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 432 0 ) ( 64 452 0 ) ( 0 432 64 ) ( ( -0.01563 0.00000 -21.01336 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -176 ) ( 0 64 -176 ) ( 64 0 -176 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 24.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 412 // Map structure:g[2] -> poly:p[413] { brushDef { ( -64 652 0 ) ( -64 652 64 ) ( 0 656 0 ) ( ( 0.01563 0.00000 -18.63743 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 544 0 ) ( 64 556 0 ) ( 0 544 64 ) ( ( -0.01562 0.00000 -19.56645 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 413 // Map structure:g[2] -> poly:p[414] { brushDef { ( -64 704 0 ) ( -64 704 64 ) ( 0 704 0 ) ( ( 0.01563 0.00000 -18.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 656 0 ) ( 64 660 0 ) ( 0 656 64 ) ( ( -0.01563 0.00000 -18.63938 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 22.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 414 // Map structure:g[2] -> poly:p[415] { brushDef { ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.01563 0.00000 -18.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -64 756 0 ) ( -64 756 64 ) ( 0 752 0 ) ( ( 0.01563 0.00000 -17.26510 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -152 ) ( 0 64 -152 ) ( 64 0 -152 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 21.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 415 // Map structure:g[2] -> poly:p[416] { brushDef { ( 0 752 0 ) ( 64 748 0 ) ( 0 752 64 ) ( ( -0.01563 0.00000 -17.26706 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -64 876 0 ) ( -64 876 64 ) ( 0 864 0 ) ( ( 0.01563 0.00000 -15.49468 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -144 ) ( 0 64 -144 ) ( 64 0 -144 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 20.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 416 // Map structure:g[2] -> poly:p[417] { brushDef { ( 0 864 0 ) ( 64 852 0 ) ( 0 864 64 ) ( ( -0.01563 0.00000 -15.51210 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -64 996 0 ) ( -64 996 64 ) ( 0 976 0 ) ( ( 0.01562 0.00000 -14.40362 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -136 ) ( 0 64 -136 ) ( 64 0 -136 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 19.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 417 // Map structure:g[2] -> poly:p[418] { brushDef { ( 0 976 0 ) ( 64 956 0 ) ( 0 976 64 ) ( ( -0.01563 0.00000 -14.45131 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -64 1184 0 ) ( -64 1184 64 ) ( 0 1152 0 ) ( ( 0.01562 0.00000 -11.83212 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 418 // Map structure:g[2] -> poly:p[419] { brushDef { ( 1228.80005 0 0 ) ( 1228.80005 0 64 ) ( 1190.40002 64 0 ) ( ( 0.01562 0.00000 2.87832 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -14.48528 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1152 0 0 ) ( 1120 64 0 ) ( 1152 0 64 ) ( ( -0.01562 0.00000 2.04984 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -7.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 419 // Map structure:g[2] -> poly:p[420] { brushDef { ( 1316.57141 0 0 ) ( 1270.85718 64 0 ) ( 1316.57141 0 64 ) ( ( -0.01563 0.00000 3.95689 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -80 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -15.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1417.84619 0 0 ) ( 1417.84619 0 64 ) ( 1363.69226 64 0 ) ( ( 0.01563 0.00000 5.31012 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 420 // Map structure:g[2] -> poly:p[421] { brushDef { ( 1228.80005 0 0 ) ( 1190.40002 64 0 ) ( 1228.80005 0 64 ) ( ( -0.01562 0.00000 2.87832 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -14.48528 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1316.57141 0 0 ) ( 1316.57141 0 64 ) ( 1270.85718 64 0 ) ( ( 0.01563 0.00000 3.95689 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 13.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 421 // Map structure:g[2] -> poly:p[422] { brushDef { ( 1417.84619 0 0 ) ( 1363.69226 64 0 ) ( 1417.84619 0 64 ) ( ( -0.01563 0.00000 5.31012 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -16.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -88 ) ( 0 64 -88 ) ( 64 0 -88 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.01563 0.00000 6.97056 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 422 // Map structure:g[2] -> poly:p[423] { brushDef { ( 1536 0 0 ) ( 1472 64 0 ) ( 1536 0 64 ) ( ( -0.01563 0.00000 6.97056 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -17.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1417.84619 0 ) ( 64 1363.69226 0 ) ( 0 1417.84619 64 ) ( ( -0.01563 0.00000 -7.68988 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 423 // Map structure:g[2] -> poly:p[424] { brushDef { ( 0 1316.57141 0 ) ( 64 1270.85718 0 ) ( 0 1316.57141 64 ) ( ( -0.01563 0.00000 -9.04311 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 1417.84619 0 ) ( 0 1417.84619 64 ) ( 64 1363.69226 0 ) ( ( 0.01563 0.00000 -7.68988 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -17.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -104 ) ( 0 64 -104 ) ( 64 0 -104 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 16.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 424 // Map structure:g[2] -> poly:p[425] { brushDef { ( 0 1316.57141 0 ) ( 0 1316.57141 64 ) ( 64 1270.85718 0 ) ( ( 0.01563 0.00000 -9.04311 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -9.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -18.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1228.80005 0 ) ( 64 1190.40002 0 ) ( 0 1228.80005 64 ) ( ( -0.01563 0.00000 -10.12168 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 425 // Map structure:g[2] -> poly:p[426] { brushDef { ( 0 1228.80005 0 ) ( 0 1228.80005 64 ) ( 64 1190.40002 0 ) ( ( 0.01563 0.00000 -10.12168 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -9.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1120 0 ) ( 0 1152 64 ) ( ( -0.01562 0.00000 -11.95016 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01562 0.00000 -19.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -120 ) ( 0 64 -120 ) ( 64 0 -120 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 426 // Map structure:g[2] -> poly:p[427] { brushDef { ( 1040 0 0 ) ( 1020 64 0 ) ( 1040 0 64 ) ( ( -0.01562 0.00000 -1.15303 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 1152 0 0 ) ( 1152 0 64 ) ( 1120 64 0 ) ( ( 0.01562 0.00000 2.04984 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -15.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -56 ) ( 0 64 -56 ) ( 64 0 -56 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 427 // Map structure:g[2] -> poly:p[428] { brushDef { ( 928 0 0 ) ( 920 64 0 ) ( 928 0 64 ) ( ( -0.01563 0.00000 -4.20150 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1040 0 0 ) ( 1040 0 64 ) ( 1020 64 0 ) ( ( 0.01562 0.00000 -1.15303 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -14.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 428 // Map structure:g[2] -> poly:p[429] { brushDef { ( 816 0 0 ) ( 816 64 0 ) ( 816 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 848 0 0 ) ( 848 0 64 ) ( 848 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 429 // Map structure:g[2] -> poly:p[430] { brushDef { ( 848 0 0 ) ( 848 64 0 ) ( 848 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 928 0 0 ) ( 928 0 64 ) ( 920 64 0 ) ( ( 0.01563 0.00000 -4.20150 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -40 ) ( 0 64 -40 ) ( 64 0 -40 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 430 // Map structure:g[2] -> poly:p[431] { brushDef { ( 816 0 0 ) ( 816 0 64 ) ( 816 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -24 ) ( 0 64 -24 ) ( 64 0 -24 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 431 // Map structure:g[2] -> poly:p[432] { brushDef { ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 1280 0 0 ) ( 1344 -64 0 ) ( 1280 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.00552 0.00000 0.75000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 432 // Map structure:g[2] -> poly:p[433] { brushDef { ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 433 // Map structure:g[2] -> poly:p[434] { brushDef { ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 434 // Map structure:g[2] -> poly:p[435] { brushDef { ( 1056 0 0 ) ( 992 64 0 ) ( 1056 0 64 ) ( ( -0.01563 0.00000 -1.33274 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( 32 64 0 ) ( ( 0.01563 0.00000 -12.64645 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -272 ) ( 64 0 -272 ) ( 0 64 -272 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.03125 0.00000 20.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -264 ) ( 0 64 -264 ) ( 64 0 -264 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 608 0 ) ( 0 608 64 ) ( 64 608 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 435 // Map structure:g[2] -> poly:p[436] { brushDef { ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 436 // Map structure:g[2] -> poly:p[437] { brushDef { ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 64 ) ( 64 256 64 ) ( 0 256 128 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0 ( 1152 0 64 ) ( 1152 0 128 ) ( 1120 64 64 ) ( ( 0.00699 0.00000 2.60000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 437 // Map structure:g[2] -> poly:p[438] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.03125 0.00000 11.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 864 0 0 ) ( 864 0 64 ) ( 928 64 0 ) ( ( 0.00552 0.00000 -5.37500 ) ( 0.00000 0.03125 -5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 1152 0 ) ( 64 1120 0 ) ( 0 1152 64 ) ( ( -0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 768 0 0 ) ( 832 64 0 ) ( 768 0 64 ) ( ( -0.00552 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 1152 0 0 ) ( 1120 64 0 ) ( 1152 0 64 ) ( ( -0.00699 0.00000 2.60000 ) ( 0.00000 0.03125 -5.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 438 // Map structure:g[2] -> poly:p[439] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -10.00000 ) ( -0.03125 0.00000 22.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -10.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 0 1152 64 ) ( 64 1120 0 ) ( ( 0.00699 0.00000 -6.40000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 64 ) ( 64 288 64 ) ( 0 256 128 ) ( ( -0.00699 0.00000 -10.80000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 1280 0 64 ) ( 1280 64 64 ) ( 1280 0 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 439 // Map structure:g[2] -> poly:p[440] { brushDef { ( 448 0 0 ) ( 480 64 0 ) ( 448 0 64 ) ( ( -0.00699 0.00000 -10.40000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 2176 0 0 ) ( 2112 64 0 ) ( 2176 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 288 0 ) ( ( 0.00699 0.00000 -10.80000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/trim11 0 0 0 ( 2272 0 0 ) ( 2272 0 64 ) ( 2208 64 0 ) ( ( 0.00552 0.00000 0.87500 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.03125 0.00000 32.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 440 // Map structure:g[2] -> poly:p[441] { brushDef { ( 64 0 0 ) ( 64 -64 0 ) ( 128 0 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 10.00000 ) ) base_floor/proto_grate4 0 0 0 ( 64 0 64 ) ( 128 0 64 ) ( 64 -64 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 -0.01563 10.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 640 0 127.50000 ) ( 640 0 191.50000 ) ( 640 -64 127.50000 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0 ( 704 0 127.50000 ) ( 704 -64 127.50000 ) ( 704 0 191.50000 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 441 // Map structure:g[2] -> poly:p[442] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( -64 0 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.03125 -23.00000 ) ) rpg3dm1/trim11 0 0 0 ( 768 0 0 ) ( 768 -64 0 ) ( 768 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 224 0 ) ( -64 224 0 ) ( 0 224 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.03125 0.00000 -23.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( -64 256 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.03125 0.00000 -23.00000 ) ) rpg3dm1/trim11 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 128 ) ( -64 0 128 ) ( 0 64 128 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -23.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 442 // Map structure:g[2] -> poly:p[443] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 443 // Map structure:g[2] -> poly:p[444] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 444 // Map structure:g[2] -> poly:p[445] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 832 0 ) ( -64 832 0 ) ( 0 832 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 445 // Map structure:g[2] -> poly:p[446] { brushDef { ( -32 512 0 ) ( 32 512 0 ) ( -32 512 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 448 0 ) ( -32 464 64 ) ( 32 448 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01516 1.64706 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 0 ) ( 32 0 0 ) ( -32 64 0 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0 ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 64 ) ( -32 64 64 ) ( 32 0 64 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 446 // Map structure:g[2] -> poly:p[447] { brushDef { ( -32 512 0 ) ( 32 512 0 ) ( -32 512 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 464 0 ) ( -32 464 64 ) ( 32 464 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 128 ) ( -32 64 128 ) ( 32 0 128 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0 ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 0 64 ) ( 32 0 64 ) ( -32 64 64 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 447 // Map structure:g[2] -> poly:p[448] { brushDef { ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 640 16 ) ( -32 640 80 ) ( -96 640 16 ) ( ( 0.01563 0.00000 8.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -128 ) ( -80 0 -128 ) ( -16 64 -128 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 448 // Map structure:g[2] -> poly:p[449] { brushDef { ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0 ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -128 ) ( -16 64 -128 ) ( -80 0 -128 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 449 // Map structure:g[2] -> poly:p[450] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 0 32 ) ( 32 64 32 ) ( 32 0 96 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( -128 0 224 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.01398 0.00000 ) ) rpg3dm1/light01_500 0 0 0 } } // Brush 450 // Map structure:g[2] -> poly:p[451] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 451 // Map structure:g[2] -> poly:p[452] { brushDef { ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( -64 0 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 452 // Map structure:g[2] -> poly:p[453] { brushDef { ( 0 0 -32 ) ( 0 64 -32 ) ( -64 0 -32 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 768 0 ) ( -64 768 0 ) ( 0 768 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 80 0 0 ) ( 80 -64 0 ) ( 80 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( -64 832 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 453 // Map structure:g[2] -> poly:p[454] { brushDef { ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 454 // Map structure:g[2] -> poly:p[455] { brushDef { ( -16 16 160 ) ( 48 16 96 ) ( -16 80 160 ) ( ( 0.00000 0.01105 1.37500 ) ( 0.01563 0.00000 11.25000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 16 720 -32 ) ( -48 720 -32 ) ( 16 720 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 16 752 -32 ) ( 16 752 32 ) ( -48 752 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0 ( 16 -16 0 ) ( 16 48 0 ) ( 16 -16 64 ) ( ( -0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 455 // Map structure:g[2] -> poly:p[456] { brushDef { ( 48 0 -32 ) ( 48 0 32 ) ( 48 -64 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 96 0 0 ) ( 64 0 64 ) ( 96 -64 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 720 0 ) ( 0 720 64 ) ( -64 720 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 456 // Map structure:g[2] -> poly:p[457] { brushDef { ( 48 -16 -32 ) ( 48 -16 32 ) ( 48 -80 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 96 -16 0 ) ( 64 -16 64 ) ( 96 -80 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 752 0 ) ( -64 752 0 ) ( 0 752 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 457 // Map structure:g[2] -> poly:p[458] { brushDef { ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -5.25000 ) ( 0.00000 0.03125 5.50000 ) ) rpg3dm1/trim11 0 0 0 ( -208 16 -32 ) ( -208 -112 -32 ) ( -192 16 32 ) ( ( 0.00000 -0.03032 -0.52941 ) ( 0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -64 720 0 ) ( -64 720 64 ) ( 0 720 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 16 32 ) ( -192 16 96 ) ( -192 -48 32 ) ( ( 0.00000 -0.00781 -0.25000 ) ( -0.03125 0.00000 -23.50000 ) ) rpg3dm1/trim11 0 0 0 ( -64 752 0 ) ( 0 752 0 ) ( -64 752 64 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 458 // Map structure:g[2] -> poly:p[459] { brushDef { ( -144 -16 0 ) ( -144 -16 64 ) ( -144 48 0 ) ( ( 0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( -48 752 -32 ) ( -48 752 32 ) ( -112 752 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 1.37500 ) ) base_wall/c_met5_2 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -48 720 -32 ) ( -112 720 -32 ) ( -48 720 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 1.37500 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 160 ) ( -64 64 160 ) ( 0 0 160 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 16 256 ) ( 48 16 320 ) ( -16 80 256 ) ( ( 0.00000 -0.01105 1.12500 ) ( -0.01563 0.00000 11.25000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 459 // Map structure:g[2] -> poly:p[460] { brushDef { ( 0 720 0 ) ( 0 720 64 ) ( -64 720 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0 ( -224 0 0 ) ( -224 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -11.00000 ) ) rpg3dm1/trim06 0 0 0 ( -64 0 160 ) ( -64 64 160 ) ( 0 0 160 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 704 0 ) ( -64 704 64 ) ( 0 704 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -176 0 -32 ) ( -176 -64 -32 ) ( -176 0 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 460 // Map structure:g[2] -> poly:p[461] { brushDef { ( 0 752 0 ) ( -64 752 0 ) ( 0 752 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0 ( -224 -16 0 ) ( -224 -80 0 ) ( -192 -16 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -11.75000 ) ) rpg3dm1/trim06 0 0 0 ( -64 0 160 ) ( -64 64 160 ) ( 0 0 160 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 768 0 ) ( 0 768 0 ) ( -64 768 64 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -176 -16 -32 ) ( -176 -80 -32 ) ( -176 -16 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 461 // Map structure:g[2] -> poly:p[462] { brushDef { ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -6.25000 ) ( 0.00000 0.03125 -2.50000 ) ) rpg3dm1/trim11 0 0 0 ( 80 16 -32 ) ( 64 16 32 ) ( 80 -112 -32 ) ( ( 0.00000 -0.03032 -1.47059 ) ( -0.01563 0.00000 -14.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 848 0 ) ( 0 848 64 ) ( 64 848 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 16 32 ) ( 64 -48 32 ) ( 64 16 96 ) ( ( 0.00000 -0.00781 -0.25000 ) ( 0.03125 0.00000 -27.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 880 0 ) ( 64 880 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 462 // Map structure:g[2] -> poly:p[463] { brushDef { ( 16 -16 0 ) ( 16 48 0 ) ( 16 -16 64 ) ( ( -0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 16 880 -32 ) ( 16 880 32 ) ( -48 880 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 16 848 -32 ) ( -48 848 -32 ) ( 16 848 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 16 160 ) ( 48 16 96 ) ( -16 80 160 ) ( ( 0.00000 0.01105 1.37500 ) ( 0.01563 0.00000 13.25000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 463 // Map structure:g[2] -> poly:p[464] { brushDef { ( 0 848 0 ) ( 0 848 64 ) ( -64 848 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0 ( 96 0 0 ) ( 64 0 64 ) ( 96 -64 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -13.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 48 0 -32 ) ( 48 0 32 ) ( 48 -64 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -13.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 464 // Map structure:g[2] -> poly:p[465] { brushDef { ( 0 880 0 ) ( -64 880 0 ) ( 0 880 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0 ( 96 48 0 ) ( 64 48 64 ) ( 96 -16 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -13.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 48 48 -32 ) ( 48 48 32 ) ( 48 -16 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -13.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 465 // Map structure:g[2] -> poly:p[466] { brushDef { ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim04 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 466 // Map structure:g[2] -> poly:p[467] { brushDef { ( 0 832 0 ) ( -64 832 0 ) ( 0 832 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 14.00000 ) ) rpg3dm1/trim04 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 467 // Map structure:g[2] -> poly:p[468] { brushDef { ( 0 0 224 ) ( 0 64 224 ) ( -128 0 160 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 -0.01398 0.60000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 ( -160 0 32 ) ( -160 0 96 ) ( -160 64 32 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 468 // Map structure:g[2] -> poly:p[469] { brushDef { ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 469 // Map structure:g[2] -> poly:p[470] { brushDef { ( 0 0 96 ) ( 0 64 96 ) ( -64 0 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 14.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 470 // Map structure:g[2] -> poly:p[471] { brushDef { ( -192 0 0 ) ( -192 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( -64 832 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 12.00000 ) ) rpg3dm1/trim04 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 768 0 ) ( -64 768 0 ) ( 0 768 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 12.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 12.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( -64 0 -32 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 471 // Map structure:g[2] -> poly:p[472] { brushDef { ( 0 880 0 ) ( 64 880 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 16 32 ) ( -192 16 96 ) ( -192 -48 32 ) ( ( 0.00000 -0.00781 -0.25000 ) ( -0.03125 0.00000 -27.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 848 0 ) ( 0 848 64 ) ( 64 848 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -208 16 -32 ) ( -208 -112 -32 ) ( -192 16 32 ) ( ( 0.00000 -0.03032 -0.52941 ) ( 0.01563 0.00000 -14.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -6.25000 ) ( 0.00000 0.03125 5.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 472 // Map structure:g[2] -> poly:p[473] { brushDef { ( -16 16 256 ) ( 48 16 320 ) ( -16 80 256 ) ( ( 0.00000 -0.01105 1.12500 ) ( -0.01563 0.00000 13.25000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( -112 848 -32 ) ( -176 848 -32 ) ( -112 848 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -112 880 -32 ) ( -112 880 32 ) ( -176 880 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0 ( -144 -16 0 ) ( -144 -16 64 ) ( -144 48 0 ) ( ( 0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 473 // Map structure:g[2] -> poly:p[474] { brushDef { ( -176 0 -32 ) ( -176 -64 -32 ) ( -176 0 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -13.00000 ) ) rpg3dm1/trim03 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( -224 0 0 ) ( -224 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -13.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 848 0 ) ( 0 848 64 ) ( -64 848 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 474 // Map structure:g[2] -> poly:p[475] { brushDef { ( -176 48 -32 ) ( -176 -16 -32 ) ( -176 48 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -13.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -224 48 0 ) ( -224 -16 0 ) ( -192 48 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -13.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 880 0 ) ( -64 880 0 ) ( 0 880 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 475 // Map structure:g[2] -> poly:p[476] { brushDef { ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 476 // Map structure:g[2] -> poly:p[477] { brushDef { ( 0 -64 64 ) ( 0 0 64 ) ( 64 -64 64 ) ( ( 0.00000 0.01563 -7.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 384 0 -64 ) ( 384 64 -64 ) ( 384 0 0 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 640 64 ) ( 64 640 64 ) ( 0 640 128 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal9_1 0 0 0 ( 512 0 -64 ) ( 512 0 0 ) ( 512 64 -64 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 576 -64 ) ( 0 576 0 ) ( 64 576 -64 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 477 // Map structure:g[2] -> poly:p[478] { brushDef { ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 64 ) ( 64 576 64 ) ( 0 576 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 544 0 ) ( 0 544 64 ) ( 64 544 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 478 // Map structure:g[2] -> poly:p[479] { brushDef { ( -64 64 128 ) ( -64 128 128 ) ( 0 64 128 ) ( ( 0.00000 0.00781 -2.50000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/caulk 0 4 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 } } // Brush 479 // Map structure:g[2] -> poly:p[480] { brushDef { ( -64 256 0 ) ( -64 256 64 ) ( 0 256 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 7.00000 ) ) rpg3dm1/trim01 0 0 0 ( -64 288 0 ) ( 0 288 0 ) ( -64 288 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 9.00000 ) ) rpg3dm1/trim01 0 0 0 ( -64 224 0 ) ( 0 224 0 ) ( -64 256 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00699 0.70000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 448 -96 127.50000 ) ( 448 -96 191.50000 ) ( 448 -160 127.50000 ) ( ( 0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( 576 -96 127.50000 ) ( 576 -160 127.50000 ) ( 576 -96 191.50000 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 480 // Map structure:g[2] -> poly:p[481] { brushDef { ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 } } // Brush 481 // Map structure:g[2] -> poly:p[482] { brushDef { ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 } } // Brush 482 // Map structure:g[2] -> poly:p[483] { brushDef { ( 0 256 15.50000 ) ( -64 256 15.50000 ) ( 0 256 79.50000 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 384 0 15.50000 ) ( 384 -64 15.50000 ) ( 384 0 79.50000 ) ( ( -0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0 288 16 ) ( 64 288 16 ) ( 0 288 80 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01398 2.40000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 320 0 127.50000 ) ( 320 0 191.50000 ) ( 320 -64 127.50000 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 483 // Map structure:g[2] -> poly:p[484] { brushDef { ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 752 0 0 ) ( 752 0 64 ) ( 752 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 484 // Map structure:g[2] -> poly:p[485] { brushDef { ( 272 0 0 ) ( 272 64 0 ) ( 272 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 485 // Map structure:g[2] -> poly:p[486] { brushDef { ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0 ( 384 96 0 ) ( 384 96 64 ) ( 384 32 0 ) ( ( 0.00781 0.00000 4.75000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 512 0 64 ) ( 512 0 128 ) ( 512 64 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( -127.50000 96 64 ) ( -127.50000 32 64 ) ( -63.50000 96 64 ) ( ( -0.00781 0.00000 4.75000 ) ( 0.00000 0.00781 3.00391 ) ) rpg3dm1/wall05 0 0 0 ( 0 64 640 ) ( 0 128 576 ) ( 64 64 640 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00552 1.75000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 486 // Map structure:g[2] -> poly:p[487] { brushDef { ( 640 64 127.50000 ) ( 640 64 191.50000 ) ( 640 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( 64 127.50000 128 ) ( 0 127.50000 128 ) ( 64 191.50000 128 ) ( ( 0.00000 -0.00781 5.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 64 ) ( 64 512 64 ) ( 0 512 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 -1.70000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 487 // Map structure:g[2] -> poly:p[488] { brushDef { ( 640 64 127.50000 ) ( 640 0 127.50000 ) ( 640 64 191.50000 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( 64 127.50000 128 ) ( 0 127.50000 128 ) ( 64 191.50000 128 ) ( ( 0.00000 -0.00781 4.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 64 ) ( 64 512 64 ) ( 0 512 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 448 64 127.50000 ) ( 448 64 191.50000 ) ( 448 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( -64 544 0 ) ( -64 512 64 ) ( 0 544 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00699 -1.70000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 488 // Map structure:g[2] -> poly:p[489] { brushDef { ( 640 64 127.50000 ) ( 640 64 191.50000 ) ( 640 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( 64 127.50000 128 ) ( 64 191.50000 128 ) ( 0 127.50000 128 ) ( ( 0.00000 0.00781 5.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 480 16 ) ( 0 480 80 ) ( 64 480 16 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 489 // Map structure:g[2] -> poly:p[490] { brushDef { ( 384 64 127.50000 ) ( 384 64 191.50000 ) ( 384 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( 640 64 127.50000 ) ( 640 0 127.50000 ) ( 640 64 191.50000 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0 ( 64 127.50000 128 ) ( 64 191.50000 128 ) ( 0 127.50000 128 ) ( ( 0.00000 0.00781 4.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 480 0 ) ( -64 480 64 ) ( 0 480 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 9.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 490 // Map structure:g[2] -> poly:p[491] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -264 ) ( 0 64 -264 ) ( 64 0 -264 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -1.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -2.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -24 0 0 ) ( 8 64 0 ) ( -24 0 64 ) ( ( -0.01562 0.00000 -15.83229 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 491 // Map structure:g[2] -> poly:p[492] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -1.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -2.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -24 0 0 ) ( -24 0 64 ) ( 8 64 0 ) ( ( 0.00781 0.00000 -7.91615 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -48 0 0 ) ( -16 64 0 ) ( -48 0 64 ) ( ( -0.01562 0.00000 -15.66459 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 492 // Map structure:g[2] -> poly:p[493] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -280 ) ( 0 64 -280 ) ( 64 0 -280 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -2.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -48 0 0 ) ( -48 0 64 ) ( -16 64 0 ) ( ( 0.00781 0.00000 -7.83229 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -72 0 0 ) ( -40 64 0 ) ( -72 0 64 ) ( ( -0.01562 0.00000 -15.49688 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 493 // Map structure:g[2] -> poly:p[494] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -72 0 0 ) ( -72 0 64 ) ( -40 64 0 ) ( ( 0.00781 0.00000 -7.74844 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -96 0 0 ) ( -64 64 0 ) ( -96 0 64 ) ( ( -0.01563 0.00000 -15.32918 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 494 // Map structure:g[2] -> poly:p[495] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -296 ) ( 0 64 -296 ) ( 64 0 -296 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -96 0 0 ) ( -96 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -7.66459 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -120 0 0 ) ( -88 64 0 ) ( -120 0 64 ) ( ( -0.01563 0.00000 -16.16147 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 495 // Map structure:g[2] -> poly:p[496] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -304 ) ( 0 64 -304 ) ( 64 0 -304 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -120 0 0 ) ( -120 0 64 ) ( -88 64 0 ) ( ( 0.00781 0.00000 -7.58074 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -144 0 0 ) ( -112 64 0 ) ( -144 0 64 ) ( ( -0.01563 0.00000 -15.99377 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 496 // Map structure:g[2] -> poly:p[497] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -312 ) ( 0 64 -312 ) ( 64 0 -312 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -144 0 0 ) ( -144 0 64 ) ( -112 64 0 ) ( ( 0.00781 0.00000 -7.49688 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -168 0 0 ) ( -136 64 0 ) ( -168 0 64 ) ( ( -0.01563 0.00000 -15.82606 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 497 // Map structure:g[2] -> poly:p[498] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -3.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -192 0 0 ) ( -160 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -8.32918 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -168 0 0 ) ( -168 0 64 ) ( -136 64 0 ) ( ( 0.00781 0.00000 -8.41303 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 498 // Map structure:g[2] -> poly:p[499] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -64 -320 ) ( 64 -64 -320 ) ( 0 0 -320 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -48 1136 0 ) ( -48 1136 64 ) ( 16 1136 0 ) ( ( 0.00781 0.00000 -0.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( -944 0 0 ) ( -944 0 64 ) ( -880 64 0 ) ( ( 0.00552 0.00000 -5.31250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 1104 96 0 ) ( 1104 96 64 ) ( 1168 32 0 ) ( ( 0.00552 0.00000 5.06250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 96 0 ) ( 0 96 64 ) ( 0 32 0 ) ( ( 0.00781 0.00000 9.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 272 0 0 ) ( 272 0 64 ) ( 272 64 0 ) ( ( 0.00781 0.00000 -10.00000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 } } // Brush 499 // Map structure:g[2] -> poly:p[500] { brushDef { ( 720 96 0 ) ( 720 96 64 ) ( 784 32 0 ) ( ( 0.00552 0.00000 6.56250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -10.00000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( -1328 0 0 ) ( -1328 0 64 ) ( -1264 64 0 ) ( ( 0.00552 0.00000 -3.81250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -400 96 0 ) ( -400 96 64 ) ( -400 32 0 ) ( ( 0.00781 0.00000 10.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( -48 1136 0 ) ( -48 1136 64 ) ( 16 1136 0 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 -64 -320 ) ( 64 -64 -320 ) ( 0 0 -320 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 500 // Map structure:g[2] -> poly:p[501] { brushDef { ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -10.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -10.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 1296 0 ) ( 0 1296 64 ) ( 64 1296 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metalmech1 0 0 0 } } // Brush 501 // Map structure:g[2] -> poly:p[502] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1 0 0 0 ( -960 0 0 ) ( -960 0 64 ) ( -896 64 0 ) ( ( 0.01105 0.00000 -10.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.01105 0.00000 -8.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 502 // Map structure:g[2] -> poly:p[503] { brushDef { ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 160 0 0 ) ( 160 0 64 ) ( 160 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.03125 -4.00000 ) ( -0.03125 0.00000 35.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 1104 0 ) ( -32 1088 64 ) ( 32 1104 0 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.00758 -4.02941 ) ) rpg3dm1/green1_2 0 0 0 } } // Brush 503 // Map structure:g[2] -> poly:p[504] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 176 0 0 ) ( 176 0 64 ) ( 176 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1144 0 ) ( -64 1144 0 ) ( 0 1144 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.06250 0.00000 -8.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 1152 0 ) ( -64 1152 0 ) ( 0 1168 64 ) ( ( 0.00000 -0.00758 -2.11765 ) ( 0.06250 0.00000 -8.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 504 // Map structure:g[2] -> poly:p[505] { brushDef { ( 160 0 0 ) ( 160 64 0 ) ( 160 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 176 0 0 ) ( 176 0 64 ) ( 176 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 1112 0 ) ( -96 1112 0 ) ( -32 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 505 // Map structure:g[2] -> poly:p[506] { brushDef { ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 16 1112 0 ) ( -48 1112 0 ) ( 16 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 -1.25000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 506 // Map structure:g[2] -> poly:p[507] { brushDef { ( 0 0 -64 ) ( 0 -64 -64 ) ( 64 0 -64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 7.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 368 0 64 ) ( 368 0 128 ) ( 368 64 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 880 64 ) ( 64 880 64 ) ( 0 880 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 128 0 64 ) ( 128 64 64 ) ( 128 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 1128 0 64 ) ( 1128 0 128 ) ( 1064 64 64 ) ( ( 0.00552 0.00000 -1.59375 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 507 // Map structure:g[2] -> poly:p[508] { brushDef { ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 480 16 ) ( 0 480 80 ) ( 64 480 16 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00699 -1.70000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 320 0 127.50000 ) ( 320 0 191.50000 ) ( 320 -64 127.50000 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 508 // Map structure:g[2] -> poly:p[509] { brushDef { ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0 ( 256 0 64 ) ( 256 64 64 ) ( 256 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 640 64 ) ( 64 640 64 ) ( 0 640 128 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 509 // Map structure:g[2] -> poly:p[510] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 384 0 32 ) ( 384 0 96 ) ( 384 64 32 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 256 0 127.50000 ) ( 256 0 191.50000 ) ( 256 -64 127.50000 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 510 // Map structure:g[2] -> poly:p[511] { brushDef { ( 0 528 0 ) ( 0 528 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -6.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -6.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/caulk 0 4 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) rpg3dm1/trim11 0 0 0 ( 720 0 0 ) ( 656 64 0 ) ( 720 0 64 ) ( ( -0.02210 0.00000 -6.75000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 } } // Brush 511 // Map structure:g[2] -> poly:p[512] { brushDef { ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 512 // Map structure:g[2] -> poly:p[513] { brushDef { ( 1140 -12 -64 ) ( 1140 -12 0 ) ( 1076 52 -64 ) ( ( 0.00552 0.00000 -1.50000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0 ( 128 0 -64 ) ( 128 64 -64 ) ( 128 0 0 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0 ( 0 880 -64 ) ( 64 880 -64 ) ( 0 880 0 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0 ( 368 0 -64 ) ( 368 0 0 ) ( 368 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0 ( 0 640 -64 ) ( 0 640 0 ) ( 64 640 -64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/cretemetl03 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/cretemetl03 0 0 0 } } // Brush 513 // Map structure:g[2] -> poly:p[514] { brushDef { ( 368 -64 0 ) ( 368 -64 64 ) ( 368 -128 0 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 -2.75000 ) ) base_wall/rusted 0 0 0 ( 0 704 0 ) ( 0 704 -64 ) ( 64 704 0 ) ( ( 0.00000 0.03125 -4.00000 ) ( 0.03125 0.00000 11.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 384 -64 -64 ) ( 384 -128 -64 ) ( 384 -64 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.00781 0.00000 -5.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 640 0 ) ( -128 640 0 ) ( -64 640 64 ) ( ( 0.00000 -0.00391 1.00000 ) ( 0.00391 0.00000 -1.75000 ) ) base_wall/rusted 0 0 0 ( -64 0 -64 ) ( -128 0 -64 ) ( -64 64 -64 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( -64 0 -192 ) ( -64 64 -192 ) ( -128 0 -192 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 -0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 } } // Brush 514 // Map structure:g[2] -> poly:p[515] { brushDef { ( 0 880 0 ) ( 0 880 64 ) ( 64 880 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -6.00000 ) ( -0.03125 0.00000 27.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall07 0 0 0 ( 128 64 0 ) ( 128 64 64 ) ( 128 0 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -14.00000 ) ) base_floor/proto_grate4 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -160 64 0 ) ( ( 0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 515 // Map structure:g[2] -> poly:p[516] { brushDef { ( 1128 0 0 ) ( 1064 64 0 ) ( 1128 0 64 ) ( ( -0.00552 0.00000 -1.59375 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -192 0 0 ) ( -160 64 0 ) ( -192 0 64 ) ( ( -0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( -1.41421 -1.41421 -192 ) ( 43.84062 43.84062 -192 ) ( 43.84062 -46.66905 -192 ) ( ( -0.02210 0.02210 12.00000 ) ( -0.02210 -0.02210 24.93750 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 608 0 ) ( ( 0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 1152 0 64 ) ( 1152 0 128 ) ( 1088 64 64 ) ( ( 0.00552 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 516 // Map structure:g[2] -> poly:p[517] { brushDef { ( 368 0 0 ) ( 368 64 0 ) ( 368 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 0 ) ( 64 608 0 ) ( 0 576 64 ) ( ( -0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 -64 -192 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 -0.03125 11.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 517 // Map structure:g[2] -> poly:p[518] { brushDef { ( -192 0 64 ) ( -192 0 128 ) ( -160 64 64 ) ( ( 0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 128 0 64 ) ( 128 64 64 ) ( 128 0 128 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -6.00000 ) ( -0.03125 0.00000 27.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 880 64 ) ( 0 880 128 ) ( 64 880 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 518 // Map structure:g[2] -> poly:p[519] { brushDef { ( 1152 0 64 ) ( 1152 0 128 ) ( 1088 64 64 ) ( ( 0.00552 0.00000 -1.50000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 64 ) ( 0 576 128 ) ( 64 608 64 ) ( ( 0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( -1.41421 -1.41421 -64 ) ( 43.84062 -46.66905 -64 ) ( 43.84062 43.84062 -64 ) ( ( -0.02210 -0.02210 12.00000 ) ( -0.02210 0.02210 24.93750 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 0 64 ) ( -160 64 64 ) ( -192 0 128 ) ( ( -0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 1128 0 64 ) ( 1064 64 64 ) ( 1128 0 128 ) ( ( -0.00552 0.00000 -1.59375 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 519 // Map structure:g[2] -> poly:p[520] { brushDef { ( 384 0 64 ) ( 384 0 128 ) ( 384 64 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 -64 ) ( 0 -64 -64 ) ( 64 0 -64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 576 64 ) ( 64 608 64 ) ( 0 576 128 ) ( ( -0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 368 0 64 ) ( 368 64 64 ) ( 368 0 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 520 // Map structure:g[2] -> poly:p[521] { brushDef { ( 128 -64 -64 ) ( 128 -64 0 ) ( 128 -128 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 -7.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 896 -64 ) ( -64 896 0 ) ( -128 896 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 -1.50000 ) ) rpg3dm1/wall03 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 -64 ) ( ( 0.00000 0.03125 -4.00000 ) ( -0.03125 0.00000 27.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( -64 880 -64 ) ( -128 880 -64 ) ( -64 880 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.00781 0.00000 -1.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 -64 -64 ) ( -128 -64 -64 ) ( -64 0 -64 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 -64 -192 ) ( -64 0 -192 ) ( -128 -64 -192 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 -0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 521 // Map structure:g[2] -> poly:p[522] { brushDef { ( 272 0 0 ) ( 272 0 -64 ) ( 272 64 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 512 0 ) ( 0 512 -64 ) ( 64 512 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 128 ) ( 0 -64 128 ) ( 64 0 128 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 522 // Map structure:g[2] -> poly:p[523] { brushDef { ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 523 // Map structure:g[2] -> poly:p[524] { brushDef { ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 128 0 64 ) ( 128 0 128 ) ( 128 64 64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 96 0 64 ) ( 96 64 64 ) ( 96 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 524 // Map structure:g[2] -> poly:p[525] { brushDef { ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 525 // Map structure:g[2] -> poly:p[526] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 1200 32 ) ( -32 1200 96 ) ( 32 1200 32 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 -0.75000 ) ) base_wall/c_met5_2 0 0 0 ( -1232 0 0 ) ( -1296 -64 0 ) ( -1232 0 64 ) ( ( 0.00000 -0.03125 4.00000 ) ( 0.02210 0.00000 -18.75000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 1216 -64 ) ( 64 1216 -64 ) ( 0 1216 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( 1104 0 0 ) ( 1104 0 64 ) ( 1168 -64 0 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.02210 0.00000 -20.75000 ) ) rpg3dm1/light02_2k 0 0 0 } } // Brush 526 // Map structure:g[2] -> poly:p[527] { brushDef { ( 1104 0 0 ) ( 1104 0 64 ) ( 1168 -64 0 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.02210 0.00000 -20.75000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 1216 -64 ) ( 64 1216 -64 ) ( 0 1216 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( -1232 0 0 ) ( -1296 -64 0 ) ( -1232 0 64 ) ( ( 0.00000 -0.03125 7.00000 ) ( 0.02210 0.00000 -18.75000 ) ) rpg3dm1/light02_2k 0 0 0 ( -32 1200 -64 ) ( -32 1200 0 ) ( 32 1200 -64 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 527 // Map structure:g[2] -> poly:p[528] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 1.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( -32 0 0 ) ( -32 64 0 ) ( 32 0 32 ) ( ( 0.00000 -0.00699 0.20000 ) ( 0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 0 0 ) ( -32 64 0 ) ( -32 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 } } // Brush 528 // Map structure:g[2] -> poly:p[529] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 } } // Brush 529 // Map structure:g[2] -> poly:p[530] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 32 0 -64 ) ( 32 64 -64 ) ( 96 0 -96 ) ( ( 0.00000 0.00699 0.60000 ) ( -0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -96 0 0 ) ( -96 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0 } } // Brush 530 // Map structure:g[2] -> poly:p[531] { brushDef { ( 0 0 16 ) ( 64 0 16 ) ( 0 64 16 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 112 ) ( 0 64 112 ) ( 64 0 112 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 0 0 -64 ) ( 0 64 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 531 // Map structure:g[2] -> poly:p[532] { brushDef { ( 0 0 16 ) ( 64 0 16 ) ( 0 64 16 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 -64 112 ) ( 0 0 112 ) ( 64 -64 112 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1280 -64 ) ( 0 1280 0 ) ( 64 1280 -64 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 532 // Map structure:g[2] -> poly:p[533] { brushDef { ( 0 64 128 ) ( 64 64 128 ) ( 0 128 128 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 4.25000 ) ) base_wall/rusted 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 0 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -128 -64 0 ) ( -128 0 0 ) ( -128 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -64 1280 0 ) ( 0 1280 0 ) ( -64 1280 64 ) ( ( -0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 533 // Map structure:g[2] -> poly:p[534] { brushDef { ( -32 0 128 ) ( 32 0 96 ) ( -32 64 128 ) ( ( 0.00000 0.00699 0.60000 ) ( 0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 0 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 -64 0 ) ( -32 0 0 ) ( -32 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 534 // Map structure:g[2] -> poly:p[535] { brushDef { ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -64 1280 0 ) ( -64 1280 64 ) ( 0 1280 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -32 -64 0 ) ( -32 -64 64 ) ( -32 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -96 -64 0 ) ( -96 0 0 ) ( -96 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 535 // Map structure:g[2] -> poly:p[536] { brushDef { ( 32 0 192 ) ( 96 0 224 ) ( 32 64 192 ) ( ( 0.00000 -0.00699 0.20000 ) ( -0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -128 -64 0 ) ( -128 0 0 ) ( -128 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -96 -64 0 ) ( -96 -64 64 ) ( -96 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 536 // Map structure:g[2] -> poly:p[537] { brushDef { ( 832 0 0 ) ( 768 64 0 ) ( 832 0 64 ) ( ( -0.01105 0.00000 -11.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -1344 0 0 ) ( -1344 0 64 ) ( -1280 64 0 ) ( ( 0.01105 0.00000 -7.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1 0 0 0 ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 -64 0 ) ( 0 0 0 ) ( 64 -64 0 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 537 // Map structure:g[2] -> poly:p[538] { brushDef { ( -32 1104 0 ) ( -32 1088 64 ) ( 32 1104 0 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.00758 -4.02941 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.03125 8.00000 ) ( -0.03125 0.00000 35.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -288 0 0 ) ( -288 64 0 ) ( -288 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 538 // Map structure:g[2] -> poly:p[539] { brushDef { ( 0 1152 0 ) ( -64 1152 0 ) ( 0 1168 64 ) ( ( 0.00000 -0.00758 -2.11765 ) ( 0.06250 0.00000 16.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 1144 0 ) ( -64 1144 0 ) ( 0 1144 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.06250 0.00000 16.00000 ) ) rpg3dm1/trim01 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -304 0 0 ) ( -304 64 0 ) ( -304 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 539 // Map structure:g[2] -> poly:p[540] { brushDef { ( -32 1112 0 ) ( -96 1112 0 ) ( -32 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 3.50000 ) ) rpg3dm1/trim06 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 540 // Map structure:g[2] -> poly:p[541] { brushDef { ( -48 1112 0 ) ( -112 1112 0 ) ( -48 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 4.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -304 0 0 ) ( -304 64 0 ) ( -304 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( -288 0 0 ) ( -288 0 64 ) ( -288 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 541 // Map structure:g[2] -> poly:p[542] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0 ( -960 0 0 ) ( -960 0 64 ) ( -896 64 0 ) ( ( 0.01105 0.00000 -10.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.01105 0.00000 -8.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 542 // Map structure:g[2] -> poly:p[543] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -960 0 32 ) ( -960 0 96 ) ( -896 64 32 ) ( ( 0.00552 0.00000 -5.25000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 1216 0 32 ) ( 1152 64 32 ) ( 1216 0 96 ) ( ( -0.00552 0.00000 -4.25000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 543 // Map structure:g[2] -> poly:p[544] { brushDef { ( 832 0 0 ) ( 768 64 0 ) ( 832 0 64 ) ( ( -0.01105 0.00000 -11.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -1344 0 0 ) ( -1344 0 64 ) ( -1280 64 0 ) ( ( 0.01105 0.00000 -7.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0 ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 0 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 -64 128 ) ( 0 0 128 ) ( 64 -64 128 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 544 // Map structure:g[2] -> poly:p[545] { brushDef { ( 832 0 32 ) ( 768 64 32 ) ( 832 0 96 ) ( ( -0.00552 0.00000 -5.75000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -1344 0 32 ) ( -1344 0 96 ) ( -1280 64 32 ) ( ( 0.00552 0.00000 -3.75000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -384 0 32 ) ( -384 64 32 ) ( -384 0 96 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 -64 128 ) ( 64 -64 128 ) ( 0 0 128 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 545 // Map structure:g[2] -> poly:p[546] { brushDef { ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 37.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( -32 0 176 ) ( -32 64 176 ) ( 32 0 176 ) ( ( 0.00000 0.01563 -1.50000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/green1_2 0 0 0 ( 160 0 0 ) ( 160 0 64 ) ( 160 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 0 -976 ) ( -32 64 -912 ) ( 32 0 -976 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.01105 10.37500 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 546 // Map structure:g[2] -> poly:p[547] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim01 0 0 0 ( 176 0 0 ) ( 176 0 64 ) ( 176 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 160 0 0 ) ( 160 64 0 ) ( 160 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 1184 0 ) ( -96 1184 0 ) ( -32 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 -11.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 547 // Map structure:g[2] -> poly:p[548] { brushDef { ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 -6.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 1184 0 ) ( -112 1184 0 ) ( -48 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 -1.25000 ) ) rpg3dm1/trim06 0 0 0 ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -80 1280 0 ) ( -16 1280 0 ) ( -80 1280 64 ) ( ( -0.00781 0.00000 -0.37500 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim01 0 0 0 ( -80 0 128 ) ( -16 0 128 ) ( -80 64 128 ) ( ( 0.00000 -0.00781 -0.37500 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 548 // Map structure:g[2] -> poly:p[549] { brushDef { ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 0 ) ( 64 64 0 ) ( 0 128 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 64 ) ( 0 128 64 ) ( 64 64 64 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 549 // Map structure:g[2] -> poly:p[550] { brushDef { ( -32 0 -976 ) ( -32 64 -912 ) ( 32 0 -976 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.01105 10.37500 ) ) rpg3dm1/trim03 0 0 0 ( -288 0 0 ) ( -288 64 0 ) ( -288 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 176 ) ( -32 64 176 ) ( 32 0 176 ) ( ( 0.00000 0.01563 4.50000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 37.00000 ) ) rpg3dm1/light01_1k 0 0 0 } } // Brush 550 // Map structure:g[2] -> poly:p[551] { brushDef { ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0 ( -32 1184 0 ) ( -96 1184 0 ) ( -32 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 3.50000 ) ) rpg3dm1/trim06 0 0 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 13.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 551 // Map structure:g[2] -> poly:p[552] { brushDef { ( -80 0 128 ) ( -16 0 128 ) ( -80 64 128 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 18.00000 ) ) rpg3dm1/trim01 0 0 0 ( -288 0 0 ) ( -288 0 64 ) ( -288 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -80 1280 0 ) ( -16 1280 0 ) ( -80 1280 64 ) ( ( -0.00781 0.00000 2.62500 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -304 0 0 ) ( -304 64 0 ) ( -304 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -48 1184 0 ) ( -112 1184 0 ) ( -48 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 4.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 18.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 552 // Map structure:g[2] -> poly:p[553] { brushDef { ( -32 64 0 ) ( 32 64 0 ) ( -32 128 0 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.01563 0.00000 19.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 64 4 ) ( -32 128 4 ) ( 32 64 4 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 19.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 1216 64 ) ( -32 1216 128 ) ( 32 1216 64 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 -32 64 ) ( -32 -32 128 ) ( -32 32 64 ) ( ( 0.01563 0.00000 -19.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -32 1280 64 ) ( 32 1280 64 ) ( -32 1280 128 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 ( -96 -32 64 ) ( -96 32 64 ) ( -96 -32 128 ) ( ( -0.01563 0.00000 -19.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 553 // Map structure:g[2] -> poly:p[554] { brushDef { ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 384 0 ) ( 128 384 0 ) ( 64 384 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 320 0 ) ( 64 320 64 ) ( 128 320 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 128 ) ( 64 64 128 ) ( 128 0 128 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 120 ) ( 128 0 120 ) ( 64 64 120 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 554 // Map structure:g[2] -> poly:p[555] { brushDef { ( -464 0 0 ) ( -464 64 0 ) ( -464 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 368 0 ) ( 128 368 0 ) ( 64 368 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -432 0 0 ) ( -432 0 64 ) ( -432 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 336 0 ) ( 64 336 64 ) ( 128 336 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 120 ) ( 64 64 120 ) ( 128 0 120 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 16 16 112 ) ( 80 16 112 ) ( 16 80 112 ) ( ( 0.00000 -0.03125 14.50000 ) ( -0.03125 0.00000 10.50000 ) ) base_light/proto_light 0 0 0 } } // Brush 555 // Map structure:g[2] -> poly:p[556] { brushDef { ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -14.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -14.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 512 0 0 ) ( 512 0 64 ) ( 512 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 } } // Brush 556 // Map structure:g[2] -> poly:p[557] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.02210 0.00000 2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 } } // Brush 557 // Map structure:g[2] -> poly:p[558] { brushDef { ( 1152 0 0 ) ( 1152 0 64 ) ( 1088 64 0 ) ( ( 0.02210 0.00000 -8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0 ( 128 0 0 ) ( 128 64 0 ) ( 128 0 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0 } } // Brush 558 // Map structure:g[2] -> poly:p[559] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -15.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -15.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 } } // Brush 559 // Map structure:g[2] -> poly:p[560] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -17.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 -17.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 } } // Brush 560 // Map structure:g[2] -> poly:p[561] { brushDef { ( 0 0 224 ) ( 64 0 224 ) ( 0 64 224 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/clip 0 13 0 ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0 ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0 } } // Brush 561 // Map structure:g[2] -> poly:p[562] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 272 0 ) ( 64 272 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 562 // Map structure:g[2] -> poly:p[563] { brushDef { ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 240 0 ) ( 64 240 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 224 0 ) ( 0 256 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 } } // Brush 563 // Map structure:g[2] -> poly:p[564] { brushDef { ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 272 0 ) ( 64 272 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 } } // Brush 564 // Map structure:g[2] -> poly:p[565] { brushDef { ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0 ( 0 224 0 ) ( 0 256 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 240 0 ) ( 64 240 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/clip 0 13 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 } } // Brush 565 // Map structure:g[2] -> poly:p[566] { brushDef { ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 272 0 ) ( 64 272 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 } } // Brush 566 // Map structure:g[2] -> poly:p[567] { brushDef { ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0 ( 0 224 0 ) ( 0 256 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 240 0 ) ( 64 240 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/clip 0 13 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 } } // Brush 567 // Map structure:g[2] -> poly:p[568] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 } } // Brush 568 // Map structure:g[2] -> poly:p[569] { brushDef { ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 } } // Brush 569 // Map structure:g[2] -> poly:p[570] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 } } // Brush 570 // Map structure:g[2] -> poly:p[571] { brushDef { ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 } } // Brush 571 // Map structure:g[2] -> poly:p[572] { brushDef { ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 544 0 ) ( 64 544 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 528 0 ) ( 0 496 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -3.60000 ) ) common/clip 0 13 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 } } // Brush 572 // Map structure:g[2] -> poly:p[573] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 573 // Map structure:g[2] -> poly:p[574] { brushDef { ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 528 0 ) ( 0 496 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 -3.60000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 544 0 ) ( 64 544 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 } } // Brush 574 // Map structure:g[2] -> poly:p[575] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 575 // Map structure:g[2] -> poly:p[576] { brushDef { ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 528 0 ) ( 0 496 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 -3.60000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 544 0 ) ( 64 544 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 } } // Brush 576 // Map structure:g[2] -> poly:p[577] { brushDef { ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 } } // Brush 577 // Map structure:g[2] -> poly:p[578] { brushDef { ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 } } // Brush 578 // Map structure:g[2] -> poly:p[579] { brushDef { ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 } } // Brush 579 // Map structure:g[2] -> poly:p[580] { brushDef { ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 } } // Brush 580 // Map structure:g[2] -> poly:p[581] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 480 0 0 ) ( 480 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 496 0 0 ) ( 528 0 64 ) ( 496 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 1.20000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 } } // Brush 581 // Map structure:g[2] -> poly:p[582] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 } } // Brush 582 // Map structure:g[2] -> poly:p[583] { brushDef { ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 496 0 0 ) ( 528 0 64 ) ( 496 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 1.20000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 480 0 0 ) ( 480 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 } } // Brush 583 // Map structure:g[2] -> poly:p[584] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 } } // Brush 584 // Map structure:g[2] -> poly:p[585] { brushDef { ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 496 0 0 ) ( 528 0 64 ) ( 496 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 1.20000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 480 0 0 ) ( 480 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 } } // Brush 585 // Map structure:g[2] -> poly:p[586] { brushDef { ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 480 0 0 ) ( 480 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -14.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -14.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 } } // Brush 586 // Map structure:g[2] -> poly:p[587] { brushDef { ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 480 0 0 ) ( 480 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 } } // Brush 587 // Map structure:g[2] -> poly:p[588] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 } } // Brush 588 // Map structure:g[2] -> poly:p[589] { brushDef { ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 528 0 0 ) ( 528 64 0 ) ( 496 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 544 0 0 ) ( 512 0 64 ) ( 544 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 } } // Brush 589 // Map structure:g[2] -> poly:p[590] { brushDef { ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 } } // Brush 590 // Map structure:g[2] -> poly:p[591] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 544 0 0 ) ( 512 0 64 ) ( 544 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 528 0 0 ) ( 528 64 0 ) ( 496 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 } } // Brush 591 // Map structure:g[2] -> poly:p[592] { brushDef { ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 } } // Brush 592 // Map structure:g[2] -> poly:p[593] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 544 0 0 ) ( 512 0 64 ) ( 544 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 ( 528 0 0 ) ( 528 64 0 ) ( 496 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0 } } // Brush 593 // Map structure:g[2] -> poly:p[594] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 544 0 0 ) ( 544 64 0 ) ( 544 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 } } // Brush 594 // Map structure:g[2] -> poly:p[595] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -18.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 544 0 0 ) ( 544 64 0 ) ( 544 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 } } // Brush 595 // Map structure:g[2] -> poly:p[596] { brushDef { ( 1104 0 0 ) ( 1104 0 64 ) ( 1168 -64 0 ) ( ( 0.00000 -0.03125 1.00000 ) ( -0.02210 0.00000 -20.75000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 1216 32 ) ( 64 1216 32 ) ( 0 1216 96 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.75000 ) ) base_trim/dark_tin2 0 0 0 ( -1232 0 0 ) ( -1296 -64 0 ) ( -1232 0 64 ) ( ( 0.00000 -0.03125 1.00000 ) ( 0.02210 0.00000 -18.75000 ) ) rpg3dm1/light02_2k 0 0 0 ( -32 1200 0 ) ( -32 1200 64 ) ( 32 1200 0 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 596 // Map structure:g[2] -> poly:p[597] { brushDef { ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 14.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -1.00000 ) ) rpg3dm1/trim11 0 0 0 ( -1088 0 0 ) ( -1024 64 0 ) ( -1088 0 64 ) ( ( -0.00552 0.00000 -2.75000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 960 0 0 ) ( 960 0 64 ) ( 896 64 0 ) ( ( 0.00552 0.00000 -3.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 597 // Map structure:g[2] -> poly:p[598] { brushDef { ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 960 0 64 ) ( 960 0 128 ) ( 896 64 64 ) ( ( 0.00552 0.00000 -3.25000 ) ( 0.00000 0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( -1088 0 64 ) ( -1024 64 64 ) ( -1088 0 128 ) ( ( -0.00552 0.00000 -2.75000 ) ( 0.00000 0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -64 160 ) ( 64 -64 160 ) ( 0 0 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 598 // Map structure:g[2] -> poly:p[599] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 599 // Map structure:g[2] -> poly:p[600] { brushDef { ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -8.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 600 // Map structure:g[2] -> poly:p[601] { brushDef { ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -8.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 601 // Map structure:g[2] -> poly:p[602] { brushDef { ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 602 // Map structure:g[2] -> poly:p[603] { brushDef { ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0 } } // Brush 603 // Map structure:g[2] -> poly:p[604] { brushDef { ( 576 -64 64 ) ( 576 -64 128 ) ( 576 0 64 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0 ( 448 -64 64 ) ( 448 0 64 ) ( 448 -64 128 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0 ( -64 320 64 ) ( -64 320 128 ) ( 0 320 64 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0 ( -64 448 64 ) ( 0 448 64 ) ( -64 448 128 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0 ( -64 64 -320 ) ( 0 64 -320 ) ( -64 128 -320 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0 ( -64 64 -272 ) ( -64 128 -272 ) ( 0 64 -272 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0 } } // Brush 604 // Map structure:g[2] -> poly:p[605] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 605 // Map structure:g[2] -> poly:p[606] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 576 0 0 ) ( 512 64 0 ) ( 576 0 64 ) ( ( -0.02210 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 606 // Map structure:g[2] -> poly:p[607] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( -704 0 0 ) ( -704 0 64 ) ( -640 64 0 ) ( ( 0.02210 0.00000 -5.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 607 // Map structure:g[2] -> poly:p[608] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 608 // Map structure:g[2] -> poly:p[609] { brushDef { ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/cretewall03 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/cretewall03 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/cretewall03 0 0 0 } } // Brush 609 // Map structure:g[2] -> poly:p[610] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 } } // Brush 610 // Map structure:g[2] -> poly:p[611] { brushDef { ( 64 64 168 ) ( 128 64 168 ) ( 64 128 168 ) ( ( 0.00000 -0.00781 0.50000 ) ( -0.00781 0.00000 3.50000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 176 ) ( 64 64 176 ) ( 128 0 176 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 512 0 ) ( 64 512 64 ) ( 128 512 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -32 64 0 ) ( -32 64 64 ) ( -32 128 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 576 0 ) ( 128 576 0 ) ( 64 576 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -96 64 0 ) ( -96 128 0 ) ( -96 64 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 611 // Map structure:g[2] -> poly:p[612] { brushDef { ( -16 16 160 ) ( 48 16 160 ) ( -16 80 160 ) ( ( 0.00000 -0.03125 2.50000 ) ( -0.03125 0.00000 16.50000 ) ) base_light/proto_light 0 0 0 ( 64 0 168 ) ( 64 64 168 ) ( 128 0 168 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 528 0 ) ( 64 528 64 ) ( 128 528 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -48 64 0 ) ( -48 64 64 ) ( -48 128 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 560 0 ) ( 128 560 0 ) ( 64 560 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -80 64 0 ) ( -80 128 0 ) ( -80 64 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 612 // Map structure:g[2] -> poly:p[613] { brushDef { ( 96 64 0 ) ( 96 128 0 ) ( 96 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 416 0 ) ( 128 416 0 ) ( 64 416 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 160 64 0 ) ( 160 64 64 ) ( 160 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 352 0 ) ( 64 352 64 ) ( 128 352 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 176 ) ( 64 64 176 ) ( 128 0 176 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 64 168 ) ( 128 64 168 ) ( 64 128 168 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 613 // Map structure:g[2] -> poly:p[614] { brushDef { ( 64 64 168 ) ( 128 64 168 ) ( 64 128 168 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 176 ) ( 64 64 176 ) ( 128 0 176 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 352 0 ) ( 64 352 64 ) ( 128 352 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -224 64 0 ) ( -224 64 64 ) ( -224 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 416 0 ) ( 128 416 0 ) ( 64 416 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -288 64 0 ) ( -288 128 0 ) ( -288 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 614 // Map structure:g[2] -> poly:p[615] { brushDef { ( 16 16 160 ) ( 80 16 160 ) ( 16 80 160 ) ( ( 0.00000 -0.03125 -3.50000 ) ( -0.03125 0.00000 11.50000 ) ) base_light/proto_light 0 0 0 ( 64 0 168 ) ( 64 64 168 ) ( 128 0 168 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 368 0 ) ( 64 368 64 ) ( 128 368 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 144 64 0 ) ( 144 64 64 ) ( 144 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 400 0 ) ( 128 400 0 ) ( 64 400 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 112 64 0 ) ( 112 128 0 ) ( 112 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 615 // Map structure:g[2] -> poly:p[616] { brushDef { ( -272 64 0 ) ( -272 128 0 ) ( -272 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 400 0 ) ( 128 400 0 ) ( 64 400 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -240 64 0 ) ( -240 64 64 ) ( -240 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 368 0 ) ( 64 368 64 ) ( 128 368 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 168 ) ( 64 64 168 ) ( 128 0 168 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -16 16 160 ) ( 48 16 160 ) ( -16 80 160 ) ( ( 0.00000 -0.03125 8.50000 ) ( -0.03125 0.00000 11.50000 ) ) base_light/proto_light 0 0 0 } } // Brush 616 // Map structure:g[2] -> poly:p[617] { brushDef { ( -704 0 0 ) ( -704 0 64 ) ( -656 64 0 ) ( ( 0.02500 0.00000 -4.44000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 } } // Brush 617 // Map structure:g[2] -> poly:p[618] { brushDef { ( 0 560 0 ) ( 0 560 64 ) ( 64 544 0 ) ( ( 0.03032 0.00000 -2.88235 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -7.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 13 0 } } // Brush 618 // Map structure:g[2] -> poly:p[619] { brushDef { ( 0 64 -320 ) ( 64 64 -320 ) ( 0 128 -320 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 64 -224 ) ( 0 128 -224 ) ( 64 64 -224 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 1280 -32 ) ( 64 1280 -32 ) ( 0 1280 32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/lun_stars 0 0 0 ( -64 64 -32 ) ( -74.66666 64 32 ) ( -64 128 -32 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.00771 -2.16216 ) ) rpg3dm1/lun_stars 0 0 0 ( 0 1228 -32 ) ( 0 1228 32 ) ( 64 1228 -32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/lun_stars 0 0 0 ( -64 64 -32 ) ( -64 128 -32 ) ( -53.33333 64 32 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.00771 -2.32432 ) ) rpg3dm1/lun_stars 0 0 0 } } // Brush 619 // Map structure:g[2] -> poly:p[620] { brushDef { ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 620 // Map structure:g[2] -> poly:p[621] { brushDef { ( -64.08334 0 -31.50000 ) ( -53.41667 0 -95.50000 ) ( -64.08334 64 -31.50000 ) ( ( 0.00000 0.00771 -2.15826 ) ( 0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 1216 -64 ) ( 0 1216 0 ) ( 64 1216 -64 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -31.50000 ) ( 0 64 -31.50000 ) ( 0 0 -95.50000 ) ( ( 0.00000 0.00781 -2.24609 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 621 // Map structure:g[2] -> poly:p[622] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/door01 0 0 0 ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0 ( -128 0 -31.50000 ) ( -128 0 -95.50000 ) ( -128 64 -31.50000 ) ( ( 0.00000 0.00781 -2.24609 ) ( 0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 1216 -64 ) ( 0 1216 0 ) ( 64 1216 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0 ( -63.91667 0 -31.50000 ) ( -63.91667 64 -31.50000 ) ( -74.58334 0 -95.50000 ) ( ( 0.00000 0.00771 -2.32042 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 622 // Map structure:g[2] -> poly:p[623] { brushDef { ( -32 16 -240 ) ( 32 16 -240 ) ( -32 80 -240 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.00781 0.00000 9.12500 ) ) rpg3dm1/green1_2 0 0 0 ( -32 1096 0 ) ( -32 1064 64 ) ( 32 1096 0 ) ( ( 0.01562 0.00000 1.50000 ) ( 0.00000 0.00699 -5.42500 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 -32 ) ( -32 64 -32 ) ( 32 0 -32 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 1208 0 ) ( -32 1208 64 ) ( 32 1208 0 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/green1_2 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 623 // Map structure:g[2] -> poly:p[624] { brushDef { ( 0 -64 -128 ) ( 64 -64 -128 ) ( 0 0 -128 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 19.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 624 // Map structure:g[2] -> poly:p[625] { brushDef { ( 0 0 -128 ) ( -64 0 -128 ) ( 0 64 -128 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( -64 0 -192 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 -0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1216 0 ) ( -64 1216 0 ) ( 0 1216 64 ) ( ( 0.00000 -0.01563 3.00000 ) ( 0.00781 0.00000 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 0 0 ) ( 0 -64 0 ) ( 0 0 64 ) ( ( 0.00000 -0.01563 3.00000 ) ( 0.00781 0.00000 -10.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.00781 0.00000 -10.00000 ) ) rpg3dm1/metal1_1b 0 0 0 ( 0 1280 0 ) ( 0 1280 64 ) ( -64 1280 0 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.00781 0.00000 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0 } } // Brush 625 // Map structure:g[2] -> poly:p[626] { brushDef { ( -16 -32 0 ) ( -16 -32 64 ) ( -16 -96 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -19.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 1280 0 ) ( -32 1280 64 ) ( -96 1280 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -0.50000 ) ) rpg3dm1/trim06 0 0 0 ( 0 -32 0 ) ( 0 -96 0 ) ( 0 -32 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -19.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 1216 0 ) ( -96 1216 0 ) ( -32 1216 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -0.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 0 -192 ) ( -96 0 -192 ) ( -32 64 -192 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.01563 -0.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 0 -224 ) ( -32 64 -224 ) ( -96 0 -224 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 -0.01563 -0.50000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 626 // Map structure:g[2] -> poly:p[627] { brushDef { ( -112 -16 0 ) ( -112 -80 0 ) ( -112 -16 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -19.75000 ) ) rpg3dm1/trim06 0 0 0 ( -128 -16 0 ) ( -128 -16 64 ) ( -128 -80 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -19.75000 ) ) rpg3dm1/trim06 0 0 0 ( -16 1280 0 ) ( -16 1280 64 ) ( -80 1280 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 1.25000 ) ) rpg3dm1/trim06 0 0 0 ( -16 1216 0 ) ( -80 1216 0 ) ( -16 1216 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 1.25000 ) ) rpg3dm1/trim06 0 0 0 ( -16 0 -192 ) ( -80 0 -192 ) ( -16 64 -192 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim06 0 0 0 ( -16 0 -224 ) ( -16 64 -224 ) ( -80 0 -224 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 -0.01563 1.25000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 627 // Map structure:g[2] -> poly:p[628] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -160 64 0 ) ( ( 0.00781 0.00000 -8.32918 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 628 // Map structure:g[2] -> poly:p[629] { brushDef { ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 629 // Map structure:g[2] -> poly:p[630] { brushDef { ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 630 // Map structure:g[2] -> poly:p[631] { brushDef { ( -58.66667 0 0 ) ( -58.66667 64 0 ) ( -48 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 -9.29730 ) ) common/caulk 0 4 0 ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( -69.33334 0 0 ) ( -80 0 64 ) ( -69.33334 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 -8.64865 ) ) common/caulk 0 4 0 ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 } } // Brush 631 // Map structure:g[2] -> poly:p[632] { brushDef { ( -16 16 -864 ) ( -16 80 -832 ) ( 48 16 -864 ) ( ( 0.03125 0.00000 -3.50000 ) ( 0.00000 0.02795 23.60000 ) ) base_light/proto_light 0 0 0 ( 112 -48 0 ) ( 112 16 0 ) ( 112 -48 64 ) ( ( -0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 1136 0 ) ( 64 1136 0 ) ( 0 1136 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 144 -48 0 ) ( 144 -48 64 ) ( 144 16 0 ) ( ( 0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.03125 0.00000 35.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 632 // Map structure:g[2] -> poly:p[633] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.03125 0.00000 35.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -240 -48 0 ) ( -240 -48 64 ) ( -240 16 0 ) ( ( 0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 1136 0 ) ( 64 1136 0 ) ( 0 1136 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -272 -48 0 ) ( -272 16 0 ) ( -272 -48 64 ) ( ( -0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0 ( -16 -16 -880 ) ( -16 48 -848 ) ( 48 -16 -880 ) ( ( 0.03125 0.00000 8.50000 ) ( 0.00000 0.02795 23.60000 ) ) base_light/proto_light 0 0 0 } } // Brush 633 // Map structure:g[2] -> poly:p[634] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 634 // Map structure:g[2] -> poly:p[635] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 32 ) ( 64 0 96 ) ( 64 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 96 128 ) ( 0 160 128 ) ( 64 96 128 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 635 // Map structure:g[2] -> poly:p[636] { brushDef { ( -192 0 96 ) ( -192 0 160 ) ( -192 64 96 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -384 0 32 ) ( -384 64 32 ) ( -384 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 128 ) ( 0 0 128 ) ( -64 64 128 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 636 // Map structure:g[2] -> poly:p[637] { brushDef { ( -192 0 96 ) ( -192 64 96 ) ( -192 0 160 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 128 ) ( 0 0 128 ) ( -64 64 128 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 637 // Map structure:g[2] -> poly:p[638] { brushDef { ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 638 // Map structure:g[2] -> poly:p[639] { brushDef { ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 639 // Map structure:g[2] -> poly:p[640] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 640 // Map structure:g[2] -> poly:p[641] { brushDef { ( 0 352 0 ) ( 64 384 0 ) ( 0 352 64 ) ( ( -0.00699 0.00000 0.90000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 288 0 ) ( 64 256 0 ) ( 0 288 64 ) ( ( -0.00699 0.00000 0.90000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 641 // Map structure:g[2] -> poly:p[642] { brushDef { ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_trim/tinfx 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_trim/tinfx 0 0 0 ( -16 256 0 ) ( 48 256 0 ) ( -16 256 64 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01563 0.00000 ) ) base_trim/tinfx 0 0 0 ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_trim/tinfx 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_trim/tinfx 0 0 0 } } // Brush 642 // Map structure:g[2] -> poly:p[643] { brushDef { ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_trim/tinfx 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 224 0 ) ( 48 224 0 ) ( -16 256 64 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01398 2.40000 ) ) base_trim/tinfx 0 0 0 ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 192 0 ) ( 0 224 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.02795 5.40000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_trim/tinfx 0 0 0 } } // Brush 643 // Map structure:g[2] -> poly:p[644] { brushDef { ( -15.75000 0 64 ) ( -15.75000 -64 64 ) ( 16.25000 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.06250 -1.98438 ) ) common/caulk 0 0 0 ( -15.75000 0 128 ) ( 16.25000 0 128 ) ( -15.75000 -64 128 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.06250 -1.98438 ) ) common/caulk 0 0 0 ( -16 208 0 ) ( -16 224 32 ) ( 48 208 0 ) ( ( 0.03125 0.00000 1.50000 ) ( 0.00000 0.05590 11.20000 ) ) common/caulk 0 0 0 ( 16 224 0 ) ( 16 256 64 ) ( -112 224 0 ) ( ( 0.00000 -0.02795 -5.80000 ) ( -0.01563 0.00000 -0.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 -15.50000 31.50000 ) ( -16 -79.50000 31.50000 ) ( -16 -15.50000 95.50000 ) ( ( -0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( -48 -15.50000 31.50000 ) ( -48 -15.50000 95.50000 ) ( -48 -79.50000 31.50000 ) ( ( 0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 } } // Brush 644 // Map structure:g[2] -> poly:p[645] { brushDef { ( -15.75000 0 64 ) ( -15.75000 -64 64 ) ( 16.25000 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.06250 -5.98438 ) ) common/caulk 0 0 0 ( -15.75000 0 128 ) ( 16.25000 0 128 ) ( -15.75000 -64 128 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.06250 -5.98438 ) ) common/caulk 0 0 0 ( -16 208 0 ) ( -16 224 32 ) ( 48 208 0 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.05590 11.20000 ) ) common/caulk 0 0 0 ( 16 224 0 ) ( 16 256 64 ) ( -112 224 0 ) ( ( 0.00000 -0.02795 -5.80000 ) ( -0.01563 0.00000 0.75000 ) ) rpg3dm1/light01_500 0 0 0 ( -80 -15.50000 31.50000 ) ( -80 -79.50000 31.50000 ) ( -80 -15.50000 95.50000 ) ( ( -0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 ( -112 -15.50000 31.50000 ) ( -112 -15.50000 95.50000 ) ( -112 -79.50000 31.50000 ) ( ( 0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0 } } // Brush 645 // Map structure:g[2] -> poly:p[646] { brushDef { ( 0 208 0 ) ( 64 208 0 ) ( 0 240 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.02795 5.60000 ) ) common/caulk 0 4 0 ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 1.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0 } } // Brush 646 // Map structure:g[2] -> poly:p[647] { brushDef { ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 1.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 1.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 647 // Map structure:g[2] -> poly:p[648] { brushDef { ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 208 0 ) ( 64 208 0 ) ( 0 240 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.02795 5.60000 ) ) common/caulk 0 4 0 } } // Brush 648 // Map structure:g[2] -> poly:p[649] { brushDef { ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 } } // Brush 649 // Map structure:g[2] -> poly:p[650] { brushDef { ( -112 16 0 ) ( -112 16 64 ) ( -112 -48 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0 ( 16 256 0 ) ( 16 256 64 ) ( -48 256 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0 ( -80 16 0 ) ( -80 -48 0 ) ( -80 16 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 16 0 64 ) ( -48 0 64 ) ( 16 64 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.87500 ) ) base_wall/c_met5_2 0 0 0 ( 16 0 0 ) ( 16 64 0 ) ( -48 0 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.00781 0.87500 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 650 // Map structure:g[2] -> poly:p[651] { brushDef { ( 80 0 0 ) ( 80 64 0 ) ( 16 0 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.00781 0.37500 ) ) base_wall/c_met5_2 0 0 0 ( 80 0 64 ) ( 16 0 64 ) ( 80 64 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.37500 ) ) base_wall/c_met5_2 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( -16 16 0 ) ( -16 -48 0 ) ( -16 16 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0 ( 80 256 0 ) ( 80 256 64 ) ( 16 256 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.37500 ) ) base_wall/c_met5_2 0 0 0 ( -48 16 0 ) ( -48 16 64 ) ( -48 -48 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 651 // Map structure:g[2] -> poly:p[652] { brushDef { ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( -64 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 2.00000 ) ) rpg3dm1/trim03 0 0 0 ( -112 0 0 ) ( -112 -64 0 ) ( -112 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 0 64 ) ( -64 0 64 ) ( 0 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01562 2.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( -64 0 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01562 2.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 652 // Map structure:g[2] -> poly:p[653] { brushDef { ( 48 0 0 ) ( 48 64 0 ) ( -16 0 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 48 0 64 ) ( -16 0 64 ) ( 48 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 -64 0 ) ( 0 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 48 256 0 ) ( 48 256 64 ) ( -16 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 0.25000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 0 ) ( -16 0 64 ) ( -16 -64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 653 // Map structure:g[2] -> poly:p[654] { brushDef { ( 0 0 32 ) ( 0 64 32 ) ( 0 0 96 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.50000 ) ) base_floor/proto_grate4 0 0 0 ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 0.50000 ) ) base_floor/proto_grate4 0 0 0 ( 64 0 32 ) ( 64 0 96 ) ( 64 64 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.50000 ) ) base_floor/proto_grate4 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 32 0 ) ( 64 32 0 ) ( 0 96 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 654 // Map structure:g[2] -> poly:p[655] { brushDef { ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.01563 0.00000 2.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 2.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 2.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 2.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 192 0 0 ) ( 192 0 64 ) ( 192 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 655 // Map structure:g[2] -> poly:p[656] { brushDef { ( 0 32 -320 ) ( 64 32 -320 ) ( 0 96 -320 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -288 ) ( 0 96 -288 ) ( 64 32 -288 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( -32 864 0 ) ( -96 864 0 ) ( -32 864 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 64 0 -32 ) ( 64 0 32 ) ( 64 64 -32 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( -32 896 0 ) ( -32 896 64 ) ( -96 896 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 48 0 -64 ) ( 48 0 0 ) ( 48 -64 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 656 // Map structure:g[2] -> poly:p[657] { brushDef { ( 0 848 0 ) ( 64 848 0 ) ( 0 848 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -352 ) ( 0 64 -352 ) ( 64 0 -352 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 657 // Map structure:g[2] -> poly:p[658] { brushDef { ( 0 848 0 ) ( 0 848 64 ) ( 64 848 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -344 ) ( 0 64 -344 ) ( 64 0 -344 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 658 // Map structure:g[2] -> poly:p[659] { brushDef { ( 0 864 0 ) ( 0 864 64 ) ( 64 864 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 880 0 ) ( 64 880 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -336 ) ( 0 64 -336 ) ( 64 0 -336 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 659 // Map structure:g[2] -> poly:p[660] { brushDef { ( 0 880 0 ) ( 0 880 64 ) ( 64 880 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -328 ) ( 0 64 -328 ) ( 64 0 -328 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 660 // Map structure:g[2] -> poly:p[661] { brushDef { ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 784 0 ) ( 64 784 0 ) ( 0 784 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 661 // Map structure:g[2] -> poly:p[662] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -376 ) ( 0 64 -376 ) ( 64 0 -376 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 800 0 ) ( 64 800 0 ) ( 0 800 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 784 0 ) ( 0 784 64 ) ( 64 784 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 662 // Map structure:g[2] -> poly:p[663] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -368 ) ( 0 64 -368 ) ( 64 0 -368 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 816 0 ) ( 64 816 0 ) ( 0 816 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 663 // Map structure:g[2] -> poly:p[664] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -360 ) ( 0 64 -360 ) ( 64 0 -360 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 816 0 ) ( 0 816 64 ) ( 64 816 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 664 // Map structure:g[2] -> poly:p[665] { brushDef { ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -32 896 -32 ) ( -32 896 32 ) ( -96 896 -32 ) ( ( 0.00000 -0.01563 5.50000 ) ( -0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 64 0 -64 ) ( 64 0 0 ) ( 64 64 -64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.50000 ) ) base_wall/c_met5_2 0 0 0 ( -32 768 0 ) ( -96 768 0 ) ( -32 768 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim03 0 0 0 ( 0 32 -320 ) ( 0 96 -320 ) ( 64 32 -320 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 665 // Map structure:g[2] -> poly:p[666] { brushDef { ( -48 32 -384 ) ( 16 32 -384 ) ( -48 96 -384 ) ( ( 0.00000 -0.00781 1.37500 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( -48 32 -320 ) ( -48 96 -320 ) ( 16 32 -320 ) ( ( 0.00000 0.00781 1.37500 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( -16 768 0 ) ( -80 768 0 ) ( -16 768 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -16 896 -32 ) ( -16 896 32 ) ( -80 896 -32 ) ( ( 0.00000 -0.01563 5.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim06 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 666 // Map structure:g[2] -> poly:p[667] { brushDef { ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 768 -32 ) ( 64 768 -32 ) ( 0 768 32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 -32 ) ( 64 0 32 ) ( 64 64 -32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 640 -32 ) ( 0 640 32 ) ( 64 640 -32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 -32 -192 ) ( 0 32 -192 ) ( 64 -32 -192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 667 // Map structure:g[2] -> poly:p[668] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/wall05 0 0 0 ( -832 0 0 ) ( -768 64 0 ) ( -832 0 64 ) ( ( -0.00552 0.00000 -3.75000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00758 -2.64706 ) ) rpg3dm1/wall05 0 0 0 } } // Brush 668 // Map structure:g[2] -> poly:p[669] { brushDef { ( -80 0 -64 ) ( -80 0 0 ) ( -80 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 0 944 0 ) ( -64 928 -64 ) ( ( 0.00000 -0.00758 -0.23529 ) ( -0.06250 0.00000 5.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 -64 ) ( 0 896 0 ) ( 64 896 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 64 928 -64 ) ( 0 928 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( -96 0 -64 ) ( -96 64 -64 ) ( -96 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 669 // Map structure:g[2] -> poly:p[670] { brushDef { ( -80 0 -64 ) ( -80 64 -64 ) ( -80 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( -48 0 -64 ) ( -48 0 0 ) ( -48 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( -16 928 -64 ) ( -16 944 0 ) ( -80 928 -64 ) ( ( 0.00000 -0.00758 -0.23529 ) ( -0.03125 0.00000 1.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 -64 ) ( 0 896 0 ) ( 64 896 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 64 928 -64 ) ( 0 928 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 670 // Map structure:g[2] -> poly:p[671] { brushDef { ( -48 0 -64 ) ( -48 64 -64 ) ( -48 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 0 944 0 ) ( -64 928 -64 ) ( ( 0.00000 -0.00758 -0.23529 ) ( -0.06250 0.00000 2.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 -64 ) ( 0 896 0 ) ( 64 896 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( -32 0 -64 ) ( -32 0 0 ) ( -32 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 64 928 -64 ) ( 0 928 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 671 // Map structure:g[2] -> poly:p[672] { brushDef { ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.50000 ) ) base_trim/dark_tin2 0 0 0 ( 16 0 -992 ) ( 16 64 -928 ) ( -48 0 -992 ) ( ( 0.00000 -0.01105 -6.25000 ) ( -0.01562 0.00000 0.75000 ) ) rpg3dm1/trim06 0 0 0 ( -48 0 -64 ) ( -48 64 -64 ) ( -48 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( -32 0 -64 ) ( -32 0 0 ) ( -32 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 0 928 0 ) ( 64 928 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 672 // Map structure:g[2] -> poly:p[673] { brushDef { ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.50000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 -992 ) ( 48 0 -992 ) ( -16 64 -928 ) ( ( -0.03125 0.00000 2.50000 ) ( 0.00000 0.02210 13.50000 ) ) base_light/proto_light 0 0 0 ( -80 0 -64 ) ( -80 64 -64 ) ( -80 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( -48 0 -64 ) ( -48 0 0 ) ( -48 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 0 928 0 ) ( 64 928 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 673 // Map structure:g[2] -> poly:p[674] { brushDef { ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.50000 ) ) base_trim/dark_tin2 0 0 0 ( -32 0 -992 ) ( -32 64 -928 ) ( -96 0 -992 ) ( ( 0.00000 -0.01105 -6.25000 ) ( -0.01563 0.00000 1.50000 ) ) rpg3dm1/trim06 0 0 0 ( -80 0 -64 ) ( -80 0 0 ) ( -80 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( -96 0 -64 ) ( -96 64 -64 ) ( -96 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 928 -64 ) ( 0 928 0 ) ( 64 928 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 674 // Map structure:g[2] -> poly:p[675] { brushDef { ( -128 0 96 ) ( -128 0 160 ) ( -128 64 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( -192 0 96 ) ( -192 64 96 ) ( -192 0 160 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( 0 896 -32 ) ( 0 896 32 ) ( -64 896 -32 ) ( ( 0.00000 -0.00781 1.25000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 64 832 96 ) ( 64 832 160 ) ( 128 832 96 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 ( 64 64 -160 ) ( 128 64 -160 ) ( 64 128 -160 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 675 // Map structure:g[2] -> poly:p[676] { brushDef { ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 896 -32 ) ( 64 896 -32 ) ( 0 896 32 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.03125 0.00000 26.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 676 // Map structure:g[2] -> poly:p[677] { brushDef { ( 0 0 96 ) ( 0 64 96 ) ( 0 0 160 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( -64 896 -32 ) ( -64 896 32 ) ( -128 896 -32 ) ( ( 0.00000 -0.00781 1.25000 ) ( -0.00781 0.00000 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 64 0 96 ) ( 64 0 160 ) ( 64 64 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( 64 832 96 ) ( 64 832 160 ) ( 128 832 96 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 ( 64 64 -160 ) ( 128 64 -160 ) ( 64 128 -160 ) ( ( 0.00000 -0.00781 0.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 677 // Map structure:g[2] -> poly:p[678] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 896 -32 ) ( 64 896 -32 ) ( 0 896 32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.03125 0.00000 26.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 678 // Map structure:g[2] -> poly:p[679] { brushDef { ( -32 0 0 ) ( -32 64 0 ) ( -32 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 972.79999 0 ) ( 64 972.79999 0 ) ( 0 998.40002 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.01451 3.24138 ) ) base_trim/tinfx 0 0 0 ( 64 784 96 ) ( 64 784 160 ) ( 128 784 96 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 679 // Map structure:g[2] -> poly:p[680] { brushDef { ( -96 0 0 ) ( -96 0 64 ) ( -96 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 972.79999 0 ) ( 64 972.79999 0 ) ( 0 998.40002 64 ) ( ( -0.01563 0.00000 2.00000 ) ( 0.00000 0.01451 3.24138 ) ) base_trim/tinfx 0 0 0 ( 64 784 96 ) ( 64 784 160 ) ( 128 784 96 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0 ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 680 // Map structure:g[2] -> poly:p[681] { brushDef { ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 784 0 ) ( 0 784 64 ) ( 64 784 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 681 // Map structure:g[2] -> poly:p[682] { brushDef { ( -64 896 0 ) ( 0 896 0 ) ( -64 880 64 ) ( ( -0.00781 0.00000 2.50000 ) ( 0.00000 0.00758 -2.64706 ) ) rpg3dm1/wall05 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 704 0 0 ) ( 704 0 64 ) ( 640 64 0 ) ( ( 0.00552 0.00000 -4.25000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -1152 0 0 ) ( -1088 64 0 ) ( -1152 0 64 ) ( ( -0.00552 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -64 0 -64 ) ( 0 0 -64 ) ( -64 64 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/wall05 0 0 0 } } // Brush 682 // Map structure:g[2] -> poly:p[683] { brushDef { ( 80 0 -64 ) ( 80 -64 -64 ) ( 80 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 ( -832 0 -64 ) ( -832 0 0 ) ( -896 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.04419 0.00000 -31.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 683 // Map structure:g[2] -> poly:p[684] { brushDef { ( 112 0 -64 ) ( 112 -64 -64 ) ( 112 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 ( 80 0 -64 ) ( 80 0 0 ) ( 80 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 2.00000 ) ) base_trim/tinfx 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 64 ) ( 48 0 64 ) ( -16 64 64 ) ( ( 0.00000 -0.03125 -2.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0 } } // Brush 684 // Map structure:g[2] -> poly:p[685] { brushDef { ( 112 0 -64 ) ( 112 0 0 ) ( 112 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 ( 1024 0 -64 ) ( 1088 -64 -64 ) ( 1024 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.04419 0.00000 -25.00000 ) ) rpg3dm1/trim02 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 685 // Map structure:g[2] -> poly:p[686] { brushDef { ( -64 0 64 ) ( 0 0 64 ) ( -64 64 64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 0 192 ) ( -64 64 192 ) ( 0 0 192 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -1152 0 -64 ) ( -1152 0 0 ) ( -1216 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.04419 0.00000 -21.00000 ) ) rpg3dm1/trim02 0 0 0 ( -240 0 -64 ) ( -240 -64 -64 ) ( -240 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 686 // Map structure:g[2] -> poly:p[687] { brushDef { ( -16 0 64 ) ( 48 0 64 ) ( -16 64 64 ) ( ( 0.00000 -0.03125 7.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( -64 0 192 ) ( -64 64 192 ) ( 0 0 192 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 4.25000 ) ( 0.00000 0.01563 2.00000 ) ) base_trim/tinfx 0 0 0 ( -240 0 -64 ) ( -240 0 0 ) ( -240 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 ( -208 0 -64 ) ( -208 -64 -64 ) ( -208 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 687 // Map structure:g[2] -> poly:p[688] { brushDef { ( -64 0 64 ) ( 0 0 64 ) ( -64 64 64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 0 192 ) ( -64 64 192 ) ( 0 0 192 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 704 0 -64 ) ( 768 -64 -64 ) ( 704 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.04419 0.00000 -35.00000 ) ) rpg3dm1/trim02 0 0 0 ( -208 0 -64 ) ( -208 0 0 ) ( -208 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 688 // Map structure:g[2] -> poly:p[689] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -847.50000 -15.50000 -64 ) ( -847.50000 -15.50000 0 ) ( -911.50000 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.04419 0.00000 -31.03125 ) ) rpg3dm1/trim02 0 0 0 ( 80 -15.50000 -64 ) ( 80 -79.50000 -64 ) ( 80 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 689 // Map structure:g[2] -> poly:p[690] { brushDef { ( -16 0 -192 ) ( 48 0 -192 ) ( -16 64 -192 ) ( ( 0.00000 -0.03125 -2.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0 ( 80 -15.50000 -64 ) ( 80 -15.50000 0 ) ( 80 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 ( 112 -15.50000 -64 ) ( 112 -79.50000 -64 ) ( 112 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 690 // Map structure:g[2] -> poly:p[691] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( 1039.50000 -15.50000 -64 ) ( 1103.50000 -79.50000 -64 ) ( 1039.50000 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.04419 0.00000 -25.03125 ) ) rpg3dm1/trim02 0 0 0 ( 112 -15.50000 -64 ) ( 112 -15.50000 0 ) ( 112 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 } } // Brush 691 // Map structure:g[2] -> poly:p[692] { brushDef { ( -240 -15.50000 -64 ) ( -240 -79.50000 -64 ) ( -240 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 ( -1167.50000 -15.50000 -64 ) ( -1167.50000 -15.50000 0 ) ( -1231.50000 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.04419 0.00000 -21.03125 ) ) rpg3dm1/trim02 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -64 0 -64 ) ( -64 64 -64 ) ( 0 0 -64 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 692 // Map structure:g[2] -> poly:p[693] { brushDef { ( -208 -15.50000 -64 ) ( -208 -79.50000 -64 ) ( -208 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 ( -240 -15.50000 -64 ) ( -240 -15.50000 0 ) ( -240 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 4.25000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -64 0 -64 ) ( -64 64 -64 ) ( 0 0 -64 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 -192 ) ( 48 0 -192 ) ( -16 64 -192 ) ( ( 0.00000 -0.03125 7.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0 } } // Brush 693 // Map structure:g[2] -> poly:p[694] { brushDef { ( -208 -15.50000 -64 ) ( -208 -15.50000 0 ) ( -208 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0 ( 719.50000 -15.50000 -64 ) ( 783.50000 -79.50000 -64 ) ( 719.50000 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.04419 0.00000 -35.03125 ) ) rpg3dm1/trim02 0 0 0 ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0 ( -64 0 -64 ) ( -64 64 -64 ) ( 0 0 -64 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 694 // Map structure:g[2] -> poly:p[695] { brushDef { ( -64 -64 -320 ) ( -64 0 -320 ) ( -128 -64 -320 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 -0.00781 1.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 -64 -192 ) ( -128 -64 -192 ) ( -64 0 -192 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 0.00781 1.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 832 -64 ) ( -128 832 -64 ) ( -64 832 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.00781 0.00000 1.50000 ) ) rpg3dm1/wall03 0 0 0 ( -192 -64 -64 ) ( -192 -128 -64 ) ( -192 -64 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.00781 0.00000 -7.50000 ) ) rpg3dm1/wall03 0 0 0 ( -64 896 -64 ) ( -64 896 0 ) ( -128 896 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/wall03 0 0 0 ( -256 -64 -64 ) ( -256 -64 0 ) ( -256 -128 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 -7.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 695 // Map structure:g[2] -> poly:p[696] { brushDef { ( 64 0 -68 ) ( 64 0 -4 ) ( 64 -64 -68 ) ( ( 0.00000 -0.00781 2.53125 ) ( -0.00781 0.00000 -7.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 -64 ) ( 0 896 0 ) ( -64 896 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 128 0 -68 ) ( 128 -64 -68 ) ( 128 0 -4 ) ( ( 0.00000 -0.00781 2.53125 ) ( 0.00781 0.00000 -7.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 832 -68 ) ( -64 832 -68 ) ( 0 832 -4 ) ( ( 0.00000 -0.00781 2.53125 ) ( 0.00781 0.00000 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 -68 -192 ) ( -64 -68 -192 ) ( 0 -4 -192 ) ( ( 0.00781 0.00000 -6.46875 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 -68 -320 ) ( 0 -4 -320 ) ( -64 -68 -320 ) ( ( 0.00781 0.00000 -6.46875 ) ( 0.00000 -0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 696 // Map structure:g[2] -> poly:p[697] { brushDef { ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0 ( -256 0 64 ) ( -256 0 128 ) ( -256 64 64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 832 64 ) ( 0 832 128 ) ( 64 832 64 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 64 -64 ) ( 0 128 -64 ) ( 64 64 -64 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 64 -320 ) ( 64 64 -320 ) ( 0 128 -320 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 697 // Map structure:g[2] -> poly:p[698] { brushDef { ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( -256 0 64 ) ( -256 0 128 ) ( -256 64 64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 832 64 ) ( 0 832 128 ) ( 64 832 64 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 0 ) ( 0 128 0 ) ( 64 64 0 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 -64 ) ( 64 64 -64 ) ( 0 128 -64 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 698 // Map structure:g[2] -> poly:p[699] { brushDef { ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 768 -64 ) ( 0 768 0 ) ( 64 768 -64 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0 ( -256 0 -64 ) ( -256 0 0 ) ( -256 64 -64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0 ( 0 896 -64 ) ( 64 896 -64 ) ( 0 896 0 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0 ( -384 0 -64 ) ( -384 64 -64 ) ( -384 0 0 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0 } } // Brush 699 // Map structure:g[2] -> poly:p[700] { brushDef { ( 0 64 0 ) ( 64 64 0 ) ( 0 128 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 64 ) ( 0 128 64 ) ( 64 64 64 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 700 // Map structure:g[2] -> poly:p[701] { brushDef { ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 701 // Map structure:g[2] -> poly:p[702] { brushDef { ( -64 160 32 ) ( 0 160 32 ) ( -64 160 96 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -64 32 -352 ) ( 0 32 -352 ) ( -64 96 -352 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 32 -256 ) ( -64 96 -256 ) ( 0 32 -256 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 128 -96 ) ( -64 128 -32 ) ( 0 128 -96 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -266.66666 0 0 ) ( -277.33334 0 64 ) ( -266.66666 -64 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0 ( -192 64 -96 ) ( -192 64 -32 ) ( -192 128 -96 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 702 // Map structure:g[2] -> poly:p[703] { brushDef { ( 0 160 32 ) ( 64 160 32 ) ( 0 160 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/wall03 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0 ( -192 0 -96 ) ( -192 0 -32 ) ( -192 64 -96 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -32 128 0 ) ( -96 128 0 ) ( -32 128 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 703 // Map structure:g[2] -> poly:p[704] { brushDef { ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( -266.66666 0 0 ) ( -266.66666 64 0 ) ( -277.33334 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03082 -8.64865 ) ) common/caulk 0 4 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 } } // Brush 704 // Map structure:g[2] -> poly:p[705] { brushDef { ( -64 224 32 ) ( -64 224 96 ) ( 0 224 32 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -64 32 -352 ) ( 0 32 -352 ) ( -64 96 -352 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0 ( -64 32 -256 ) ( -64 96 -256 ) ( 0 32 -256 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0 ( -266.66666 0 0 ) ( -277.33334 0 64 ) ( -266.66666 -64 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( -0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( -64 256 -96 ) ( 0 256 -96 ) ( -64 256 -32 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -192 64 -96 ) ( -192 64 -32 ) ( -192 128 -96 ) ( ( 0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 705 // Map structure:g[2] -> poly:p[706] { brushDef { ( 0 224 32 ) ( 0 224 96 ) ( 64 224 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/wall03 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( -32 256 0 ) ( -32 256 64 ) ( -96 256 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -192 0 -96 ) ( -192 0 -32 ) ( -192 64 -96 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 706 // Map structure:g[2] -> poly:p[707] { brushDef { ( -32 0 -384 ) ( -32 64 -384 ) ( -96 0 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 0 -352 ) ( -96 0 -352 ) ( -32 64 -352 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -192 -32 0 ) ( -192 -96 0 ) ( -192 -32 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 -6.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -32 160 0 ) ( -96 160 0 ) ( -32 160 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 176 0 ) ( -32 176 64 ) ( -96 176 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 707 // Map structure:g[2] -> poly:p[708] { brushDef { ( 16 0 -384 ) ( 16 64 -384 ) ( -48 0 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0 ( 16 0 -352 ) ( -48 0 -352 ) ( 16 64 -352 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0 ( -192 16 0 ) ( -192 -48 0 ) ( -192 16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -3.25000 ) ) rpg3dm1/trim06 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 16 224 0 ) ( 16 224 64 ) ( -48 224 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.75000 ) ) rpg3dm1/trim06 0 0 0 ( 16 208 0 ) ( -48 208 0 ) ( 16 208 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.75000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 708 // Map structure:g[2] -> poly:p[709] { brushDef { ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( -309.33334 0 0 ) ( -298.66666 0 64 ) ( -309.33334 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03082 -11.56757 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 } } // Brush 709 // Map structure:g[2] -> poly:p[710] { brushDef { ( 0 160 -96 ) ( 64 160 -96 ) ( 0 160 -32 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -309.33334 0 0 ) ( -309.33334 -64 0 ) ( -298.66666 0 64 ) ( ( 0.00000 -0.00771 3.39189 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 128 -96 ) ( 0 128 -32 ) ( 64 128 -96 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 710 // Map structure:g[2] -> poly:p[711] { brushDef { ( 0 160 -96 ) ( 64 160 -96 ) ( 0 160 -32 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0 ( -16 128 0 ) ( -80 128 0 ) ( -16 128 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 711 // Map structure:g[2] -> poly:p[712] { brushDef { ( -32 176 0 ) ( -32 176 64 ) ( -96 176 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 160 0 ) ( -96 160 0 ) ( -32 160 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -384 -32 0 ) ( -384 -32 64 ) ( -384 -96 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.03125 12.00000 ) ( 0.03125 0.00000 -6.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -32 0 -352 ) ( -96 0 -352 ) ( -32 64 -352 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 0 -384 ) ( -32 64 -384 ) ( -96 0 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 712 // Map structure:g[2] -> poly:p[713] { brushDef { ( 16 208 0 ) ( -48 208 0 ) ( 16 208 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.75000 ) ) rpg3dm1/trim06 0 0 0 ( 16 224 0 ) ( 16 224 64 ) ( -48 224 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.75000 ) ) rpg3dm1/trim06 0 0 0 ( -384 16 0 ) ( -384 16 64 ) ( -384 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -3.25000 ) ) rpg3dm1/trim06 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.03125 12.00000 ) ( 0.03125 0.00000 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 16 0 -352 ) ( -48 0 -352 ) ( 16 64 -352 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 5.75000 ) ) rpg3dm1/trim06 0 0 0 ( 16 0 -384 ) ( 16 64 -384 ) ( -48 0 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 5.75000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 713 // Map structure:g[2] -> poly:p[714] { brushDef { ( 0 224 -96 ) ( 0 224 -32 ) ( 64 224 -96 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( 0 256 -96 ) ( 64 256 -96 ) ( 0 256 -32 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0 ( -309.33334 0 0 ) ( -309.33334 -64 0 ) ( -298.66666 0 64 ) ( ( 0.00000 -0.00771 3.39189 ) ( 0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/door01 0 0 0 ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 714 // Map structure:g[2] -> poly:p[715] { brushDef { ( 0 224 -96 ) ( 0 224 -32 ) ( 64 224 -96 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -16 256 0 ) ( -16 256 64 ) ( -80 256 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 715 // Map structure:g[2] -> poly:p[716] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.03125 9.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 } } // Brush 716 // Map structure:g[2] -> poly:p[717] { brushDef { ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 717 // Map structure:g[2] -> poly:p[718] { brushDef { ( -224 32 0 ) ( -224 32 64 ) ( -224 96 0 ) ( ( 0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( -352 32 0 ) ( -352 96 0 ) ( -352 32 64 ) ( ( -0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 32 256 0 ) ( 96 256 0 ) ( 32 256 64 ) ( ( -0.00781 0.00000 2.75000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 32 224 0 ) ( 32 224 64 ) ( 96 224 0 ) ( ( 0.00781 0.00000 2.75000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 32 0 -224 ) ( 32 64 -224 ) ( 96 0 -224 ) ( ( 0.00000 0.00781 2.75000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0 ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 2.75000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 718 // Map structure:g[2] -> poly:p[719] { brushDef { ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 719 // Map structure:g[2] -> poly:p[720] { brushDef { ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -48 0 ) ( ( 0.00758 0.00000 0.94118 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 16 0 ) ( ( 0.00758 0.00000 0.00000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/trim11 0 0 0 ( -32 -8 0 ) ( -32 -8 64 ) ( 32 -8 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 176 0 ) ( 0 208 64 ) ( 64 176 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.02795 -9.80000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 720 // Map structure:g[2] -> poly:p[721] { brushDef { ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 721 // Map structure:g[2] -> poly:p[722] { brushDef { ( -384 0 0 ) ( -320 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0 ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -1.23223 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 722 // Map structure:g[2] -> poly:p[723] { brushDef { ( -704 0 0 ) ( -704 0 64 ) ( -640 64 0 ) ( ( 0.00552 0.00000 -0.25000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -896 0 0 ) ( -832 64 0 ) ( -896 0 64 ) ( ( -0.00781 0.00000 -1.05025 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 723 // Map structure:g[2] -> poly:p[724] { brushDef { ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -576 0 0 ) ( -576 0 64 ) ( -512 64 0 ) ( ( 0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 724 // Map structure:g[2] -> poly:p[725] { brushDef { ( -704 0 0 ) ( -640 64 0 ) ( -704 0 64 ) ( ( -0.00552 0.00000 -0.25000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -680 0 0 ) ( -680 0 64 ) ( -616 64 0 ) ( ( 0.00552 0.00000 -0.34375 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 725 // Map structure:g[2] -> poly:p[726] { brushDef { ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -448 64 0 ) ( ( 0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 726 // Map structure:g[2] -> poly:p[727] { brushDef { ( -16 0 0 ) ( -16 64 0 ) ( -16 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 352 0 ) ( ( 0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 727 // Map structure:g[2] -> poly:p[728] { brushDef { ( 96 0 0 ) ( 64 64 0 ) ( 96 0 64 ) ( ( -0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -408 0 0 ) ( -344 64 0 ) ( -408 0 64 ) ( ( -0.00552 0.00000 -1.40625 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 384 0 ) ( 64 352 0 ) ( 0 384 64 ) ( ( -0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 728 // Map structure:g[2] -> poly:p[729] { brushDef { ( -576 0 0 ) ( -512 64 0 ) ( -576 0 64 ) ( ( -0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 64 64 0 ) ( ( 0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 729 // Map structure:g[2] -> poly:p[730] { brushDef { ( -256 -64 0 ) ( -256 0 0 ) ( -256 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 -64 0 ) ( 0 -64 64 ) ( 0 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 -64 -448 ) ( 0 0 -448 ) ( 64 -64 -448 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 -64 -512 ) ( 64 -64 -512 ) ( 0 0 -512 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0 } } // Brush 730 // Map structure:g[2] -> poly:p[731] { brushDef { ( -256 0 0 ) ( -256 0 -64 ) ( -256 64 0 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 512 0 ) ( 0 512 -64 ) ( 64 512 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 -64 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 416 0 ) ( 64 416 0 ) ( 0 416 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 -64 -448 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 -512 ) ( 0 -64 -512 ) ( 64 0 -512 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 } } // Brush 731 // Map structure:g[2] -> poly:p[732] { brushDef { ( 416 0 0 ) ( 416 0 64 ) ( 352 64 0 ) ( ( 0.02210 0.00000 -6.50000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( -544 0 0 ) ( -480 64 0 ) ( -544 0 64 ) ( ( -0.02210 0.00000 -4.50000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 12.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 732 // Map structure:g[2] -> poly:p[733] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -32 288 0 ) ( -32 288 64 ) ( 32 288 0 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 16 -32 -32 ) ( 16 32 0 ) ( -48 -32 -32 ) ( ( 0.00000 -0.00699 -1.70000 ) ( -0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 733 // Map structure:g[2] -> poly:p[734] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 -16 ) ( 48 0 -16 ) ( -16 64 16 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01398 4.90000 ) ) base_trim/tinfx 0 0 0 } } // Brush 734 // Map structure:g[2] -> poly:p[735] { brushDef { ( -16 -32 160 ) ( -144 -32 160 ) ( -16 32 160 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/light01_1k 0 0 0 ( -48 -32 -32 ) ( -48 32 0 ) ( -112 -32 -32 ) ( ( 0.00000 -0.00699 -1.70000 ) ( -0.00781 0.00000 0.37500 ) ) base_wall/c_met5_2 0 0 0 ( 32 288 0 ) ( 32 288 64 ) ( 96 288 0 ) ( ( 0.00781 0.00000 0.75000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 0 ) ( -16 0 64 ) ( -16 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 735 // Map structure:g[2] -> poly:p[736] { brushDef { ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0 ( -16 0 -64 ) ( -16 64 -64 ) ( -16 0 0 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 784 -64 ) ( 0 784 0 ) ( -64 784 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 0.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.01563 0.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0 ( 0 0 -240 ) ( 0 64 -240 ) ( -64 0 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.06250 0.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -1008 ) ( 0 64 -944 ) ( -64 0 -1008 ) ( ( 0.00000 -0.00552 -2.06250 ) ( -0.06250 0.00000 0.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 736 // Map structure:g[2] -> poly:p[737] { brushDef { ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0 ( 16 0 -1008 ) ( 80 0 -1008 ) ( 16 64 -944 ) ( ( -0.01563 0.00000 0.75000 ) ( 0.00000 0.01105 4.12500 ) ) base_trim/tinfx 0 0 0 ( 16 0 -240 ) ( 80 0 -240 ) ( 16 64 -240 ) ( ( 0.00000 -0.01563 0.75000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0 ( 16 0 -192 ) ( 16 64 -192 ) ( 80 0 -192 ) ( ( 0.00000 0.01563 0.75000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0 ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 -64 ) ( -16 0 0 ) ( -16 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0 ( 16 784 0 ) ( 80 784 0 ) ( 16 784 64 ) ( ( -0.01563 0.00000 0.75000 ) ( 0.00000 0.01563 -4.00000 ) ) base_trim/tinfx 0 0 0 ( -48 0 -64 ) ( -48 64 -64 ) ( -48 0 0 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 737 // Map structure:g[2] -> poly:p[738] { brushDef { ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0 ( -16 0 -240 ) ( -16 64 -240 ) ( -80 0 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.03125 1.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 22.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( -16 784 0 ) ( 48 784 0 ) ( -16 784 64 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/light02_2k 0 0 0 ( -16 32 -976 ) ( 48 32 -976 ) ( -16 96 -912 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01105 3.62500 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 738 // Map structure:g[2] -> poly:p[739] { brushDef { ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0 ( 16 0 -1008 ) ( 80 0 -1008 ) ( 16 64 -944 ) ( ( -0.01563 0.00000 1.75000 ) ( 0.00000 0.01105 4.12500 ) ) base_trim/tinfx 0 0 0 ( -112 0 -64 ) ( -112 64 -64 ) ( -112 0 0 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0 ( -16 784 0 ) ( 48 784 0 ) ( -16 784 64 ) ( ( -0.01563 0.00000 2.25000 ) ( 0.00000 0.01563 -4.00000 ) ) base_trim/tinfx 0 0 0 ( -80 0 -64 ) ( -80 0 0 ) ( -80 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 -192 ) ( -16 64 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.01563 2.25000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0 ( -16 0 -240 ) ( 48 0 -240 ) ( -16 64 -240 ) ( ( 0.00000 -0.01563 2.25000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0 } } // Brush 739 // Map structure:g[2] -> poly:p[740] { brushDef { ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -1008 ) ( 0 64 -944 ) ( -64 0 -1008 ) ( ( 0.00000 -0.00552 -2.06250 ) ( -0.06250 0.00000 7.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -240 ) ( 0 64 -240 ) ( -64 0 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.06250 7.00000 ) ) rpg3dm1/trim01 0 0 0 ( -16 0 -192 ) ( -16 64 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.01563 2.25000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0 ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0 ( -112 0 -64 ) ( -112 0 0 ) ( -112 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0 ( 0 784 -64 ) ( 0 784 0 ) ( -64 784 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 7.00000 ) ) rpg3dm1/trim01 0 0 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 740 // Map structure:g[2] -> poly:p[741] { brushDef { ( -96 0 0 ) ( -96 64 0 ) ( -96 0 32 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 32 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -32 0 0 ) ( -32 0 32 ) ( -32 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 -128 0 ) ( 0 -128 32 ) ( 64 -128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -32 0 -376 ) ( -32 64 -376 ) ( 32 0 -376 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 32 -384 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.06250 0.00000 -6.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 } } // Brush 741 // Map structure:g[2] -> poly:p[742] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 32 -256 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.06250 0.00000 54.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 64 -248 ) ( 0 128 -248 ) ( 64 64 -248 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 13.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 832 0 ) ( 0 832 32 ) ( 64 832 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 704 0 0 ) ( 704 0 32 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 32 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 32 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 } } // Brush 742 // Map structure:g[2] -> poly:p[743] { brushDef { ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 743 // Map structure:g[2] -> poly:p[744] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 744 // Map structure:g[2] -> poly:p[745] { brushDef { ( -384 0 0 ) ( -320 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.87868 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -1.23223 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 745 // Map structure:g[2] -> poly:p[746] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 746 // Map structure:g[2] -> poly:p[747] { brushDef { ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 747 // Map structure:g[2] -> poly:p[748] { brushDef { ( -704 0 0 ) ( -704 0 64 ) ( -640 64 0 ) ( ( 0.00781 0.00000 -1.11091 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -896 0 0 ) ( -832 64 0 ) ( -896 0 64 ) ( ( -0.00781 0.00000 -1.05025 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 748 // Map structure:g[2] -> poly:p[749] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( -576 0 0 ) ( -576 0 64 ) ( -512 64 0 ) ( ( 0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 749 // Map structure:g[2] -> poly:p[750] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -680 0 0 ) ( -680 0 64 ) ( -616 64 0 ) ( ( 0.00552 0.00000 -0.34375 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -704 0 0 ) ( -640 64 0 ) ( -704 0 64 ) ( ( -0.00552 0.00000 -0.25000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 750 // Map structure:g[2] -> poly:p[751] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -448 64 0 ) ( ( 0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 751 // Map structure:g[2] -> poly:p[752] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 352 0 ) ( ( 0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -16 0 0 ) ( -16 64 0 ) ( -16 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 752 // Map structure:g[2] -> poly:p[753] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 384 0 ) ( 64 352 0 ) ( 0 384 64 ) ( ( -0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -408 0 0 ) ( -344 64 0 ) ( -408 0 64 ) ( ( -0.00552 0.00000 -1.40625 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 96 0 0 ) ( 64 64 0 ) ( 96 0 64 ) ( ( -0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 753 // Map structure:g[2] -> poly:p[754] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 96 0 0 ) ( 96 0 64 ) ( 64 64 0 ) ( ( 0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 ( -576 0 0 ) ( -512 64 0 ) ( -576 0 64 ) ( ( -0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0 } } // Brush 754 // Map structure:g[2] -> poly:p[755] { brushDef { ( -16 0 -208 ) ( -16 64 -208 ) ( -80 0 -208 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.03125 4.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( 0 16 -176 ) ( 0 80 -176 ) ( 64 16 -176 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.03125 0.00000 12.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( 0 344 16 ) ( 0 344 80 ) ( 64 344 16 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( -144 0 16 ) ( -144 0 80 ) ( -144 64 16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( 0 488 16 ) ( 64 488 16 ) ( 0 488 80 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( -176 0 16 ) ( -176 64 16 ) ( -176 0 80 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 } } // Brush 755 // Map structure:g[2] -> poly:p[756] { brushDef { ( -16 0 -208 ) ( -16 64 -208 ) ( -80 0 -208 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.03125 2.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( 0 16 -176 ) ( 0 80 -176 ) ( 64 16 -176 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 12.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( 0 344 16 ) ( 0 344 80 ) ( 64 344 16 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( -80 0 16 ) ( -80 0 80 ) ( -80 64 16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( 0 488 16 ) ( 64 488 16 ) ( 0 488 80 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 ( -112 0 16 ) ( -112 64 16 ) ( -112 0 80 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0 } } // Brush 756 // Map structure:g[2] -> poly:p[757] { brushDef { ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -136 0 0 ) ( -136 0 64 ) ( -136 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 344 0 ) ( 64 344 0 ) ( 0 344 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -184 0 0 ) ( -184 64 0 ) ( -184 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 757 // Map structure:g[2] -> poly:p[758] { brushDef { ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -72 0 0 ) ( -72 0 64 ) ( -72 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 344 0 ) ( 64 344 0 ) ( 0 344 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -120 0 0 ) ( -120 64 0 ) ( -120 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 758 // Map structure:g[2] -> poly:p[759] { brushDef { ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 488 0 ) ( 0 488 64 ) ( 64 488 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -72 0 0 ) ( -72 0 64 ) ( -72 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -120 0 0 ) ( -120 64 0 ) ( -120 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 759 // Map structure:g[2] -> poly:p[760] { brushDef { ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 488 0 ) ( 0 488 64 ) ( 64 488 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -136 0 0 ) ( -136 0 64 ) ( -136 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -184 0 0 ) ( -184 64 0 ) ( -184 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 760 // Map structure:g[2] -> poly:p[761] { brushDef { ( 0 -64 -128 ) ( 0 0 -128 ) ( 64 -64 -128 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 -64 -160 ) ( 64 -64 -160 ) ( 0 0 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 320 96 ) ( 0 320 160 ) ( 64 320 96 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 -64 96 ) ( 0 -64 160 ) ( 0 0 96 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 416 96 ) ( 64 416 96 ) ( 0 416 160 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0 ( -256 -64 96 ) ( -256 0 96 ) ( -256 -64 160 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0 } } // Brush 761 // Map structure:g[2] -> poly:p[762] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 -64 -128 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 -160 ) ( 0 -64 -160 ) ( 64 0 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 416 96 ) ( 64 416 96 ) ( 0 416 32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 0 96 ) ( 0 64 96 ) ( 0 0 32 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0 ( 0 512 96 ) ( 0 512 32 ) ( 64 512 96 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0 ( -256 0 96 ) ( -256 0 32 ) ( -256 64 96 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0 } } // Brush 762 // Map structure:g[2] -> poly:p[763] { brushDef { ( -16 -16 -80 ) ( -16 48 -80 ) ( -144 -16 -144 ) ( ( 0.03125 0.00000 -11.50000 ) ( 0.00000 -0.01398 3.70000 ) ) rpg3dm1/light02_2k 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -240 0 0 ) ( -240 64 0 ) ( -240 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 763 // Map structure:g[2] -> poly:p[764] { brushDef { ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 0 0 ) ( -16 0 64 ) ( -16 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 432 0 ) ( 0 432 64 ) ( 64 432 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -16 -16 -192 ) ( -16 48 -192 ) ( -144 -16 -128 ) ( ( -0.03125 0.00000 -13.50000 ) ( 0.00000 0.01398 -1.00000 ) ) rpg3dm1/light02_2k 0 0 0 } } // Brush 764 // Map structure:g[2] -> poly:p[765] { brushDef { ( -15.75000 16 -320 ) ( -15.75000 -48 -320 ) ( 16.25000 16 -320 ) ( ( -0.03125 0.00000 20.50000 ) ( 0.00000 0.06250 -13.98438 ) ) common/caulk 0 0 0 ( -15.75000 16 -256 ) ( 16.25000 16 -256 ) ( -15.75000 -48 -256 ) ( ( -0.03125 0.00000 19.50000 ) ( 0.00000 -0.06250 -13.98438 ) ) common/caulk 0 0 0 ( -16 480 0 ) ( 48 480 0 ) ( -16 464 32 ) ( ( -0.03125 0.00000 7.50000 ) ( 0.00000 0.05590 -30.00000 ) ) common/caulk 0 0 0 ( 16 464 0 ) ( -112 464 0 ) ( 16 432 64 ) ( ( 0.00000 -0.02795 14.80000 ) ( 0.01563 0.00000 2.75000 ) ) rpg3dm1/light01_500 0 0 0 ( -208 0 -0.50000 ) ( -208 -64 -0.50000 ) ( -208 0 63.50000 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0 ( -240 0 -0.50000 ) ( -240 0 63.50000 ) ( -240 -64 -0.50000 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0 } } // Brush 765 // Map structure:g[2] -> poly:p[766] { brushDef { ( 0 48 -384 ) ( 64 48 -384 ) ( 0 112 -384 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 9.75000 ) ) base_floor/proto_grate4 0 0 0 ( -31.50000 0 -320 ) ( 32.50000 0 -320 ) ( -31.50000 -64 -320 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 -0.03125 -6.98438 ) ) common/caulk 0 4 0 ( -240 48 0 ) ( -240 112 0 ) ( -240 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 9.75000 ) ) base_floor/proto_grate4 0 0 0 ( 16 624 0 ) ( -48 624 0 ) ( 16 624 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0 ( -208 48 0 ) ( -208 48 64 ) ( -208 112 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 9.75000 ) ) base_floor/proto_grate4 0 0 0 ( 16 640 0 ) ( 16 640 64 ) ( -48 640 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 766 // Map structure:g[2] -> poly:p[767] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 -320 ) ( 32.50000 0 -320 ) ( -31.50000 -64 -320 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 -0.03125 -7.98438 ) ) common/caulk 0 4 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -63.50000 624 0 ) ( -127.50000 624 0 ) ( -63.50000 624 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.99219 ) ) rpg3dm1/trim03 0 0 0 ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -63.50000 640 0 ) ( -63.50000 640 64 ) ( -127.50000 640 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.99219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 767 // Map structure:g[2] -> poly:p[768] { brushDef { ( 0 15.50000 -384 ) ( 64 15.50000 -384 ) ( 0 79.50000 -384 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 9.24219 ) ) rpg3dm1/trim03 0 0 0 ( -31.50000 0 -320 ) ( 32.50000 0 -320 ) ( -31.50000 -64 -320 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 -0.03125 -6.98438 ) ) common/caulk 0 4 0 ( -208 15.50000 0 ) ( -208 79.50000 0 ) ( -208 15.50000 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 9.24219 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 624 0 ) ( -79.50000 624 0 ) ( -15.50000 624 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.24219 ) ) rpg3dm1/trim03 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0 ( -15.50000 640 0 ) ( -15.50000 640 64 ) ( -79.50000 640 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 768 // Map structure:g[2] -> poly:p[769] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/caulk 0 4 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( -192 96 0 ) ( -192 32 0 ) ( -192 96 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0 ( -256 96 0 ) ( -256 96 64 ) ( -256 32 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 480 0 ) ( 0 448 64 ) ( 64 480 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.02795 -15.00000 ) ) common/caulk 0 4 0 } } // Brush 769 // Map structure:g[2] -> poly:p[770] { brushDef { ( -111.50000 63.50000 -384 ) ( -111.50000 127.50000 -384 ) ( -175.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 2.74219 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 6.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0 ( -112 656 0 ) ( -176 656 0 ) ( -112 656 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0 ( -176 16 0 ) ( -176 -48 0 ) ( -176 16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0 ( -112 688 0 ) ( -112 688 64 ) ( -176 688 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0 ( -192 16 0 ) ( -192 16 64 ) ( -192 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 770 // Map structure:g[2] -> poly:p[771] { brushDef { ( -63.50000 63.50000 -384 ) ( -63.50000 127.50000 -384 ) ( -127.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 2.99219 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 6.50000 ) ( -0.06250 0.00000 40.00000 ) ) common/caulk 0 0 0 ( 0 640 0 ) ( -64 640 0 ) ( 0 640 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( -176 0 0 ) ( -176 -64 0 ) ( -176 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 656 0 ) ( 0 656 64 ) ( -64 656 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 771 // Map structure:g[2] -> poly:p[772] { brushDef { ( -14.50000 63.50000 -384 ) ( -14.50000 127.50000 -384 ) ( -78.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -10.99219 ) ( 0.00000 -0.01563 2.22656 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 6.50000 ) ( -0.06250 0.00000 43.00000 ) ) common/caulk 0 0 0 ( -15 688 0 ) ( -79 688 0 ) ( -15 688 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.23438 ) ) rpg3dm1/trim03 0 0 0 ( -176 48 0 ) ( -176 -16 0 ) ( -176 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( -64 704 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0 ( -192 48 0 ) ( -192 48 64 ) ( -192 -16 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 772 // Map structure:g[2] -> poly:p[773] { brushDef { ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 6.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0 ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 5.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0 ( -32 16 0 ) ( -32 80 0 ) ( -16 16 32 ) ( ( -0.03125 0.00000 -20.50000 ) ( 0.00000 0.05590 -18.80000 ) ) common/caulk 0 0 0 ( -16 16 0 ) ( -16 -112 0 ) ( 16 16 64 ) ( ( 0.00000 -0.02795 9.20000 ) ( 0.01563 0.00000 -11.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 688 0 ) ( 48 688 0 ) ( -16 688 32 ) ( ( -0.03125 0.00000 5.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( -16 656 0 ) ( -16 656 32 ) ( 48 656 0 ) ( ( 0.03125 0.00000 5.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 } } // Brush 773 // Map structure:g[2] -> poly:p[774] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 3.00000 ) ( -0.01563 0.00000 10.00000 ) ) base_floor/proto_grate4 0 0 0 ( -64 704 0 ) ( -64 704 64 ) ( -128 704 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( -64 640 0 ) ( -128 640 0 ) ( -64 640 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( -32 0 0 ) ( 0 0 64 ) ( -32 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -9.40000 ) ) common/caulk 0 4 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 } } // Brush 774 // Map structure:g[2] -> poly:p[775] { brushDef { ( -64 640 0 ) ( -128 640 0 ) ( -64 640 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 0.50000 ) ) base_wall/c_met5_2 0 0 0 ( -160 -64 0 ) ( -160 -64 64 ) ( -160 -128 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -5.50000 ) ) base_wall/c_met5_2 0 0 0 ( -32 704 0 ) ( -32 704 64 ) ( -96 704 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -144 0 32 ) ( -144 0 96 ) ( -144 64 32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 -224 ) ( -128 0 -224 ) ( -64 64 -224 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 -256 ) ( -64 64 -256 ) ( -128 0 -256 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.00781 0.50000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 775 // Map structure:g[2] -> poly:p[776] { brushDef { ( -192 -64 0 ) ( -192 -128 0 ) ( -192 -64 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -5.50000 ) ) base_wall/c_met5_2 0 0 0 ( -64 640 0 ) ( -64 640 64 ) ( -128 640 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( -256 16 0 ) ( -256 16 64 ) ( -256 -48 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) rpg3dm1/trim06 0 0 0 ( 0 592 32 ) ( 0 592 96 ) ( 64 592 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 -224 ) ( -128 0 -224 ) ( -64 64 -224 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0 ( -64 0 -256 ) ( -64 64 -256 ) ( -128 0 -256 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 776 // Map structure:g[2] -> poly:p[777] { brushDef { ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -784 -16 0 ) ( -784 -16 64 ) ( -720 48 0 ) ( ( 0.01105 0.00000 -2.75000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( -144 -16 0 ) ( -144 -80 0 ) ( -144 -16 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 592 0 ) ( -64 592 0 ) ( 0 592 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 777 // Map structure:g[2] -> poly:p[778] { brushDef { ( -208 0 0 ) ( -208 64 0 ) ( -208 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 592 0 ) ( 64 592 0 ) ( 0 592 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -192 0 0 ) ( -192 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0 ( -16 -48 384 ) ( -16 16 320 ) ( -80 -48 384 ) ( ( 0.00000 0.00552 -3.31250 ) ( 0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 778 // Map structure:g[2] -> poly:p[779] { brushDef { ( -16 -48 384 ) ( -16 16 320 ) ( -80 -48 384 ) ( ( 0.00000 0.00552 -3.31250 ) ( 0.06250 0.00000 15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 0 -224 ) ( -48 64 -224 ) ( 16 0 -224 ) ( ( 0.00000 0.00781 2.37500 ) ( -0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 576 0 ) ( -48 576 64 ) ( 16 576 0 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 592 0 ) ( 16 592 0 ) ( -48 592 64 ) ( ( -0.00781 0.00000 2.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -256 0 0 ) ( -256 0 64 ) ( -256 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 779 // Map structure:g[2] -> poly:p[780] { brushDef { ( -240 0 0 ) ( -240 64 0 ) ( -240 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 432 0 ) ( 0 432 64 ) ( 64 400 0 ) ( ( 0.00699 0.00000 3.35000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( -16 -48 -240 ) ( -16 16 -240 ) ( -80 -48 -240 ) ( ( 0.00781 0.00000 -3.62500 ) ( 0.00000 -0.03125 6.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 780 // Map structure:g[2] -> poly:p[781] { brushDef { ( -256 -64 0 ) ( -256 0 0 ) ( -256 -64 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 432 0 ) ( 0 432 64 ) ( 64 400 0 ) ( ( 0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 35.00000 ) ) rpg3dm1/trim01 0 0 0 ( -16 -48 -240 ) ( -16 16 -240 ) ( -80 -48 -240 ) ( ( 0.00781 0.00000 -3.62500 ) ( 0.00000 -0.06250 15.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 781 // Map structure:g[2] -> poly:p[782] { brushDef { ( -208 0 0 ) ( -208 64 0 ) ( -208 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -192 -64 0 ) ( -192 -64 64 ) ( -192 0 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 432 0 ) ( 0 432 64 ) ( 64 400 0 ) ( ( 0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 34.00000 ) ) rpg3dm1/trim01 0 0 0 ( -16 -48 -240 ) ( -16 16 -240 ) ( -80 -48 -240 ) ( ( 0.00781 0.00000 -3.62500 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 782 // Map structure:g[2] -> poly:p[783] { brushDef { ( -384 -48 0 ) ( -384 -48 64 ) ( -384 -112 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 496 0 ) ( -48 496 64 ) ( -112 496 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( -368 -48 0 ) ( -368 -112 0 ) ( -368 -48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 464 0 ) ( -112 464 0 ) ( -48 464 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( -47.50000 -0.50000 -384 ) ( -47.50000 63.50000 -384 ) ( -111.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -6.99219 ) ( 0.00000 -0.01563 5.74219 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 783 // Map structure:g[2] -> poly:p[784] { brushDef { ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 28.00000 ) ) common/caulk 0 0 0 ( -63.50000 -0.50000 -384 ) ( -63.50000 63.50000 -384 ) ( -127.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -6.99219 ) ( 0.00000 -0.01563 5.99219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 784 // Map structure:g[2] -> poly:p[785] { brushDef { ( -384 -16 0 ) ( -384 -16 64 ) ( -384 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -368 -16 0 ) ( -368 -80 0 ) ( -368 -16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0 ( -15 496 0 ) ( -79 496 0 ) ( -15 496 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.23438 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 31.00000 ) ) common/caulk 0 0 0 ( -14 -0.50000 -384 ) ( -14 63.50000 -384 ) ( -78 -0.50000 -384 ) ( ( 0.01563 0.00000 -7.99219 ) ( 0.00000 -0.01563 5.21875 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 785 // Map structure:g[2] -> poly:p[786] { brushDef { ( -16 464 0 ) ( -16 464 32 ) ( 48 464 0 ) ( ( 0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( -16 496 0 ) ( 48 496 0 ) ( -16 496 32 ) ( ( -0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( -208 16 0 ) ( -208 -112 0 ) ( -176 16 64 ) ( ( 0.00000 -0.02795 11.60000 ) ( 0.01563 0.00000 -8.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -224 -16 0 ) ( -224 48 0 ) ( -208 -16 32 ) ( ( -0.03125 0.00000 -14.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0 ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 11.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 12.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0 } } // Brush 786 // Map structure:g[2] -> poly:p[787] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -192 0 64 ) ( -224 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 -64 -256 ) ( 0 0 -256 ) ( 64 -64 -256 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 787 // Map structure:g[2] -> poly:p[788] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -224 ) ( -64 0 -224 ) ( 0 64 -224 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( -336 0 32 ) ( -336 0 96 ) ( -336 64 32 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -32 512 0 ) ( -32 512 64 ) ( -96 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0 ( -448 0 0 ) ( -448 0 64 ) ( -448 -64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 788 // Map structure:g[2] -> poly:p[789] { brushDef { ( -80 16 0 ) ( -16 16 64 ) ( -80 80 0 ) ( ( 0.00000 -0.00552 2.31250 ) ( -0.06250 0.00000 28.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.06250 -21.00000 ) ) rpg3dm1/trim01 0 0 0 ( -320 0 0 ) ( -320 -64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -16 448 0 ) ( -80 448 0 ) ( -16 448 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -336 0 0 ) ( -336 0 64 ) ( -336 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 789 // Map structure:g[2] -> poly:p[790] { brushDef { ( -16 512 0 ) ( -16 512 64 ) ( -80 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0 ( -336 48 0 ) ( -336 48 64 ) ( -336 -16 0 ) ( ( 0.00781 0.00000 4.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -320 48 0 ) ( -320 -16 0 ) ( -320 48 64 ) ( ( -0.00781 0.00000 4.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 48 -224 ) ( 64 48 -224 ) ( 0 -16 -224 ) ( ( -0.00781 0.00000 4.37500 ) ( 0.00000 -0.06250 -21.00000 ) ) rpg3dm1/trim01 0 0 0 ( -80 16 0 ) ( -16 16 64 ) ( -80 80 0 ) ( ( 0.00000 -0.00552 2.31250 ) ( -0.06250 0.00000 31.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 790 // Map structure:g[2] -> poly:p[791] { brushDef { ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -336 16 0 ) ( -336 16 64 ) ( -336 -48 0 ) ( ( 0.00781 0.00000 4.12500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 464 0 ) ( 0 464 64 ) ( 64 464 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -320 16 0 ) ( -320 -48 0 ) ( -320 16 64 ) ( ( -0.00781 0.00000 4.12500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 16 -224 ) ( 64 16 -224 ) ( 0 -48 -224 ) ( ( -0.00781 0.00000 4.12500 ) ( 0.00000 -0.06250 -21.00000 ) ) rpg3dm1/trim01 0 0 0 ( -80 16 0 ) ( -16 16 64 ) ( -80 80 0 ) ( ( 0.00000 -0.00552 2.31250 ) ( -0.03125 0.00000 14.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 791 // Map structure:g[2] -> poly:p[792] { brushDef { ( -80 16 -240 ) ( -16 16 -240 ) ( -80 80 -240 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.03125 0.00000 14.50000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( -48 0 0 ) ( -16 -64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 4.15000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 464 0 ) ( 0 464 64 ) ( 64 464 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 792 // Map structure:g[2] -> poly:p[793] { brushDef { ( -80 16 -240 ) ( -16 16 -240 ) ( -80 80 -240 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.06250 0.00000 31.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.06250 -20.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 0 0 ) ( -16 -64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 4.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -64 512 0 ) ( 0 512 0 ) ( -64 512 64 ) ( ( -0.00781 0.00000 2.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 793 // Map structure:g[2] -> poly:p[794] { brushDef { ( -80 16 -240 ) ( -16 16 -240 ) ( -80 80 -240 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.06250 0.00000 28.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.06250 -19.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 0 0 ) ( -16 -64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 4.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -64 448 0 ) ( -64 448 64 ) ( 0 448 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 794 // Map structure:g[2] -> poly:p[795] { brushDef { ( -856 -40 0 ) ( -792 24 0 ) ( -856 -40 64 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 432 0 ) ( 64 400 0 ) ( 0 432 64 ) ( ( -0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -792 0 0 ) ( -792 0 64 ) ( -728 64 0 ) ( ( 0.00552 0.00000 -0.90625 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 0 0 ) ( -80 64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 -4.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 33.00000 ) ) rpg3dm1/trim01 0 0 0 ( -24.07699 7.10642 -240 ) ( 21.17785 52.36126 -240 ) ( -71.59456 54.62400 -240 ) ( ( 0.00552 -0.00552 -0.90625 ) ( -0.04209 -0.04209 33.31250 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 795 // Map structure:g[2] -> poly:p[796] { brushDef { ( -24.07699 7.10642 -240 ) ( 21.17785 52.36126 -240 ) ( -71.59456 54.62400 -240 ) ( ( 0.00552 -0.00552 -0.90625 ) ( -0.04209 -0.04209 30.31250 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 31.00000 ) ) rpg3dm1/trim01 0 0 0 ( -48 0 0 ) ( -80 64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 -3.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -808 -88 0 ) ( -808 -88 64 ) ( -744 -24 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 432 0 ) ( 64 400 0 ) ( 0 432 64 ) ( ( -0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 ( -744 0 0 ) ( -680 64 0 ) ( -744 0 64 ) ( ( -0.00552 0.00000 -1.09375 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 796 // Map structure:g[2] -> poly:p[797] { brushDef { ( -792 0 0 ) ( -728 64 0 ) ( -792 0 64 ) ( ( -0.00552 0.00000 -0.90625 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 432 0 ) ( 64 400 0 ) ( 0 432 64 ) ( ( -0.00699 0.00000 3.35000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -744 0 0 ) ( -744 0 64 ) ( -680 64 0 ) ( ( 0.00552 0.00000 -1.09375 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -48 0 0 ) ( -80 64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 -3.15000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0 ( -24.07699 7.10642 -240 ) ( 21.17785 52.36126 -240 ) ( -71.59456 54.62400 -240 ) ( ( 0.00552 -0.00552 -0.90625 ) ( -0.02104 -0.02104 15.65625 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 797 // Map structure:g[2] -> poly:p[798] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0 ( -896 0 0 ) ( -896 0 64 ) ( -832 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.01563 0.00000 9.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.01563 0.00000 9.00000 ) ) rpg3dm1/trim14 0 0 0 } } // Brush 798 // Map structure:g[2] -> poly:p[799] { brushDef { ( -240 -16 -48 ) ( -240 -16 16 ) ( -240 -80 -48 ) ( ( 0.00000 -0.00781 2.37500 ) ( -0.03125 0.00000 -18.50000 ) ) rpg3dm1/trim11 0 0 0 ( -16 592 -48 ) ( -16 592 16 ) ( -80 592 -48 ) ( ( 0.00000 -0.00781 2.37500 ) ( -0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0 ( -208 -16 -48 ) ( -208 -80 -48 ) ( -208 -16 16 ) ( ( 0.00000 -0.00781 2.37500 ) ( 0.03125 0.00000 -18.50000 ) ) rpg3dm1/trim11 0 0 0 ( -16 576 -48 ) ( -80 576 -48 ) ( -16 576 16 ) ( ( 0.00000 -0.00781 2.37500 ) ( 0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0 ( -16 -48 -224 ) ( -80 -48 -224 ) ( -16 16 -224 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 0.03125 6.50000 ) ) rpg3dm1/trim11 0 0 0 ( -16 -48 384 ) ( -16 16 320 ) ( -80 -48 384 ) ( ( 0.00000 0.00552 -3.31250 ) ( 0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 799 // Map structure:g[2] -> poly:p[800] { brushDef { ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim13 0 0 0 ( -864 0 0 ) ( -864 0 64 ) ( -800 64 0 ) ( ( 0.00552 0.00000 -0.62500 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 } } // Brush 800 // Map structure:g[2] -> poly:p[801] { brushDef { ( -256 0 64 ) ( -256 0 128 ) ( -256 64 64 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00391 0.00000 2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( 0 64 -320 ) ( 64 64 -320 ) ( 0 128 -320 ) ( ( 0.00000 -0.00391 2.00000 ) ( -0.00391 0.00000 2.25000 ) ) base_wall/rusted 0 0 0 ( 0 64 -256 ) ( 0 128 -256 ) ( 64 64 -256 ) ( ( 0.00000 0.00391 2.00000 ) ( -0.00391 0.00000 2.25000 ) ) base_wall/rusted 0 0 0 ( -704 0 64 ) ( -672 0 128 ) ( -640 64 64 ) ( ( 0.00391 0.00130 -0.19295 ) ( 0.00000 0.00412 -1.43479 ) ) base_wall/rusted 0 0 0 ( 0 640 64 ) ( 64 640 64 ) ( 0 640 128 ) ( ( -0.00391 0.00000 2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 } } // Brush 801 // Map structure:g[2] -> poly:p[802] { brushDef { ( -47.50000 -0.50000 -384 ) ( -47.50000 63.50000 -384 ) ( -111.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -3.99219 ) ( 0.00000 -0.01563 5.74219 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -48 272 0 ) ( -112 272 0 ) ( -48 272 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( -368 -112 0 ) ( -368 -176 0 ) ( -368 -112 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 ( -48 304 0 ) ( -48 304 64 ) ( -112 304 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0 ( -384 -112 0 ) ( -384 -112 64 ) ( -384 -176 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 802 // Map structure:g[2] -> poly:p[803] { brushDef { ( -63.50000 -0.50000 -384 ) ( -63.50000 63.50000 -384 ) ( -127.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -3.99219 ) ( 0.00000 -0.01563 5.99219 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 16.00000 ) ) common/caulk 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 803 // Map structure:g[2] -> poly:p[804] { brushDef { ( -13.50000 -0.50000 -384 ) ( -13.50000 63.50000 -384 ) ( -77.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -4.99219 ) ( 0.00000 -0.01563 5.21094 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 19.00000 ) ) common/caulk 0 0 0 ( -15 304 0 ) ( -79 304 0 ) ( -15 304 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.23438 ) ) rpg3dm1/trim03 0 0 0 ( -368 -16 0 ) ( -368 -80 0 ) ( -368 -16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -4.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( -64 320 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -384 -16 0 ) ( -384 -16 64 ) ( -384 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -4.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 804 // Map structure:g[2] -> poly:p[805] { brushDef { ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 12.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 11.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0 ( -224 -16 0 ) ( -224 48 0 ) ( -208 -16 32 ) ( ( -0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0 ( -208 16 0 ) ( -208 -112 0 ) ( -176 16 64 ) ( ( 0.00000 -0.02795 11.60000 ) ( 0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 304 0 ) ( 48 304 0 ) ( -16 304 32 ) ( ( -0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( -16 272 0 ) ( -16 272 32 ) ( 48 272 0 ) ( ( 0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 } } // Brush 805 // Map structure:g[2] -> poly:p[806] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( -64 320 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( -224 0 0 ) ( -192 0 64 ) ( -224 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 } } // Brush 806 // Map structure:g[2] -> poly:p[807] { brushDef { ( -64 0 -320 ) ( -64 64 -320 ) ( 0 0 -320 ) ( ( 0.00000 0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -384 ) ( 0 0 -384 ) ( -64 64 -384 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -384 -64 0 ) ( -384 -64 64 ) ( -384 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -448 -64 0 ) ( -448 0 0 ) ( -448 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 807 // Map structure:g[2] -> poly:p[808] { brushDef { ( -64 0 -320 ) ( 0 0 -320 ) ( -64 64 -320 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 0 -256 ) ( -64 64 -256 ) ( 0 0 -256 ) ( ( 0.00000 0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -224 -64 0 ) ( -192 -64 64 ) ( -224 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00699 -3.70000 ) ) rpg3dm1/wall03 0 0 0 ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 ( -448 -64 0 ) ( -448 0 0 ) ( -448 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 808 // Map structure:g[2] -> poly:p[809] { brushDef { ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( -336 -64 0 ) ( -336 -64 64 ) ( -336 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 -64 -256 ) ( 0 0 -256 ) ( -64 -64 -256 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 -0.06250 21.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 809 // Map structure:g[2] -> poly:p[810] { brushDef { ( -80 0 -0.50000 ) ( -80 -64 -0.50000 ) ( -80 0 63.50000 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0 ( -112 0 -0.50000 ) ( -112 0 63.50000 ) ( -112 -64 -0.50000 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0 ( 16 432 0 ) ( 16 464 64 ) ( -112 432 0 ) ( ( 0.00000 -0.02795 3.60000 ) ( -0.01563 0.00000 0.75000 ) ) rpg3dm1/light01_500 0 0 0 ( 16 416 0 ) ( 16 432 32 ) ( 80 416 0 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.05590 -7.60000 ) ) common/caulk 0 0 0 ( 0.25000 16 -256 ) ( 32.25000 16 -256 ) ( 0.25000 -48 -256 ) ( ( -0.03125 0.00000 9.50000 ) ( 0.00000 -0.06250 -5.98438 ) ) common/caulk 0 0 0 ( 0.25000 16 -320 ) ( 0.25000 -48 -320 ) ( 32.25000 16 -320 ) ( ( -0.03125 0.00000 8.50000 ) ( 0.00000 0.06250 -5.98438 ) ) common/caulk 0 0 0 } } // Brush 810 // Map structure:g[2] -> poly:p[811] { brushDef { ( 80 256 0 ) ( 16 256 0 ) ( 80 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 0.75000 ) ) base_floor/proto_grate4 0 0 0 ( -112 48 0 ) ( -112 112 0 ) ( -112 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 16 272 0 ) ( 16 272 64 ) ( -48 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 0.75000 ) ) base_floor/proto_grate4 0 0 0 ( -80 48 0 ) ( -80 48 64 ) ( -80 112 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 ( 0.50000 0 -320 ) ( 64.50000 0 -320 ) ( 0.50000 -64 -320 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 -2.98438 ) ) common/caulk 0 4 0 ( 0 48 -384 ) ( 64 48 -384 ) ( 0 112 -384 ) ( ( 0.00000 -0.01563 2.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 811 // Map structure:g[2] -> poly:p[812] { brushDef { ( 0.50000 256 0 ) ( -63.50000 256 0 ) ( 0.50000 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 0.99219 ) ) rpg3dm1/trim03 0 0 0 ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01562 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 272 0 ) ( -16 272 64 ) ( -80 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 1.25000 ) ) rpg3dm1/trim03 0 0 0 ( -64 0 0 ) ( -64 -64 0 ) ( -64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 -320 ) ( 64.50000 0 -320 ) ( 0.50000 -64 -320 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 -2.98438 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 812 // Map structure:g[2] -> poly:p[813] { brushDef { ( 48.50000 256 0 ) ( -15.50000 256 0 ) ( 48.50000 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 1.24219 ) ) rpg3dm1/trim03 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.00000 ) ) rpg3dm1/trim03 0 0 0 ( -112 15.50000 0 ) ( -112 15.50000 64 ) ( -112 79.50000 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 ( 0.50000 0 -320 ) ( 64.50000 0 -320 ) ( 0.50000 -64 -320 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 -3.98438 ) ) common/caulk 0 4 0 ( 0 15.50000 -384 ) ( 64 15.50000 -384 ) ( 0 79.50000 -384 ) ( ( 0.00000 -0.01563 2.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 813 // Map structure:g[2] -> poly:p[814] { brushDef { ( 0 416 0 ) ( 64 416 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/caulk 0 4 0 ( -64 0 0 ) ( -64 -64 0 ) ( -64 0 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0 } } // Brush 814 // Map structure:g[2] -> poly:p[815] { brushDef { ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -224 ) ( -64 0 -224 ) ( 0 64 -224 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 304 32 ) ( 64 304 32 ) ( 0 304 96 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( -64 16 0 ) ( -64 -48 0 ) ( -64 16 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.25000 ) ) rpg3dm1/trim06 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 0.00000 ) ) base_wall/c_met5_2 0 0 0 ( -128 64 0 ) ( -128 64 64 ) ( -128 0 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -2.50000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 815 // Map structure:g[2] -> poly:p[816] { brushDef { ( 64 0 -256 ) ( 128 0 -256 ) ( 64 64 -256 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 0 -224 ) ( 64 64 -224 ) ( 128 0 -224 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 304 0 ) ( 64 304 0 ) ( 0 304 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( -192 48 0 ) ( -192 48 64 ) ( -192 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.75000 ) ) rpg3dm1/trim06 0 0 0 ( -480 -16 0 ) ( -416 48 0 ) ( -480 -16 64 ) ( ( -0.01105 0.00000 -0.12500 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 816 // Map structure:g[2] -> poly:p[817] { brushDef { ( 16.50000 63.50000 -384 ) ( 16.50000 127.50000 -384 ) ( -47.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -5.99219 ) ( 0.00000 -0.01563 -1.25781 ) ) base_floor/proto_grate4 0 0 0 ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 26.00000 ) ) common/caulk 0 0 0 ( 16 432 0 ) ( 16 432 64 ) ( -48 432 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0 ( 48 16 0 ) ( 48 16 64 ) ( 48 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 400 0 ) ( -48 400 0 ) ( 16 400 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0 ( 64 80 0 ) ( 64 16 0 ) ( 64 80 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 817 // Map structure:g[2] -> poly:p[818] { brushDef { ( 0 63.50000 -384 ) ( 0 127.50000 -384 ) ( -64 63.50000 -384 ) ( ( 0.01563 0.00000 -6.99219 ) ( 0.00000 -0.01563 -1.00000 ) ) rpg3dm1/trim03 0 0 0 ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 27.00000 ) ) common/caulk 0 0 0 ( -16 448 0 ) ( -16 448 64 ) ( -80 448 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 48 -16 0 ) ( 48 -16 64 ) ( 48 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -6.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 432 0 ) ( -64 432 0 ) ( 0 432 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim03 0 0 0 ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 818 // Map structure:g[2] -> poly:p[819] { brushDef { ( 50 63.50000 -384 ) ( 50 127.50000 -384 ) ( -14 63.50000 -384 ) ( ( 0.01563 0.00000 -5.99219 ) ( 0.00000 -0.01563 -0.78125 ) ) rpg3dm1/trim03 0 0 0 ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 24.00000 ) ) common/caulk 0 0 0 ( 49 400 0 ) ( 49 400 64 ) ( -15 400 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.76563 ) ) rpg3dm1/trim03 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 384 0 ) ( -80 384 0 ) ( -16 384 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 64 48 0 ) ( 64 -16 0 ) ( 64 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -6.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 819 // Map structure:g[2] -> poly:p[820] { brushDef { ( 16 0 -320 ) ( 80 0 -320 ) ( 16 32 -320 ) ( ( 0.00000 -0.03125 -1.50000 ) ( -0.06250 0.00000 26.00000 ) ) common/caulk 0 0 0 ( 16 0 -256 ) ( 16 32 -256 ) ( 80 0 -256 ) ( ( 0.00000 0.03125 -0.50000 ) ( -0.06250 0.00000 26.00000 ) ) common/caulk 0 0 0 ( -96 16 0 ) ( -112 16 32 ) ( -96 80 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.05590 -15.60000 ) ) common/caulk 0 0 0 ( -112 16 0 ) ( -144 16 64 ) ( -112 -112 0 ) ( ( 0.00000 -0.02795 7.60000 ) ( -0.01563 0.00000 -7.25000 ) ) rpg3dm1/light01_500 0 0 0 ( 16 400 0 ) ( 16 400 32 ) ( 80 400 0 ) ( ( 0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( 16 432 0 ) ( 80 432 0 ) ( 16 432 32 ) ( ( -0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 } } // Brush 820 // Map structure:g[2] -> poly:p[821] { brushDef { ( 64 448 0 ) ( 64 448 64 ) ( 0 448 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.50000 ) ) base_wall/c_met5_2 0 0 0 ( 128 0 0 ) ( 128 -64 0 ) ( 128 0 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -4.00000 ) ) base_wall/c_met5_2 0 0 0 ( 32 384 0 ) ( -32 384 0 ) ( 32 384 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 16 0 32 ) ( 16 64 32 ) ( 16 0 96 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 -224 ) ( 0 0 -224 ) ( 64 64 -224 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 -256 ) ( 64 64 -256 ) ( 0 0 -256 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 821 // Map structure:g[2] -> poly:p[822] { brushDef { ( 64 0 -384 ) ( 128 0 -384 ) ( 64 64 -384 ) ( ( 0.00000 -0.00781 0.50000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim14 0 0 0 ( 64 0 -320 ) ( 64 64 -320 ) ( 128 0 -320 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim14 0 0 0 ( -320 0 0 ) ( -256 64 0 ) ( -320 0 64 ) ( ( -0.00552 0.00000 -0.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0 } } // Brush 822 // Map structure:g[2] -> poly:p[823] { brushDef { ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( -344 24 0 ) ( -280 88 0 ) ( -344 24 64 ) ( ( -0.00552 0.00000 -0.75000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0 ( 64 0 -224 ) ( 64 64 -224 ) ( 128 0 -224 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.03125 0.00000 10.00000 ) ) rpg3dm1/trim13 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 64 384 0 ) ( 128 384 0 ) ( 64 384 64 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 } } // Brush 823 // Map structure:g[2] -> poly:p[824] { brushDef { ( 64 0 64 ) ( 64 0 128 ) ( 64 64 64 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( 64 256 64 ) ( 64 256 128 ) ( 128 256 64 ) ( ( 0.00391 0.00000 0.75000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( -512 0 64 ) ( -448 64 64 ) ( -544 0 128 ) ( ( -0.00391 -0.00130 -0.82149 ) ( 0.00000 0.00412 -1.25464 ) ) base_wall/rusted 0 0 0 ( 64 64 -256 ) ( 64 128 -256 ) ( 128 64 -256 ) ( ( 0.00000 0.00391 0.75000 ) ( -0.00391 0.00000 1.25000 ) ) base_wall/rusted 0 0 0 ( 64 64 -320 ) ( 128 64 -320 ) ( 64 128 -320 ) ( ( 0.00000 -0.00391 -0.25000 ) ( -0.00391 0.00000 1.25000 ) ) base_wall/rusted 0 0 0 ( 64 384 64 ) ( 128 384 64 ) ( 64 384 128 ) ( ( -0.00391 0.00000 -0.25000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 ( -64 0 64 ) ( -64 64 64 ) ( -64 0 128 ) ( ( -0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0 } } // Brush 824 // Map structure:g[2] -> poly:p[825] { brushDef { ( 64 80 0 ) ( 64 16 0 ) ( 64 80 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 656 0 ) ( -48 656 0 ) ( 16 656 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0 ( 48 16 0 ) ( 48 16 64 ) ( 48 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 688 0 ) ( 16 688 64 ) ( -48 688 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0 ( 16.50000 63.50000 -384 ) ( 16.50000 127.50000 -384 ) ( -47.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 -1.25781 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 825 // Map structure:g[2] -> poly:p[826] { brushDef { ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0 ( 0 688 0 ) ( -64 688 0 ) ( 0 688 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim03 0 0 0 ( 48 48 0 ) ( 48 48 64 ) ( 48 -16 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 704 0 ) ( -16 704 64 ) ( -80 704 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 43.00000 ) ) common/caulk 0 0 0 ( 0 63.50000 -384 ) ( 0 127.50000 -384 ) ( -64 63.50000 -384 ) ( ( 0.01563 0.00000 -10.99219 ) ( 0.00000 -0.01563 -1.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 826 // Map structure:g[2] -> poly:p[827] { brushDef { ( 64 48 0 ) ( 64 -16 0 ) ( 64 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0 ( -16 640 0 ) ( -80 640 0 ) ( -16 640 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0 ( 49 656 0 ) ( 49 656 64 ) ( -15 656 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.76563 ) ) rpg3dm1/trim03 0 0 0 ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 40.00000 ) ) common/caulk 0 0 0 ( 50.50000 63.50000 -384 ) ( 50.50000 127.50000 -384 ) ( -13.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 -0.78906 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 827 // Map structure:g[2] -> poly:p[828] { brushDef { ( 16 688 0 ) ( 80 688 0 ) ( 16 688 32 ) ( ( -0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( 16 656 0 ) ( 16 656 32 ) ( 80 656 0 ) ( ( 0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( -112 16 0 ) ( -144 16 64 ) ( -112 -112 0 ) ( ( 0.00000 -0.02795 7.60000 ) ( -0.01563 0.00000 -11.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -96 16 0 ) ( -112 16 32 ) ( -96 80 0 ) ( ( 0.03125 0.00000 -20.50000 ) ( 0.00000 0.05590 -15.60000 ) ) common/caulk 0 0 0 ( 16 0 -256 ) ( 16 32 -256 ) ( 80 0 -256 ) ( ( 0.00000 0.03125 -0.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0 ( 16 0 -320 ) ( 80 0 -320 ) ( 16 32 -320 ) ( ( 0.00000 -0.03125 -1.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0 } } // Brush 828 // Map structure:g[2] -> poly:p[829] { brushDef { ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 829 // Map structure:g[2] -> poly:p[830] { brushDef { ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00699 -2.70000 ) ) base_wall/c_met5_2 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 830 // Map structure:g[2] -> poly:p[831] { brushDef { ( 16.50000 -0.50000 -384 ) ( 16.50000 63.50000 -384 ) ( -47.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -7.99219 ) ( 0.00000 -0.01563 -1.25781 ) ) base_floor/proto_grate4 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 34.00000 ) ) common/caulk 0 0 0 ( 16 560 0 ) ( 16 560 64 ) ( -48 560 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0 ( 48 16 0 ) ( 48 16 64 ) ( 48 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -9.25000 ) ) base_floor/proto_grate4 0 0 0 ( 16 528 0 ) ( -48 528 0 ) ( 16 528 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0 ( 64 -48 0 ) ( 64 -112 0 ) ( 64 -48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -9.25000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 831 // Map structure:g[2] -> poly:p[832] { brushDef { ( 0 -0.50000 -384 ) ( 0 63.50000 -384 ) ( -64 -0.50000 -384 ) ( ( 0.01563 0.00000 -8.99219 ) ( 0.00000 -0.01563 -1.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 35.00000 ) ) common/caulk 0 0 0 ( -16 576 0 ) ( -16 576 64 ) ( -80 576 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 48 -16 0 ) ( 48 -16 64 ) ( 48 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -8.75000 ) ) rpg3dm1/trim03 0 0 0 ( 0 560 0 ) ( -64 560 0 ) ( 0 560 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim03 0 0 0 ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 832 // Map structure:g[2] -> poly:p[833] { brushDef { ( -13 -0.50000 -384 ) ( -13 63.50000 -384 ) ( -77 -0.50000 -384 ) ( ( 0.01563 0.00000 -7.99219 ) ( 0.00000 -0.01563 -0.79688 ) ) rpg3dm1/trim03 0 0 0 ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 32.00000 ) ) common/caulk 0 0 0 ( -15 528 0 ) ( -15 528 64 ) ( -79 528 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.76563 ) ) rpg3dm1/trim03 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -8.00000 ) ) rpg3dm1/trim03 0 0 0 ( -16 512 0 ) ( -80 512 0 ) ( -16 512 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0 ( 64 -16 0 ) ( 64 -80 0 ) ( 64 -16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -8.75000 ) ) rpg3dm1/trim03 0 0 0 } } // Brush 833 // Map structure:g[2] -> poly:p[834] { brushDef { ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 -1.50000 ) ( -0.06250 0.00000 34.00000 ) ) common/caulk 0 0 0 ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 -0.50000 ) ( -0.06250 0.00000 34.00000 ) ) common/caulk 0 0 0 ( -96 -16 0 ) ( -112 -16 32 ) ( -96 48 0 ) ( ( 0.03125 0.00000 -16.50000 ) ( 0.00000 0.05590 -15.60000 ) ) common/caulk 0 0 0 ( -112 16 0 ) ( -144 16 64 ) ( -112 -112 0 ) ( ( 0.00000 -0.02795 7.60000 ) ( -0.01563 0.00000 -9.25000 ) ) rpg3dm1/light01_500 0 0 0 ( -16 528 0 ) ( -16 528 32 ) ( 48 528 0 ) ( ( 0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 ( -16 560 0 ) ( 48 560 0 ) ( -16 560 32 ) ( ( -0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0 } } // Brush 834 // Map structure:g[2] -> poly:p[835] { brushDef { ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 835 // Map structure:g[2] -> poly:p[836] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.01398 -4.40000 ) ) base_floor/proto_grate4 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 836 // Map structure:g[2] -> poly:p[837] { brushDef { ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/caulk 0 4 0 ( 32 384 0 ) ( -32 384 0 ) ( 32 384 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 32 448 0 ) ( 32 448 64 ) ( -32 448 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 32 0 -256 ) ( 32 64 -256 ) ( 96 0 -256 ) ( ( 0.00000 0.01563 -0.50000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 837 // Map structure:g[2] -> poly:p[838] { brushDef { ( 32 0 -256 ) ( 32 64 -256 ) ( 96 0 -256 ) ( ( 0.00000 0.01563 -0.50000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0 ( 32 576 0 ) ( 32 576 64 ) ( -32 576 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 32 512 0 ) ( -32 512 0 ) ( 32 512 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/caulk 0 4 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 } } // Brush 838 // Map structure:g[2] -> poly:p[839] { brushDef { ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0 ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/caulk 0 4 0 ( 32 640 0 ) ( -32 640 0 ) ( 32 640 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 32 704 0 ) ( 32 704 64 ) ( -32 704 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0 ( 32 0 -256 ) ( 32 64 -256 ) ( 96 0 -256 ) ( ( 0.00000 0.01563 -0.50000 ) ( -0.01563 0.00000 10.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 839 // Map structure:g[2] -> poly:p[840] { brushDef { ( -160 0 0 ) ( -160 0 64 ) ( -160 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 -9.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( -128 0 0 ) ( -128 -64 0 ) ( -128 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 -9.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -256 ) ( -64 0 -256 ) ( 0 64 -256 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( -64 0 -384 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 840 // Map structure:g[2] -> poly:p[841] { brushDef { ( -160 0 0 ) ( -160 -64 0 ) ( -160 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.06250 0.00000 -17.00000 ) ) rpg3dm1/trim01 0 0 0 ( -448 0 0 ) ( -448 0 64 ) ( -512 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.04419 0.00000 -3.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.06250 0.00000 11.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -256 ) ( -64 0 -256 ) ( 0 64 -256 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 10.00000 ) ) rpg3dm1/trim01 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( -64 0 -384 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.06250 10.00000 ) ) rpg3dm1/trim01 0 0 0 } } // Brush 841 // Map structure:g[2] -> poly:p[842] { brushDef { ( 16 704 0 ) ( 16 704 64 ) ( -48 704 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -0.25000 ) ) rpg3dm1/trim06 0 0 0 ( 16 0 -256 ) ( 16 64 -256 ) ( -48 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -0.25000 ) ) rpg3dm1/trim03 0 0 0 ( 64 0 -224 ) ( 64 64 -224 ) ( 128 0 -224 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim13 0 0 0 ( 16 0 32 ) ( 16 64 32 ) ( 16 0 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 64 448 0 ) ( 64 448 64 ) ( 128 448 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0 } } // Brush 842 // Map structure:g[2] -> poly:p[843] { brushDef { ( -16 16 152 ) ( 48 16 152 ) ( -16 80 152 ) ( ( 0.00000 -0.03125 2.50000 ) ( -0.03125 0.00000 11.50000 ) ) base_light/proto_light 0 0 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -48 64 0 ) ( -48 64 64 ) ( -48 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -80 64 0 ) ( -80 128 0 ) ( -80 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 843 // Map structure:g[2] -> poly:p[844] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 844 // Map structure:g[2] -> poly:p[845] { brushDef { ( -832 0 0 ) ( -832 64 0 ) ( -832 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 26.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( -784 0 0 ) ( -784 0 64 ) ( -784 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 26.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.03125 26.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 26.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0 } } // Brush 845 // Map structure:g[2] -> poly:p[846] { brushDef { ( -784 0 0 ) ( -784 64 0 ) ( -784 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -320 0 64 ) ( -384 64 0 ) ( ( 0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0 } } // Brush 846 // Map structure:g[2] -> poly:p[847] { brushDef { ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0 ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -384 64 0 ) ( -320 0 64 ) ( ( -0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 } } // Brush 847 // Map structure:g[2] -> poly:p[848] { brushDef { ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -320 0 64 ) ( -384 64 0 ) ( ( 0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -784 0 0 ) ( -784 64 0 ) ( -784 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 } } // Brush 848 // Map structure:g[2] -> poly:p[849] { brushDef { ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -384 64 0 ) ( -320 0 64 ) ( ( -0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0 ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0 } } // Brush 849 // Map structure:g[2] -> poly:p[850] { brushDef { ( -784 0 0 ) ( -784 64 0 ) ( -784 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 464 0 ) ( 0 464 64 ) ( 64 464 0 ) ( ( 0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.03125 23.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 23.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0 } } // Brush 850 // Map structure:g[2] -> poly:p[851] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 32 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.06250 0.00000 -6.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -32 0 8 ) ( -32 64 8 ) ( 32 0 8 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 -128 0 ) ( 0 -128 32 ) ( 64 -128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -32 0 0 ) ( -32 0 32 ) ( -32 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 32 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -96 0 32 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 } } // Brush 851 // Map structure:g[2] -> poly:p[852] { brushDef { ( -96 0 0 ) ( -96 64 0 ) ( -96 0 32 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 32 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -32 0 0 ) ( -32 0 32 ) ( -32 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( 0 512 0 ) ( 0 512 32 ) ( 64 512 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 ( -32 0 8 ) ( -32 64 8 ) ( 32 0 8 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 32 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.06250 0.00000 34.00000 ) ) rpg3dm1/trlight04_1k 0 0 0 } } // Brush 852 // Map structure:g[2] -> poly:p[853] { brushDef { ( -16 208 0 ) ( 48 208 0 ) ( -16 208 64 ) ( ( -0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 176 0 ) ( -16 176 64 ) ( 48 176 0 ) ( ( 0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -384 -16 0 ) ( -384 48 0 ) ( -384 -16 64 ) ( ( -0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -368 -16 0 ) ( -368 -16 64 ) ( -368 48 0 ) ( ( 0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 0 -352 ) ( -16 64 -352 ) ( 48 0 -352 ) ( ( 0.00000 0.01563 6.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 0 -384 ) ( 48 0 -384 ) ( -16 64 -384 ) ( ( 0.00000 -0.01563 6.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 853 // Map structure:g[2] -> poly:p[854] { brushDef { ( -16 0 -384 ) ( 48 0 -384 ) ( -16 64 -384 ) ( ( 0.00000 -0.01563 3.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 0 -352 ) ( -16 64 -352 ) ( 48 0 -352 ) ( ( 0.00000 0.01563 3.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0 ( -192 -16 0 ) ( -192 -16 64 ) ( -192 48 0 ) ( ( 0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -208 -16 0 ) ( -208 48 0 ) ( -208 -16 64 ) ( ( -0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 208 0 ) ( 48 208 0 ) ( -16 208 64 ) ( ( -0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 176 0 ) ( -16 176 64 ) ( 48 176 0 ) ( ( 0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 854 // Map structure:g[2] -> poly:p[855] { brushDef { ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -48 0 -384 ) ( -112 0 -384 ) ( -48 64 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 } } // Brush 855 // Map structure:g[2] -> poly:p[856] { brushDef { ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 -32 -384 ) ( -64 -32 -384 ) ( 0 32 -384 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 6.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 } } // Brush 856 // Map structure:g[2] -> poly:p[857] { brushDef { ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 5.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 } } // Brush 857 // Map structure:g[2] -> poly:p[858] { brushDef { ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 -32 -384 ) ( -64 -32 -384 ) ( 0 32 -384 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/light01_1k 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 } } // Brush 858 // Map structure:g[2] -> poly:p[859] { brushDef { ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -48 0 -384 ) ( -112 0 -384 ) ( -48 64 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 859 // Map structure:g[2] -> poly:p[860] { brushDef { ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 5.00000 ) ) rpg3dm1/trim06 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 860 // Map structure:g[2] -> poly:p[861] { brushDef { ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0 } } // Brush 861 // Map structure:g[2] -> poly:p[862] { brushDef { ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 240 0 ) ( 0 240 64 ) ( 64 240 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 } } // Brush 862 // Map structure:g[2] -> poly:p[863] { brushDef { ( -608 0 0 ) ( -608 0 64 ) ( -640 64 0 ) ( ( 0.02795 0.00000 -16.60000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( -746.66669 0 0 ) ( -736 0 64 ) ( -746.66669 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03082 -3.78379 ) ) common/clip 0 13 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 } } // Brush 863 // Map structure:g[2] -> poly:p[864] { brushDef { ( -752 0 0 ) ( -752 0 64 ) ( -752 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( -608 0 0 ) ( -608 0 64 ) ( -640 64 0 ) ( ( 0.02795 0.00000 -16.60000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0 } } // Brush 864 // Map structure:g[2] -> poly:p[865] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( -373.33334 0 0 ) ( -362.66666 0 64 ) ( -373.33334 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 0.10810 ) ) common/clip 0 13 0 ( -448 0 0 ) ( -448 0 64 ) ( -416 64 0 ) ( ( 0.02795 0.00000 0.60000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 } } // Brush 865 // Map structure:g[2] -> poly:p[866] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -448 0 0 ) ( -448 0 64 ) ( -416 64 0 ) ( ( 0.02795 0.00000 1.60000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -368 0 0 ) ( -368 0 64 ) ( -368 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 } } // Brush 866 // Map structure:g[2] -> poly:p[867] { brushDef { ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -208 0 0 ) ( -208 64 0 ) ( -208 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -128 0 0 ) ( -160 64 0 ) ( -128 0 64 ) ( ( -0.02795 0.00000 -5.60000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 } } // Brush 867 // Map structure:g[2] -> poly:p[868] { brushDef { ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( -128 0 0 ) ( -160 64 0 ) ( -128 0 64 ) ( ( -0.02795 0.00000 -6.60000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( -202.66667 0 0 ) ( -202.66667 64 0 ) ( -213.33333 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 3.02703 ) ) common/clip 0 13 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 } } // Brush 868 // Map structure:g[2] -> poly:p[869] { brushDef { ( 320 0 0 ) ( 288 64 0 ) ( 320 0 64 ) ( ( -0.02795 0.00000 -1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 245.33333 0 0 ) ( 245.33333 64 0 ) ( 234.66667 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 0.75676 ) ) common/clip 0 13 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 } } // Brush 869 // Map structure:g[2] -> poly:p[870] { brushDef { ( 240 0 0 ) ( 240 64 0 ) ( 240 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 320 0 0 ) ( 288 64 0 ) ( 320 0 64 ) ( ( -0.02795 0.00000 0.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 } } // Brush 870 // Map structure:g[2] -> poly:p[871] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 0 64 ) ( 32 64 0 ) ( ( 0.02795 0.00000 -4.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 80 0 0 ) ( 80 0 64 ) ( 80 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 } } // Brush 871 // Map structure:g[2] -> poly:p[872] { brushDef { ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 74.66666 0 0 ) ( 85.33334 0 64 ) ( 74.66666 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 2.37838 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 0 64 ) ( 32 64 0 ) ( ( 0.02795 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 } } // Brush 872 // Map structure:g[2] -> poly:p[873] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0 ( 384 0 64 ) ( 384 64 64 ) ( 384 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 128 ) ( 64 64 128 ) ( 0 128 128 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 64 ) ( 640 0 128 ) ( 640 64 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 873 // Map structure:g[2] -> poly:p[874] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 1280 0 32 ) ( 1280 0 96 ) ( 1216 64 32 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 576 32 ) ( 64 576 32 ) ( 0 576 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 64 128 ) ( 64 64 128 ) ( 0 128 128 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 64 ) ( 640 64 64 ) ( 640 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 874 // Map structure:g[2] -> poly:p[875] { brushDef { ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 576 64 ) ( 64 576 64 ) ( 0 576 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 512 0 64 ) ( 512 64 64 ) ( 512 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 64 ) ( 640 0 128 ) ( 640 64 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 875 // Map structure:g[2] -> poly:p[876] { brushDef { ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0 ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 64 ) ( 640 64 64 ) ( 640 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0 } } // Brush 876 // Map structure:g[2] -> poly:p[877] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -18.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.02210 0.00000 1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 512 0 0 ) ( 512 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 877 // Map structure:g[2] -> poly:p[878] { brushDef { ( 0 40 0 ) ( 0 40 64 ) ( 64 24 0 ) ( ( 0.00781 0.00000 -3.92421 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 -32 0 ) ( 64 -32 0 ) ( 0 -32 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 878 // Map structure:g[2] -> poly:p[879] { brushDef { ( 0 0 -248 ) ( 64 0 -248 ) ( 0 64 -248 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 40 0 ) ( 64 24 0 ) ( 0 40 64 ) ( ( -0.01562 0.00000 -7.84842 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -240 ) ( 0 64 -240 ) ( 64 0 -240 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 82.28571 0 ) ( 0 82.28571 64 ) ( 64 54.85714 0 ) ( ( 0.00781 0.00000 -3.74677 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 879 // Map structure:g[2] -> poly:p[880] { brushDef { ( 0 0 -240 ) ( 64 0 -240 ) ( 0 64 -240 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -232 ) ( 0 64 -232 ) ( 64 0 -232 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 82.28571 0 ) ( 64 54.85714 0 ) ( 0 82.28571 64 ) ( ( -0.01563 0.00000 -8.49353 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 880 // Map structure:g[2] -> poly:p[881] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 1.50000 ) ( 0.00000 0.06250 -12.00000 ) ) rpg3dm1/trim04 0 0 0 ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00699 0.00000 4.10000 ) ( 0.00000 0.06250 -12.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -184 ) ( 0 64 -184 ) ( 64 0 -184 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 35.84000 0 0 ) ( 35.84000 0 64 ) ( -7.68000 64 0 ) ( ( 0.01563 0.00000 8.31489 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 0.90641 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 881 // Map structure:g[2] -> poly:p[882] { brushDef { ( 0 0 -200 ) ( 64 0 -200 ) ( 0 64 -200 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 -25.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( -64 64 0 ) ( ( 0.01562 0.00000 8.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 0.50000 ) ( 0.00000 0.06250 -13.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 35.84000 0 0 ) ( -7.68000 64 0 ) ( 35.84000 0 64 ) ( ( -0.00781 0.00000 4.15745 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 0.90641 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 882 // Map structure:g[2] -> poly:p[883] { brushDef { ( 0 0 -208 ) ( 64 0 -208 ) ( 0 64 -208 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.06250 0.00000 -22.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 0 ) ( -64 64 0 ) ( 0 0 64 ) ( ( -0.00552 0.00000 3.00000 ) ( 0.00000 0.06250 -13.00000 ) ) rpg3dm1/trim04 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 0.50000 ) ( 0.00000 0.06250 -13.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -200 ) ( 0 64 -200 ) ( 64 0 -200 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 0 64 0 ) ( ( 0.01562 0.00000 8.70711 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 883 // Map structure:g[2] -> poly:p[884] { brushDef { ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim04 0 0 0 ( 128 0 0 ) ( 128 0 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 8.41421 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -14.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -208 ) ( 0 64 -208 ) ( 64 0 -208 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 64 0 0 ) ( 0 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 4.35355 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 884 // Map structure:g[2] -> poly:p[885] { brushDef { ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.06250 0.00000 -18.00000 ) ) rpg3dm1/trim04 0 0 0 ( 128 0 0 ) ( 64 64 0 ) ( 128 0 64 ) ( ( -0.00552 0.00000 3.50000 ) ( 0.00000 0.06250 -14.00000 ) ) rpg3dm1/trim04 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -14.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -216 ) ( 0 64 -216 ) ( 64 0 -216 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 71.68000 0 ) ( 64 28.16000 0 ) ( 0 71.68000 64 ) ( ( -0.01563 0.00000 -8.37021 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 885 // Map structure:g[2] -> poly:p[886] { brushDef { ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.01562 0.00000 -8.55279 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 71.68000 0 ) ( 0 71.68000 64 ) ( 64 28.16000 0 ) ( ( 0.00781 0.00000 -3.68511 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -1.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 886 // Map structure:g[2] -> poly:p[887] { brushDef { ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0 ( -160 0 0 ) ( -128 64 0 ) ( -160 0 64 ) ( ( -0.00699 0.00000 4.50000 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -152 ) ( 0 64 -152 ) ( 64 0 -152 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 887 // Map structure:g[2] -> poly:p[888] { brushDef { ( 0 0 -168 ) ( 64 0 -168 ) ( 0 64 -168 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0 ( -265.14285 0 0 ) ( -265.14285 0 64 ) ( -301.71429 64 0 ) ( ( 0.01563 0.00000 6.94457 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 888 // Map structure:g[2] -> poly:p[889] { brushDef { ( 0 0 -176 ) ( 64 0 -176 ) ( 0 64 -176 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0 ( -265.14285 0 0 ) ( -301.71429 64 0 ) ( -265.14285 0 64 ) ( ( -0.00678 0.00000 3.10769 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -137.14285 0 0 ) ( -137.14285 0 64 ) ( -173.71428 64 0 ) ( ( 0.01563 0.00000 7.93685 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 889 // Map structure:g[2] -> poly:p[890] { brushDef { ( 0 0 -184 ) ( 64 0 -184 ) ( 0 64 -184 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 0 64 0 ) ( ( 0.01563 0.00000 8.22361 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 -12.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -176 ) ( 0 64 -176 ) ( 64 0 -176 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -137.14285 0 0 ) ( -173.71428 64 0 ) ( -137.14285 0 64 ) ( ( -0.00781 0.00000 3.46842 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 890 // Map structure:g[2] -> poly:p[891] { brushDef { ( 0 0 -152 ) ( 64 0 -152 ) ( 0 64 -152 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -144 ) ( 0 64 -144 ) ( 64 0 -144 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 9.11803 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0 ( -163.84000 0 0 ) ( -120.32000 64 0 ) ( -163.84000 0 64 ) ( ( -0.00646 0.00000 4.59519 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0 ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 0.31250 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 891 // Map structure:g[2] -> poly:p[892] { brushDef { ( 0 0 -80 ) ( 64 0 -80 ) ( 0 64 -80 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 892 // Map structure:g[2] -> poly:p[893] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 1.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 155.42857 0 ) ( 0 155.42857 64 ) ( 64 173.71428 0 ) ( ( 0.01563 0.00000 10.33282 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -80 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 64 0 ) ( 64 64 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 893 // Map structure:g[2] -> poly:p[894] { brushDef { ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 155.42857 0 ) ( 64 173.71428 0 ) ( 0 155.42857 64 ) ( ( -0.00751 0.00000 4.67925 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -88 ) ( 0 64 -88 ) ( 64 0 -88 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 169.14285 0 ) ( 0 169.14285 64 ) ( 64 196.57143 0 ) ( ( 0.01563 0.00000 9.95893 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 894 // Map structure:g[2] -> poly:p[895] { brushDef { ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -10.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.01563 0.00000 11.10557 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -7.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 169.14285 0 ) ( 64 196.57143 0 ) ( 0 169.14285 64 ) ( ( -0.00718 0.00000 4.52155 ) ( 0.00000 0.06250 -7.00000 ) ) rpg3dm1/trim04 0 0 0 ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -7.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 895 // Map structure:g[2] -> poly:p[896] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -96 ) ( -64 0 -96 ) ( 0 64 -96 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 16.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.00781 0.00000 4.55279 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 896 // Map structure:g[2] -> poly:p[897] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -3.42063 -3.42063 -144 ) ( -52.06958 -52.06958 -144 ) ( -48.67546 41.83421 -144 ) ( ( 0.00552 -0.00552 0.00000 ) ( 0.02056 0.02056 13.14062 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 0 ) ( 64 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -688 0 0 ) ( -752 64 0 ) ( -688 0 64 ) ( ( -0.00781 0.00000 0.19930 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 3.55902 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 897 // Map structure:g[2] -> poly:p[898] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -176 ) ( 0 -64 -176 ) ( -64 0 -176 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.03125 0.00000 10.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -352 0 ) ( 0 -352 64 ) ( 64 -352 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 0 0 ) ( 32 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 3.11180 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 898 // Map structure:g[2] -> poly:p[899] { brushDef { ( 256 0 0 ) ( 256 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 3.41421 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 12.54231 -12.54231 -192 ) ( 61.19125 -61.19125 -192 ) ( -32.71253 -57.79714 -180.68629 ) ( ( 0.00000 -0.00769 1.25713 ) ( 0.02907 0.00000 10.51563 ) ) rpg3dm1/trim11 0 0 0 ( 512 0 0 ) ( 576 64 0 ) ( 512 0 64 ) ( ( -0.00781 0.00000 0.17157 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00781 0.00000 3.11180 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 560 0 0 ) ( 560 0 64 ) ( 624 64 0 ) ( ( 0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 12.54231 -12.54231 -176 ) ( 61.19125 -61.19125 -176 ) ( -32.71253 -57.79714 -176 ) ( ( -0.00552 -0.00552 0.00000 ) ( 0.02056 -0.02056 10.51563 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 899 // Map structure:g[2] -> poly:p[900] { brushDef { ( 256 0 0 ) ( 192 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 3.41421 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 560 0 0 ) ( 560 0 64 ) ( 624 64 0 ) ( ( 0.00781 0.00000 -1.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 12.54231 -12.54231 -224 ) ( 61.19125 -61.19125 -224 ) ( -32.71253 -57.79714 -224 ) ( ( -0.00552 -0.00552 2.00000 ) ( 0.02056 -0.02056 10.51563 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 -2.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 900 // Map structure:g[2] -> poly:p[901] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 -64 -240 ) ( ( 0.00000 -0.00758 0.47059 ) ( 0.03125 0.00000 12.00000 ) ) rpg3dm1/trim11 0 0 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 -0.03125 12.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -2.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 901 // Map structure:g[2] -> poly:p[902] { brushDef { ( -256 0 0 ) ( -256 0 64 ) ( -192 64 0 ) ( ( 0.01562 0.00000 9.82843 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 -1.00000 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 158.72000 0 ) ( 64 202.24001 0 ) ( 0 158.72000 64 ) ( ( -0.00646 0.00000 4.42341 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 -0.68750 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -18.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 902 // Map structure:g[2] -> poly:p[903] { brushDef { ( -256 0 0 ) ( -192 64 0 ) ( -256 0 64 ) ( ( -0.00552 0.00000 4.00000 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -120 ) ( 0 64 -120 ) ( 64 0 -120 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 -1.00000 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -128 64 0 ) ( ( 0.01562 0.00000 10.12132 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 -0.68750 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 903 // Map structure:g[2] -> poly:p[904] { brushDef { ( -128 0 0 ) ( -128 0 64 ) ( -64 64 0 ) ( ( 0.01563 0.00000 9.41421 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0 ( -192 0 0 ) ( -128 64 0 ) ( -192 0 64 ) ( ( -0.00552 0.00000 3.75000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0 ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 -0.68750 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -136 ) ( 64 0 -136 ) ( 0 64 -136 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 -22.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 904 // Map structure:g[2] -> poly:p[905] { brushDef { ( -128 0 0 ) ( -64 64 0 ) ( -128 0 64 ) ( ( -0.00552 0.00000 3.50000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -136 ) ( 0 64 -136 ) ( 64 0 -136 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0 ( -163.84000 0 0 ) ( -163.84000 0 64 ) ( -120.32000 64 0 ) ( ( 0.01563 0.00000 9.43951 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 0.31250 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0 ( 0 0 -144 ) ( 64 0 -144 ) ( 0 64 -144 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 -25.00000 ) ) rpg3dm1/trim04 0 0 0 } } // Brush 905 // Map structure:g[2] -> poly:p[906] { brushDef { ( 0 0 -80 ) ( -64 0 -80 ) ( 0 64 -72 ) ( ( 0.00000 -0.00775 0.07692 ) ( 0.03125 0.00000 16.00000 ) ) rpg3dm1/trim11 0 0 0 ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 906 // Map structure:g[2] -> poly:p[907] { brushDef { ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 192 0 0 ) ( 192 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -164 ) ( 0 -64 -164 ) ( -64 0 -160 ) ( ( 0.00000 -0.00780 0.07977 ) ( 0.03125 0.00000 10.00000 ) ) rpg3dm1/trim11 0 0 0 ( 0 -352 0 ) ( 0 -352 64 ) ( 64 -352 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0 ( -160 0 0 ) ( -128 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 3.55902 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 -144 ) ( 0 -64 -144 ) ( -64 0 -144 ) ( ( 0.00000 -0.00781 -2.00000 ) ( 0.03125 0.00000 10.00000 ) ) rpg3dm1/trim11 0 0 0 } } // Brush 907 // Map structure:g[2] -> poly:p[908] { brushDef { ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -104 ) ( 0 64 -104 ) ( 64 0 -104 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 158.72000 0 ) ( 0 158.72000 64 ) ( 64 202.24001 0 ) ( ( 0.01563 0.00000 10.60547 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00781 0.00000 -1.80070 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 5.55279 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00781 0.00000 -2.65685 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 908 // Map structure:g[2] -> poly:p[909] { brushDef { ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.55279 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -3.42063 -3.42063 -96 ) ( -52.06958 -52.06958 -96 ) ( -48.67546 41.83421 -96 ) ( ( 0.00552 -0.00552 -2.00000 ) ( 0.02056 0.02056 13.14062 ) ) rpg3dm1/trim11 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -688 0 0 ) ( -752 64 0 ) ( -688 0 64 ) ( ( -0.00781 0.00000 -0.80070 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( -3.42063 -3.42063 -144 ) ( -52.06958 -52.06958 -144 ) ( -48.67546 41.83421 -132.68629 ) ( ( 0.00000 -0.00769 -0.80715 ) ( 0.02907 0.00000 13.14063 ) ) rpg3dm1/trim11 0 0 0 ( -640 0 0 ) ( -640 0 64 ) ( -704 64 0 ) ( ( 0.00781 0.00000 -0.53553 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 909 // Map structure:g[2] -> poly:p[910] { brushDef { ( -16 0 32 ) ( 16 0 96 ) ( -16 64 32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 -2.85000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -224 ) ( 0 96 -224 ) ( 64 32 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 5.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 704 32 ) ( 0 704 96 ) ( 64 704 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 ( -160 0 32 ) ( -160 0 96 ) ( -160 64 32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 910 // Map structure:g[2] -> poly:p[911] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 911 // Map structure:g[2] -> poly:p[912] { brushDef { ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 912 // Map structure:g[2] -> poly:p[913] { brushDef { ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 0.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0 ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01398 -4.40000 ) ) base_floor/proto_grate4 0 0 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0 ( 32 0 32 ) ( 32 64 32 ) ( 32 0 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 913 // Map structure:g[2] -> poly:p[914] { brushDef { ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 914 // Map structure:g[2] -> poly:p[915] { brushDef { ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 915 // Map structure:g[2] -> poly:p[916] { brushDef { ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 704 0 ) ( -64 704 0 ) ( 0 704 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0 } } // Brush 916 // Map structure:g[2] -> poly:p[917] { brushDef { ( -192 0 0 ) ( -192 0 64 ) ( -192 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 -0.03125 5.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 704 0 ) ( -64 704 0 ) ( 0 704 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 5.00000 ) ) rpg3dm1/light01_500 0 0 0 ( -176 0 0 ) ( -176 -64 0 ) ( -176 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0 } } // Brush 917 // Map structure:g[2] -> poly:p[918] { brushDef { ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 918 // Map structure:g[2] -> poly:p[919] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -15.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -15.00000 ) ) rpg3dm1/light01_500 0 0 0 } } // Brush 919 // Map structure:g[2] -> poly:p[920] { brushDef { ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0 ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 920 // Map structure:g[2] -> poly:p[921] { brushDef { ( 0 576 0 ) ( -64 576 0 ) ( 0 576 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -19.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( -64 640 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -19.00000 ) ) rpg3dm1/light01_500 0 0 0 } } // Brush 921 // Map structure:g[2] -> poly:p[922] { brushDef { ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 922 // Map structure:g[2] -> poly:p[923] { brushDef { ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 923 // Map structure:g[2] -> poly:p[924] { brushDef { ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 -0.03125 11.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 320 0 ) ( -64 320 0 ) ( 0 320 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 11.00000 ) ) rpg3dm1/light01_500 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -12.00000 ) ) rpg3dm1/light01_500 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( -64 448 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 11.00000 ) ) rpg3dm1/light01_500 0 0 0 ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -12.00000 ) ) rpg3dm1/light01_500 0 0 0 } } // Brush 924 // Map structure:g[2] -> poly:p[925] { brushDef { ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 96 0 0 ) ( 160 64 0 ) ( 96 0 64 ) ( ( -0.01562 0.00000 -19.06066 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1632 0 0 ) ( 1568 64 0 ) ( 1632 0 64 ) ( ( -0.01563 0.00000 3.03122 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 925 // Map structure:g[2] -> poly:p[926] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -232 ) ( 0 64 -232 ) ( 64 0 -232 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 64 0 0 ) ( 128 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -18.70711 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1600 0 0 ) ( 1536 64 0 ) ( 1600 0 64 ) ( ( -0.01563 0.00000 2.67767 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 926 // Map structure:g[2] -> poly:p[927] { brushDef { ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 848 0 0 ) ( 848 64 0 ) ( 848 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 32 0 0 ) ( 96 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -18.35355 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -240 ) ( 0 64 -240 ) ( 64 0 -240 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1568 0 0 ) ( 1504 64 0 ) ( 1568 0 64 ) ( ( -0.01563 0.00000 2.32412 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 927 // Map structure:g[2] -> poly:p[928] { brushDef { ( 0 0 -264 ) ( 64 0 -264 ) ( 0 64 -264 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 0 ) ( 64 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 1536 0 0 ) ( 1472 64 0 ) ( 1536 0 64 ) ( ( -0.01563 0.00000 2.97056 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 928 // Map structure:g[2] -> poly:p[929] { brushDef { ( 1408 -64 0 ) ( 1344 0 0 ) ( 1408 -64 64 ) ( ( -0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 192 -64 0 ) ( 192 -64 64 ) ( 256 0 0 ) ( ( 0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 1600 -64 0 ) ( 1600 -64 64 ) ( 1536 0 0 ) ( ( 0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 0 -64 0 ) ( 64 0 0 ) ( 0 -64 64 ) ( ( -0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 736 -64 0 ) ( 736 0 0 ) ( 736 -64 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 96 704 0 ) ( 160 704 0 ) ( 96 704 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 864 -64 0 ) ( 864 -64 64 ) ( 864 0 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 96 576 0 ) ( 96 576 64 ) ( 160 576 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 96 -64 -264 ) ( 96 0 -264 ) ( 160 -64 -264 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) sfx/bouncepad01_xarch 0 0 0 ( 96 -64 -320 ) ( 160 -64 -320 ) ( 96 0 -320 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) sfx/bouncepad01_xarch 0 0 0 } } // Brush 929 // Map structure:g[2] -> poly:p[930] { brushDef { ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1024 0 ) ( 64 1024 0 ) ( 0 1024 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 0 ) ( 32 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -15.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 930 // Map structure:g[2] -> poly:p[931] { brushDef { ( 736 0 0 ) ( 736 0 64 ) ( 736 64 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 931 // Map structure:g[2] -> poly:p[932] { brushDef { ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 736 0 0 ) ( 736 64 0 ) ( 736 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1344 0 0 ) ( 1344 0 64 ) ( 1280 64 0 ) ( ( 0.01563 0.00000 1.84924 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 932 // Map structure:g[2] -> poly:p[933] { brushDef { ( 64 0 0 ) ( 64 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -15.70711 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 736 0 0 ) ( 736 64 0 ) ( 736 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 933 // Map structure:g[2] -> poly:p[934] { brushDef { ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -264 ) ( 64 0 -264 ) ( 0 64 -264 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 934 // Map structure:g[2] -> poly:p[935] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/clip 0 13 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/clip 0 13 0 ( 0 1200 0 ) ( 0 1200 64 ) ( 64 1200 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( -1232 0 0 ) ( -1232 0 64 ) ( -1168 64 0 ) ( ( 0.02210 0.00000 -17.75000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 ( 1104 0 0 ) ( 1040 64 0 ) ( 1104 0 64 ) ( ( -0.02210 0.00000 -19.75000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0 } } // Brush 935 // Map structure:g[2] -> poly:p[936] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0 ( -352 0 0 ) ( -352 0 64 ) ( -336 64 0 ) ( ( 0.03032 0.00000 -18.41176 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 } } // Brush 936 // Map structure:g[2] -> poly:p[937] { brushDef { ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 224 0 0 ) ( 208 64 0 ) ( 224 0 64 ) ( ( -0.03032 0.00000 -19.35294 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0 } } // Brush 937 // Map structure:g[2] -> poly:p[938] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 20.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.01563 0.00000 2.97056 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 341.33334 0 ) ( ( 0.01563 0.00000 -15.58114 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 938 // Map structure:g[2] -> poly:p[939] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0 ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -16.18198 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 320 0 ) ( 64 341.33334 0 ) ( 0 320 64 ) ( ( -0.01562 0.00000 -15.58114 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 256 0 0 ) ( 320 64 0 ) ( 256 0 64 ) ( ( -0.01562 0.00000 -15.82843 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 939 // Map structure:g[2] -> poly:p[940] { brushDef { ( 32 816 0 ) ( 32 816 64 ) ( -32 816 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 32 800 0 ) ( -32 800 0 ) ( 32 800 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 48 0 64 ) ( 48 0 128 ) ( 48 -64 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -26.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 64 32 0 ) ( 64 -32 0 ) ( 64 32 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -12.50000 ) ) rpg3dm1/trim06 0 0 0 ( 32 0 -288 ) ( -32 0 -288 ) ( 32 64 -288 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 -1.50000 ) ) rpg3dm1/trim06 0 0 0 ( 32 0 -320 ) ( 32 64 -320 ) ( -32 0 -320 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 -0.01563 -1.50000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 940 // Map structure:g[2] -> poly:p[941] { brushDef { ( 15.50000 848 0 ) ( -48.50000 848 0 ) ( 15.50000 848 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0 ( 15.50000 864 0 ) ( 15.50000 864 64 ) ( -48.50000 864 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0 ( 48 0 64 ) ( 48 0 128 ) ( 48 -64 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -27.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 64 15.50000 0 ) ( 64 -48.50000 0 ) ( 64 15.50000 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -13.24219 ) ) rpg3dm1/trim06 0 0 0 ( 15.50000 0 -288 ) ( -48.50000 0 -288 ) ( 15.50000 64 -288 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.01563 -1.24219 ) ) rpg3dm1/trim06 0 0 0 ( 15.50000 0 -320 ) ( 15.50000 64 -320 ) ( -48.50000 0 -320 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 -0.01563 -1.24219 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 941 // Map structure:g[2] -> poly:p[942] { brushDef { ( -32 0 -320 ) ( -32 64 -320 ) ( -96 0 -320 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 -0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 0 -288 ) ( -96 0 -288 ) ( -32 64 -288 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -176 0 64 ) ( -176 -64 64 ) ( -176 0 128 ) ( ( 0.00000 -0.03125 10.00000 ) ( 0.03125 0.00000 -26.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -192 32 0 ) ( -192 32 64 ) ( -192 -32 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -12.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 800 0 ) ( -96 800 0 ) ( -32 800 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 ( -32 816 0 ) ( -32 816 64 ) ( -96 816 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0 } } // Brush 942 // Map structure:g[2] -> poly:p[943] { brushDef { ( -16 0 -320 ) ( 48 0 -320 ) ( -16 64 -320 ) ( ( 0.00000 -0.01563 3.25000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 0 -288 ) ( -16 64 -288 ) ( 48 0 -288 ) ( ( 0.00000 0.01563 3.25000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0 ( -176 48 0 ) ( -176 48 64 ) ( -176 112 0 ) ( ( 0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( -192 48 0 ) ( -192 112 0 ) ( -192 48 64 ) ( ( -0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 816 0 ) ( -16 816 64 ) ( 48 816 0 ) ( ( 0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( -16 848 0 ) ( 48 848 0 ) ( -16 848 64 ) ( ( -0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 943 // Map structure:g[2] -> poly:p[944] { brushDef { ( 48 816 0 ) ( 48 816 64 ) ( 112 816 0 ) ( ( 0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( 48 848 0 ) ( 112 848 0 ) ( 48 848 64 ) ( ( -0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( 48 48 0 ) ( 48 112 0 ) ( 48 48 64 ) ( ( -0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( 64 48 0 ) ( 64 48 64 ) ( 64 112 0 ) ( ( 0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0 ( 48 0 -288 ) ( 48 64 -288 ) ( 112 0 -288 ) ( ( 0.00000 0.01563 -0.75000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0 ( 48 0 -320 ) ( 112 0 -320 ) ( 48 64 -320 ) ( ( 0.00000 -0.01563 -0.75000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0 } } // Brush 944 // Map structure:g[2] -> poly:p[945] { brushDef { ( 64 64 0 ) ( 64 0 0 ) ( 64 64 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -14.00000 ) ) base_floor/proto_grate4 0 0 0 ( 64 896 -32 ) ( 128 896 -32 ) ( 64 896 32 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 10.66667 0 -64 ) ( 0 0 0 ) ( 10.66667 -64 -64 ) ( ( 0.00000 -0.00771 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0 ( 64 32 -192 ) ( 64 96 -192 ) ( 128 32 -192 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 6.25000 ) ) rpg3dm1/door01 0 0 0 ( 64 32 -288 ) ( 128 32 -288 ) ( 64 96 -288 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 6.25000 ) ) rpg3dm1/door01 0 0 0 ( 64 864 32 ) ( 64 864 96 ) ( 128 864 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 945 // Map structure:g[2] -> poly:p[946] { brushDef { ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 64 0 ) ( -10.66667 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03082 -8.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0 ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0 ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 } } // Brush 946 // Map structure:g[2] -> poly:p[947] { brushDef { ( 0 0 -256 ) ( 0 64 -272 ) ( 64 0 -256 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -2.11765 ) ) common/caulk 0 4 0 ( 448 0 0 ) ( 448 64 0 ) ( 400 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00625 -3.68000 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -22.00000 ) ( -0.03125 0.00000 -4.00000 ) ) common/caulk 0 4 0 } } // Brush 947 // Map structure:g[2] -> poly:p[948] { brushDef { ( 0 0 -256 ) ( 0 64 -224 ) ( 64 0 -256 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 -1.20000 ) ) common/caulk 0 4 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -22.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 } } // Brush 948 // Map structure:g[2] -> poly:p[949] { brushDef { ( 0 128 0 ) ( 0 160 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.40000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -224 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 -1.20000 ) ) common/caulk 0 4 0 ( 576 0 0 ) ( 584 64 0 ) ( 560 0 64 ) ( ( -0.00775 -0.00023 -0.52174 ) ( 0.00000 0.00758 -2.04348 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 } } // Brush 949 // Map structure:g[2] -> poly:p[950] { brushDef { ( 0 0 -64 ) ( 0 64 -32 ) ( 64 0 -64 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.80000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.40000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -272 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -2.11765 ) ) common/caulk 0 4 0 ( 576 0 0 ) ( 584 64 0 ) ( 560 0 64 ) ( ( -0.00775 -0.00023 0.47826 ) ( 0.00000 0.00758 -2.04348 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 } } // Brush 950 // Map structure:g[2] -> poly:p[951] { brushDef { ( 0 -160 0 ) ( 0 -128 64 ) ( 64 -160 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -4.00000 ) ) common/caulk 0 4 0 ( 0 0 32 ) ( 0 64 16 ) ( 64 0 32 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -0.23529 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -32 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.80000 ) ) common/caulk 0 4 0 ( 608 0 0 ) ( 600 64 0 ) ( 624 0 64 ) ( ( -0.00775 -0.00023 1.55072 ) ( 0.00000 0.00758 0.10145 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 } } // Brush 951 // Map structure:g[2] -> poly:p[952] { brushDef { ( 0 -160 0 ) ( 64 -160 0 ) ( 0 -128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -4.00000 ) ) common/caulk 0 4 0 ( 0 0 106.66666 ) ( 0 64 128 ) ( 64 0 106.66666 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 -6.00000 ) ) common/caulk 0 4 0 ( 680 0 0 ) ( 700.79999 64 0 ) ( 681.59998 0 64 ) ( ( -0.00743 0.00006 0.43927 ) ( 0.00000 0.00781 -0.87995 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 -320 0 ) ( 0 -341.33334 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 0.00000 ) ) common/caulk 0 4 0 } } // Brush 952 // Map structure:g[2] -> poly:p[953] { brushDef { ( 0 0 96 ) ( 0 64 112 ) ( 64 0 96 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03032 0.70588 ) ) common/caulk 0 4 0 ( 0 0 32 ) ( 64 0 32 ) ( 0 64 16 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -0.23529 ) ) common/caulk 0 4 0 ( 608 0 0 ) ( 600 64 0 ) ( 624 0 64 ) ( ( -0.00775 -0.00023 0.55072 ) ( 0.00000 0.00758 1.10145 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 } } // Brush 953 // Map structure:g[2] -> poly:p[954] { brushDef { ( 0 0 32 ) ( 0 64 16 ) ( 64 0 32 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03032 -8.23529 ) ) common/caulk 0 4 0 ( 0 0 106.66666 ) ( 64 0 106.66666 ) ( 0 64 128 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 -6.00000 ) ) common/caulk 0 4 0 ( 633.14288 0 0 ) ( 644.57141 64 0 ) ( 662.85712 0 64 ) ( ( -0.00769 0.00057 1.29192 ) ( 0.00000 0.00711 1.84100 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 -320 0 ) ( 0 -352 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/caulk 0 4 0 } } // Brush 954 // Map structure:g[2] -> poly:p[955] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -128 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 -0.02210 -6.00000 ) ) common/caulk 0 4 0 ( 0 0 164.57143 ) ( 0 64 146.28572 ) ( 64 0 164.57143 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03005 -4.35849 ) ) common/caulk 0 4 0 ( 0 0 96 ) ( 64 0 96 ) ( 0 64 112 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03032 0.70588 ) ) common/caulk 0 4 0 ( 624 0 0 ) ( 618.66669 64 0 ) ( 629.33331 0 64 ) ( ( -0.00779 -0.00005 1.40068 ) ( 0.00000 0.00779 1.40068 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 } } // Brush 955 // Map structure:g[2] -> poly:p[956] { brushDef { ( 0 0 -64 ) ( 0 64 -128 ) ( 64 0 -64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.02210 -6.00000 ) ) common/caulk 0 4 0 ( 0 0 32 ) ( 64 0 32 ) ( 0 64 16 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03032 -8.23529 ) ) common/caulk 0 4 0 ( 638.22223 0 0 ) ( 647.11108 64 0 ) ( 657.77777 0 64 ) ( ( -0.00774 0.00031 1.37760 ) ( 0.00000 0.00748 2.36928 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 -448 0 ) ( 0 -416 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 0.40000 ) ) common/caulk 0 4 0 } } // Brush 956 // Map structure:g[2] -> poly:p[957] { brushDef { ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 164.57143 ) ( 64 0 164.57143 ) ( 0 64 146.28572 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03005 -4.35849 ) ) common/caulk 0 4 0 ( 493.71429 0 0 ) ( 502.85715 64 0 ) ( 549.71429 0 64 ) ( ( -0.00773 0.00072 -0.30852 ) ( 0.00000 0.00591 2.88966 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 } } // Brush 957 // Map structure:g[2] -> poly:p[958] { brushDef { ( 0 0 384 ) ( 0 64 320 ) ( 64 0 384 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.02210 -1.00000 ) ) common/caulk 0 4 0 ( 592 0 0 ) ( 552 64 0 ) ( 648 0 64 ) ( ( -0.00662 -0.00247 1.34058 ) ( 0.00000 0.00627 2.87681 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.02210 5.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 } } // Brush 958 // Map structure:g[2] -> poly:p[959] { brushDef { ( 768 0 0 ) ( 768 64 0 ) ( 789.33331 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.02965 10.19999 ) ) common/caulk 0 4 0 ( 0 0 905.14288 ) ( 0 64 905.14288 ) ( 64 0 850.28571 ) ( ( 0.00000 0.02373 -15.02353 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 426.66666 0 ) ( 64 412.44446 0 ) ( 0 410.07407 64 ) ( ( -0.00763 0.00042 -6.33661 ) ( 0.00000 0.00757 0.22604 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 } } // Brush 959 // Map structure:g[2] -> poly:p[960] { brushDef { ( 768 0 0 ) ( 789.33331 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 10.19999 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 -640 ) ( 0 64 -640 ) ( 64 0 -576 ) ( ( 0.00000 -0.02210 -15.00000 ) ( 0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 960 // Map structure:g[2] -> poly:p[961] { brushDef { ( 665.59998 0 0 ) ( 720 64 0 ) ( 617.59998 0 64 ) ( ( -0.00595 -0.00251 0.06565 ) ( 0.00000 0.00678 -2.70678 ) ) stone/pjrock17 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 ( 0 0 -307.20001 ) ( 64 0 -307.20001 ) ( 0 64 -320 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03064 -11.15385 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0 } } // Brush 961 // Map structure:g[2] -> poly:p[962] { brushDef { ( 761.59998 0 0 ) ( 816 64 0 ) ( 745.59998 0 64 ) ( ( -0.00595 -0.00095 1.16667 ) ( 0.00000 0.00767 -1.83333 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0 ( 0 0 -243.20000 ) ( 0 64 -256 ) ( 64 0 -243.20000 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03064 -11.53846 ) ) common/caulk 0 4 0 } } // Brush 962 // Map structure:g[2] -> poly:p[963] { brushDef { ( 878.85712 0 0 ) ( 939.42859 64 0 ) ( 893.71429 0 64 ) ( ( -0.00567 0.00089 -0.33309 ) ( 0.00000 0.00770 -1.18245 ) ) stone/pjrock17 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -341.33334 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 0.00000 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 192 ) ( 64 0 160 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -12.00000 ) ) common/caulk 0 4 0 ( 0 0 -243.20000 ) ( 64 0 -243.20000 ) ( 0 64 -256 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03064 -11.53846 ) ) common/caulk 0 4 0 } } // Brush 963 // Map structure:g[2] -> poly:p[964] { brushDef { ( 789.33331 0 0 ) ( 832 64 0 ) ( 840 0 64 ) ( ( -0.00650 0.00238 2.01509 ) ( 0.00000 0.00652 0.35708 ) ) stone/pjrock17 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 -512 0 ) ( 0 -480 64 ) ( 64 -512 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.02795 -8.40000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 192 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -12.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 -20.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0 } } // Brush 964 // Map structure:g[2] -> poly:p[965] { brushDef { ( 789.33331 0 0 ) ( 832 64 0 ) ( 834.66669 0 64 ) ( ( -0.00650 0.00220 0.88760 ) ( 0.00000 0.00673 1.24443 ) ) stone/pjrock17 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -352 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -20.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0 ( 0 0 512 ) ( 0 64 576 ) ( 64 0 512 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0 } } // Brush 965 // Map structure:g[2] -> poly:p[966] { brushDef { ( 800 0 0 ) ( 832 64 0 ) ( 808 0 64 ) ( ( -0.00699 0.00039 0.53086 ) ( 0.00000 0.00776 1.61728 ) ) stone/pjrock17 0 0 0 ( 0 -448 0 ) ( 64 -448 0 ) ( 0 -416 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 0.40000 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -22.00000 ) ( -0.03125 0.00000 -12.00000 ) ) common/caulk 0 4 0 ( 0 -320 0 ) ( 0 -352 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 10.00000 ) ) common/caulk 0 4 0 } } // Brush 966 // Map structure:g[2] -> poly:p[967] { brushDef { ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0 ( 272 0 0 ) ( 256 0 64 ) ( 272 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03032 -7.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 0 -163.76471 ) ( 0 64 -163.76471 ) ( 64 0 -156.23529 ) ( ( 0.00000 -0.03104 -4.40614 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 } } // Brush 967 // Map structure:g[2] -> poly:p[968] { brushDef { ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 -603.29413 0 ) ( 64 -602.03925 0 ) ( 0 -613.96075 64 ) ( ( -0.00781 -0.00003 -0.91012 ) ( 0.00000 0.00771 -0.23598 ) ) stone/pjrock17 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 0 -163.76471 ) ( 64 0 -156.23529 ) ( 0 64 -163.76471 ) ( ( 0.00000 -0.03104 -4.40614 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 0 -56.47059 ) ( 0 64 -56.47059 ) ( 64 0 -71.52941 ) ( ( 0.00000 0.03042 -5.39344 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 } } // Brush 968 // Map structure:g[2] -> poly:p[969] { brushDef { ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 -600.54547 0 ) ( 64 -606.72729 0 ) ( 0 -612.18182 64 ) ( ( -0.00778 0.00013 -1.43475 ) ( 0.00000 0.00769 0.81836 ) ) stone/pjrock17 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 0 -80 ) ( 64 0 -48 ) ( 0 64 -80 ) ( ( 0.00000 -0.02795 -4.00000 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 ( 0 0 118 ) ( 0 64 118 ) ( 64 0 106 ) ( ( 0.00000 0.03071 -4.33208 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 } } // Brush 969 // Map structure:g[2] -> poly:p[970] { brushDef { ( 0 -585.37933 0 ) ( 64 -593.10345 0 ) ( 0 -605.24139 64 ) ( ( -0.00776 0.00028 -1.49685 ) ( 0.00000 0.00747 2.27763 ) ) stone/pjrock17 0 0 0 ( 320 0 0 ) ( 288 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 23.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 118 ) ( 64 0 106 ) ( 0 64 118 ) ( ( 0.00000 0.03071 -4.33208 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 ( 0 0 83.20000 ) ( 0 64 83.20000 ) ( 64 0 140.80000 ) ( ( 0.00000 -0.02323 -4.29282 ) ( 0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0 } } // Brush 970 // Map structure:g[2] -> poly:p[971] { brushDef { ( 118.15385 0 0 ) ( 118.15385 64 0 ) ( 68.92308 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.02477 4.21561 ) ) common/caulk 0 4 0 ( 0 -607.41815 0 ) ( 64 -630.40002 0 ) ( 0 -610.32727 64 ) ( ( -0.00735 0.00011 -1.50666 ) ( 0.00000 0.00781 1.19072 ) ) stone/pjrock17 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 0 0 294.39999 ) ( 0 64 294.39999 ) ( 64 0 281.60001 ) ( ( 0.00000 0.03064 0.76923 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 ( 0 0 83.20000 ) ( 64 0 140.80000 ) ( 0 64 83.20000 ) ( ( 0.00000 -0.02323 -4.29282 ) ( -0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0 } } // Brush 971 // Map structure:g[2] -> poly:p[972] { brushDef { ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -288 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 -0.02795 -14.80000 ) ) common/caulk 0 4 0 ( 0 0 224 ) ( 0 64 240 ) ( 64 0 224 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03032 -14.35294 ) ) common/caulk 0 4 0 ( 0 0 512 ) ( 64 0 512 ) ( 0 64 576 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0 ( 0 -858.83868 0 ) ( 64 -809.29034 0 ) ( 0 -862.96771 64 ) ( ( -0.00618 -0.00024 0.23945 ) ( 0.00000 0.00780 0.26995 ) ) stone/pjrock17 0 0 0 } } // Brush 972 // Map structure:g[2] -> poly:p[973] { brushDef { ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 224 ) ( 64 0 224 ) ( 0 64 240 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03032 -14.35294 ) ) common/caulk 0 4 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -352 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 10.00000 ) ) common/caulk 0 4 0 ( 0 0 704 ) ( 0 64 768 ) ( 64 0 704 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0 ( 0 -855.81396 0 ) ( 64 -802.23254 0 ) ( 0 -881.11627 64 ) ( ( -0.00599 -0.00145 0.01398 ) ( 0.00000 0.00748 1.42327 ) ) stone/pjrock17 0 0 0 } } // Brush 973 // Map structure:g[2] -> poly:p[974] { brushDef { ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 -17.00000 ) ) common/caulk 0 4 0 ( 0 0 704 ) ( 64 0 704 ) ( 0 64 768 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0 ( 0 -859.42859 0 ) ( 64 -804.57141 0 ) ( 0 -886.85712 64 ) ( ( -0.00593 -0.00157 0.00000 ) ( 0.00000 0.00743 1.50000 ) ) stone/pjrock17 0 0 0 } } // Brush 974 // Map structure:g[2] -> poly:p[975] { brushDef { ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -9.00000 ) ( -0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0 ( 320 0 0 ) ( 320 64 0 ) ( 288 0 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 288 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.02795 8.20000 ) ) common/caulk 0 4 0 ( 0 -704 0 ) ( 64 -688 0 ) ( 0 -712 64 ) ( ( -0.00758 -0.00023 -0.72464 ) ( 0.00000 0.00776 1.63768 ) ) stone/pjrock17 0 0 0 } } // Brush 975 // Map structure:g[2] -> poly:p[976] { brushDef { ( 118.15385 0 0 ) ( 68.92308 0 64 ) ( 118.15385 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.02477 4.21561 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 -632.07080 0 ) ( 64 -641.69910 0 ) ( 0 -624.70795 64 ) ( ( -0.00773 -0.00013 0.28283 ) ( 0.00000 0.00776 0.45157 ) ) stone/pjrock17 0 0 0 ( -160 0 0 ) ( -160 64 0 ) ( -153.60001 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03109 4.50495 ) ) common/caulk 0 4 0 ( 0 0 93.33334 ) ( 64 0 130.66667 ) ( 0 64 93.33334 ) ( ( 0.00000 -0.02699 0.73057 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 } } // Brush 976 // Map structure:g[2] -> poly:p[977] { brushDef { ( 0 0 -53.33333 ) ( 64 0 -74.66666 ) ( 0 64 -53.33333 ) ( ( 0.00000 0.02965 1.50000 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 -604.36365 0 ) ( 64 -602.90912 0 ) ( 0 -616 64 ) ( ( -0.00781 -0.00003 1.10382 ) ( 0.00000 0.00769 0.83058 ) ) stone/pjrock17 0 0 0 ( 0 0 93.33334 ) ( 0 64 93.33334 ) ( 64 0 130.66667 ) ( ( 0.00000 -0.02699 0.73057 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 } } // Brush 977 // Map structure:g[2] -> poly:p[978] { brushDef { ( 0 -643.55554 0 ) ( 64 -657.77777 0 ) ( 0 -656.35553 64 ) ( ( -0.00763 0.00032 0.97439 ) ( 0.00000 0.00767 -0.07695 ) ) stone/pjrock17 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0 ( 0 0 88.88889 ) ( 0 64 88.88889 ) ( 64 0 124.44444 ) ( ( 0.00000 -0.02732 8.82075 ) ( 0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0 } } // Brush 978 // Map structure:g[2] -> poly:p[979] { brushDef { ( 0 -576.57141 0 ) ( 64 -564 0 ) ( 0 -571.42859 64 ) ( ( -0.00767 0.00012 2.84667 ) ( 0.00000 0.00779 0.65364 ) ) stone/pjrock17 0 0 0 ( -160 0 0 ) ( -153.60001 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03109 4.50495 ) ) common/caulk 0 4 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 405.33334 ) ( 0 64 405.33334 ) ( 64 0 448 ) ( ( 0.00000 -0.02600 1.15385 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( -160 0 0 ) ( -160 64 0 ) ( -213.33333 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.02401 5.45902 ) ) common/caulk 0 4 0 } } // Brush 979 // Map structure:g[2] -> poly:p[980] { brushDef { ( -554.66669 0 0 ) ( -554.66669 64 0 ) ( -597.33331 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.02600 4.00000 ) ) common/caulk 0 4 0 ( 0 -603.67566 0 ) ( 64 -601.94592 0 ) ( 0 -645.18921 64 ) ( ( -0.00781 -0.00011 3.08967 ) ( 0.00000 0.00656 1.15211 ) ) stone/pjrock17 0 0 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 88.88889 ) ( 64 0 124.44444 ) ( 0 64 88.88889 ) ( ( 0.00000 -0.02732 8.82075 ) ( -0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0 ( 0 0 29.09091 ) ( 0 64 29.09091 ) ( 64 0 40.72727 ) ( ( 0.00000 -0.03075 10.84000 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 } } // Brush 980 // Map structure:g[2] -> poly:p[981] { brushDef { ( 0 -618.52631 0 ) ( 64 -622.73682 0 ) ( 0 -627.36841 64 ) ( ( -0.00780 0.00007 2.68936 ) ( 0.00000 0.00774 0.65234 ) ) stone/pjrock17 0 0 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( -464 0 0 ) ( -464 64 0 ) ( -416 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.02500 -4.96000 ) ) common/caulk 0 4 0 ( -160 0 0 ) ( -213.33333 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02401 5.45902 ) ) common/caulk 0 4 0 ( 0 0 29.09091 ) ( 64 0 40.72727 ) ( 0 64 29.09091 ) ( ( 0.00000 -0.03075 10.84000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 } } // Brush 981 // Map structure:g[2] -> poly:p[982] { brushDef { ( 0 -426.32257 0 ) ( 64 -397.93549 0 ) ( 0 -444.90323 64 ) ( ( -0.00714 -0.00081 4.15322 ) ( 0.00000 0.00755 2.75484 ) ) stone/pjrock17 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 0 339.20001 ) ( 0 64 339.20001 ) ( 64 0 348.79999 ) ( ( 0.00000 -0.03090 7.44499 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 ( 0 0 405.33334 ) ( 64 0 448 ) ( 0 64 405.33334 ) ( ( 0.00000 -0.02600 1.15385 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 ( 0 0 -8 ) ( 64 0 -48 ) ( 0 64 -8 ) ( ( 0.00000 0.02650 11.88764 ) ( 0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0 } } // Brush 982 // Map structure:g[2] -> poly:p[983] { brushDef { ( -533.33331 0 0 ) ( -533.33331 64 0 ) ( -554.66669 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.02965 6.00001 ) ) common/caulk 0 4 0 ( 0 -811.07690 0 ) ( 64 -841.84613 0 ) ( 0 -800 64 ) ( ( -0.00704 -0.00052 1.58431 ) ( 0.00000 0.00772 0.13035 ) ) stone/pjrock17 0 0 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( -464 0 0 ) ( -416 0 64 ) ( -464 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02500 -4.96000 ) ) common/caulk 0 4 0 ( 0 0 272 ) ( 0 64 272 ) ( 64 0 288 ) ( ( 0.00000 -0.03032 12.00000 ) ( 0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0 } } // Brush 983 // Map structure:g[2] -> poly:p[984] { brushDef { ( 0 0 272 ) ( 64 0 288 ) ( 0 64 272 ) ( ( 0.00000 -0.03032 12.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0 ( 0 0 -8 ) ( 0 64 -8 ) ( 64 0 -48 ) ( ( 0.00000 0.02650 11.88764 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( -689.77777 0 0 ) ( -689.77777 64 0 ) ( -632.88892 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.02336 -5.70345 ) ) common/caulk 0 4 0 ( 0 0 -357.17648 ) ( 0 64 -409.88235 ) ( 64 0 -364.23529 ) ( ( -0.00774 0.00080 3.81793 ) ( -0.00104 -0.00596 -3.64052 ) ) stone/pjrock17 0 0 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 } } // Brush 984 // Map structure:g[2] -> poly:p[985] { brushDef { ( -975.18646 0 0 ) ( -979.52545 0 64 ) ( -1026.16943 64 0 ) ( ( 0.00611 0.00026 0.29750 ) ( 0.00000 0.00780 0.31511 ) ) stone/pjrock17 0 0 0 ( -533.33331 0 0 ) ( -554.66669 0 64 ) ( -533.33331 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02965 6.00001 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 0 -96 ) ( 64 0 -100 ) ( 0 64 -96 ) ( ( 0.00000 0.03119 19.81323 ) ( 0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0 ( 0 0 656 ) ( 0 64 656 ) ( 64 0 714.66669 ) ( ( 0.00000 -0.02304 10.78868 ) ( 0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0 } } // Brush 985 // Map structure:g[2] -> poly:p[986] { brushDef { ( 0 0 -316.79999 ) ( 0 64 -316.79999 ) ( 64 0 -339.20001 ) ( ( 0.00000 0.02950 15.91314 ) ( -0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0 ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 19.00000 ) ( -0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 -870.40002 0 ) ( 64 -921.59998 0 ) ( 0 -870.40002 64 ) ( ( -0.00610 0.00000 1.68293 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 } } // Brush 986 // Map structure:g[2] -> poly:p[987] { brushDef { ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -100 ) ( ( 0.00000 0.03119 19.81323 ) ( -0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0 ( 0 0 -316.79999 ) ( 64 0 -339.20001 ) ( 0 64 -316.79999 ) ( ( 0.00000 0.02950 15.91314 ) ( 0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( -554.66669 0 0 ) ( -597.33331 0 64 ) ( -554.66669 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02600 4.00000 ) ) common/caulk 0 4 0 ( 0 0 -872.88892 ) ( 0 64 -913.77777 ) ( 64 0 -928 ) ( ( -0.00466 0.00428 3.26831 ) ( -0.00627 -0.00317 -3.97326 ) ) stone/pjrock17 0 0 0 } } // Brush 987 // Map structure:g[2] -> poly:p[988] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( -744 0 0 ) ( -728 0 64 ) ( -744 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00758 -2.36765 ) ) stone/pjrock17 0 0 0 ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/caulk 0 4 0 ( 0 0 -53.33333 ) ( 0 64 -42.66667 ) ( 64 0 -53.33333 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03082 -2.27027 ) ) common/caulk 0 4 0 } } // Brush 988 // Map structure:g[2] -> poly:p[989] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( -757.33331 0 0 ) ( -757.33331 0 64 ) ( -754.66669 64 0 ) ( ( 0.00781 0.00000 1.24610 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 -53.33333 ) ( 64 0 -53.33333 ) ( 0 64 -42.66667 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03082 -2.27027 ) ) common/caulk 0 4 0 ( 0 0 -37.33333 ) ( 0 64 -34.66667 ) ( 64 0 -37.33333 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03122 -2.04853 ) ) common/caulk 0 4 0 } } // Brush 989 // Map structure:g[2] -> poly:p[990] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( -773.76001 0 0 ) ( -801.91998 0 64 ) ( -769.91998 64 0 ) ( ( 0.00780 -0.00019 1.30296 ) ( 0.00000 0.00715 2.22168 ) ) stone/pjrock17 0 0 0 ( 0 0 -37.33333 ) ( 64 0 -37.33333 ) ( 0 64 -34.66667 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03122 -2.04853 ) ) common/caulk 0 4 0 ( 0 0 96 ) ( 0 64 32 ) ( 64 0 96 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 -0.02210 0.50000 ) ) common/caulk 0 4 0 ( 0 0 51.55556 ) ( 0 64 76.44444 ) ( 64 0 51.55556 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02913 -3.45576 ) ) common/caulk 0 4 0 } } // Brush 990 // Map structure:g[2] -> poly:p[991] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( -944.74768 0 0 ) ( -969.86914 0 64 ) ( -984.22430 64 0 ) ( ( 0.00665 0.00130 -0.96679 ) ( 0.00000 0.00741 1.88795 ) ) stone/pjrock17 0 0 0 ( 0 -286.54544 0 ) ( 0 -327.27274 64 ) ( 64 -286.54544 0 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.02636 5.05588 ) ) common/caulk 0 4 0 ( 0 0 61.09091 ) ( 0 64 49.45454 ) ( 64 0 61.09091 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 -0.03075 -9.33600 ) ) common/caulk 0 4 0 ( 0 -234.66667 0 ) ( 64 -234.66667 0 ) ( 0 -206.22223 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02856 -2.72165 ) ) common/caulk 0 4 0 } } // Brush 991 // Map structure:g[2] -> poly:p[992] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( -806.40002 0 0 ) ( -812.79999 0 64 ) ( -780.79999 64 0 ) ( ( 0.00725 -0.00027 2.15385 ) ( 0.00000 0.00778 0.53846 ) ) stone/pjrock17 0 0 0 ( 0 0 96 ) ( 64 0 96 ) ( 0 64 32 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 -0.02210 0.50000 ) ) common/caulk 0 4 0 ( 0 0 42.66667 ) ( 0 64 85.33334 ) ( 64 0 42.66667 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02600 2.61538 ) ) common/caulk 0 4 0 } } // Brush 992 // Map structure:g[2] -> poly:p[993] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( -810.66669 0 0 ) ( -810.66669 0 64 ) ( -789.33331 64 0 ) ( ( 0.00741 0.00000 1.90000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0 ( 0 0 42.66667 ) ( 64 0 42.66667 ) ( 0 64 85.33334 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02600 2.61538 ) ) common/caulk 0 4 0 ( 0 -6.40000 0 ) ( 0 32 64 ) ( 64 -6.40000 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02680 3.91176 ) ) common/caulk 0 4 0 } } // Brush 993 // Map structure:g[2] -> poly:p[994] { brushDef { ( 0 -480 0 ) ( 64 -480 0 ) ( 0 -424 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02352 -1.43363 ) ) common/caulk 0 4 0 ( 0 0 -126.76923 ) ( 64 0 -126.76923 ) ( 0 64 -171.07692 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 -0.02569 -13.14600 ) ) common/caulk 0 4 0 ( 0 0 243.20000 ) ( 0 64 240 ) ( 64 0 243.20000 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 -0.03121 -13.37905 ) ) common/caulk 0 4 0 ( -856.81439 0 0 ) ( -901.65271 0 64 ) ( -887.85626 64 0 ) ( ( 0.00703 0.00182 1.11903 ) ( 0.00000 0.00661 3.71695 ) ) stone/pjrock17 0 0 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 } } // Brush 994 // Map structure:g[2] -> poly:p[995] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 172.80000 ) ( 0 64 198.39999 ) ( 64 0 172.80000 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02901 0.86207 ) ) common/caulk 0 4 0 ( -810.94739 0 0 ) ( -809.26318 0 64 ) ( -792.42108 64 0 ) ( ( 0.00750 0.00005 1.69109 ) ( 0.00000 0.00781 0.84626 ) ) stone/pjrock17 0 0 0 ( 0 -6.40000 0 ) ( 64 -6.40000 0 ) ( 0 32 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02680 3.91176 ) ) common/caulk 0 4 0 ( 0 0 68.57143 ) ( 64 0 68.57143 ) ( 0 64 59.42857 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 -0.03094 -3.30000 ) ) common/caulk 0 4 0 } } // Brush 995 // Map structure:g[2] -> poly:p[996] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( -804 0 0 ) ( -818 0 64 ) ( -791 64 0 ) ( ( 0.00766 -0.00033 2.17149 ) ( 0.00000 0.00764 2.26160 ) ) stone/pjrock17 0 0 0 ( 0 0 298.66666 ) ( 0 64 309.33334 ) ( 64 0 298.66666 ) ( ( 0.03125 0.00000 29.00000 ) ( 0.00000 0.03082 -0.48648 ) ) common/caulk 0 4 0 ( 0 -153.60001 0 ) ( 0 -179.20000 64 ) ( 64 -153.60001 0 ) ( ( 0.03125 0.00000 29.00000 ) ( 0.00000 0.02901 6.65517 ) ) common/caulk 0 4 0 ( 0 0 230.39999 ) ( 64 0 230.39999 ) ( 0 64 275.20001 ) ( ( -0.03125 0.00000 29.00000 ) ( 0.00000 0.02560 2.38255 ) ) common/caulk 0 4 0 } } // Brush 996 // Map structure:g[2] -> poly:p[997] { brushDef { ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 21.00000 ) ( -0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0 ( 0 0 656 ) ( 64 0 714.66669 ) ( 0 64 656 ) ( ( 0.00000 -0.02304 10.78868 ) ( -0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0 ( 0 -862.54547 0 ) ( 64 -910.54547 0 ) ( 0 -903.27271 64 ) ( ( -0.00625 0.00213 3.43121 ) ( 0.00000 0.00696 0.17957 ) ) stone/pjrock17 0 0 0 } } // Brush 997 // Map structure:g[2] -> poly:p[998] { brushDef { ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 21.00000 ) ( -0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0 ( 0 0 -304 ) ( 0 64 -304 ) ( 64 0 -352 ) ( ( 0.00000 0.02500 16.44000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 0 -525.53845 ) ( 0 64 -569.84613 ) ( 64 0 -558.76923 ) ( ( -0.00625 0.00354 5.78103 ) ( -0.00469 -0.00473 -4.37471 ) ) stone/pjrock17 0 0 0 } } // Brush 998 // Map structure:g[2] -> poly:p[999] { brushDef { ( 0 0 51.55556 ) ( 64 0 51.55556 ) ( 0 64 76.44444 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02913 -3.45576 ) ) common/caulk 0 4 0 ( 0 0 68.57143 ) ( 0 64 59.42857 ) ( 64 0 68.57143 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 -0.03094 -3.30000 ) ) common/caulk 0 4 0 ( 0 -234.66667 0 ) ( 0 -206.22223 64 ) ( 64 -234.66667 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02856 -2.72165 ) ) common/caulk 0 4 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( -757.97015 0 0 ) ( -805.73132 0 64 ) ( -746.50745 64 0 ) ( ( 0.00769 -0.00082 1.66746 ) ( 0.00000 0.00630 2.78109 ) ) stone/pjrock17 0 0 0 } } // Brush 999 // Map structure:g[2] -> poly:p[1000] { brushDef { ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 -480 0 ) ( 0 -424 64 ) ( 64 -480 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02352 -1.43363 ) ) common/caulk 0 4 0 ( 0 0 61.09091 ) ( 64 0 61.09091 ) ( 0 64 49.45454 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 -0.03075 -9.33600 ) ) common/caulk 0 4 0 ( 0 -153.60001 0 ) ( 64 -153.60001 0 ) ( 0 -179.20000 64 ) ( ( -0.03125 0.00000 29.00000 ) ( 0.00000 0.02901 6.65517 ) ) common/caulk 0 4 0 ( -934.58826 0 0 ) ( -970.35297 0 64 ) ( -976 64 0 ) ( ( 0.00656 0.00180 -0.72938 ) ( 0.00000 0.00707 2.35720 ) ) stone/pjrock17 0 0 0 } } // Brush 1000 // Map structure:g[2] -> poly:p[1001] { brushDef { ( 0 0 172.80000 ) ( 64 0 172.80000 ) ( 0 64 198.39999 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02901 0.86207 ) ) common/caulk 0 4 0 ( 0 0 230.39999 ) ( 0 64 275.20001 ) ( 64 0 230.39999 ) ( ( 0.03125 0.00000 29.00000 ) ( 0.00000 0.02560 2.38255 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( -662.40002 0 0 ) ( -715.73334 0 64 ) ( -621.86664 64 0 ) ( ( 0.00660 -0.00241 2.56403 ) ( 0.00000 0.00639 3.05793 ) ) stone/pjrock17 0 0 0 } } // Brush 1001 // Map structure:g[2] -> poly:p[1002] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1002 // Map structure:g[2] -> poly:p[1003] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 1003 // Map structure:g[2] -> poly:p[1004] { brushDef { ( 0 0 224 ) ( 64 0 224 ) ( 0 64 224 ) ( ( 0.00000 -0.03125 27.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 2.00000 ) ) stone/pjrock17 0 0 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 176 ) ( 64 0 128 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.02500 7.92000 ) ) common/caulk 0 4 0 } } // Brush 1004 // Map structure:g[2] -> poly:p[1005] { brushDef { ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 28.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( -661.33331 0 0 ) ( -714.66669 0 64 ) ( -621.33331 64 0 ) ( ( 0.00662 -0.00239 1.54871 ) ( 0.00000 0.00638 4.06495 ) ) stone/pjrock17 0 0 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 176 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.02500 7.92000 ) ) common/caulk 0 4 0 } } // Brush 1005 // Map structure:g[2] -> poly:p[1006] { brushDef { ( 0 0 298.66666 ) ( 64 0 298.66666 ) ( 0 64 309.33334 ) ( ( -0.00781 0.00000 7.00000 ) ( 0.00000 0.00771 -0.62162 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 8.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -869.33331 0 0 ) ( -869.33331 0 64 ) ( -858.66669 64 0 ) ( ( 0.00771 0.00000 2.10135 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 7.00000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1006 // Map structure:g[2] -> poly:p[1007] { brushDef { ( 0 0 243.20000 ) ( 64 0 243.20000 ) ( 0 64 240 ) ( ( 0.00781 0.00000 7.00000 ) ( 0.00000 -0.00780 -4.09476 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 7.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -1027.19995 0 0 ) ( -1027.19995 0 64 ) ( -1056 64 0 ) ( ( 0.00712 0.00000 0.99688 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.00781 0.00000 8.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 7.00000 ) ( -0.00781 0.00000 -4.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1007 // Map structure:g[2] -> poly:p[1008] { brushDef { ( 0 0 339.20001 ) ( 64 0 348.79999 ) ( 0 64 339.20001 ) ( ( 0.00000 -0.00773 2.61125 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -524.79999 0 ) ( 64 -499.20001 0 ) ( 0 -524.79999 64 ) ( ( -0.00725 0.00000 4.41379 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -448 0 0 ) ( -448 64 0 ) ( -448 0 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1008 // Map structure:g[2] -> poly:p[1009] { brushDef { ( 0 0 272 ) ( 64 0 272 ) ( 0 64 272 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -448 0 0 ) ( -448 0 64 ) ( -448 64 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -883.20001 0 ) ( 64 -908.79999 0 ) ( 0 -883.20001 64 ) ( ( -0.00725 0.00000 2.62069 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1009 // Map structure:g[2] -> poly:p[1010] { brushDef { ( 0 0 294.39999 ) ( 64 0 281.60001 ) ( 0 64 294.39999 ) ( ( 0.00000 0.00766 0.44231 ) ( 0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 192 0 0 ) ( 192 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -620.79999 0 ) ( 64 -643.20001 0 ) ( 0 -620.79999 64 ) ( ( -0.00737 0.00000 -1.51225 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1010 // Map structure:g[2] -> poly:p[1011] { brushDef { ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 717.71429 0 0 ) ( 726.85712 64 0 ) ( 717.71429 0 64 ) ( ( -0.00773 0.00000 0.21500 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1011 // Map structure:g[2] -> poly:p[1012] { brushDef { ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -3.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 832 0 0 ) ( 864 64 0 ) ( 832 0 64 ) ( ( -0.00699 0.00000 0.40000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -3.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1012 // Map structure:g[2] -> poly:p[1013] { brushDef { ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -448 0 ) ( 64 -448 0 ) ( 0 -448 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -969.14288 0 ) ( 64 -914.28571 0 ) ( 0 -969.14288 64 ) ( ( -0.00593 0.00000 -0.25882 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1013 // Map structure:g[2] -> poly:p[1014] { brushDef { ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -736 0 ) ( 64 -720 0 ) ( 0 -736 64 ) ( ( -0.00758 0.00000 -0.64706 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1014 // Map structure:g[2] -> poly:p[1015] { brushDef { ( 0 5.64706 0 ) ( 64 16.94118 0 ) ( 0 18.82353 64 ) ( ( -0.00769 0.00027 -7.00725 ) ( 0.00000 0.00766 1.00846 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 0 905.14288 ) ( 64 0 850.28571 ) ( 0 64 905.14288 ) ( ( 0.00000 0.02373 -15.02353 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 0 400 ) ( 0 64 400 ) ( 64 0 384 ) ( ( 0.00000 0.03032 -27.05882 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 1056 0 0 ) ( 1072 0 64 ) ( 1056 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 9.76471 ) ) common/caulk 0 4 0 } } // Brush 1015 // Map structure:g[2] -> poly:p[1016] { brushDef { ( 0 69.81818 0 ) ( 64 78.54546 0 ) ( 0 72.72727 64 ) ( ( -0.00774 0.00005 -7.07287 ) ( 0.00000 0.00780 1.02429 ) ) stone/pjrock17 0 0 0 ( 1130.66663 0 0 ) ( 1109.33337 0 64 ) ( 1130.66663 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.02965 -3.59997 ) ) common/caulk 0 4 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 0 400 ) ( 64 0 384 ) ( 0 64 400 ) ( ( 0.00000 0.03032 -27.05882 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 0 -362.66666 ) ( 0 64 -362.66666 ) ( 64 0 -320 ) ( ( 0.00000 -0.02600 -23.76923 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 } } // Brush 1016 // Map structure:g[2] -> poly:p[1017] { brushDef { ( 0 0 1024 ) ( 64 0 960 ) ( 0 64 1024 ) ( ( 0.00000 0.02210 -9.00000 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 198.39999 0 ) ( 64 192 0 ) ( 0 224 64 ) ( ( -0.00777 -0.00029 -5.86752 ) ( 0.00000 0.00726 1.52991 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 80 ) ( ( 0.00000 -0.03032 -28.47059 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 0 -362.66666 ) ( 64 0 -320 ) ( 0 64 -362.66666 ) ( ( 0.00000 -0.02600 -23.76923 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 } } // Brush 1017 // Map structure:g[2] -> poly:p[1018] { brushDef { ( 0 0 384 ) ( 64 0 384 ) ( 0 64 320 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 -0.02210 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 -122.18182 ) ( 0 64 -133.81818 ) ( 64 0 -87.27273 ) ( ( -0.00247 -0.00643 -4.60870 ) ( 0.00741 -0.00214 1.13043 ) ) stone/pjrock17 0 0 0 ( 0 96 0 ) ( 64 96 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 7.20000 ) ) common/caulk 0 4 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 1024 ) ( 0 64 1024 ) ( 64 0 960 ) ( ( 0.00000 0.02210 -8.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 } } // Brush 1018 // Map structure:g[2] -> poly:p[1019] { brushDef { ( 0 96 0 ) ( 0 128 64 ) ( 64 96 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 7.20000 ) ) common/caulk 0 4 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 1120 0 0 ) ( 1088 0 64 ) ( 1056 64 0 ) ( ( 0.00552 0.00184 1.88889 ) ( 0.00000 0.00737 0.05556 ) ) stone/pjrock17 0 0 0 ( 0 -32 0 ) ( 64 0 0 ) ( 0 -64 64 ) ( ( -0.02795 -0.00571 -20.66667 ) ( 0.00000 0.02853 2.33333 ) ) common/caulk 0 4 0 } } // Brush 1019 // Map structure:g[2] -> poly:p[1020] { brushDef { ( 0 96 0 ) ( 0 128 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 2.30000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 -128 ) ( 64 0 -96 ) ( 0 64 -128 ) ( ( 0.00000 -0.00699 -4.60000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 416 0 ) ( 64 400 0 ) ( 0 416 64 ) ( ( -0.00758 0.00000 -4.23529 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1020 // Map structure:g[2] -> poly:p[1021] { brushDef { ( 0 352 0 ) ( 64 352 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 -0.10000 ) ) stone/pjrock17 0 0 0 ( 0 -32 0 ) ( 0 -64 64 ) ( 64 0 0 ) ( ( 0.02795 -0.00571 -20.66667 ) ( 0.00000 0.02853 2.33333 ) ) common/caulk 0 4 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -96 ) ( ( 0.00000 -0.02795 -19.40000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 1021 // Map structure:g[2] -> poly:p[1022] { brushDef { ( 0 202.66667 0 ) ( 64 197.33333 0 ) ( 0 224 64 ) ( ( -0.00779 -0.00020 -5.88199 ) ( 0.00000 0.00741 2.47205 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 832 ) ( 64 0 792.61536 ) ( 0 64 802.46155 ) ( ( 0.00469 0.00495 -3.48699 ) ( 0.00625 -0.00372 1.11524 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 232 ) ( 64 0 248 ) ( 0 64 184 ) ( ( 0.00741 -0.00194 -6.27885 ) ( -0.00247 -0.00581 -0.83654 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1022 // Map structure:g[2] -> poly:p[1023] { brushDef { ( 0 -117.33334 0 ) ( 0 -117.33334 64 ) ( 64 -96 0 ) ( ( 0.00741 0.00000 -5.72500 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 232 ) ( 0 64 184 ) ( 64 0 248 ) ( ( -0.00741 -0.00194 -6.27885 ) ( 0.00247 -0.00581 -0.83654 ) ) rpg3dm1/toxicskydim 0 0 0 ( 693.33331 0 0 ) ( 714.66669 64 0 ) ( 693.33331 0 64 ) ( ( -0.00741 0.00000 -2.62500 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 82.66666 ) ( 64 0 98.66666 ) ( 0 64 77.33334 ) ( ( 0.00247 -0.00717 -6.15097 ) ( -0.00741 -0.00239 0.94968 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1023 // Map structure:g[2] -> poly:p[1024] { brushDef { ( 952.61536 0 0 ) ( 1001.84613 64 0 ) ( 974.76923 0 64 ) ( ( -0.00619 0.00126 -6.34486 ) ( 0.00000 0.00753 1.50519 ) ) stone/pjrock17 0 0 0 ( 1328 0 0 ) ( 1344 0 64 ) ( 1328 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03032 9.76471 ) ) common/caulk 0 4 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -38.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 -832 ) ( 0 64 -832 ) ( 64 0 -789.33331 ) ( ( 0.00000 -0.02600 -27.00000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 1024 // Map structure:g[2] -> poly:p[1025] { brushDef { ( 864 0 0 ) ( 928 64 0 ) ( 864 0 64 ) ( ( -0.00552 0.00000 -4.37500 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 1056 0 0 ) ( 1056 64 0 ) ( 1056 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -34.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 0 704 ) ( 0 64 704 ) ( 64 0 661.33331 ) ( ( 0.00000 0.02600 -23.84615 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 } } // Brush 1025 // Map structure:g[2] -> poly:p[1026] { brushDef { ( 864 0 0 ) ( 928 64 0 ) ( 864 0 64 ) ( ( -0.00552 0.00000 -5.37500 ) ( 0.00000 0.00781 0.00000 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 1056 0 0 ) ( 1056 64 0 ) ( 1072 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 9.76471 ) ) common/caulk 0 4 0 ( 0 0 704 ) ( 64 0 661.33331 ) ( 0 64 704 ) ( ( 0.00000 0.02600 -23.84615 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 1130.66663 0 0 ) ( 1109.33337 0 64 ) ( 1130.66663 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 -9.59997 ) ) common/caulk 0 4 0 } } // Brush 1026 // Map structure:g[2] -> poly:p[1027] { brushDef { ( 0 -581.33331 0 ) ( 64 -533.33331 0 ) ( 0 -586.66669 64 ) ( ( -0.00625 -0.00031 -6.82965 ) ( 0.00000 0.00780 0.24115 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -36.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 1173.33337 0 0 ) ( 1194.66663 0 64 ) ( 1173.33337 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 11.99997 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -36.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 1130.66663 0 0 ) ( 1130.66663 64 0 ) ( 1109.33337 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 -9.59997 ) ) common/caulk 0 4 0 } } // Brush 1027 // Map structure:g[2] -> poly:p[1028] { brushDef { ( 0 -624 0 ) ( 64 -576 0 ) ( 0 -608 64 ) ( ( -0.00625 0.00092 -6.75000 ) ( 0.00000 0.00766 2.25000 ) ) stone/pjrock17 0 0 0 ( 0 0 -1088 ) ( 64 0 -1024 ) ( 0 64 -1088 ) ( ( 0.00000 -0.02210 -23.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -36.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -416 ) ( 0 64 -416 ) ( 64 0 -384 ) ( ( 0.00000 -0.02795 -32.80000 ) ( 0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 } } // Brush 1028 // Map structure:g[2] -> poly:p[1029] { brushDef { ( 0 -624 0 ) ( 64 -576 0 ) ( 0 -608 64 ) ( ( -0.00625 0.00092 -6.75000 ) ( 0.00000 0.00766 2.25000 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -36.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 1130.66663 0 0 ) ( 1130.66663 64 0 ) ( 1109.33337 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.02965 -3.59997 ) ) common/caulk 0 4 0 ( 0 0 524.79999 ) ( 0 64 524.79999 ) ( 64 0 512 ) ( ( 0.00000 0.03064 -33.84616 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 ( 0 0 -416 ) ( 64 0 -384 ) ( 0 64 -416 ) ( ( 0.00000 -0.02795 -32.80000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0 } } // Brush 1029 // Map structure:g[2] -> poly:p[1030] { brushDef { ( 1173.33337 0 0 ) ( 1173.33337 64 0 ) ( 1194.66663 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 11.99997 ) ) common/caulk 0 4 0 ( 0 0 736 ) ( 0 64 736 ) ( 64 0 704 ) ( ( 0.00000 0.02795 -30.80000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 0 -832 ) ( 64 0 -789.33331 ) ( 0 64 -832 ) ( ( 0.00000 -0.02600 -27.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 912 0 0 ) ( 968 64 0 ) ( 924 0 64 ) ( ( -0.00588 0.00072 -6.46204 ) ( 0.00000 0.00774 0.74187 ) ) stone/pjrock17 0 0 0 } } // Brush 1030 // Map structure:g[2] -> poly:p[1031] { brushDef { ( 923.42859 0 0 ) ( 978.28571 64 0 ) ( 932.57141 0 64 ) ( ( -0.00593 0.00055 -6.52326 ) ( 0.00000 0.00777 1.58721 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 736 ) ( 64 0 704 ) ( 0 64 736 ) ( ( 0.00000 0.02795 -30.80000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -1088 ) ( 0 64 -1088 ) ( 64 0 -1024 ) ( ( 0.00000 -0.02210 -23.00000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0 } } // Brush 1031 // Map structure:g[2] -> poly:p[1032] { brushDef { ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 0 0 -640 ) ( 64 0 -576 ) ( 0 64 -640 ) ( ( 0.00000 -0.02210 -15.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0 ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 } } // Brush 1032 // Map structure:g[2] -> poly:p[1033] { brushDef { ( 1314 0 0 ) ( 1318 64 0 ) ( 1347 0 64 ) ( ( -0.00780 0.00022 -4.50529 ) ( 0.00000 0.00695 3.16862 ) ) stone/pjrock17 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 480 0 ) ( 0 464 64 ) ( 64 480 0 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03032 -6.52941 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -43.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/caulk 0 4 0 ( 0 0 52.70588 ) ( 0 64 37.64706 ) ( 64 0 52.70588 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 -0.03042 18.63279 ) ) common/caulk 0 4 0 } } // Brush 1033 // Map structure:g[2] -> poly:p[1034] { brushDef { ( 1065.59998 0 0 ) ( 1084.80005 64 0 ) ( 1065.59998 0 64 ) ( ( -0.00748 0.00000 -9.29129 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( 0 928 0 ) ( 64 928 0 ) ( 0 928 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -43.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0 ( 0 0 -512 ) ( 0 64 -480 ) ( 64 0 -512 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.02795 19.60000 ) ) common/caulk 0 4 0 } } // Brush 1034 // Map structure:g[2] -> poly:p[1035] { brushDef { ( 1341.17651 0 0 ) ( 1337.41174 64 0 ) ( 1341.17651 0 64 ) ( ( -0.00780 0.00000 -4.38577 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 52.70588 ) ( 64 0 52.70588 ) ( 0 64 37.64706 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 -0.03042 18.63279 ) ) common/caulk 0 4 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 -355.76471 ) ( 0 64 -318.11765 ) ( 64 0 -355.76471 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.02694 14.14139 ) ) common/caulk 0 4 0 } } // Brush 1035 // Map structure:g[2] -> poly:p[1036] { brushDef { ( 1421.58899 0 0 ) ( 1409.31506 64 0 ) ( 1436.05481 0 64 ) ( ( -0.00767 -0.00032 -2.04210 ) ( 0.00000 0.00763 2.30755 ) ) stone/pjrock17 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 488 0 ) ( 0 480 64 ) ( 64 488 0 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03101 -1.87692 ) ) common/caulk 0 4 0 ( 0 0 10.66667 ) ( 0 64 17.77778 ) ( 64 0 10.66667 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03106 19.03659 ) ) common/caulk 0 4 0 ( 0 0 -355.76471 ) ( 64 0 -355.76471 ) ( 0 64 -318.11765 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.02694 14.14139 ) ) common/caulk 0 4 0 } } // Brush 1036 // Map structure:g[2] -> poly:p[1037] { brushDef { ( 1065.59998 0 0 ) ( 1084.80005 64 0 ) ( 1065.59998 0 64 ) ( ( -0.00748 0.00000 -8.29129 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 -512 ) ( 64 0 -512 ) ( 0 64 -480 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.02795 19.60000 ) ) common/caulk 0 4 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 787.20001 ) ( 0 64 729.59998 ) ( 64 0 787.20001 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02323 13.76795 ) ) common/caulk 0 4 0 } } // Brush 1037 // Map structure:g[2] -> poly:p[1038] { brushDef { ( 845.64703 0 0 ) ( 880.94116 64 0 ) ( 863.52942 0 64 ) ( ( -0.00684 0.00090 -8.63593 ) ( 0.00000 0.00759 2.33554 ) ) stone/pjrock17 0 0 0 ( 0 912.84210 0 ) ( 64 912.84210 0 ) ( 0 892.63159 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.02980 -5.19143 ) ) common/caulk 0 4 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 0 729.59998 0 ) ( 0 755.20001 64 ) ( 64 729.59998 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.02901 12.86208 ) ) common/caulk 0 4 0 ( 0 0 787.20001 ) ( 64 0 787.20001 ) ( 0 64 729.59998 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02323 13.76795 ) ) common/caulk 0 4 0 } } // Brush 1038 // Map structure:g[2] -> poly:p[1039] { brushDef { ( 1187.19995 0 0 ) ( 1192.53333 64 0 ) ( 1217.06665 0 64 ) ( ( -0.00779 0.00027 -5.63110 ) ( 0.00000 0.00708 4.53414 ) ) stone/pjrock17 0 0 0 ( 0 729.59998 0 ) ( 64 729.59998 0 ) ( 0 755.20001 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.02901 12.86208 ) ) common/caulk 0 4 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -44.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/caulk 0 4 0 ( 0 0 480 ) ( 64 0 480 ) ( 0 64 448 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02795 13.00000 ) ) common/caulk 0 4 0 } } // Brush 1039 // Map structure:g[2] -> poly:p[1040] { brushDef { ( 1424.29089 0 0 ) ( 1413.81824 64 0 ) ( 1422.54541 0 64 ) ( ( -0.00771 0.00003 -2.22795 ) ( 0.00000 0.00781 0.70465 ) ) stone/pjrock17 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 490.66666 0 ) ( 0 480 64 ) ( 64 490.66666 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.03082 2.51352 ) ) common/caulk 0 4 0 ( 0 0 10.66667 ) ( 64 0 10.66667 ) ( 0 64 17.77778 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.03106 19.03659 ) ) common/caulk 0 4 0 ( 0 0 480 ) ( 0 64 448 ) ( 64 0 480 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02795 13.00000 ) ) common/caulk 0 4 0 } } // Brush 1040 // Map structure:g[2] -> poly:p[1041] { brushDef { ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( 0 928 0 ) ( 0 928 64 ) ( 64 928 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 2059.78955 0 ) ( 0 2059.78955 64 ) ( 64 2005.89478 0 ) ( ( 0.00598 0.00000 -1.07131 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0 ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -41.00000 ) ( -0.03125 0.00000 33.00000 ) ) common/caulk 0 4 0 ( 0 0 474 ) ( 0 64 438 ) ( 64 0 474 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 -0.02724 26.67062 ) ) common/caulk 0 4 0 } } // Brush 1041 // Map structure:g[2] -> poly:p[1042] { brushDef { ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 2241.68433 0 ) ( 0 2248.42114 64 ) ( 64 2179.36841 0 ) ( ( 0.00560 -0.00041 -0.29604 ) ( 0.00000 0.00779 0.94096 ) ) stone/pjrock17 0 0 0 ( 0 0 16 ) ( 0 64 32 ) ( 64 0 16 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.03032 34.11765 ) ) common/caulk 0 4 0 ( 0 965.56525 0 ) ( 64 965.56525 0 ) ( 0 1015.65216 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02461 18.64478 ) ) common/caulk 0 4 0 ( 0 933.05261 0 ) ( 0 939.78949 64 ) ( 64 933.05261 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.03108 6.03563 ) ) common/caulk 0 4 0 } } // Brush 1042 // Map structure:g[2] -> poly:p[1043] { brushDef { ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 912.84210 0 ) ( 0 892.63159 64 ) ( 64 912.84210 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.02980 -5.19143 ) ) common/caulk 0 4 0 ( 1577.26318 0 0 ) ( 1561.26318 64 0 ) ( 1578.94739 0 64 ) ( ( -0.00758 -0.00005 -4.10251 ) ( 0.00000 0.00781 1.30500 ) ) stone/pjrock17 0 0 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -44.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/caulk 0 4 0 ( 0 933.05261 0 ) ( 64 933.05261 0 ) ( 0 939.78949 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.03108 6.03563 ) ) common/caulk 0 4 0 } } // Brush 1043 // Map structure:g[2] -> poly:p[1044] { brushDef { ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 2161.23071 0 ) ( 0 2151.38452 64 ) ( 64 2102.15381 0 ) ( ( 0.00574 0.00060 0.30915 ) ( 0.00000 0.00776 -0.38486 ) ) stone/pjrock17 0 0 0 ( 0 0 -821.33331 ) ( 0 64 -768 ) ( 64 0 -821.33331 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02401 20.37705 ) ) common/caulk 0 4 0 ( 0 0 -202.66667 ) ( 64 0 -202.66667 ) ( 0 64 -192 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 31.97297 ) ) common/caulk 0 4 0 } } // Brush 1044 // Map structure:g[2] -> poly:p[1045] { brushDef { ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 1675.06763 0 ) ( 0 1701.05261 64 ) ( 64 1640.42102 0 ) ( ( 0.00687 -0.00125 -3.14072 ) ( 0.00000 0.00736 2.64446 ) ) stone/pjrock17 0 0 0 ( 0 965.56525 0 ) ( 0 1015.65216 64 ) ( 64 965.56525 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02461 18.64478 ) ) common/caulk 0 4 0 ( 0 0 -821.33331 ) ( 64 0 -821.33331 ) ( 0 64 -768 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.02401 20.37705 ) ) common/caulk 0 4 0 } } // Brush 1045 // Map structure:g[2] -> poly:p[1046] { brushDef { ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1226.66663 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03082 3.16214 ) ) common/caulk 0 4 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 474 ) ( 64 0 474 ) ( 0 64 438 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 -0.02724 26.67062 ) ) common/caulk 0 4 0 ( 0 0 -202.66667 ) ( 0 64 -192 ) ( 64 0 -202.66667 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 31.97297 ) ) common/caulk 0 4 0 ( 0 2123.34180 0 ) ( 0 2129.28271 64 ) ( 64 2066.63281 0 ) ( ( 0.00585 -0.00036 -0.80555 ) ( 0.00000 0.00779 -1.14154 ) ) stone/pjrock17 0 0 0 } } // Brush 1046 // Map structure:g[2] -> poly:p[1047] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0 ( 0 1062.40002 0 ) ( 0 1091.19995 64 ) ( 64 1075.19995 0 ) ( ( 0.00766 0.00062 -8.33601 ) ( 0.00000 0.00715 1.00603 ) ) stone/pjrock17 0 0 0 ( 1088 0 0 ) ( 1104 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03032 1.00000 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 0 -570.18182 ) ( 0 64 -570.18182 ) ( 64 0 -546.90912 ) ( ( 0.00000 -0.02937 -23.27738 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 } } // Brush 1047 // Map structure:g[2] -> poly:p[1048] { brushDef { ( 0 1522.52637 0 ) ( 0 1509.05261 64 ) ( 64 1475.36841 0 ) ( ( 0.00629 0.00077 2.52182 ) ( 0.00000 0.00770 -2.57767 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 64 0 -85.33334 ) ( 0 64 -64 ) ( ( 0.00000 0.02965 -15.60000 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 442.43478 0 0 ) ( 409.04349 0 64 ) ( 442.43478 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02771 -8.67013 ) ) common/caulk 0 4 0 } } // Brush 1048 // Map structure:g[2] -> poly:p[1049] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -15.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 1536 0 ) ( 0 1536 64 ) ( 64 1493.33337 0 ) ( ( 0.00650 0.00000 2.53846 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -85.33334 ) ( ( 0.00000 0.02965 -15.60000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 } } // Brush 1049 // Map structure:g[2] -> poly:p[1050] { brushDef { ( 689.77777 0 0 ) ( 718.22223 0 64 ) ( 689.77777 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02856 2.00000 ) ) common/caulk 0 4 0 ( 442.43478 0 0 ) ( 442.43478 64 0 ) ( 409.04349 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02771 -8.67013 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 1276.16003 0 ) ( 0 1281.28003 64 ) ( 64 1264.64001 0 ) ( ( 0.00769 -0.00011 -2.27243 ) ( 0.00000 0.00779 -0.23219 ) ) stone/pjrock17 0 0 0 ( 0 0 448 ) ( 0 64 448 ) ( 64 0 392 ) ( ( 0.00000 0.02352 -9.06195 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 } } // Brush 1050 // Map structure:g[2] -> poly:p[1051] { brushDef { ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 184 ) ( 0 64 184 ) ( 64 0 172 ) ( ( 0.00000 0.03071 -14.95849 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 0 1393.45459 0 ) ( 0 1381.81824 64 ) ( 64 1367.27271 0 ) ( ( 0.00723 0.00049 -0.29001 ) ( 0.00000 0.00770 -1.64888 ) ) stone/pjrock17 0 0 0 ( 0 0 448 ) ( 64 0 392 ) ( 0 64 448 ) ( ( 0.00000 0.02352 -9.06195 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 } } // Brush 1051 // Map structure:g[2] -> poly:p[1052] { brushDef { ( 0 0 490.66666 ) ( 64 0 448 ) ( 0 64 490.66666 ) ( ( 0.00000 0.02600 -6.92308 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 656 0 0 ) ( 640 0 64 ) ( 656 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03032 1.17647 ) ) common/caulk 0 4 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 0 1399.19995 0 ) ( 0 1408 64 ) ( 64 1370.40002 0 ) ( ( 0.00712 -0.00040 1.02737 ) ( 0.00000 0.00775 2.23059 ) ) stone/pjrock17 0 0 0 } } // Brush 1052 // Map structure:g[2] -> poly:p[1053] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -22.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0 ( 0 1228.64197 0 ) ( 0 1231.80249 64 ) ( 64 1221.53088 0 ) ( ( 0.00776 -0.00004 -3.94901 ) ( 0.00000 0.00780 -1.53289 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 ( 689.77777 0 0 ) ( 689.77777 64 0 ) ( 718.22223 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02856 2.00000 ) ) common/caulk 0 4 0 ( 0 0 299.42856 ) ( 0 64 299.42856 ) ( 64 0 258.28571 ) ( ( 0.00000 0.02629 -18.74368 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0 } } // Brush 1053 // Map structure:g[2] -> poly:p[1054] { brushDef { ( 0 1024.96973 0 ) ( 0 1013.33331 64 ) ( 64 1035.63635 0 ) ( ( 0.00771 -0.00023 -6.25806 ) ( 0.00000 0.00769 -1.37244 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0 ( 0 0 -698.66669 ) ( 64 0 -640 ) ( 0 64 -698.66669 ) ( ( 0.00000 -0.02304 -12.12453 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 } } // Brush 1054 // Map structure:g[2] -> poly:p[1055] { brushDef { ( 0 880.84210 0 ) ( 0 889.26318 64 ) ( 64 901.05261 0 ) ( ( 0.00745 0.00029 -8.94544 ) ( 0.00000 0.00775 -0.18940 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( 0 0 -570.18182 ) ( 64 0 -546.90912 ) ( 0 64 -570.18182 ) ( ( 0.00000 -0.02937 -23.27738 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 884 0 0 ) ( 832 0 64 ) ( 884 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02425 -15.52000 ) ) common/caulk 0 4 0 ( 838.40002 0 0 ) ( 838.40002 64 0 ) ( 832 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03109 -5.59407 ) ) common/caulk 0 4 0 } } // Brush 1055 // Map structure:g[2] -> poly:p[1056] { brushDef { ( 0 1216 0 ) ( 0 1221.86255 64 ) ( 64 1210.62598 0 ) ( ( 0.00779 -0.00006 -5.21442 ) ( 0.00000 0.00778 -0.14301 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 299.42856 ) ( 64 0 258.28571 ) ( 0 64 299.42856 ) ( ( 0.00000 0.02629 -18.74368 ) ( 0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0 ( 0 0 -698.66669 ) ( 0 64 -698.66669 ) ( 64 0 -640 ) ( ( 0.00000 -0.02304 -12.12453 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 838.40002 0 0 ) ( 832 0 64 ) ( 838.40002 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03109 -5.59407 ) ) common/caulk 0 4 0 } } // Brush 1056 // Map structure:g[2] -> poly:p[1057] { brushDef { ( 0 994.66669 0 ) ( 0 1013.33331 64 ) ( 64 1005.33331 0 ) ( ( 0.00771 0.00036 -6.16380 ) ( 0.00000 0.00751 3.03666 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0 ( 0 0 896 ) ( 0 64 896 ) ( 64 0 832 ) ( ( 0.00000 0.02210 -8.00000 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 656 0 0 ) ( 656 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03032 1.17647 ) ) common/caulk 0 4 0 } } // Brush 1057 // Map structure:g[2] -> poly:p[1058] { brushDef { ( 0 875.20001 0 ) ( 0 902.40002 64 ) ( 64 894.40002 0 ) ( ( 0.00748 0.00085 -7.61436 ) ( 0.00000 0.00724 4.28701 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 0 896 ) ( 64 0 832 ) ( 0 64 896 ) ( ( 0.00000 0.02210 -8.00000 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 816 0 0 ) ( 832 0 64 ) ( 816 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03032 12.00000 ) ) common/caulk 0 4 0 } } // Brush 1058 // Map structure:g[2] -> poly:p[1059] { brushDef { ( 0 1498.66663 0 ) ( 0 1514.66663 64 ) ( 64 1477.33337 0 ) ( ( 0.00741 -0.00057 -3.67457 ) ( 0.00000 0.00760 3.49408 ) ) stone/pjrock17 0 0 0 ( 848 0 0 ) ( 896 0 64 ) ( 848 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02500 20.72000 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -31.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 1136 0 0 ) ( 1136 64 0 ) ( 1088 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.02500 -9.04000 ) ) common/caulk 0 4 0 } } // Brush 1059 // Map structure:g[2] -> poly:p[1060] { brushDef { ( 0 1120 0 ) ( 0 1152 64 ) ( 64 1120 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00699 4.50000 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 0 -601.59998 ) ( 64 0 -550.40002 ) ( 0 64 -601.59998 ) ( ( 0.00000 -0.02440 -18.82927 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 816 0 0 ) ( 816 64 0 ) ( 832 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03032 12.00000 ) ) common/caulk 0 4 0 ( 1136 0 0 ) ( 1088 0 64 ) ( 1136 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02500 -9.04000 ) ) common/caulk 0 4 0 } } // Brush 1060 // Map structure:g[2] -> poly:p[1061] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 1266.28577 0 ) ( 0 1307.42859 64 ) ( 64 1302.85718 0 ) ( ( 0.00678 0.00189 -4.24927 ) ( 0.00000 0.00682 1.65542 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0 ( 192 0 0 ) ( 192 64 0 ) ( 176 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03032 -10.41176 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -160 ) ( ( 0.00000 0.02795 -11.60000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 } } // Brush 1061 // Map structure:g[2] -> poly:p[1062] { brushDef { ( 0 1184 0 ) ( 0 1184 64 ) ( 64 1200 0 ) ( ( 0.00758 0.00000 -4.17647 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -352 ) ( ( 0.00000 -0.02795 -5.20000 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 0 -128 ) ( 64 0 -160 ) ( 0 64 -128 ) ( ( 0.00000 0.02795 -11.60000 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 } } // Brush 1062 // Map structure:g[2] -> poly:p[1063] { brushDef { ( 0 1213.53845 0 ) ( 0 1218.46155 64 ) ( 64 1227.07690 0 ) ( ( 0.00764 0.00012 -3.90883 ) ( 0.00000 0.00779 -0.30588 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 0 -384 ) ( 64 0 -352 ) ( 0 64 -384 ) ( ( 0.00000 -0.02795 -5.20000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 314.18182 0 0 ) ( 290.90909 0 64 ) ( 314.18182 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02937 -4.15329 ) ) common/caulk 0 4 0 } } // Brush 1063 // Map structure:g[2] -> poly:p[1064] { brushDef { ( 0 1461.89478 0 ) ( 0 1448.42102 64 ) ( 64 1424.84216 0 ) ( ( 0.00676 0.00070 2.79317 ) ( 0.00000 0.00769 -1.74298 ) ) stone/pjrock17 0 0 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0 ( 0 0 256 ) ( 0 64 256 ) ( 64 0 232 ) ( ( 0.00000 0.02926 -7.36986 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 314.18182 0 0 ) ( 314.18182 64 0 ) ( 290.90909 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02937 -4.15329 ) ) common/caulk 0 4 0 } } // Brush 1064 // Map structure:g[2] -> poly:p[1065] { brushDef { ( 0 1331.19995 0 ) ( 0 1350.40002 64 ) ( 64 1306.40002 0 ) ( ( 0.00728 -0.00076 1.24958 ) ( 0.00000 0.00752 3.51582 ) ) stone/pjrock17 0 0 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 0 0 256 ) ( 64 0 232 ) ( 0 64 256 ) ( ( 0.00000 0.02926 -7.36986 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 452.92307 0 0 ) ( 413.53845 0 64 ) ( 452.92307 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02661 -0.31760 ) ) common/caulk 0 4 0 } } // Brush 1065 // Map structure:g[2] -> poly:p[1066] { brushDef { ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 452.92307 0 0 ) ( 452.92307 64 0 ) ( 413.53845 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02661 -0.31760 ) ) common/caulk 0 4 0 ( 0 0 490.66666 ) ( 0 64 490.66666 ) ( 64 0 448 ) ( ( 0.00000 0.02600 -6.92308 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 0 0 184 ) ( 64 0 172 ) ( 0 64 184 ) ( ( 0.00000 0.03071 -14.95849 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 0 1296 0 ) ( 0 1318.26086 64 ) ( 64 1276.17395 0 ) ( ( 0.00746 -0.00073 -0.42262 ) ( 0.00000 0.00741 3.89391 ) ) stone/pjrock17 0 0 0 } } // Brush 1066 // Map structure:g[2] -> poly:p[1067] { brushDef { ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 0 1232 0 ) ( 0 1251.19995 64 ) ( 64 1232 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00748 3.64908 ) ) stone/pjrock17 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 200 ) ( ( 0.00000 -0.02650 -6.24719 ) ( 0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0 } } // Brush 1067 // Map structure:g[2] -> poly:p[1068] { brushDef { ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 1270.40002 0 ) ( 0 1274.23999 64 ) ( 64 1280 0 ) ( ( 0.00773 0.00007 -1.45088 ) ( 0.00000 0.00780 2.58035 ) ) stone/pjrock17 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -3.00000 ) ( -0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0 ( 0 0 160 ) ( 64 0 200 ) ( 0 64 160 ) ( ( 0.00000 -0.02650 -6.24719 ) ( -0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0 ( 64 0 0 ) ( 64 64 0 ) ( 38.40000 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02901 6.31034 ) ) common/caulk 0 4 0 } } // Brush 1068 // Map structure:g[2] -> poly:p[1069] { brushDef { ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 1248 0 ) ( 0 1260.80005 64 ) ( 64 1280 0 ) ( ( 0.00699 0.00062 -2.77907 ) ( 0.00000 0.00769 2.51163 ) ) stone/pjrock17 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( 64 0 0 ) ( 38.40000 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02901 6.31034 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -320 64 0 ) ( -268.79999 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.02440 2.12195 ) ) common/caulk 0 4 0 } } // Brush 1069 // Map structure:g[2] -> poly:p[1070] { brushDef { ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 1301.33337 0 ) ( 0 1305.59998 64 ) ( 64 1344 0 ) ( ( 0.00650 0.00024 -2.67791 ) ( 0.00000 0.00780 2.46778 ) ) stone/pjrock17 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0 ( -320 0 0 ) ( -268.79999 0 64 ) ( -320 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02440 2.12195 ) ) common/caulk 0 4 0 ( -128 0 0 ) ( -128 64 0 ) ( -153.60001 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02901 8.37931 ) ) common/caulk 0 4 0 } } // Brush 1070 // Map structure:g[2] -> poly:p[1071] { brushDef { ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0 ( 0 1248 0 ) ( 0 1241.59998 64 ) ( 64 1264 0 ) ( ( 0.00758 -0.00018 -0.27273 ) ( 0.00000 0.00778 0.09091 ) ) stone/pjrock17 0 0 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( -128 0 0 ) ( -153.60001 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02901 8.37931 ) ) common/caulk 0 4 0 ( -384 0 0 ) ( -384 64 0 ) ( -358.39999 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02901 2.86207 ) ) common/caulk 0 4 0 } } // Brush 1071 // Map structure:g[2] -> poly:p[1072] { brushDef { ( -960 0 0 ) ( -934.40002 0 64 ) ( -928 64 0 ) ( ( 0.00699 0.00118 -6.34042 ) ( 0.00000 0.00736 0.87234 ) ) stone/pjrock17 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 34.00000 ) ) common/caulk 0 4 0 ( 0 1280 0 ) ( 0 1228.80005 64 ) ( 64 1280 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02440 -12.51219 ) ) common/caulk 0 4 0 } } // Brush 1072 // Map structure:g[2] -> poly:p[1073] { brushDef { ( 0 0 1088 ) ( 64 0 1088 ) ( 0 64 1024 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 -0.02210 9.00000 ) ) common/caulk 0 4 0 ( -416 0 0 ) ( -448 0 64 ) ( -400 64 0 ) ( ( 0.00758 -0.00083 -5.38095 ) ( 0.00000 0.00703 2.23810 ) ) stone/pjrock17 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 15.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/caulk 0 4 0 ( 0 0 -704 ) ( 64 0 -704 ) ( 0 64 -640 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02210 19.00000 ) ) common/caulk 0 4 0 } } // Brush 1073 // Map structure:g[2] -> poly:p[1074] { brushDef { ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0 ( 0 0 1088 ) ( 0 64 1024 ) ( 64 0 1088 ) ( ( -0.03125 0.00000 15.00000 ) ( 0.00000 -0.02210 9.00000 ) ) common/caulk 0 4 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( -416 0 0 ) ( -448 0 64 ) ( -400 64 0 ) ( ( 0.00758 -0.00083 -5.38095 ) ( 0.00000 0.00703 2.23810 ) ) stone/pjrock17 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0 } } // Brush 1074 // Map structure:g[2] -> poly:p[1075] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0 } } // Brush 1075 // Map structure:g[2] -> poly:p[1076] { brushDef { ( -139.42857 0 0 ) ( -146.28572 0 64 ) ( -148.57143 64 0 ) ( ( 0.00773 0.00012 -8.15080 ) ( 0.00000 0.00777 1.11310 ) ) stone/pjrock17 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 0 -704 ) ( 0 64 -640 ) ( 64 0 -704 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02210 19.00000 ) ) common/caulk 0 4 0 ( 0 0 864 ) ( 64 0 864 ) ( 0 64 816 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 -0.02500 19.04000 ) ) common/caulk 0 4 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1126.40002 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02901 -7.41378 ) ) common/caulk 0 4 0 } } // Brush 1076 // Map structure:g[2] -> poly:p[1077] { brushDef { ( -160 0 0 ) ( -166.39999 0 64 ) ( -168 64 0 ) ( ( 0.00775 0.00010 -8.15235 ) ( 0.00000 0.00777 1.12188 ) ) stone/pjrock17 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1228.80005 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02440 -12.51219 ) ) common/caulk 0 4 0 ( 0 1152 0 ) ( 0 1126.40002 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02901 -7.41378 ) ) common/caulk 0 4 0 } } // Brush 1077 // Map structure:g[2] -> poly:p[1078] { brushDef { ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0 ( -448 0 0 ) ( -432 0 64 ) ( -440 64 0 ) ( ( 0.00775 0.00023 -6.59420 ) ( 0.00000 0.00758 0.18841 ) ) stone/pjrock17 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 864 ) ( 0 64 816 ) ( 64 0 864 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 -0.02500 19.04000 ) ) common/caulk 0 4 0 ( 0 0 288 ) ( 64 0 288 ) ( 0 64 272 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 -0.03032 29.88235 ) ) common/caulk 0 4 0 } } // Brush 1078 // Map structure:g[2] -> poly:p[1079] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 31.00000 ) ) common/caulk 0 4 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0 ( -85.33334 0 0 ) ( -96 0 64 ) ( -101.33334 64 0 ) ( ( 0.00758 0.00030 -7.15287 ) ( 0.00000 0.00771 -1.89809 ) ) stone/pjrock17 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0 ( 0 928 0 ) ( 64 928 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02795 -15.60000 ) ) common/caulk 0 4 0 } } // Brush 1079 // Map structure:g[2] -> poly:p[1080] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 35.00000 ) ) common/caulk 0 4 0 ( -16 0 0 ) ( -12.80000 0 64 ) ( -32 64 0 ) ( ( 0.00758 -0.00009 -9.02934 ) ( 0.00000 0.00780 -2.00587 ) ) stone/pjrock17 0 0 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0 ( 0 1152 0 ) ( 0 1164.80005 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03064 1.92310 ) ) common/caulk 0 4 0 } } // Brush 1080 // Map structure:g[2] -> poly:p[1081] { brushDef { ( -372.57144 0 0 ) ( -373.33334 0 64 ) ( -368.76190 64 0 ) ( ( 0.00780 -0.00001 -7.82738 ) ( 0.00000 0.00781 -0.96548 ) ) stone/pjrock17 0 0 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0 ( 0 0 288 ) ( 0 64 272 ) ( 64 0 288 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 -0.03032 29.88235 ) ) common/caulk 0 4 0 ( 0 928 0 ) ( 0 896 64 ) ( 64 928 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02795 -15.60000 ) ) common/caulk 0 4 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1164.80005 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03064 1.92310 ) ) common/caulk 0 4 0 } } // Brush 1081 // Map structure:g[2] -> poly:p[1082] { brushDef { ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -11.00000 ) ( -0.00781 0.00000 5.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -11.00000 ) ( -0.00781 0.00000 5.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1306.66663 0 0 ) ( 1312 64 0 ) ( 1306.66663 0 64 ) ( ( -0.00779 0.00000 -5.84483 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1082 // Map structure:g[2] -> poly:p[1083] { brushDef { ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -11.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -11.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1584 0 0 ) ( 1568 64 0 ) ( 1584 0 64 ) ( ( -0.00758 0.00000 -4.08824 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1083 // Map structure:g[2] -> poly:p[1084] { brushDef { ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -10.00000 ) ( -0.00781 0.00000 8.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 960 0 ) ( 0 960 64 ) ( 64 960 0 ) ( ( 0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 2304 0 0 ) ( 2240 64 0 ) ( 2304 0 64 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 16 ) ( 64 0 16 ) ( 0 64 32 ) ( ( -0.00781 0.00000 -10.00000 ) ( 0.00000 0.00758 8.02941 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1084 // Map structure:g[2] -> poly:p[1085] { brushDef { ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 -492.79999 0 ) ( 64 -448 0 ) ( 0 -492.79999 64 ) ( ( -0.00640 0.00000 -7.19128 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0 ( 0 0 524.79999 ) ( 64 0 512 ) ( 0 64 524.79999 ) ( ( 0.00000 0.00766 -8.21154 ) ( 0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0 } } // Brush 1085 // Map structure:g[2] -> poly:p[1086] { brushDef { ( 15.50000 0 -768 ) ( -48.50000 0 -768 ) ( 15.50000 64 -736 ) ( ( 0.00000 -0.01398 -8.20000 ) ( 0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0 ( 0 864 0 ) ( 0 864 64 ) ( 64 864 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.02795 16.60000 ) ) common/caulk 0 4 0 } } // Brush 1086 // Map structure:g[2] -> poly:p[1087] { brushDef { ( 15.50000 32 -752 ) ( -48.50000 32 -752 ) ( 15.50000 96 -720 ) ( ( 0.00000 -0.02795 -16.40000 ) ( 0.03125 0.00000 -1.48438 ) ) rpg3dm1/light01_1k 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.02795 15.60000 ) ) common/caulk 0 4 0 } } // Brush 1087 // Map structure:g[2] -> poly:p[1088] { brushDef { ( 15.50000 0 -768 ) ( -48.50000 0 -768 ) ( 15.50000 64 -736 ) ( ( 0.00000 -0.01398 -7.20000 ) ( 0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0 ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 800 0 ) ( 64 800 0 ) ( 0 800 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.02795 13.60000 ) ) common/caulk 0 4 0 } } // Brush 1088 // Map structure:g[2] -> poly:p[1089] { brushDef { ( 48 0 -64 ) ( 48 0 0 ) ( 48 -64 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0 ( 64 800 -32 ) ( 128 800 -32 ) ( 64 800 32 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 64 64 -32 ) ( 64 64 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 -5.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 64 768 -32 ) ( 64 768 32 ) ( 128 768 -32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 64 -32 -288 ) ( 64 32 -288 ) ( 128 -32 -288 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 5.75000 ) ) rpg3dm1/door01 0 0 0 ( 64 -32 -320 ) ( 128 -32 -320 ) ( 64 32 -320 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 5.75000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 1089 // Map structure:g[2] -> poly:p[1090] { brushDef { ( -64 0 -288 ) ( 0 0 -288 ) ( -64 64 -288 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/door01 0 0 0 ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/door01 0 0 0 ( -64 768 -32 ) ( -64 768 32 ) ( 0 768 -32 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( -138.66667 0 -64 ) ( -138.66667 -64 -64 ) ( -128 0 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( 0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0 ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 800 -32 ) ( 64 800 -32 ) ( 0 800 32 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 1090 // Map structure:g[2] -> poly:p[1091] { brushDef { ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0 ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0 ( -128 0 0 ) ( -117.33334 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03082 -8.64865 ) ) common/caulk 0 4 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0 } } // Brush 1091 // Map structure:g[2] -> poly:p[1092] { brushDef { ( 0 32 -320 ) ( 64 32 -320 ) ( 0 96 -320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -288 ) ( 0 96 -288 ) ( 64 32 -288 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( -16 768 0 ) ( -80 768 0 ) ( -16 768 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 2.25000 ) ) rpg3dm1/trim06 0 0 0 ( -176 0 -64 ) ( -176 -64 -64 ) ( -176 0 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0 ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 800 -32 ) ( 64 800 -32 ) ( 0 800 32 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 1092 // Map structure:g[2] -> poly:p[1093] { brushDef { ( -64 0 -288 ) ( 0 0 -288 ) ( -64 64 -288 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/door01 0 0 0 ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/door01 0 0 0 ( -138.66667 0 -64 ) ( -138.66667 -64 -64 ) ( -128 0 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( 0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0 ( -64 896 -32 ) ( 0 896 -32 ) ( -64 896 32 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 0 864 -32 ) ( 0 864 32 ) ( 64 864 -32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 } } // Brush 1093 // Map structure:g[2] -> poly:p[1094] { brushDef { ( 0 32 -320 ) ( 64 32 -320 ) ( 0 96 -320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 32 -288 ) ( 0 96 -288 ) ( 64 32 -288 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0 ( -176 0 -64 ) ( -176 -64 -64 ) ( -176 0 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0 ( -16 896 0 ) ( -16 896 64 ) ( -80 896 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim06 0 0 0 ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 ( 0 864 -32 ) ( 0 864 32 ) ( 64 864 -32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0 } } // Brush 1094 // Map structure:g[2] -> poly:p[1095] { brushDef { ( 0 64 -320 ) ( 0 128 -320 ) ( -64 64 -320 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 -0.03125 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 64 -288 ) ( -64 64 -288 ) ( 0 128 -288 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 848 64 ) ( -64 848 64 ) ( 0 848 128 ) ( ( 0.00000 -0.03125 10.00000 ) ( 0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -176 0 64 ) ( -176 -64 64 ) ( -176 0 128 ) ( ( 0.00000 -0.03125 10.00000 ) ( 0.03125 0.00000 -27.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( 0 864 64 ) ( 0 864 128 ) ( -64 864 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 ( -192 0 64 ) ( -192 0 128 ) ( -192 -64 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -27.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0 } } // Brush 1095 // Map structure:g[2] -> poly:p[1096] { brushDef { ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.02795 13.60000 ) ) common/caulk 0 4 0 ( 63.50000 0 -768 ) ( -0.50000 0 -768 ) ( 63.50000 64 -736 ) ( ( 0.00000 -0.01398 -7.20000 ) ( 0.01563 0.00000 2.00781 ) ) rpg3dm1/trim06 0 0 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 ( 0 800 0 ) ( 64 800 0 ) ( 0 800 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 } } // Brush 1096 // Map structure:g[2] -> poly:p[1097] { brushDef { ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.02795 15.60000 ) ) common/caulk 0 4 0 ( 15.50000 32 -752 ) ( -48.50000 32 -752 ) ( 15.50000 96 -720 ) ( ( 0.00000 -0.02795 -16.40000 ) ( 0.03125 0.00000 4.51562 ) ) rpg3dm1/light01_1k 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0 } } // Brush 1097 // Map structure:g[2] -> poly:p[1098] { brushDef { ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.02795 16.60000 ) ) common/caulk 0 4 0 ( 63.50000 0 -768 ) ( -0.50000 0 -768 ) ( 63.50000 64 -736 ) ( ( 0.00000 -0.01398 -8.20000 ) ( 0.01563 0.00000 2.00781 ) ) rpg3dm1/trim06 0 0 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0 ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 ( 0 864 0 ) ( 0 864 64 ) ( 64 864 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0 } } // Brush 1098 // Map structure:g[2] -> poly:p[1099] { brushDef { ( 0 -612.79999 0 ) ( 64 -614.08002 0 ) ( 0 -634.23999 64 ) ( ( -0.00781 0.00005 -1.08606 ) ( 0.00000 0.00741 0.44147 ) ) stone/pjrock17 0 0 0 ( 293.33334 0 0 ) ( 288 0 64 ) ( 293.33334 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03114 -1.75862 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 0 0 -56.47059 ) ( 64 0 -71.52941 ) ( 0 64 -56.47059 ) ( ( 0.00000 0.03042 -5.39344 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -48 ) ( ( 0.00000 -0.02795 -4.00000 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 } } // Brush 1099 // Map structure:g[2] -> poly:p[1100] { brushDef { ( 0 0 -304 ) ( 64 0 -352 ) ( 0 64 -304 ) ( ( 0.00000 0.02500 16.44000 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 -617.24445 0 ) ( 64 -642.84442 0 ) ( 0 -679.82220 64 ) ( ( -0.00725 0.00195 3.08845 ) ( 0.00000 0.00578 2.22824 ) ) stone/pjrock17 0 0 0 ( -689.77777 0 0 ) ( -632.88892 0 64 ) ( -689.77777 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.02336 -4.70345 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 19.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0 ( 0 0 272 ) ( 0 64 272 ) ( 64 0 272 ) ( ( 0.00000 0.03125 19.00000 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0 } } // Brush 1100 // Map structure:g[2] -> poly:p[1101] { brushDef { ( 64 768 32 ) ( 64 768 96 ) ( 128 768 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) rpg3dm1/door01 0 0 0 ( 64 -64 -288 ) ( 128 -64 -288 ) ( 64 0 -288 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/door01 0 0 0 ( 64 -64 -192 ) ( 64 0 -192 ) ( 128 -64 -192 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/door01 0 0 0 ( 10.66667 0 -64 ) ( 0 0 0 ) ( 10.66667 -64 -64 ) ( ( 0.00000 -0.00771 2.50000 ) ( -0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0 ( 64 800 -32 ) ( 128 800 -32 ) ( 64 800 32 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0 ( 64 -32 0 ) ( 64 -96 0 ) ( 64 -32 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -12.50000 ) ) base_floor/proto_grate4 0 0 0 } } // Brush 1101 // Map structure:g[2] -> poly:p[1102] { brushDef { ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( -816 0 0 ) ( -816 0 64 ) ( -784 64 0 ) ( ( 0.02795 0.00000 7.20000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( -800 0 0 ) ( -800 64 0 ) ( -800 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0 } } // Brush 1102 // Map structure:g[2] -> poly:p[1103] { brushDef { ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -810.66669 0 0 ) ( -800 0 64 ) ( -778.66669 64 0 ) ( ( 0.02795 0.00206 6.91304 ) ( 0.00000 0.03091 -3.30435 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -800 0 0 ) ( -800 64 0 ) ( -800 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0 } } // Brush 1103 // Map structure:g[2] -> poly:p[1104] { brushDef { ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0 ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( -800 0 0 ) ( -800 0 64 ) ( -768 64 0 ) ( ( 0.02795 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( -800 0 0 ) ( -800 64 0 ) ( -800 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0 ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0 } } // Brush 1104 // Map structure:g[2] -> poly:p[1105] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/clip 0 13 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/clip 0 13 0 } } // Brush 1105 // Map structure:g[2] -> poly:p[1106] { brushDef { ( -1088 0 0 ) ( -1024 64 0 ) ( -1088 0 64 ) ( ( -0.02210 0.00000 -12.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 960 0 0 ) ( 960 0 64 ) ( 896 64 0 ) ( ( 0.02210 0.00000 -14.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 29.00000 ) ) common/clip 0 13 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 29.00000 ) ) common/clip 0 13 0 } } // Brush 1106 // Map structure:g[2] -> poly:p[1107] { brushDef { ( -832 0 0 ) ( -768 64 0 ) ( -832 0 64 ) ( ( -0.02210 0.00000 -15.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 912 0 ) ( 64 912 0 ) ( 0 912 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.02210 0.00000 -12.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -3.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 -3.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0 } } // Brush 1107 // Map structure:g[2] -> poly:p[1108] { brushDef { ( -1152 0 0 ) ( -1088 64 0 ) ( -1152 0 64 ) ( ( -0.02210 0.00000 -10.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 912 0 ) ( 64 912 0 ) ( 0 912 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 704 0 0 ) ( 704 0 64 ) ( 640 64 0 ) ( ( 0.02210 0.00000 -17.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0 ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0 } } // Brush 1108 // Map structure:g[2] -> poly:p[1109] { brushDef { ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/clip 0 13 0 } } // Brush 1109 // Map structure:g[2] -> poly:p[1110] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.02210 0.00000 -18.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( -960 0 0 ) ( -960 0 64 ) ( -896 64 0 ) ( ( 0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 1152 0 ) ( 0 1152 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -4.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0 } } // Brush 1110 // Map structure:g[2] -> poly:p[1111] { brushDef { ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 8.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0 ( 0 1152 0 ) ( 0 1152 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( -1344 0 0 ) ( -1344 0 64 ) ( -1280 64 0 ) ( ( 0.02210 0.00000 -16.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 ( 832 0 0 ) ( 768 64 0 ) ( 832 0 64 ) ( ( -0.02210 0.00000 -24.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0 } } // Brush 1111 // Map structure:g[2] -> poly:p[1112] { brushDef { ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( -736 0 0 ) ( -720 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 -7.41176 ) ) common/clip 0 13 0 ( -736 0 0 ) ( -736 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03082 -3.78379 ) ) common/clip 0 13 0 ( -776 0 0 ) ( -768 0 64 ) ( -760 64 0 ) ( ( 0.03032 0.00091 1.62319 ) ( 0.00000 0.03102 -2.81159 ) ) common/clip 0 13 0 } } // Brush 1112 // Map structure:g[2] -> poly:p[1113] { brushDef { ( -680 0 0 ) ( -672 0 64 ) ( -696 64 0 ) ( ( 0.03032 -0.00091 -11.92754 ) ( 0.00000 0.03102 -3.46377 ) ) common/clip 0 13 0 ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 -3.78379 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 ( -736 0 0 ) ( -736 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( -736 0 0 ) ( -720 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03032 -7.41176 ) ) common/clip 0 13 0 ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 } } // Brush 1113 // Map structure:g[2] -> poly:p[1114] { brushDef { ( -504 0 0 ) ( -520 64 0 ) ( -512 0 64 ) ( ( -0.03032 0.00091 -7.65217 ) ( 0.00000 0.03102 1.82609 ) ) common/clip 0 13 0 ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03082 2.70271 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( -544 0 0 ) ( -544 64 0 ) ( -560 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 2.00000 ) ) common/clip 0 13 0 ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 } } // Brush 1114 // Map structure:g[2] -> poly:p[1115] { brushDef { ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0 ( -544 0 0 ) ( -544 64 0 ) ( -560 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03032 2.00000 ) ) common/clip 0 13 0 ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0 ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 2.70271 ) ) common/clip 0 13 0 ( -600 0 0 ) ( -584 64 0 ) ( -608 0 64 ) ( ( -0.03032 -0.00091 -2.65217 ) ( 0.00000 0.03102 1.17391 ) ) common/clip 0 13 0 } } // Brush 1115 // Map structure:g[2] -> poly:p[1116] { brushDef { ( 0 854.58826 0 ) ( 0 858.35297 64 ) ( 64 877.17645 0 ) ( ( 0.00737 0.00014 -9.08895 ) ( 0.00000 0.00780 1.34816 ) ) stone/pjrock17 0 0 0 ( 1024 0 0 ) ( 1013.33331 0 64 ) ( 1024 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 -2.18920 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0 ( 0 0 341.33334 ) ( 64 0 320 ) ( 0 64 341.33334 ) ( ( 0.00000 0.02965 -25.80000 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 ( 0 0 -601.59998 ) ( 0 64 -601.59998 ) ( 64 0 -550.40002 ) ( ( 0.00000 -0.02440 -18.82927 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 } } // Brush 1116 // Map structure:g[2] -> poly:p[1117] { brushDef { ( 0 806.40002 0 ) ( 0 819.20001 64 ) ( 64 832 0 ) ( ( 0.00725 0.00053 -9.10000 ) ( 0.00000 0.00768 1.05000 ) ) stone/pjrock17 0 0 0 ( 1024 0 0 ) ( 1018.66669 0 64 ) ( 1024 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03114 -5.64827 ) ) common/caulk 0 4 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0 ( 884 0 0 ) ( 884 64 0 ) ( 832 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02425 -15.52000 ) ) common/caulk 0 4 0 ( 0 0 341.33334 ) ( 0 64 341.33334 ) ( 64 0 320 ) ( ( 0.00000 0.02965 -25.80000 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0 } } // Brush 1117 // Map structure:g[2] -> poly:p[1118] { brushDef { ( 0 -488 0 ) ( 64 -456 0 ) ( 0 -488 64 ) ( ( -0.02795 0.00000 12.10000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0 ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0 } } // Brush 1118 // Map structure:g[2] -> poly:p[1119] { brushDef { ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 -2.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0 ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 ( 0 -552 0 ) ( 64 -584 0 ) ( 0 -552 64 ) ( ( -0.02795 0.00000 -8.90000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0 } } // Brush 1119 // Map structure:g[2] -> poly:p[1120] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 613.33331 0 0 ) ( 618.66669 64 0 ) ( 613.33331 0 64 ) ( ( -0.03114 0.00000 0.41378 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 1120 // Map structure:g[2] -> poly:p[1121] { brushDef { ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -17.00000 ) ( -0.03125 0.00000 -17.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -17.00000 ) ( -0.03125 0.00000 -17.00000 ) ) common/clip 0 13 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 822.40002 0 0 ) ( 880 64 0 ) ( 822.40002 0 64 ) ( ( -0.02323 0.00000 0.22099 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 304 0 0 ) ( 304 64 0 ) ( 304 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 1121 // Map structure:g[2] -> poly:p[1122] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 304 0 0 ) ( 304 0 64 ) ( 304 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 } } // Brush 1122 // Map structure:g[2] -> poly:p[1123] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 10.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 -611.55554 0 ) ( 64 -625.77777 0 ) ( 0 -611.55554 64 ) ( ( -0.03051 0.00000 5.95294 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -448 0 0 ) ( -448 64 0 ) ( -448 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 } } // Brush 1123 // Map structure:g[2] -> poly:p[1124] { brushDef { ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0 ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0 ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0 ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0 } } // Brush 1124 // Map structure:g[2] -> poly:p[1125] { brushDef { ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 23.00000 ) ( -0.03125 0.00000 -16.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 23.00000 ) ( -0.03125 0.00000 -16.00000 ) ) common/clip 0 13 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -448 0 0 ) ( -448 0 64 ) ( -448 64 0 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 -870.40002 0 ) ( 64 -921.59998 0 ) ( 0 -870.40002 64 ) ( ( -0.02440 0.00000 5.73171 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 } } // Brush 1125 // Map structure:g[2] -> poly:p[1126] { brushDef { ( 0 0 -48 ) ( 64 0 -48 ) ( 0 64 -48 ) ( ( 0.00000 -0.03125 27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0 ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0 } } // Brush 1126 // Map structure:g[2] -> poly:p[1127] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/clip 0 13 0 ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 } } // Brush 1127 // Map structure:g[2] -> poly:p[1128] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 32.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 32.00000 ) ) common/clip 0 13 0 ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -88 0 0 ) ( -88 0 64 ) ( -100 64 0 ) ( ( 0.03071 0.00000 -32.49811 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0 } } // Brush 1128 // Map structure:g[2] -> poly:p[1129] { brushDef { ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( -368 0 0 ) ( -368 0 64 ) ( -368 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 } } // Brush 1129 // Map structure:g[2] -> poly:p[1130] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0 ( -224 0 0 ) ( -224 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( -208 0 0 ) ( -176 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0 ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 } } // Brush 1130 // Map structure:g[2] -> poly:p[1131] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 23.00000 ) ) common/clip 0 13 0 ( -32 0 0 ) ( -32 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 -10.40000 ) ) common/clip 0 13 0 ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 } } // Brush 1131 // Map structure:g[2] -> poly:p[1132] { brushDef { ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( -96 0 0 ) ( -128 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 -8.80000 ) ) common/clip 0 13 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 23.00000 ) ) common/clip 0 13 0 } } // Brush 1132 // Map structure:g[2] -> poly:p[1133] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 } } // Brush 1133 // Map structure:g[2] -> poly:p[1134] { brushDef { ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( -112 0 0 ) ( -112 64 0 ) ( -144 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -7.60000 ) ) common/clip 0 13 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( -96 0 0 ) ( -128 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0 } } // Brush 1134 // Map structure:g[2] -> poly:p[1135] { brushDef { ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 } } // Brush 1135 // Map structure:g[2] -> poly:p[1136] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0 ( -96 0 0 ) ( -128 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/clip 0 13 0 ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( -112 0 0 ) ( -112 64 0 ) ( -144 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -7.60000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 } } // Brush 1136 // Map structure:g[2] -> poly:p[1137] { brushDef { ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0 ( -336 0 0 ) ( -272 64 0 ) ( -336 0 64 ) ( ( -0.02210 0.00000 -4.75000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 } } // Brush 1137 // Map structure:g[2] -> poly:p[1138] { brushDef { ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0 ( -496 0 0 ) ( -432 64 0 ) ( -528 0 64 ) ( ( -0.02210 -0.00737 -6.11111 ) ( 0.00000 0.02946 -9.55556 ) ) common/clip 0 13 0 ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 } } // Brush 1138 // Map structure:g[2] -> poly:p[1139] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( -880 0 0 ) ( -880 0 64 ) ( -816 64 0 ) ( ( 0.02210 0.00000 -3.25000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0 } } // Brush 1139 // Map structure:g[2] -> poly:p[1140] { brushDef { ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( -720 0 0 ) ( -688 0 64 ) ( -656 64 0 ) ( ( 0.02210 0.00737 -5.00000 ) ( 0.00000 0.02946 -7.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 10.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0 } } // Brush 1140 // Map structure:g[2] -> poly:p[1141] { brushDef { ( 448 0 0 ) ( 448 0 64 ) ( 480 64 0 ) ( ( 0.02795 0.00000 -42.60000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -24.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0 ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -24.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0 ( 0 1120 0 ) ( 0 1120 64 ) ( 64 1120 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 1056 0 0 ) ( 1056 0 64 ) ( 1056 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 947.20001 0 ) ( 0 947.20001 64 ) ( 64 960 0 ) ( ( 0.03064 0.00000 -34.69230 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 ( 0 1360 0 ) ( 0 1360 64 ) ( 64 1336 0 ) ( ( 0.02926 0.00000 -2.02740 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0 } } // Brush 1141 // Map structure:g[2] -> poly:p[1142] { brushDef { ( -704 0 0 ) ( -640 64 0 ) ( -704 0 64 ) ( ( -0.02210 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0 ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.02210 0.00000 -5.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0 ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0 ( 0 0 -392 ) ( 0 64 -392 ) ( 64 0 -392 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0 ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0 ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0 ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0 } } // Brush 1142 // Map structure:g[2] -> poly:p[1143] { brushDef { ( 0 -820.96552 0 ) ( 64 -776.82758 0 ) ( 0 -838.62067 64 ) ( ( -0.00643 -0.00098 0.85058 ) ( 0.00000 0.00762 0.14023 ) ) stone/pjrock17 0 0 0 ( 293.33334 0 0 ) ( 293.33334 64 0 ) ( 288 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03114 -1.75862 ) ) common/caulk 0 4 0 ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0 ( 0 0 -398.22223 ) ( 64 0 -341.33334 ) ( 0 64 -398.22223 ) ( ( 0.00000 -0.02336 -4.82069 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 ( 0 0 179.20000 ) ( 0 64 179.20000 ) ( 64 0 153.60001 ) ( ( 0.00000 0.02901 -9.06897 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0 } } // Brush 1143 // Map structure:g[2] -> poly:p[1144] { brushDef { ( 0 1194.66663 0 ) ( 64 1184 0 ) ( 0 1194.66663 64 ) ( ( -0.00781 0.00000 -4.46562 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0 } } // Brush 1144 // Map structure:g[2] -> poly:p[1145] { brushDef { ( 0 1088 0 ) ( 64 1088 0 ) ( 0 1088 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1194.66663 0 ) ( 0 1194.66663 64 ) ( 64 1184 0 ) ( ( 0.00781 0.00000 -4.46562 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 1888 0 0 ) ( 1888 0 64 ) ( 1824 64 0 ) ( ( 0.00781 0.00000 -1.57017 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 1145 // Map structure:g[2] -> poly:p[1146] { brushDef { ( 0 1152 64 ) ( 0 1152 128 ) ( 64 1152 64 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0 ( 384 0 64 ) ( 384 64 64 ) ( 384 0 128 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0 ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 1146 // Map structure:g[2] -> poly:p[1147] { brushDef { ( 1728 0 0 ) ( 1728 0 64 ) ( 1664 64 0 ) ( ( 0.00781 0.00000 -2.45406 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1152 64 ) ( 64 1152 64 ) ( 0 1152 128 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0 ( 1536 0 64 ) ( 1472 64 64 ) ( 1536 0 128 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0 ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 1024 0 ) ( 0 1024 64 ) ( 64 1024 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 1147 // Map structure:g[2] -> poly:p[1148] { brushDef { ( 0 640 0 ) ( 64 672 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -10.23607 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 0 ) ( 0 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 448 0 0 ) ( 448 0 64 ) ( 480 64 0 ) ( ( 0.00781 0.00000 -10.56525 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0 } } // Brush 1148 // Map structure:g[2] -> poly:p[1149] { brushDef { ( 304 0 0 ) ( 336 64 0 ) ( 304 0 64 ) ( ( -0.00699 0.00000 -8.95000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 672 0 ) ( ( 0.00699 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 947.20001 0 ) ( 64 960 0 ) ( 0 947.20001 64 ) ( ( -0.00766 0.00000 -8.42308 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 0 -519.11108 ) ( 0 64 -501.33334 ) ( 64 0 -522.66669 ) ( ( 0.00766 0.00147 -7.20857 ) ( -0.00153 0.00737 6.95714 ) ) stone/pjrock6 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 8.00000 ) ) stone/pjrock6 0 0 0 } } // Brush 1149 // Map structure:g[2] -> poly:p[1150] { brushDef { ( 0 996.57141 0 ) ( 64 1005.71429 0 ) ( 0 996.57141 64 ) ( ( -0.00773 0.00000 -7.09000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 304 0 0 ) ( 304 0 64 ) ( 336 64 0 ) ( ( 0.00699 0.00000 -8.95000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 1194.66663 0 ) ( 0 1194.66663 64 ) ( 64 1184 0 ) ( ( 0.00771 0.00000 -3.48649 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 0 -547.69232 ) ( 0 64 -532.92310 ) ( 64 0 -545.23077 ) ( ( 0.00771 -0.00125 -5.84397 ) ( 0.00128 0.00750 7.06382 ) ) stone/pjrock6 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 8.00000 ) ) stone/pjrock6 0 0 0 } } // Brush 1150 // Map structure:g[2] -> poly:p[1151] { brushDef { ( 0 996.57141 0 ) ( 0 996.57141 64 ) ( 64 1005.71429 0 ) ( ( 0.00773 0.00000 -7.09000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 1728 0 0 ) ( 1664 64 0 ) ( 1728 0 64 ) ( ( -0.00552 0.00000 -1.25000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 1216 0 ) ( 64 1208.88892 0 ) ( 0 1216 64 ) ( ( -0.00776 0.00000 -3.95732 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0 ( 0 0 -598 ) ( 0 64 -580 ) ( 64 0 -596 ) ( ( 0.00776 -0.00083 -4.86483 ) ( 0.00086 0.00747 6.78345 ) ) stone/pjrock6 0 0 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 8.00000 ) ) stone/pjrock6 0 0 0 } } // Brush 1151 // Map structure:g[2] -> poly:p[1152] { brushDef { ( 1728 0 0 ) ( 1664 64 0 ) ( 1728 0 64 ) ( ( -0.02210 0.00000 -8.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0 ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0 ( 0 640 0 ) ( 0 640 64 ) ( 64 672 0 ) ( ( 0.02795 0.00000 -37.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0 ( 0 1194.66663 0 ) ( 0 1194.66663 64 ) ( 64 1184 0 ) ( ( 0.03082 0.00000 -16.94597 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0 ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 -24.00000 ) ( -0.03125 0.00000 34.00000 ) ) common/clip 0 13 0 ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -24.00000 ) ( -0.03125 0.00000 34.00000 ) ) common/clip 0 13 0 } } // Brush 1152 // Map structure:g[2] -> poly:p[1153] { brushDef { ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 656 0 ) ( 64 624 0 ) ( 0 656 64 ) ( ( -0.02795 0.00000 -16.80000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0 ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0 } } // Brush 1153 // cube:p[4] { brushDef { ( -320 -896 -64 ) ( -192 -896 -64 ) ( -320 -768 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) base_trim/yellow_rustb ( -320 -896 64 ) ( -320 -768 64 ) ( -192 -896 64 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) base_trim/yellow_rustb ( -320 -960 0 ) ( -320 -960 128 ) ( -192 -960 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb ( -320 -832 0 ) ( -192 -832 0 ) ( -320 -832 128 ) ( ( -0.00781 0.00000 2.50000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb ( -384 -896 0 ) ( -384 -768 0 ) ( -384 -896 128 ) ( ( -0.00781 0.00000 7.00000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb ( -256 -896 0 ) ( -256 -896 128 ) ( -256 -768 0 ) ( ( 0.00781 0.00000 7.00000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb } } // Bezier 0 (Brush 1154) // Map beziers:g[3] -> bezier:b2[1] { patchDef2 { rpg3dm1/wall03 ( 5 3 0 0 0 ) ( ( ( -223.99998 128 160 0 1 ) ( -223.99998 128 192 0 0.75000 ) ( -223.99998 128 224 0 0.50000 ) ) ( ( -223.99998 -32 160 1 1 ) ( -223.99998 -32 192 1 0.75000 ) ( -223.99998 -32 224 1 0.50000 ) ) ( ( -63.99998 -32 160 2 1 ) ( -63.99998 -32 192 2 0.75000 ) ( -63.99998 -32 224 2 0.50000 ) ) ( ( 96.00004 -32 160 3 1 ) ( 96.00004 -32 192 3 0.75000 ) ( 96.00004 -32 224 3 0.50000 ) ) ( ( 96.00004 128 160 4 1 ) ( 96.00004 128 192 4 0.75000 ) ( 96.00004 128 224 4 0.50000 ) ) ) } } // Bezier 1 (Brush 1155) // Map beziers:g[3] -> bezier:b2[2] { patchDef2 { rpg3dm1/trim11 ( 5 3 0 0 0 ) ( ( ( -192 128 160 0 1 ) ( -208 128 160 0 0.50000 ) ( -224 128 160 0 0 ) ) ( ( -192 0 160 1 1 ) ( -208 -16 160 1 0.50000 ) ( -224 -32 160 1 0 ) ) ( ( -64 0 160 2 1 ) ( -64 -16 160 2 0.50000 ) ( -64 -32 160 2 0 ) ) ( ( 64 0 160 3 1 ) ( 80 -16 160 3 0.50000 ) ( 96 -32 160 3 0 ) ) ( ( 64 128 160 4 1 ) ( 80 128 160 4 0.50000 ) ( 96 128 160 4 0 ) ) ) } } // Bezier 2 (Brush 1156) // Map beziers:g[3] -> bezier:b2[3] { patchDef2 { base_support/cable ( 5 3 0 0 0 ) ( ( ( -191.99998 128 0 0 1 ) ( -191.99998 128 16 0 0.50000 ) ( -191.99998 128 32 0 0 ) ) ( ( -191.99998 0 0 1 1 ) ( -191.99998 0 16 1 0.50000 ) ( -191.99998 0 32 1 0 ) ) ( ( -63.99998 0 0 2 1 ) ( -63.99998 0 16 2 0.50000 ) ( -63.99998 0 32 2 0 ) ) ( ( 64.00005 0 0 3 1 ) ( 64.00005 0 16 3 0.50000 ) ( 64.00005 0 32 3 0 ) ) ( ( 64.00005 128 0 4 1 ) ( 64.00005 128 16 4 0.50000 ) ( 64.00005 128 32 4 0 ) ) ) } } // Bezier 3 (Brush 1157) // Map beziers:g[3] -> bezier:b2[4] { patchDef2 { rpg3dm1/cretemetl03 ( 5 3 0 0 0 ) ( ( ( -176 128 32 0 1 ) ( -184 128 96 0 0.50000 ) ( -192 128 160 0 0 ) ) ( ( -176 16 32 0.50000 1 ) ( -184 8 96 0.50000 0.50000 ) ( -192 0 160 0.50000 0 ) ) ( ( -64 16 32 1 1 ) ( -64 8 96 1 0.50000 ) ( -64 0 160 1 0 ) ) ( ( 48 16 32 1.50000 1 ) ( 56 8 96 1.50000 0.50000 ) ( 64 0 160 1.50000 0 ) ) ( ( 48 128 32 2 1 ) ( 56 128 96 2 0.50000 ) ( 64 128 160 2 0 ) ) ) } } // Bezier 4 (Brush 1158) // Map beziers:g[3] -> bezier:b2[5] { patchDef2 { rpg3dm1/trlight05_1k ( 5 3 0 0 0 ) ( ( ( -192 128 32 0 1 ) ( -184 128 32 0 0.50000 ) ( -176 128 32 0 0 ) ) ( ( -192 0 32 0.50000 1 ) ( -184 8 32 0.50000 0.50000 ) ( -176 16 32 0.50000 0 ) ) ( ( -64 0 32 1 1 ) ( -64 8 32 1 0.50000 ) ( -64 16 32 1 0 ) ) ( ( 64 0 32 1.50000 1 ) ( 56 8 32 1.50000 0.50000 ) ( 48 16 32 1.50000 0 ) ) ( ( 64 128 32 2 1 ) ( 56 128 32 2 0.50000 ) ( 48 128 32 2 0 ) ) ) } } // Bezier 5 (Brush 1159) // Map beziers:g[3] -> bezier:b2[6] { patchDef2 { rpg3dm1/trim11 ( 5 3 0 0 0 ) ( ( ( -224 128 0 0 0 ) ( -208 128 0 0 0.50000 ) ( -192 128 0 0 1 ) ) ( ( -224 -32 0 1 0 ) ( -208 -16 0 1 0.50000 ) ( -192 0 0 1 1 ) ) ( ( -64 -32 0 2 0 ) ( -64 -16 0 2 0.50000 ) ( -64 0 0 2 1 ) ) ( ( 96 -32 0 3 0 ) ( 80 -16 0 3 0.50000 ) ( 64 0 0 3 1 ) ) ( ( 96 128 0 4 0 ) ( 80 128 0 4 0.50000 ) ( 64 128 0 4 1 ) ) ) } } // Bezier 6 (Brush 1160) // Map beziers:g[3] -> bezier:b2[7] { patchDef2 { base_floor/clangdark ( 5 3 0 0 0 ) ( ( ( -352 128 0 0 1 ) ( -288.00003 128 0 0 0 ) ( -224 128 0 0 -1 ) ) ( ( -352 -160 0 3 1 ) ( -288.00003 -96 0 3 0 ) ( -224 -32 0 3 -1 ) ) ( ( -63.99998 -160 0 6 1 ) ( -63.99998 -96 0 6 0 ) ( -63.99998 -32 0 6 -1 ) ) ( ( 224.00003 -160 0 9 1 ) ( 160.00006 -96 0 9 0 ) ( 96.00003 -32 0 9 -1 ) ) ( ( 224.00003 128 0 12 1 ) ( 160.00006 128 0 12 0 ) ( 96.00003 128 0 12 -1 ) ) ) } } // Bezier 7 (Brush 1161) // Map beziers:g[3] -> bezier:b2[8] { patchDef2 { base_support/cable ( 5 3 0 0 0 ) ( ( ( -384.00009 128 -64 0 1 ) ( -384.00009 128 -32 0 0.75000 ) ( -384.00009 128 0 0 0.50000 ) ) ( ( -384.00009 -192 -64 2 1 ) ( -384.00009 -192 -32 2 0.75000 ) ( -384.00009 -192 0 2 0.50000 ) ) ( ( -64.00008 -192 -64 4 1 ) ( -64.00008 -192 -32 4 0.75000 ) ( -64.00008 -192 0 4 0.50000 ) ) ( ( 256 -192 -64 6 1 ) ( 256 -192 -32 6 0.75000 ) ( 256 -192 0 6 0.50000 ) ) ( ( 256 128 -64 8 1 ) ( 256 128 -32 8 0.75000 ) ( 256 128 0 8 0.50000 ) ) ) } } // Bezier 8 (Brush 1162) // Map beziers:g[3] -> bezier:b2[9] { patchDef2 { rpg3dm1/trlight03_1k ( 5 3 0 0 0 ) ( ( ( -192 128 -64 0 1 ) ( -208 128 -64 0 0.50000 ) ( -224 128 -64 0 0 ) ) ( ( -192 0 -64 1 1 ) ( -208 -16 -64 1 0.50000 ) ( -224 -32 -64 1 0 ) ) ( ( -64 0 -64 2 1 ) ( -64 -16 -64 2 0.50000 ) ( -64 -32 -64 2 0 ) ) ( ( 64 0 -64 3 1 ) ( 80 -16 -64 3 0.50000 ) ( 96 -32 -64 3 0 ) ) ( ( 64 128 -64 4 1 ) ( 80 128 -64 4 0.50000 ) ( 96 128 -64 4 0 ) ) ) } } // Bezier 9 (Brush 1163) // Map beziers:g[3] -> bezier:b2[10] { patchDef2 { base_support/cable ( 5 3 0 0 0 ) ( ( ( -352 128 -64 0 1 ) ( -368.00003 128 -64 0 0.50000 ) ( -384 128 -64 0 0 ) ) ( ( -352 -160 -64 2 1 ) ( -368.00003 -176 -64 2 0.50000 ) ( -384 -192 -64 2 0 ) ) ( ( -63.99998 -160 -64 4 1 ) ( -63.99998 -176 -64 4 0.50000 ) ( -63.99998 -192 -64 4 0 ) ) ( ( 224.00003 -160 -64 6 1 ) ( 240.00006 -176 -64 6 0.50000 ) ( 256.00003 -192 -64 6 0 ) ) ( ( 224.00003 128 -64 8 1 ) ( 240.00006 128 -64 8 0.50000 ) ( 256.00003 128 -64 8 0 ) ) ) } } // Bezier 10 (Brush 1164) // Map beziers:g[3] -> bezier:b2[11] { patchDef2 { base_floor/clang_floor ( 5 3 0 0 0 ) ( ( ( -224 128 -64 0 1 ) ( -288.00003 128 -64 0 0 ) ( -352 128 -64 0 -1 ) ) ( ( -224 -32 -64 3 1 ) ( -288.00003 -96 -64 3 0 ) ( -352 -160 -64 3 -1 ) ) ( ( -63.99998 -32 -64 6 1 ) ( -63.99998 -96 -64 6 0 ) ( -63.99998 -160 -64 6 -1 ) ) ( ( 96.00003 -32 -64 9 1 ) ( 160.00006 -96 -64 9 0 ) ( 224.00003 -160 -64 9 -1 ) ) ( ( 96.00003 128 -64 12 1 ) ( 160.00006 128 -64 12 0 ) ( 224.00003 128 -64 12 -1 ) ) ) } } // Bezier 11 (Brush 1165) // Map beziers:g[3] -> bezier:b2[12] { patchDef2 { rpg3dm1/wall03 ( 5 3 0 0 0 ) ( ( ( -191.99998 128 -128 0 1 ) ( -191.99998 128 -96 0 0.75000 ) ( -191.99998 128 -64 0 0.50000 ) ) ( ( -191.99998 0 -128 0.50000 1 ) ( -191.99998 0 -96 0.50000 0.75000 ) ( -191.99998 0 -64 0.50000 0.50000 ) ) ( ( -63.99998 0 -128 1 1 ) ( -63.99998 0 -96 1 0.75000 ) ( -63.99998 0 -64 1 0.50000 ) ) ( ( 64.00005 0 -128 1.50000 1 ) ( 64.00005 0 -96 1.50000 0.75000 ) ( 64.00005 0 -64 1.50000 0.50000 ) ) ( ( 64.00005 128 -128 2 1 ) ( 64.00005 128 -96 2 0.75000 ) ( 64.00005 128 -64 2 0.50000 ) ) ) } } // Bezier 12 (Brush 1166) // Map beziers:g[3] -> bezier:b2[13] { patchDef2 { rpg3dm1/trlight05_1k ( 5 3 0 0 0 ) ( ( ( -176 128 -128 0 0 ) ( -184 128 -128 0 0.50000 ) ( -192 128 -128 0 1 ) ) ( ( -176 16 -128 0.50000 0 ) ( -184 8 -128 0.50000 0.50000 ) ( -192 0 -128 0.50000 1 ) ) ( ( -64 16 -128 1 0 ) ( -64 8 -128 1 0.50000 ) ( -64 0 -128 1 1 ) ) ( ( 48 16 -128 1.50000 0 ) ( 56 8 -128 1.50000 0.50000 ) ( 64 0 -128 1.50000 1 ) ) ( ( 48 128 -128 2 0 ) ( 56 128 -128 2 0.50000 ) ( 64 128 -128 2 1 ) ) ) } } // Bezier 13 (Brush 1167) // Map beziers:g[3] -> bezier:b2[14] { patchDef2 { rpg3dm1/cretemetl03 ( 5 3 0 0 0 ) ( ( ( -176 128 -256 0 1 ) ( -176 128 -192 0 0.50000 ) ( -176 128 -128 0 0 ) ) ( ( -176 16 -256 0.50000 1 ) ( -176 16 -192 0.50000 0.50000 ) ( -176 16 -128 0.50000 0 ) ) ( ( -64 16 -256 1 1 ) ( -64 16 -192 1 0.50000 ) ( -64 16 -128 1 0 ) ) ( ( 48 16 -256 1.50000 1 ) ( 48 16 -192 1.50000 0.50000 ) ( 48 16 -128 1.50000 0 ) ) ( ( 48 128 -256 2 1 ) ( 48 128 -192 2 0.50000 ) ( 48 128 -128 2 0 ) ) ) } } // Bezier 14 (Brush 1168) // Map beziers:g[3] -> bezier:b2[15] { patchDef2 { rpg3dm1/trlight05_1k ( 5 3 0 0 0 ) ( ( ( -192 128 -256 0 1 ) ( -184 128 -256 0 0.50000 ) ( -176 128 -256 0 0 ) ) ( ( -192 0 -256 0.50000 1 ) ( -184 8 -256 0.50000 0.50000 ) ( -176 16 -256 0.50000 0 ) ) ( ( -64 0 -256 1 1 ) ( -64 8 -256 1 0.50000 ) ( -64 16 -256 1 0 ) ) ( ( 64 0 -256 1.50000 1 ) ( 56 8 -256 1.50000 0.50000 ) ( 48 16 -256 1.50000 0 ) ) ( ( 64 128 -256 2 1 ) ( 56 128 -256 2 0.50000 ) ( 48 128 -256 2 0 ) ) ) } } // Bezier 15 (Brush 1169) // Map beziers:g[3] -> bezier:b2[16] { patchDef2 { rpg3dm1/wall03 ( 5 3 0 0 0 ) ( ( ( -191.99998 128 -352 0 1 ) ( -191.99998 128 -304 0 0.62500 ) ( -191.99998 128 -256 0 0.25000 ) ) ( ( -191.99998 0 -352 1 1 ) ( -191.99998 0 -304 1 0.62500 ) ( -191.99998 0 -256 1 0.25000 ) ) ( ( -63.99998 0 -352 2 1 ) ( -63.99998 0 -304 2 0.62500 ) ( -63.99998 0 -256 2 0.25000 ) ) ( ( 64.00005 0 -352 3 1 ) ( 64.00005 0 -304 3 0.62500 ) ( 64.00005 0 -256 3 0.25000 ) ) ( ( 64.00005 128 -352 4 1 ) ( 64.00005 128 -304 4 0.62500 ) ( 64.00005 128 -256 4 0.25000 ) ) ) } } // Bezier 16 (Brush 1170) // Map beziers:g[3] -> bezier:b2[17] { patchDef2 { rpg3dm1/wall03 ( 3 3 0 0 0 ) ( ( ( -512 128 -384 0 1 ) ( -512 128 -320 0 0.50000 ) ( -512 64 -256 0 0 ) ) ( ( -448 128 -384 0.50000 1 ) ( -448 128 -320 0.50000 0.50000 ) ( -448 64 -256 0.50000 0 ) ) ( ( -384 128 -384 1 1 ) ( -384 128 -320 1 0.50000 ) ( -384 64 -256 1 0 ) ) ) } } // Bezier 17 (Brush 1171) // Map beziers:g[3] -> bezier:b2[18] { patchDef2 { rpg3dm1/metalbase ( 3 3 0 0 0 ) ( ( ( -384 64 -256 0.50000 2 ) ( -384 128 -256 1 2 ) ( -384 128 -256 1 2 ) ) ( ( -384 64 -256 0.50000 2 ) ( -384 128 -320 1 2.50000 ) ( -384 128 -256 1 2 ) ) ( ( -384 64 -256 0.50000 2 ) ( -384 128 -320 1 2.50000 ) ( -384 128 -384 1 3 ) ) ) } } // Bezier 18 (Brush 1172) // Map beziers:g[3] -> bezier:b2[19] { patchDef2 { rpg3dm1/wall01 ( 3 3 0 0 0 ) ( ( ( -320 96 -224 0 1 ) ( -320 128 -224 0 0.75000 ) ( -320 128 -128 0 0 ) ) ( ( -288 96 -224 0.50000 1 ) ( -288 128 -224 0.50000 0.75000 ) ( -288 128 -128 0.50000 0 ) ) ( ( -256 96 -224 1 1 ) ( -256 128 -224 1 0.75000 ) ( -256 128 -128 1 0 ) ) ) } } // Bezier 19 (Brush 1173) // Map beziers:g[3] -> bezier:b2[20] { patchDef2 { rpg3dm1/metalbase ( 3 3 0 0 0 ) ( ( ( -256 128 -224 1 1.75000 ) ( -256 128 -224 1 1.75000 ) ( -256 96 -224 0.75000 1.75000 ) ) ( ( -256 128 -224 1 1.75000 ) ( -256 128 -224 1 1.75000 ) ( -256 96 -224 0.75000 1.75000 ) ) ( ( -256 128 -128 1 1 ) ( -256 128 -224 1 1.75000 ) ( -256 96 -224 0.75000 1.75000 ) ) ) } } // Bezier 20 (Brush 1174) // Map beziers:g[3] -> bezier:b2[21] { patchDef2 { rpg3dm1/metalbase ( 3 3 0 0 0 ) ( ( ( -320 96 -224 0.75000 1.75000 ) ( -320 128 -224 1 1.75000 ) ( -320 128 -224 1 1.75000 ) ) ( ( -320 96 -224 0.75000 1.75000 ) ( -320 128 -224 1 1.75000 ) ( -320 128 -224 1 1.75000 ) ) ( ( -320 96 -224 0.75000 1.75000 ) ( -320 128 -224 1 1.75000 ) ( -320 128 -128 1 1 ) ) ) } } // Bezier 21 (Brush 1175) // Map beziers:g[3] -> bezier:b2[22] { patchDef2 { rpg3dm1/wall03 ( 3 3 0 0 0 ) ( ( ( 256 128 -384 0 1 ) ( 256 128 -320 0 0.50000 ) ( 256 64 -256 0 0 ) ) ( ( 320 128 -384 0.50000 1 ) ( 320 128 -320 0.50000 0.50000 ) ( 320 64 -256 0.50000 0 ) ) ( ( 384 128 -384 1 1 ) ( 384 128 -320 1 0.50000 ) ( 384 64 -256 1 0 ) ) ) } } // Bezier 22 (Brush 1176) // Map beziers:g[3] -> bezier:b2[23] { patchDef2 { rpg3dm1/metalbase ( 3 3 0 0 0 ) ( ( ( 256 128 -256 1 2 ) ( 256 128 -256 1 2 ) ( 256 64 -256 0.50000 2 ) ) ( ( 256 128 -256 1 2 ) ( 256 128 -320 1 2.50000 ) ( 256 64 -256 0.50000 2 ) ) ( ( 256 128 -384 1 3 ) ( 256 128 -320 1 2.50000 ) ( 256 64 -256 0.50000 2 ) ) ) } } // Bezier 23 (Brush 1177) // Map beziers:g[3] -> bezier:b2[24] { patchDef2 { rpg3dm1/green1_2 ( 3 3 0 0 0 ) ( ( ( -464 -144 -192 0 0.50000 ) ( -456 -136 -224 0 0.25000 ) ( -448 -128 -256 0 0 ) ) ( ( -400 -208 -192 1 0.50000 ) ( -392 -200 -224 1 0.25000 ) ( -384 -192 -256 1 0 ) ) ( ( -336 -272 -192 2 0.50000 ) ( -328 -264 -224 2 0.25000 ) ( -320 -256 -256 2 0 ) ) ) } } // Bezier 24 (Brush 1178) // Map beziers:g[3] -> bezier:b2[25] { patchDef2 { rpg3dm1/green1_2 ( 3 3 0 0 0 ) ( ( ( 320 -128 -288 0 0 ) ( 328 -136 -256 0 0.25000 ) ( 336 -144 -224 0 0.50000 ) ) ( ( 256 -192 -288 1 0 ) ( 264 -200 -256 1 0.25000 ) ( 272 -208 -224 1 0.50000 ) ) ( ( 192 -256 -288 2 0 ) ( 200 -264 -256 2 0.25000 ) ( 208 -272 -224 2 0.50000 ) ) ) } } // Bezier 25 (Brush 1179) // Map beziers:g[3] -> bezier:b2[26] { patchDef2 { rpg3dm1/metalbase ( 5 3 0 0 0 ) ( ( ( -64 -32 224 -0.50000 0.25000 ) ( -224 -32 224 -1.75000 0.25000 ) ( -224 128 224 -1.75000 -1 ) ) ( ( -64 -32 224 -0.50000 0.25000 ) ( -64 -32 224 -0.50000 0.25000 ) ( -64 128 224 -0.50000 -1 ) ) ( ( -64 -32 224 -0.50000 0.25000 ) ( -64 -32 224 -0.50000 0.25000 ) ( -64 128 224 -0.50000 -1 ) ) ( ( -64 -32 224 -0.50000 0.25000 ) ( 96 -32 224 0.75000 0.25000 ) ( 96 128 224 0.75000 -1 ) ) ( ( -64 -32 224 -0.50000 0.25000 ) ( 96 -32 224 0.75000 0.25000 ) ( 96 128 224 0.75000 -1 ) ) ) } } // Bezier 26 (Brush 1180) // Map beziers:g[3] -> bezier:b2[27] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 448 -192 0 0 ) ( 624 456 -192 0 0.12500 ) ( 624 464 -192 0 0.25000 ) ) ( ( 608 448 -160 0.50000 0 ) ( 608 456 -160 0.50000 0.12500 ) ( 608 464 -160 0.50000 0.25000 ) ) ( ( 592 448 -128 1 0 ) ( 592 456 -128 1 0.12500 ) ( 592 464 -128 1 0.25000 ) ) ) } } // Bezier 27 (Brush 1181) // Map beziers:g[3] -> bezier:b2[28] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 448 -192 0 0.25000 ) ( 632 448 -192 0 0.12500 ) ( 624 448 -192 0 0 ) ) ( ( 624 448 -160 0.50000 0.25000 ) ( 616 448 -160 0.50000 0.12500 ) ( 608 448 -160 0.50000 0 ) ) ( ( 608 448 -128 1 0.25000 ) ( 600 448 -128 1 0.12500 ) ( 592 448 -128 1 0 ) ) ) } } // Bezier 28 (Brush 1182) // Map beziers:g[3] -> bezier:b2[29] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 512 -192 0 0 ) ( 632 512 -192 0 0.12500 ) ( 640 512 -192 0 0.25000 ) ) ( ( 608 512 -160 0.50000 0 ) ( 616 512 -160 0.50000 0.12500 ) ( 624 512 -160 0.50000 0.25000 ) ) ( ( 592 512 -128 1 0 ) ( 600 512 -128 1 0.12500 ) ( 608 512 -128 1 0.25000 ) ) ) } } // Bezier 29 (Brush 1183) // Map beziers:g[3] -> bezier:b2[30] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 496 -192 0 0 ) ( 624 504 -192 0 0.12500 ) ( 624 512 -192 0 0.25000 ) ) ( ( 608 496 -160 0.50000 0 ) ( 608 504 -160 0.50000 0.12500 ) ( 608 512 -160 0.50000 0.25000 ) ) ( ( 592 496 -128 1 0 ) ( 592 504 -128 1 0.12500 ) ( 592 512 -128 1 0.25000 ) ) ) } } // Bezier 30 (Brush 1184) // Map beziers:g[3] -> bezier:b2[31] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 512 -192 0 0.25000 ) ( 400 504 -192 0 0.12500 ) ( 400 496 -192 0 0 ) ) ( ( 416 512 -160 0.50000 0.25000 ) ( 416 504 -160 0.50000 0.12500 ) ( 416 496 -160 0.50000 0 ) ) ( ( 432 512 -128 1 0.25000 ) ( 432 504 -128 1 0.12500 ) ( 432 496 -128 1 0 ) ) ) } } // Bezier 31 (Brush 1185) // Map beziers:g[3] -> bezier:b2[32] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 512 -192 0 0.25000 ) ( 392 512 -192 0 0.12500 ) ( 400 512 -192 0 0 ) ) ( ( 400 512 -160 0.50000 0.25000 ) ( 408 512 -160 0.50000 0.12500 ) ( 416 512 -160 0.50000 0 ) ) ( ( 416 512 -128 1 0.25000 ) ( 424 512 -128 1 0.12500 ) ( 432 512 -128 1 0 ) ) ) } } // Bezier 32 (Brush 1186) // Map beziers:g[3] -> bezier:b2[33] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 448 -192 0 0 ) ( 392 448 -192 0 0.12500 ) ( 384 448 -192 0 0.25000 ) ) ( ( 416 448 -160 0.50000 0 ) ( 408 448 -160 0.50000 0.12500 ) ( 400 448 -160 0.50000 0.25000 ) ) ( ( 432 448 -128 1 0 ) ( 424 448 -128 1 0.12500 ) ( 416 448 -128 1 0.25000 ) ) ) } } // Bezier 33 (Brush 1187) // Map beziers:g[3] -> bezier:b2[34] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 464 -192 0 0.25000 ) ( 400 456 -192 0 0.12500 ) ( 400 448 -192 0 0 ) ) ( ( 416 464 -160 0.50000 0.25000 ) ( 416 456 -160 0.50000 0.12500 ) ( 416 448 -160 0.50000 0 ) ) ( ( 432 464 -128 1 0.25000 ) ( 432 456 -128 1 0.12500 ) ( 432 448 -128 1 0 ) ) ) } } // Bezier 34 (Brush 1188) // Map beziers:g[3] -> bezier:b2[35] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 272 -192 0 0.25000 ) ( 400 264 -192 0 0.12500 ) ( 400 256 -192 0 0 ) ) ( ( 416 272 -160 0.50000 0.25000 ) ( 416 264 -160 0.50000 0.12500 ) ( 416 256 -160 0.50000 0 ) ) ( ( 432 272 -128 1 0.25000 ) ( 432 264 -128 1 0.12500 ) ( 432 256 -128 1 0 ) ) ) } } // Bezier 35 (Brush 1189) // Map beziers:g[3] -> bezier:b2[36] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 256 -192 0 0 ) ( 392 256 -192 0 0.12500 ) ( 384 256 -192 0 0.25000 ) ) ( ( 416 256 -160 0.50000 0 ) ( 408 256 -160 0.50000 0.12500 ) ( 400 256 -160 0.50000 0.25000 ) ) ( ( 432 256 -128 1 0 ) ( 424 256 -128 1 0.12500 ) ( 416 256 -128 1 0.25000 ) ) ) } } // Bezier 36 (Brush 1190) // Map beziers:g[3] -> bezier:b2[37] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 320 -192 0 0.25000 ) ( 392 320 -192 0 0.12500 ) ( 400 320 -192 0 0 ) ) ( ( 400 320 -160 0.50000 0.25000 ) ( 408 320 -160 0.50000 0.12500 ) ( 416 320 -160 0.50000 0 ) ) ( ( 416 320 -128 1 0.25000 ) ( 424 320 -128 1 0.12500 ) ( 432 320 -128 1 0 ) ) ) } } // Bezier 37 (Brush 1191) // Map beziers:g[3] -> bezier:b2[38] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 320 -192 0 0.25000 ) ( 400 312 -192 0 0.12500 ) ( 400 304 -192 0 0 ) ) ( ( 416 320 -160 0.50000 0.25000 ) ( 416 312 -160 0.50000 0.12500 ) ( 416 304 -160 0.50000 0 ) ) ( ( 432 320 -128 1 0.25000 ) ( 432 312 -128 1 0.12500 ) ( 432 304 -128 1 0 ) ) ) } } // Bezier 38 (Brush 1192) // Map beziers:g[3] -> bezier:b2[39] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 192 -192 0 0.25000 ) ( 400 184 -192 0 0.12500 ) ( 400 176 -192 0 0 ) ) ( ( 416 192 -160 0.50000 0.25000 ) ( 416 184 -160 0.50000 0.12500 ) ( 416 176 -160 0.50000 0 ) ) ( ( 432 192 -128 1 0.25000 ) ( 432 184 -128 1 0.12500 ) ( 432 176 -128 1 0 ) ) ) } } // Bezier 39 (Brush 1193) // Map beziers:g[3] -> bezier:b2[40] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 192 -192 0 0.25000 ) ( 392 192 -192 0 0.12500 ) ( 400 192 -192 0 0 ) ) ( ( 400 192 -160 0.50000 0.25000 ) ( 408 192 -160 0.50000 0.12500 ) ( 416 192 -160 0.50000 0 ) ) ( ( 416 192 -128 1 0.25000 ) ( 424 192 -128 1 0.12500 ) ( 432 192 -128 1 0 ) ) ) } } // Bezier 40 (Brush 1194) // Map beziers:g[3] -> bezier:b2[41] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 128 -192 0 0 ) ( 392 128 -192 0 0.12500 ) ( 384 128 -192 0 0.25000 ) ) ( ( 416 128 -160 0.50000 0 ) ( 408 128 -160 0.50000 0.12500 ) ( 400 128 -160 0.50000 0.25000 ) ) ( ( 432 128 -128 1 0 ) ( 424 128 -128 1 0.12500 ) ( 416 128 -128 1 0.25000 ) ) ) } } // Bezier 41 (Brush 1195) // Map beziers:g[3] -> bezier:b2[42] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 144 -192 0 0.25000 ) ( 400 136 -192 0 0.12500 ) ( 400 128 -192 0 0 ) ) ( ( 416 144 -160 0.50000 0.25000 ) ( 416 136 -160 0.50000 0.12500 ) ( 416 128 -160 0.50000 0 ) ) ( ( 432 144 -128 1 0.25000 ) ( 432 136 -128 1 0.12500 ) ( 432 128 -128 1 0 ) ) ) } } // Bezier 42 (Brush 1196) // Map beziers:g[3] -> bezier:b2[43] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 304 -192 0 0 ) ( 624 312 -192 0 0.12500 ) ( 624 320 -192 0 0.25000 ) ) ( ( 608 304 -160 0.50000 0 ) ( 608 312 -160 0.50000 0.12500 ) ( 608 320 -160 0.50000 0.25000 ) ) ( ( 592 304 -128 1 0 ) ( 592 312 -128 1 0.12500 ) ( 592 320 -128 1 0.25000 ) ) ) } } // Bezier 43 (Brush 1197) // Map beziers:g[3] -> bezier:b2[44] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 320 -192 0 0 ) ( 632 320 -192 0 0.12500 ) ( 640 320 -192 0 0.25000 ) ) ( ( 608 320 -160 0.50000 0 ) ( 616 320 -160 0.50000 0.12500 ) ( 624 320 -160 0.50000 0.25000 ) ) ( ( 592 320 -128 1 0 ) ( 600 320 -128 1 0.12500 ) ( 608 320 -128 1 0.25000 ) ) ) } } // Bezier 44 (Brush 1198) // Map beziers:g[3] -> bezier:b2[45] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 256 -192 0 0.25000 ) ( 632 256 -192 0 0.12500 ) ( 624 256 -192 0 0 ) ) ( ( 624 256 -160 0.50000 0.25000 ) ( 616 256 -160 0.50000 0.12500 ) ( 608 256 -160 0.50000 0 ) ) ( ( 608 256 -128 1 0.25000 ) ( 600 256 -128 1 0.12500 ) ( 592 256 -128 1 0 ) ) ) } } // Bezier 45 (Brush 1199) // Map beziers:g[3] -> bezier:b2[46] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 256 -192 0 0 ) ( 624 264 -192 0 0.12500 ) ( 624 272 -192 0 0.25000 ) ) ( ( 608 256 -160 0.50000 0 ) ( 608 264 -160 0.50000 0.12500 ) ( 608 272 -160 0.50000 0.25000 ) ) ( ( 592 256 -128 1 0 ) ( 592 264 -128 1 0.12500 ) ( 592 272 -128 1 0.25000 ) ) ) } } // Bezier 46 (Brush 1200) // Map beziers:g[3] -> bezier:b2[47] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 128 -192 0 0 ) ( 624 136 -192 0 0.12500 ) ( 624 144 -192 0 0.25000 ) ) ( ( 608 128 -160 0.50000 0 ) ( 608 136 -160 0.50000 0.12500 ) ( 608 144 -160 0.50000 0.25000 ) ) ( ( 592 128 -128 1 0 ) ( 592 136 -128 1 0.12500 ) ( 592 144 -128 1 0.25000 ) ) ) } } // Bezier 47 (Brush 1201) // Map beziers:g[3] -> bezier:b2[48] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 128 -192 0 0.25000 ) ( 632 128 -192 0 0.12500 ) ( 624 128 -192 0 0 ) ) ( ( 624 128 -160 0.50000 0.25000 ) ( 616 128 -160 0.50000 0.12500 ) ( 608 128 -160 0.50000 0 ) ) ( ( 608 128 -128 1 0.25000 ) ( 600 128 -128 1 0.12500 ) ( 592 128 -128 1 0 ) ) ) } } // Bezier 48 (Brush 1202) // Map beziers:g[3] -> bezier:b2[49] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 192 -192 0 0 ) ( 632 192 -192 0 0.12500 ) ( 640 192 -192 0 0.25000 ) ) ( ( 608 192 -160 0.50000 0 ) ( 616 192 -160 0.50000 0.12500 ) ( 624 192 -160 0.50000 0.25000 ) ) ( ( 592 192 -128 1 0 ) ( 600 192 -128 1 0.12500 ) ( 608 192 -128 1 0.25000 ) ) ) } } // Bezier 49 (Brush 1203) // Map beziers:g[3] -> bezier:b2[50] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 176 -192 0 0 ) ( 624 184 -192 0 0.12500 ) ( 624 192 -192 0 0.25000 ) ) ( ( 608 176 -160 0.50000 0 ) ( 608 184 -160 0.50000 0.12500 ) ( 608 192 -160 0.50000 0.25000 ) ) ( ( 592 176 -128 1 0 ) ( 592 184 -128 1 0.12500 ) ( 592 192 -128 1 0.25000 ) ) ) } } // Bezier 50 (Brush 1204) // Map beziers:g[3] -> bezier:b2[51] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 576 -192 0 0 ) ( 624 584 -192 0 0.12500 ) ( 624 592 -192 0 0.25000 ) ) ( ( 608 576 -160 0.50000 0 ) ( 608 584 -160 0.50000 0.12500 ) ( 608 592 -160 0.50000 0.25000 ) ) ( ( 592 576 -128 1 0 ) ( 592 584 -128 1 0.12500 ) ( 592 592 -128 1 0.25000 ) ) ) } } // Bezier 51 (Brush 1205) // Map beziers:g[3] -> bezier:b2[52] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 576 -192 0 0.25000 ) ( 632 576 -192 0 0.12500 ) ( 624 576 -192 0 0 ) ) ( ( 624 576 -160 0.50000 0.25000 ) ( 616 576 -160 0.50000 0.12500 ) ( 608 576 -160 0.50000 0 ) ) ( ( 608 576 -128 1 0.25000 ) ( 600 576 -128 1 0.12500 ) ( 592 576 -128 1 0 ) ) ) } } // Bezier 52 (Brush 1206) // Map beziers:g[3] -> bezier:b2[53] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 640 -192 0 0 ) ( 632 640 -192 0 0.12500 ) ( 640 640 -192 0 0.25000 ) ) ( ( 608 640 -160 0.50000 0 ) ( 616 640 -160 0.50000 0.12500 ) ( 624 640 -160 0.50000 0.25000 ) ) ( ( 592 640 -128 1 0 ) ( 600 640 -128 1 0.12500 ) ( 608 640 -128 1 0.25000 ) ) ) } } // Bezier 53 (Brush 1207) // Map beziers:g[3] -> bezier:b2[54] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 624 -192 0 0 ) ( 624 632 -192 0 0.12500 ) ( 624 640 -192 0 0.25000 ) ) ( ( 608 624 -160 0.50000 0 ) ( 608 632 -160 0.50000 0.12500 ) ( 608 640 -160 0.50000 0.25000 ) ) ( ( 592 624 -128 1 0 ) ( 592 632 -128 1 0.12500 ) ( 592 640 -128 1 0.25000 ) ) ) } } // Bezier 54 (Brush 1208) // Map beziers:g[3] -> bezier:b2[55] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 640 -192 0 0.25000 ) ( 400 632 -192 0 0.12500 ) ( 400 624 -192 0 0 ) ) ( ( 416 640 -160 0.50000 0.25000 ) ( 416 632 -160 0.50000 0.12500 ) ( 416 624 -160 0.50000 0 ) ) ( ( 432 640 -128 1 0.25000 ) ( 432 632 -128 1 0.12500 ) ( 432 624 -128 1 0 ) ) ) } } // Bezier 55 (Brush 1209) // Map beziers:g[3] -> bezier:b2[56] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 640 -192 0 0.25000 ) ( 392 640 -192 0 0.12500 ) ( 400 640 -192 0 0 ) ) ( ( 400 640 -160 0.50000 0.25000 ) ( 408 640 -160 0.50000 0.12500 ) ( 416 640 -160 0.50000 0 ) ) ( ( 416 640 -128 1 0.25000 ) ( 424 640 -128 1 0.12500 ) ( 432 640 -128 1 0 ) ) ) } } // Bezier 56 (Brush 1210) // Map beziers:g[3] -> bezier:b2[57] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 576 -192 0 0 ) ( 392 576 -192 0 0.12500 ) ( 384 576 -192 0 0.25000 ) ) ( ( 416 576 -160 0.50000 0 ) ( 408 576 -160 0.50000 0.12500 ) ( 400 576 -160 0.50000 0.25000 ) ) ( ( 432 576 -128 1 0 ) ( 424 576 -128 1 0.12500 ) ( 416 576 -128 1 0.25000 ) ) ) } } // Bezier 57 (Brush 1211) // Map beziers:g[3] -> bezier:b2[58] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 592 -192 0 0.25000 ) ( 400 584 -192 0 0.12500 ) ( 400 576 -192 0 0 ) ) ( ( 416 592 -160 0.50000 0.25000 ) ( 416 584 -160 0.50000 0.12500 ) ( 416 576 -160 0.50000 0 ) ) ( ( 432 592 -128 1 0.25000 ) ( 432 584 -128 1 0.12500 ) ( 432 576 -128 1 0 ) ) ) } } // Bezier 58 (Brush 1212) // Map beziers:g[3] -> bezier:b2[59] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( 528 160 0 0 1 ) ( 528 160 80 0 -1 ) ( 384 160 80 0 -3 ) ) ( ( 528 144 0 0.12500 1 ) ( 528 144 80 0.12500 -1 ) ( 384 144 80 0.12500 -3 ) ) ( ( 544 144 0 0.25000 1 ) ( 544 144 96 0.25000 -1 ) ( 384 144 96 0.25000 -3 ) ) ( ( 560 144 0 0.37500 1 ) ( 560 144 112 0.37500 -1 ) ( 384 144 112 0.37500 -3 ) ) ( ( 560 160 0 0.50000 1 ) ( 560 160 112 0.50000 -1 ) ( 384 160 112 0.50000 -3 ) ) ( ( 560 176 0 0.62500 1 ) ( 560 176 112 0.62500 -1 ) ( 384 176 112 0.62500 -3 ) ) ( ( 544 176 0 0.75000 1 ) ( 544 176 96 0.75000 -1 ) ( 384 176 96 0.75000 -3 ) ) ( ( 528 176 0 0.87500 1 ) ( 528 176 80 0.87500 -1 ) ( 384 176 80 0.87500 -3 ) ) ( ( 528 160 0 1 1 ) ( 528 160 80 1 -1 ) ( 384 160 80 1 -3 ) ) ) } } // Bezier 59 (Brush 1213) // Map beziers:g[3] -> bezier:b2[60] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( 464 208 32 0 1 ) ( 464 176 32 0 0 ) ( 384 176 32 0 -1 ) ) ( ( 464 208 16 0.12500 1 ) ( 464 176 16 0.12500 0 ) ( 384 176 16 0.12500 -1 ) ) ( ( 480 208 16 0.25000 1 ) ( 480 160 16 0.25000 0 ) ( 384 160 16 0.25000 -1 ) ) ( ( 496 208 16 0.37500 1 ) ( 496 144 16 0.37500 0 ) ( 384 144 16 0.37500 -1 ) ) ( ( 496 208 32 0.50000 1 ) ( 496 144 32 0.50000 0 ) ( 384 144 32 0.50000 -1 ) ) ( ( 496 208 48 0.62500 1 ) ( 496 144 48 0.62500 0 ) ( 384 144 48 0.62500 -1 ) ) ( ( 480 208 48 0.75000 1 ) ( 480 160 48 0.75000 0 ) ( 384 160 48 0.75000 -1 ) ) ( ( 464 208 48 0.87500 1 ) ( 464 176 48 0.87500 0 ) ( 384 176 48 0.87500 -1 ) ) ( ( 464 208 32 1 1 ) ( 464 176 32 1 0 ) ( 384 176 32 1 -1 ) ) ) } } // Bezier 60 (Brush 1214) // Map beziers:g[3] -> bezier:b2[61] { patchDef2 { rpg3dm1/trim01 ( 3 3 0 0 0 ) ( ( ( -640 448 96 0 0 ) ( -640 448 88 0 0.50000 ) ( -640 448 80 0 1 ) ) ( ( -768 448 96 0.50000 0 ) ( -768 448 88 0.50000 0.50000 ) ( -768 448 80 0.50000 1 ) ) ( ( -768 320 96 1 0 ) ( -768 320 88 1 0.50000 ) ( -768 320 80 1 1 ) ) ) } } // Bezier 61 (Brush 1215) // Map beziers:g[3] -> bezier:b2[62] { patchDef2 { rpg3dm1/trlight05glow_500 ( 3 3 0 0 0 ) ( ( ( -640 448 80 0 0 ) ( -640 456 80 0 0.50000 ) ( -640 464 80 0 1 ) ) ( ( -768 448 80 0.50000 0 ) ( -776 456 80 0.50000 0.50000 ) ( -784 464 80 0.50000 1 ) ) ( ( -768 320 80 1 0 ) ( -776 320 80 1 0.50000 ) ( -784 320 80 1 1 ) ) ) } } // Bezier 62 (Brush 1216) // Map beziers:g[3] -> bezier:b2[63] { patchDef2 { rpg3dm1/trlight05glow_500 ( 3 3 0 0 0 ) ( ( ( -640 464 -48 0 1 ) ( -640 456 -48 0 0.50000 ) ( -640 448 -48 0 0 ) ) ( ( -784 464 -48 0.50000 1 ) ( -776 456 -48 0.50000 0.50000 ) ( -768 448 -48 0.50000 0 ) ) ( ( -784 320 -48 1 1 ) ( -776 320 -48 1 0.50000 ) ( -768 320 -48 1 0 ) ) ) } } // Bezier 63 (Brush 1217) // Map beziers:g[3] -> bezier:b2[64] { patchDef2 { rpg3dm1/trim01 ( 3 3 0 0 0 ) ( ( ( -640 448 -48 0 0 ) ( -640 448 -56 0 0.50000 ) ( -640 448 -64 0 1 ) ) ( ( -768 448 -48 0.50000 0 ) ( -768 448 -56 0.50000 0.50000 ) ( -768 448 -64 0.50000 1 ) ) ( ( -768 320 -48 1 0 ) ( -768 320 -56 1 0.50000 ) ( -768 320 -64 1 1 ) ) ) } } // Bezier 64 (Brush 1218) // Map beziers:g[3] -> bezier:b2[65] { patchDef2 { rpg3dm1/cretemetl02 ( 3 3 0 0 0 ) ( ( ( -640 464 80 0 1 ) ( -640 464 16 0 1.50000 ) ( -640 464 -48 0 2 ) ) ( ( -784 464 80 1 1 ) ( -784 464 16 1 1.50000 ) ( -784 464 -48 1 2 ) ) ( ( -784 320 80 2 1 ) ( -784 320 16 2 1.50000 ) ( -784 320 -48 2 2 ) ) ) } } // Bezier 65 (Brush 1219) // Map beziers:g[3] -> bezier:b2[66] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -648 216 64 0 1 ) ( -648 216 48 0 1.25000 ) ( -648 216 32 0 1.50000 ) ) ( ( -640 222 64 2 1 ) ( -640 222 48 2 1.25000 ) ( -640 222 32 2 1.50000 ) ) ( ( -632 216 64 4 1 ) ( -632 216 48 4 1.25000 ) ( -632 216 32 4 1.50000 ) ) ( ( -632 192 64 6 1 ) ( -632 192 48 6 1.25000 ) ( -632 192 32 6 1.50000 ) ) ( ( -632 168 64 8 1 ) ( -632 168 48 8 1.25000 ) ( -632 168 32 8 1.50000 ) ) ( ( -640 162 64 10 1 ) ( -640 162 48 10 1.25000 ) ( -640 162 32 10 1.50000 ) ) ( ( -648 168 64 12 1 ) ( -648 168 48 12 1.25000 ) ( -648 168 32 12 1.50000 ) ) ( ( -648 192 64 14 1 ) ( -648 192 48 14 1.25000 ) ( -648 192 32 14 1.50000 ) ) ( ( -648 216 64 16 1 ) ( -648 216 48 16 1.25000 ) ( -648 216 32 16 1.50000 ) ) ) } } // Bezier 66 (Brush 1220) // Map beziers:g[3] -> bezier:b2[67] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -460 96 -88 0 1 ) ( -460 96 -72 0 1.25000 ) ( -460 96 -56 0 1.50000 ) ) ( ( -460 84 -88 2 1 ) ( -460 84 -72 2 1.25000 ) ( -460 84 -56 2 1.50000 ) ) ( ( -448 84 -88 4 1 ) ( -448 84 -72 4 1.25000 ) ( -448 84 -56 4 1.50000 ) ) ( ( -436 84 -88 6 1 ) ( -436 84 -72 6 1.25000 ) ( -436 84 -56 6 1.50000 ) ) ( ( -436 96 -88 8 1 ) ( -436 96 -72 8 1.25000 ) ( -436 96 -56 8 1.50000 ) ) ( ( -436 108 -88 10 1 ) ( -436 108 -72 10 1.25000 ) ( -436 108 -56 10 1.50000 ) ) ( ( -448 108 -88 12 1 ) ( -448 108 -72 12 1.25000 ) ( -448 108 -56 12 1.50000 ) ) ( ( -460 108 -88 14 1 ) ( -460 108 -72 14 1.25000 ) ( -460 108 -56 14 1.50000 ) ) ( ( -460 96 -88 16 1 ) ( -460 96 -72 16 1.25000 ) ( -460 96 -56 16 1.50000 ) ) ) } } // Bezier 67 (Brush 1221) // Map beziers:g[3] -> bezier:b2[68] { patchDef2 { rpg3dm1/trim01 ( 3 3 0 0 0 ) ( ( ( -320 512 144 0 1 ) ( -320 512 152 0 0.50000 ) ( -320 512 160 0 0 ) ) ( ( -192 512 144 0.50000 1 ) ( -192 512 152 0.50000 0.50000 ) ( -192 512 160 0.50000 0 ) ) ( ( -192 640 144 1 1 ) ( -192 640 152 1 0.50000 ) ( -192 640 160 1 0 ) ) ) } } // Bezier 68 (Brush 1222) // Map beziers:g[3] -> bezier:b2[69] { patchDef2 { rpg3dm1/trlight05glow_500 ( 3 3 0 0 0 ) ( ( ( -320 528 144 0 0 ) ( -320 520 144 0 0.50000 ) ( -320 512 144 0 1 ) ) ( ( -208 528 144 0.50000 0 ) ( -200 520 144 0.50000 0.50000 ) ( -192 512 144 0.50000 1 ) ) ( ( -208 640 144 1 0 ) ( -200 640 144 1 0.50000 ) ( -192 640 144 1 1 ) ) ) } } // Bezier 69 (Brush 1223) // Map beziers:g[3] -> bezier:b2[70] { patchDef2 { rpg3dm1/trlight05glow_500 ( 3 3 0 0 0 ) ( ( ( -320 512 16 0 1 ) ( -320 520 16 0 0.50000 ) ( -320 528 16 0 0 ) ) ( ( -192 512 16 0.50000 1 ) ( -200 520 16 0.50000 0.50000 ) ( -208 528 16 0.50000 0 ) ) ( ( -192 640 16 1 1 ) ( -200 640 16 1 0.50000 ) ( -208 640 16 1 0 ) ) ) } } // Bezier 70 (Brush 1224) // Map beziers:g[3] -> bezier:b2[71] { patchDef2 { rpg3dm1/trim01 ( 3 3 0 0 0 ) ( ( ( -320 512 0 0 1 ) ( -320 512 8 0 0.50000 ) ( -320 512 16 0 0 ) ) ( ( -192 512 0 0.50000 1 ) ( -192 512 8 0.50000 0.50000 ) ( -192 512 16 0.50000 0 ) ) ( ( -192 640 0 1 1 ) ( -192 640 8 1 0.50000 ) ( -192 640 16 1 0 ) ) ) } } // Bezier 71 (Brush 1225) // Map beziers:g[3] -> bezier:b2[72] { patchDef2 { rpg3dm1/cretemetl02 ( 3 3 0 0 0 ) ( ( ( -320 528 16 0 2 ) ( -320 528 80 0 1.50000 ) ( -320 528 144 0 1 ) ) ( ( -208 528 16 0.50000 2 ) ( -208 528 80 0.50000 1.50000 ) ( -208 528 144 0.50000 1 ) ) ( ( -208 640 16 1 2 ) ( -208 640 80 1 1.50000 ) ( -208 640 144 1 1 ) ) ) } } // Bezier 72 (Brush 1226) // Map beziers:g[3] -> bezier:b2[73] { patchDef2 { rpg3dm1/trim01 ( 3 3 0 0 0 ) ( ( ( 192 512 160 0 0 ) ( 192 512 152 0 0.50000 ) ( 192 512 144 0 1 ) ) ( ( 64 512 160 0.50000 0 ) ( 64 512 152 0.50000 0.50000 ) ( 64 512 144 0.50000 1 ) ) ( ( 64 640 160 1 0 ) ( 64 640 152 1 0.50000 ) ( 64 640 144 1 1 ) ) ) } } // Bezier 73 (Brush 1227) // Map beziers:g[3] -> bezier:b2[74] { patchDef2 { rpg3dm1/trlight05glow_500 ( 3 3 0 0 0 ) ( ( ( 192 512 144 0 1 ) ( 192 520 144 0 0.50000 ) ( 192 528 144 0 0 ) ) ( ( 64 512 144 0.50000 1 ) ( 72 520 144 0.50000 0.50000 ) ( 80 528 144 0.50000 0 ) ) ( ( 64 640 144 1 1 ) ( 72 640 144 1 0.50000 ) ( 80 640 144 1 0 ) ) ) } } // Bezier 74 (Brush 1228) // Map beziers:g[3] -> bezier:b2[75] { patchDef2 { rpg3dm1/trlight05glow_500 ( 3 3 0 0 0 ) ( ( ( 192 528 16 0 0 ) ( 192 520 16 0 0.50000 ) ( 192 512 16 0 1 ) ) ( ( 80 528 16 0.50000 0 ) ( 72 520 16 0.50000 0.50000 ) ( 64 512 16 0.50000 1 ) ) ( ( 80 640 16 1 0 ) ( 72 640 16 1 0.50000 ) ( 64 640 16 1 1 ) ) ) } } // Bezier 75 (Brush 1229) // Map beziers:g[3] -> bezier:b2[76] { patchDef2 { rpg3dm1/trim01 ( 3 3 0 0 0 ) ( ( ( 192 512 16 0 0 ) ( 192 512 8 0 0.50000 ) ( 192 512 0 0 1 ) ) ( ( 64 512 16 0.50000 0 ) ( 64 512 8 0.50000 0.50000 ) ( 64 512 0 0.50000 1 ) ) ( ( 64 640 16 1 0 ) ( 64 640 8 1 0.50000 ) ( 64 640 0 1 1 ) ) ) } } // Bezier 76 (Brush 1230) // Map beziers:g[3] -> bezier:b2[77] { patchDef2 { rpg3dm1/cretemetl02 ( 3 3 0 0 0 ) ( ( ( 192 528 144 0 1 ) ( 192 528 80 0 1.50000 ) ( 192 528 16 0 2 ) ) ( ( 80 528 144 0.50000 1 ) ( 80 528 80 0.50000 1.50000 ) ( 80 528 16 0.50000 2 ) ) ( ( 80 640 144 1 1 ) ( 80 640 80 1 1.50000 ) ( 80 640 16 1 2 ) ) ) } } // Bezier 77 (Brush 1231) // Map beziers:g[3] -> bezier:b2[78] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 400 496 64 0 0.25000 ) ( 392 496 64 0 0.12500 ) ( 384 496 64 0 0 ) ) ( ( 400 480 96 0.50000 0.25000 ) ( 392 480 96 0.50000 0.12500 ) ( 384 480 96 0.50000 0 ) ) ( ( 400 464 128 1 0.25000 ) ( 392 464 128 1 0.12500 ) ( 384 464 128 1 0 ) ) ) } } // Bezier 78 (Brush 1232) // Map beziers:g[3] -> bezier:b2[79] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 496 64 0 0 ) ( 384 504 64 0 0.12500 ) ( 384 512 64 0 0.25000 ) ) ( ( 384 480 96 0.50000 0 ) ( 384 488 96 0.50000 0.12500 ) ( 384 496 96 0.50000 0.25000 ) ) ( ( 384 464 128 1 0 ) ( 384 472 128 1 0.12500 ) ( 384 480 128 1 0.25000 ) ) ) } } // Bezier 79 (Brush 1233) // Map beziers:g[3] -> bezier:b2[80] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 448 512 64 0 0.25000 ) ( 448 504 64 0 0.12500 ) ( 448 496 64 0 0 ) ) ( ( 448 496 96 0.50000 0.25000 ) ( 448 488 96 0.50000 0.12500 ) ( 448 480 96 0.50000 0 ) ) ( ( 448 480 128 1 0.25000 ) ( 448 472 128 1 0.12500 ) ( 448 464 128 1 0 ) ) ) } } // Bezier 80 (Brush 1234) // Map beziers:g[3] -> bezier:b2[81] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 448 496 64 0 0.25000 ) ( 440 496 64 0 0.12500 ) ( 432 496 64 0 0 ) ) ( ( 448 480 96 0.50000 0.25000 ) ( 440 480 96 0.50000 0.12500 ) ( 432 480 96 0.50000 0 ) ) ( ( 448 464 128 1 0.25000 ) ( 440 464 128 1 0.12500 ) ( 432 464 128 1 0 ) ) ) } } // Bezier 81 (Brush 1235) // Map beziers:g[3] -> bezier:b2[82] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 320 496 64 0 0.25000 ) ( 312 496 64 0 0.12500 ) ( 304 496 64 0 0 ) ) ( ( 320 480 96 0.50000 0.25000 ) ( 312 480 96 0.50000 0.12500 ) ( 304 480 96 0.50000 0 ) ) ( ( 320 464 128 1 0.25000 ) ( 312 464 128 1 0.12500 ) ( 304 464 128 1 0 ) ) ) } } // Bezier 82 (Brush 1236) // Map beziers:g[3] -> bezier:b2[83] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 320 512 64 0 0.25000 ) ( 320 504 64 0 0.12500 ) ( 320 496 64 0 0 ) ) ( ( 320 496 96 0.50000 0.25000 ) ( 320 488 96 0.50000 0.12500 ) ( 320 480 96 0.50000 0 ) ) ( ( 320 480 128 1 0.25000 ) ( 320 472 128 1 0.12500 ) ( 320 464 128 1 0 ) ) ) } } // Bezier 83 (Brush 1237) // Map beziers:g[3] -> bezier:b2[84] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 256 496 64 0 0 ) ( 256 504 64 0 0.12500 ) ( 256 512 64 0 0.25000 ) ) ( ( 256 480 96 0.50000 0 ) ( 256 488 96 0.50000 0.12500 ) ( 256 496 96 0.50000 0.25000 ) ) ( ( 256 464 128 1 0 ) ( 256 472 128 1 0.12500 ) ( 256 480 128 1 0.25000 ) ) ) } } // Bezier 84 (Brush 1238) // Map beziers:g[3] -> bezier:b2[85] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 272 496 64 0 0.25000 ) ( 264 496 64 0 0.12500 ) ( 256 496 64 0 0 ) ) ( ( 272 480 96 0.50000 0.25000 ) ( 264 480 96 0.50000 0.12500 ) ( 256 480 96 0.50000 0 ) ) ( ( 272 464 128 1 0.25000 ) ( 264 464 128 1 0.12500 ) ( 256 464 128 1 0 ) ) ) } } // Bezier 85 (Brush 1239) // Map beziers:g[3] -> bezier:b2[86] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 256 272 64 0 0 ) ( 264 272 64 0 0.12500 ) ( 272 272 64 0 0.25000 ) ) ( ( 256 288 96 0.50000 0 ) ( 264 288 96 0.50000 0.12500 ) ( 272 288 96 0.50000 0.25000 ) ) ( ( 256 304 128 1 0 ) ( 264 304 128 1 0.12500 ) ( 272 304 128 1 0.25000 ) ) ) } } // Bezier 86 (Brush 1240) // Map beziers:g[3] -> bezier:b2[87] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 256 256 64 0 0.25000 ) ( 256 264 64 0 0.12500 ) ( 256 272 64 0 0 ) ) ( ( 256 272 96 0.50000 0.25000 ) ( 256 280 96 0.50000 0.12500 ) ( 256 288 96 0.50000 0 ) ) ( ( 256 288 128 1 0.25000 ) ( 256 296 128 1 0.12500 ) ( 256 304 128 1 0 ) ) ) } } // Bezier 87 (Brush 1241) // Map beziers:g[3] -> bezier:b2[88] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 320 272 64 0 0 ) ( 320 264 64 0 0.12500 ) ( 320 256 64 0 0.25000 ) ) ( ( 320 288 96 0.50000 0 ) ( 320 280 96 0.50000 0.12500 ) ( 320 272 96 0.50000 0.25000 ) ) ( ( 320 304 128 1 0 ) ( 320 296 128 1 0.12500 ) ( 320 288 128 1 0.25000 ) ) ) } } // Bezier 88 (Brush 1242) // Map beziers:g[3] -> bezier:b2[89] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 304 272 64 0 0 ) ( 312 272 64 0 0.12500 ) ( 320 272 64 0 0.25000 ) ) ( ( 304 288 96 0.50000 0 ) ( 312 288 96 0.50000 0.12500 ) ( 320 288 96 0.50000 0.25000 ) ) ( ( 304 304 128 1 0 ) ( 312 304 128 1 0.12500 ) ( 320 304 128 1 0.25000 ) ) ) } } // Bezier 89 (Brush 1243) // Map beziers:g[3] -> bezier:b2[90] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 272 64 0 0 ) ( 392 272 64 0 0.12500 ) ( 400 272 64 0 0.25000 ) ) ( ( 384 288 96 0.50000 0 ) ( 392 288 96 0.50000 0.12500 ) ( 400 288 96 0.50000 0.25000 ) ) ( ( 384 304 128 1 0 ) ( 392 304 128 1 0.12500 ) ( 400 304 128 1 0.25000 ) ) ) } } // Bezier 90 (Brush 1244) // Map beziers:g[3] -> bezier:b2[91] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 384 256 64 0 0.25000 ) ( 384 264 64 0 0.12500 ) ( 384 272 64 0 0 ) ) ( ( 384 272 96 0.50000 0.25000 ) ( 384 280 96 0.50000 0.12500 ) ( 384 288 96 0.50000 0 ) ) ( ( 384 288 128 1 0.25000 ) ( 384 296 128 1 0.12500 ) ( 384 304 128 1 0 ) ) ) } } // Bezier 91 (Brush 1245) // Map beziers:g[3] -> bezier:b2[92] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 448 272 64 0 0 ) ( 448 264 64 0 0.12500 ) ( 448 256 64 0 0.25000 ) ) ( ( 448 288 96 0.50000 0 ) ( 448 280 96 0.50000 0.12500 ) ( 448 272 96 0.50000 0.25000 ) ) ( ( 448 304 128 1 0 ) ( 448 296 128 1 0.12500 ) ( 448 288 128 1 0.25000 ) ) ) } } // Bezier 92 (Brush 1246) // Map beziers:g[3] -> bezier:b2[93] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 432 272 64 0 0 ) ( 440 272 64 0 0.12500 ) ( 448 272 64 0 0.25000 ) ) ( ( 432 288 96 0.50000 0 ) ( 440 288 96 0.50000 0.12500 ) ( 448 288 96 0.50000 0.25000 ) ) ( ( 432 304 128 1 0 ) ( 440 304 128 1 0.12500 ) ( 448 304 128 1 0.25000 ) ) ) } } // Bezier 93 (Brush 1247) // Map beziers:g[3] -> bezier:b2[94] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 496 64 0 0 ) ( 632 496 64 0 0.12500 ) ( 624 496 64 0 0.25000 ) ) ( ( 640 480 96 0.50000 0 ) ( 632 480 96 0.50000 0.12500 ) ( 624 480 96 0.50000 0.25000 ) ) ( ( 640 464 128 1 0 ) ( 632 464 128 1 0.12500 ) ( 624 464 128 1 0.25000 ) ) ) } } // Bezier 94 (Brush 1248) // Map beziers:g[3] -> bezier:b2[95] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 512 64 0 0.25000 ) ( 640 504 64 0 0.12500 ) ( 640 496 64 0 0 ) ) ( ( 640 496 96 0.50000 0.25000 ) ( 640 488 96 0.50000 0.12500 ) ( 640 480 96 0.50000 0 ) ) ( ( 640 480 128 1 0.25000 ) ( 640 472 128 1 0.12500 ) ( 640 464 128 1 0 ) ) ) } } // Bezier 95 (Brush 1249) // Map beziers:g[3] -> bezier:b2[96] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 576 496 64 0 0 ) ( 576 504 64 0 0.12500 ) ( 576 512 64 0 0.25000 ) ) ( ( 576 480 96 0.50000 0 ) ( 576 488 96 0.50000 0.12500 ) ( 576 496 96 0.50000 0.25000 ) ) ( ( 576 464 128 1 0 ) ( 576 472 128 1 0.12500 ) ( 576 480 128 1 0.25000 ) ) ) } } // Bezier 96 (Brush 1250) // Map beziers:g[3] -> bezier:b2[97] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 592 496 64 0 0 ) ( 584 496 64 0 0.12500 ) ( 576 496 64 0 0.25000 ) ) ( ( 592 480 96 0.50000 0 ) ( 584 480 96 0.50000 0.12500 ) ( 576 480 96 0.50000 0.25000 ) ) ( ( 592 464 128 1 0 ) ( 584 464 128 1 0.12500 ) ( 576 464 128 1 0.25000 ) ) ) } } // Bezier 97 (Brush 1251) // Map beziers:g[3] -> bezier:b2[98] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 720 496 64 0 0 ) ( 712 496 64 0 0.12500 ) ( 704 496 64 0 0.25000 ) ) ( ( 720 480 96 0.50000 0 ) ( 712 480 96 0.50000 0.12500 ) ( 704 480 96 0.50000 0.25000 ) ) ( ( 720 464 128 1 0 ) ( 712 464 128 1 0.12500 ) ( 704 464 128 1 0.25000 ) ) ) } } // Bezier 98 (Brush 1252) // Map beziers:g[3] -> bezier:b2[99] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 704 496 64 0 0 ) ( 704 504 64 0 0.12500 ) ( 704 512 64 0 0.25000 ) ) ( ( 704 480 96 0.50000 0 ) ( 704 488 96 0.50000 0.12500 ) ( 704 496 96 0.50000 0.25000 ) ) ( ( 704 464 128 1 0 ) ( 704 472 128 1 0.12500 ) ( 704 480 128 1 0.25000 ) ) ) } } // Bezier 99 (Brush 1253) // Map beziers:g[3] -> bezier:b2[100] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 768 512 64 0 0.25000 ) ( 768 504 64 0 0.12500 ) ( 768 496 64 0 0 ) ) ( ( 768 496 96 0.50000 0.25000 ) ( 768 488 96 0.50000 0.12500 ) ( 768 480 96 0.50000 0 ) ) ( ( 768 480 128 1 0.25000 ) ( 768 472 128 1 0.12500 ) ( 768 464 128 1 0 ) ) ) } } // Bezier 100 (Brush 1254) // Map beziers:g[3] -> bezier:b2[101] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 768 496 64 0 0 ) ( 760 496 64 0 0.12500 ) ( 752 496 64 0 0.25000 ) ) ( ( 768 480 96 0.50000 0 ) ( 760 480 96 0.50000 0.12500 ) ( 752 480 96 0.50000 0.25000 ) ) ( ( 768 464 128 1 0 ) ( 760 464 128 1 0.12500 ) ( 752 464 128 1 0.25000 ) ) ) } } // Bezier 101 (Brush 1255) // Map beziers:g[3] -> bezier:b2[102] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 752 272 64 0 0.25000 ) ( 760 272 64 0 0.12500 ) ( 768 272 64 0 0 ) ) ( ( 752 288 96 0.50000 0.25000 ) ( 760 288 96 0.50000 0.12500 ) ( 768 288 96 0.50000 0 ) ) ( ( 752 304 128 1 0.25000 ) ( 760 304 128 1 0.12500 ) ( 768 304 128 1 0 ) ) ) } } // Bezier 102 (Brush 1256) // Map beziers:g[3] -> bezier:b2[103] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 768 272 64 0 0 ) ( 768 264 64 0 0.12500 ) ( 768 256 64 0 0.25000 ) ) ( ( 768 288 96 0.50000 0 ) ( 768 280 96 0.50000 0.12500 ) ( 768 272 96 0.50000 0.25000 ) ) ( ( 768 304 128 1 0 ) ( 768 296 128 1 0.12500 ) ( 768 288 128 1 0.25000 ) ) ) } } // Bezier 103 (Brush 1257) // Map beziers:g[3] -> bezier:b2[104] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 704 256 64 0 0.25000 ) ( 704 264 64 0 0.12500 ) ( 704 272 64 0 0 ) ) ( ( 704 272 96 0.50000 0.25000 ) ( 704 280 96 0.50000 0.12500 ) ( 704 288 96 0.50000 0 ) ) ( ( 704 288 128 1 0.25000 ) ( 704 296 128 1 0.12500 ) ( 704 304 128 1 0 ) ) ) } } // Bezier 104 (Brush 1258) // Map beziers:g[3] -> bezier:b2[105] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 704 272 64 0 0.25000 ) ( 712 272 64 0 0.12500 ) ( 720 272 64 0 0 ) ) ( ( 704 288 96 0.50000 0.25000 ) ( 712 288 96 0.50000 0.12500 ) ( 720 288 96 0.50000 0 ) ) ( ( 704 304 128 1 0.25000 ) ( 712 304 128 1 0.12500 ) ( 720 304 128 1 0 ) ) ) } } // Bezier 105 (Brush 1259) // Map beziers:g[3] -> bezier:b2[106] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 624 272 64 0 0.25000 ) ( 632 272 64 0 0.12500 ) ( 640 272 64 0 0 ) ) ( ( 624 288 96 0.50000 0.25000 ) ( 632 288 96 0.50000 0.12500 ) ( 640 288 96 0.50000 0 ) ) ( ( 624 304 128 1 0.25000 ) ( 632 304 128 1 0.12500 ) ( 640 304 128 1 0 ) ) ) } } // Bezier 106 (Brush 1260) // Map beziers:g[3] -> bezier:b2[107] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 640 272 64 0 0 ) ( 640 264 64 0 0.12500 ) ( 640 256 64 0 0.25000 ) ) ( ( 640 288 96 0.50000 0 ) ( 640 280 96 0.50000 0.12500 ) ( 640 272 96 0.50000 0.25000 ) ) ( ( 640 304 128 1 0 ) ( 640 296 128 1 0.12500 ) ( 640 288 128 1 0.25000 ) ) ) } } // Bezier 107 (Brush 1261) // Map beziers:g[3] -> bezier:b2[108] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 576 256 64 0 0.25000 ) ( 576 264 64 0 0.12500 ) ( 576 272 64 0 0 ) ) ( ( 576 272 96 0.50000 0.25000 ) ( 576 280 96 0.50000 0.12500 ) ( 576 288 96 0.50000 0 ) ) ( ( 576 288 128 1 0.25000 ) ( 576 296 128 1 0.12500 ) ( 576 304 128 1 0 ) ) ) } } // Bezier 108 (Brush 1262) // Map beziers:g[3] -> bezier:b2[109] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 576 272 64 0 0.25000 ) ( 584 272 64 0 0.12500 ) ( 592 272 64 0 0 ) ) ( ( 576 288 96 0.50000 0.25000 ) ( 584 288 96 0.50000 0.12500 ) ( 592 288 96 0.50000 0 ) ) ( ( 576 304 128 1 0.25000 ) ( 584 304 128 1 0.12500 ) ( 592 304 128 1 0 ) ) ) } } // Bezier 109 (Brush 1263) // Map beziers:g[3] -> bezier:b2[110] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( 512 608 16 0 1 ) ( 624 608 16 0 2.50000 ) ( 624 608 -64 0 4 ) ) ( ( 512 624 16 0.12500 1 ) ( 624 624 16 0.12500 2.50000 ) ( 624 624 -64 0.12500 4 ) ) ( ( 512 624 32 0.25000 1 ) ( 640 624 32 0.25000 2.50000 ) ( 640 624 -64 0.25000 4 ) ) ( ( 512 624 48 0.37500 1 ) ( 656 624 48 0.37500 2.50000 ) ( 656 624 -64 0.37500 4 ) ) ( ( 512 608 48 0.50000 1 ) ( 656 608 48 0.50000 2.50000 ) ( 656 608 -64 0.50000 4 ) ) ( ( 512 592 48 0.62500 1 ) ( 656 592 48 0.62500 2.50000 ) ( 656 592 -64 0.62500 4 ) ) ( ( 512 592 32 0.75000 1 ) ( 640 592 32 0.75000 2.50000 ) ( 640 592 -64 0.75000 4 ) ) ( ( 512 592 16 0.87500 1 ) ( 624 592 16 0.87500 2.50000 ) ( 624 592 -64 0.87500 4 ) ) ( ( 512 608 16 1 1 ) ( 624 608 16 1 2.50000 ) ( 624 608 -64 1 4 ) ) ) } } // Bezier 110 (Brush 1264) // Map beziers:g[3] -> bezier:b2[111] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( 512 592 -32 0 -1 ) ( 592 592 -32 0 0 ) ( 592 576 -32 0 1 ) ) ( ( 512 592 -48 0.12500 -1 ) ( 592 592 -48 0.12500 0 ) ( 592 576 -48 0.12500 1 ) ) ( ( 512 608 -48 0.25000 -1 ) ( 608 608 -48 0.25000 0 ) ( 608 576 -48 0.25000 1 ) ) ( ( 512 624 -48 0.37500 -1 ) ( 624 624 -48 0.37500 0 ) ( 624 576 -48 0.37500 1 ) ) ( ( 512 624 -32 0.50000 -1 ) ( 624 624 -32 0.50000 0 ) ( 624 576 -32 0.50000 1 ) ) ( ( 512 624 -16 0.62500 -1 ) ( 624 624 -16 0.62500 0 ) ( 624 576 -16 0.62500 1 ) ) ( ( 512 608 -16 0.75000 -1 ) ( 608 608 -16 0.75000 0 ) ( 608 576 -16 0.75000 1 ) ) ( ( 512 592 -16 0.87500 -1 ) ( 592 592 -16 0.87500 0 ) ( 592 576 -16 0.87500 1 ) ) ( ( 512 592 -32 1 -1 ) ( 592 592 -32 1 0 ) ( 592 576 -32 1 1 ) ) ) } } // Bezier 111 (Brush 1265) // Map beziers:g[3] -> bezier:b2[112] { patchDef2 { rpg3dm1/cretewall03 ( 3 3 0 0 0 ) ( ( ( 128 640 160 0 1 ) ( 128 640 160 0 0 ) ( 128 640 160 0 -1 ) ) ( ( 384 640 160 1 1 ) ( 384 896 160 1 0 ) ( 128 896 160 1 -1 ) ) ( ( 384 640 0 2 1 ) ( 384 896 0 2 0 ) ( 128 896 0 2 -1 ) ) ) } } // Bezier 112 (Brush 1266) // Map beziers:g[3] -> bezier:b2[113] { patchDef2 { common/clip ( 3 3 0 0 0 ) ( ( ( -640 448 80 0 4 ) ( -640 448 16 0 2 ) ( -640 448 -48 0 0 ) ) ( ( -768 448 80 4 4 ) ( -768 448 16 4 2 ) ( -768 448 -48 4 0 ) ) ( ( -768 320 80 8 4 ) ( -768 320 16 8 2 ) ( -768 320 -48 8 0 ) ) ) } } // Bezier 113 (Brush 1267) // Map beziers:g[3] -> bezier:b2[114] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 0 256 64 0 0 ) ( 0 248 64 0 0.12500 ) ( 0 240 64 0 0.25000 ) ) ( ( 0 272 96 0.50000 0 ) ( 0 264 96 0.50000 0.12500 ) ( 0 256 96 0.50000 0.25000 ) ) ( ( 0 288 128 1 0 ) ( 0 280 128 1 0.12500 ) ( 0 272 128 1 0.25000 ) ) ) } } // Bezier 114 (Brush 1268) // Map beziers:g[3] -> bezier:b2[115] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -16 256 64 0 0 ) ( -8 256 64 0 0.12500 ) ( 0 256 64 0 0.25000 ) ) ( ( -16 272 96 0.50000 0 ) ( -8 272 96 0.50000 0.12500 ) ( 0 272 96 0.50000 0.25000 ) ) ( ( -16 288 128 1 0 ) ( -8 288 128 1 0.12500 ) ( 0 288 128 1 0.25000 ) ) ) } } // Bezier 115 (Brush 1269) // Map beziers:g[3] -> bezier:b2[116] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -128 256 64 0 0 ) ( -120 256 64 0 0.12500 ) ( -112 256 64 0 0.25000 ) ) ( ( -128 272 96 0.50000 0 ) ( -120 272 96 0.50000 0.12500 ) ( -112 272 96 0.50000 0.25000 ) ) ( ( -128 288 128 1 0 ) ( -120 288 128 1 0.12500 ) ( -112 288 128 1 0.25000 ) ) ) } } // Bezier 116 (Brush 1270) // Map beziers:g[3] -> bezier:b2[117] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -128 240 64 0 0.25000 ) ( -128 248 64 0 0.12500 ) ( -128 256 64 0 0 ) ) ( ( -128 256 96 0.50000 0.25000 ) ( -128 264 96 0.50000 0.12500 ) ( -128 272 96 0.50000 0 ) ) ( ( -128 272 128 1 0.25000 ) ( -128 280 128 1 0.12500 ) ( -128 288 128 1 0 ) ) ) } } // Bezier 117 (Brush 1271) // Map beziers:g[3] -> bezier:b2[118] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -178 872 88 0 1 ) ( -162 872 84 0 1.25000 ) ( -146 872 80 0 1.50000 ) ) ( ( -176.50000 864 94 2 1 ) ( -160.50000 864 90 2 1.25000 ) ( -144.50000 864 86 2 1.50000 ) ) ( ( -178 856 88 4 1 ) ( -162 856 84 4 1.25000 ) ( -146 856 80 4 1.50000 ) ) ( ( -184 856 64 6 1 ) ( -168 856 60 6 1.25000 ) ( -152 856 56 6 1.50000 ) ) ( ( -190 856 40 8 1 ) ( -174 856 36 8 1.25000 ) ( -158 856 32 8 1.50000 ) ) ( ( -191.50000 864 34 10 1 ) ( -175.50000 864 30 10 1.25000 ) ( -159.50000 864 26 10 1.50000 ) ) ( ( -190 872 40 12 1 ) ( -174 872 36 12 1.25000 ) ( -158 872 32 12 1.50000 ) ) ( ( -184 872 64 14 1 ) ( -168 872 60 14 1.25000 ) ( -152 872 56 14 1.50000 ) ) ( ( -178 872 88 16 1 ) ( -162 872 84 16 1.25000 ) ( -146 872 80 16 1.50000 ) ) ) } } // Bezier 118 (Brush 1272) // Map beziers:g[3] -> bezier:b2[119] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -76 944 -48 0 1 ) ( -76 960 -64 0 1.25000 ) ( -76 976 -80 0 1.50000 ) ) ( ( -76 956 -36 2 1 ) ( -76 972 -52 2 1.25000 ) ( -76 988 -68 2 1.50000 ) ) ( ( -64 956 -36 4 1 ) ( -64 972 -52 4 1.25000 ) ( -64 988 -68 4 1.50000 ) ) ( ( -52 956 -36 6 1 ) ( -52 972 -52 6 1.25000 ) ( -52 988 -68 6 1.50000 ) ) ( ( -52 944 -48 8 1 ) ( -52 960 -64 8 1.25000 ) ( -52 976 -80 8 1.50000 ) ) ( ( -52 932 -60 10 1 ) ( -52 948 -76 10 1.25000 ) ( -52 964 -92 10 1.50000 ) ) ( ( -64 932 -60 12 1 ) ( -64 948 -76 12 1.25000 ) ( -64 964 -92 12 1.50000 ) ) ( ( -76 932 -60 14 1 ) ( -76 948 -76 14 1.25000 ) ( -76 964 -92 14 1.50000 ) ) ( ( -76 944 -48 16 1 ) ( -76 960 -64 16 1.25000 ) ( -76 976 -80 16 1.50000 ) ) ) } } // Bezier 119 (Brush 1273) // Map beziers:g[3] -> bezier:b2[120] { patchDef2 { rpg3dm1/trim11 ( 5 3 0 0 0 ) ( ( ( -368 208 -352 0 1 ) ( -368 192 -352 0 0.50000 ) ( -368 176 -352 0 0 ) ) ( ( -352 208 -256 0.50000 1 ) ( -352 192 -256 0.50000 0.50000 ) ( -352 176 -256 0.50000 0 ) ) ( ( -288 208 -256 1 1 ) ( -288 192 -256 1 0.50000 ) ( -288 176 -256 1 0 ) ) ( ( -224 208 -256 1.50000 1 ) ( -224 192 -256 1.50000 0.50000 ) ( -224 176 -256 1.50000 0 ) ) ( ( -208 208 -352 2 1 ) ( -208 192 -352 2 0.50000 ) ( -208 176 -352 2 0 ) ) ) } } // Bezier 120 (Brush 1274) // Map beziers:g[3] -> bezier:b2[121] { patchDef2 { rpg3dm1/trlight05glow_500 ( 5 3 0 0 0 ) ( ( ( -368 224 -352 0 1 ) ( -368 216 -352 0 0.50000 ) ( -368 208 -352 0 0 ) ) ( ( -352 224 -256 0.50000 1 ) ( -352 216 -256 0.50000 0.50000 ) ( -352 208 -256 0.50000 0 ) ) ( ( -288 224 -256 1 1 ) ( -288 216 -256 1 0.50000 ) ( -288 208 -256 1 0 ) ) ( ( -224 224 -256 1.50000 1 ) ( -224 216 -256 1.50000 0.50000 ) ( -224 208 -256 1.50000 0 ) ) ( ( -208 224 -352 2 1 ) ( -208 216 -352 2 0.50000 ) ( -208 208 -352 2 0 ) ) ) } } // Bezier 121 (Brush 1275) // Map beziers:g[3] -> bezier:b2[122] { patchDef2 { rpg3dm1/trlight05glow_500 ( 5 3 0 0 0 ) ( ( ( -368 176 -352 0 1 ) ( -368 168 -352 0 0.50000 ) ( -368 160 -352 0 0 ) ) ( ( -352 176 -256 0.50000 1 ) ( -352 168 -256 0.50000 0.50000 ) ( -352 160 -256 0.50000 0 ) ) ( ( -288 176 -256 1 1 ) ( -288 168 -256 1 0.50000 ) ( -288 160 -256 1 0 ) ) ( ( -224 176 -256 1.50000 1 ) ( -224 168 -256 1.50000 0.50000 ) ( -224 160 -256 1.50000 0 ) ) ( ( -208 176 -352 2 1 ) ( -208 168 -352 2 0.50000 ) ( -208 160 -352 2 0 ) ) ) } } // Bezier 122 (Brush 1276) // Map beziers:g[3] -> bezier:b2[123] { patchDef2 { rpg3dm1/metalbase ( 5 3 0 0 0 ) ( ( ( -368 160 -352 -2.87500 2.75000 ) ( -352 160 -256 -2.75000 2 ) ( -352 160 -256 -2.75000 2 ) ) ( ( -352 160 -256 -2.75000 2 ) ( -352 160 -256 -2.75000 2 ) ( -352 160 -256 -2.75000 2 ) ) ( ( -288 160 -256 -2.25000 2 ) ( -288 160 -256 -2.25000 2 ) ( -288 160 -256 -2.25000 2 ) ) ( ( -224 160 -256 -1.75000 2 ) ( -224 160 -256 -1.75000 2 ) ( -224 160 -256 -1.75000 2 ) ) ( ( -208 160 -352 -1.62500 2.75000 ) ( -224 160 -256 -1.75000 2 ) ( -224 160 -256 -1.75000 2 ) ) ) } } // Bezier 123 (Brush 1277) // Map beziers:g[3] -> bezier:b2[124] { patchDef2 { rpg3dm1/metalbase ( 5 3 0 0 0 ) ( ( ( -352 224 -256 -2.75000 2 ) ( -352 224 -256 -2.75000 2 ) ( -368 224 -352 -2.87500 2.75000 ) ) ( ( -352 224 -256 -2.75000 2 ) ( -352 224 -256 -2.75000 2 ) ( -352 224 -256 -2.75000 2 ) ) ( ( -288 224 -256 -2.25000 2 ) ( -288 224 -256 -2.25000 2 ) ( -288 224 -256 -2.25000 2 ) ) ( ( -224 224 -256 -1.75000 2 ) ( -224 224 -256 -1.75000 2 ) ( -224 224 -256 -1.75000 2 ) ) ( ( -224 224 -256 -1.75000 2 ) ( -224 224 -256 -1.75000 2 ) ( -208 224 -352 -1.62500 2.75000 ) ) ) } } // Bezier 124 (Brush 1278) // Map beziers:g[3] -> bezier:b2[125] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( -176 512 -416 0 1 ) ( -176 480 -416 0 0 ) ( -256 432 -416 0 -1 ) ) ( ( -176 512 -432 0.12500 1 ) ( -176 480 -432 0.12500 0 ) ( -256 432 -432 0.12500 -1 ) ) ( ( -160 512 -432 0.25000 1 ) ( -160 464 -432 0.25000 0 ) ( -256 416 -432 0.25000 -1 ) ) ( ( -144 512 -432 0.37500 1 ) ( -144 448 -432 0.37500 0 ) ( -256 400 -432 0.37500 -1 ) ) ( ( -144 512 -416 0.50000 1 ) ( -144 448 -416 0.50000 0 ) ( -256 400 -416 0.50000 -1 ) ) ( ( -144 512 -400 0.62500 1 ) ( -144 448 -400 0.62500 0 ) ( -256 400 -400 0.62500 -1 ) ) ( ( -160 512 -400 0.75000 1 ) ( -160 464 -400 0.75000 0 ) ( -256 416 -400 0.75000 -1 ) ) ( ( -176 512 -400 0.87500 1 ) ( -176 480 -400 0.87500 0 ) ( -256 432 -400 0.87500 -1 ) ) ( ( -176 512 -416 1 1 ) ( -176 480 -416 1 0 ) ( -256 432 -416 1 -1 ) ) ) } } // Bezier 125 (Brush 1279) // Map beziers:g[3] -> bezier:b2[126] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( -16 368 -416 0 -1 ) ( -48 416 -416 0 0 ) ( 0 448 -416 0 1 ) ) ( ( -16 368 -432 0.12500 -1 ) ( -48 416 -432 0.12500 0 ) ( 0 448 -432 0.12500 1 ) ) ( ( -32 352 -432 0.25000 -1 ) ( -72 432 -432 0.25000 0 ) ( 0 464 -432 0.25000 1 ) ) ( ( -48 336 -432 0.37500 -1 ) ( -96 448 -432 0.37500 0 ) ( 0 480 -432 0.37500 1 ) ) ( ( -48 336 -416 0.50000 -1 ) ( -96 448 -416 0.50000 0 ) ( 0 480 -416 0.50000 1 ) ) ( ( -48 336 -400 0.62500 -1 ) ( -96 448 -400 0.62500 0 ) ( 0 480 -400 0.62500 1 ) ) ( ( -32 352 -400 0.75000 -1 ) ( -72 432 -400 0.75000 0 ) ( 0 464 -400 0.75000 1 ) ) ( ( -16 368 -400 0.87500 -1 ) ( -48 416 -400 0.87500 0 ) ( 0 448 -400 0.87500 1 ) ) ( ( -16 368 -416 1 -1 ) ( -48 416 -416 1 0 ) ( 0 448 -416 1 1 ) ) ) } } // Bezier 126 (Brush 1280) // Map beziers:g[3] -> bezier:b2[127] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( -96 320 -432 0 0.75000 ) ( -96 352 -432 0 0.25000 ) ( -96 352 -448 0 0 ) ) ( ( -112 320 -432 0.12500 0.75000 ) ( -112 352 -432 0.12500 0.25000 ) ( -112 352 -448 0.12500 0 ) ) ( ( -112 320 -416 0.25000 0.75000 ) ( -112 368 -416 0.25000 0.25000 ) ( -112 368 -448 0.25000 0 ) ) ( ( -112 320 -400 0.37500 0.75000 ) ( -112 384 -400 0.37500 0.25000 ) ( -112 384 -448 0.37500 0 ) ) ( ( -96 320 -400 0.50000 0.75000 ) ( -96 384 -400 0.50000 0.25000 ) ( -96 384 -448 0.50000 0 ) ) ( ( -80 320 -400 0.62500 0.75000 ) ( -80 384 -400 0.62500 0.25000 ) ( -80 384 -448 0.62500 0 ) ) ( ( -80 320 -416 0.75000 0.75000 ) ( -80 368 -416 0.75000 0.25000 ) ( -80 368 -448 0.75000 0 ) ) ( ( -80 320 -432 0.87500 0.75000 ) ( -80 352 -432 0.87500 0.25000 ) ( -80 352 -448 0.87500 0 ) ) ( ( -96 320 -432 1 0.75000 ) ( -96 352 -432 1 0.25000 ) ( -96 352 -448 1 0 ) ) ) } } // Bezier 127 (Brush 1281) // Map beziers:g[3] -> bezier:b2[128] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( -96 448 -448 0 1.38433 ) ( -80 448 -432 0 1.03078 ) ( -64 512 -432 0 0 ) ) ( ( -112 448 -448 0.12500 1.38433 ) ( -96 448 -432 0.12500 1.03078 ) ( -80 512 -432 0.12500 0 ) ) ( ( -112 432 -448 0.25000 1.38433 ) ( -96 432 -416 0.25000 1.03078 ) ( -80 512 -416 0.25000 0 ) ) ( ( -112 416 -448 0.37500 1.38433 ) ( -96 416 -400 0.37500 1.03078 ) ( -80 512 -400 0.37500 0 ) ) ( ( -96 416 -448 0.50000 1.38433 ) ( -80 416 -400 0.50000 1.03078 ) ( -64 512 -400 0.50000 0 ) ) ( ( -80 416 -448 0.62500 1.38433 ) ( -64 416 -400 0.62500 1.03078 ) ( -48 512 -400 0.62500 0 ) ) ( ( -80 432 -448 0.75000 1.38433 ) ( -64 432 -416 0.75000 1.03078 ) ( -48 512 -416 0.75000 0 ) ) ( ( -80 448 -448 0.87500 1.38433 ) ( -64 448 -432 0.87500 1.03078 ) ( -48 512 -432 0.87500 0 ) ) ( ( -96 448 -448 1 1.38433 ) ( -80 448 -432 1 1.03078 ) ( -64 512 -432 1 0 ) ) ) } } // Bezier 128 (Brush 1282) // Map beziers:g[3] -> bezier:b2[129] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( -112 320 -416 0 3.62961 ) ( -160 416 -416 0 1.95256 ) ( -80 512 -416 0 0 ) ) ( ( -112 320 -432 0.12500 3.62961 ) ( -160 416 -432 0.12500 1.95256 ) ( -80 512 -432 0.12500 0 ) ) ( ( -128 320 -432 0.25000 3.62961 ) ( -176 416 -432 0.25000 1.95256 ) ( -96 512 -432 0.25000 0 ) ) ( ( -144 320 -432 0.37500 3.62961 ) ( -192 416 -432 0.37500 1.95256 ) ( -112 512 -432 0.37500 0 ) ) ( ( -144 320 -416 0.50000 3.62961 ) ( -192 416 -416 0.50000 1.95256 ) ( -112 512 -416 0.50000 0 ) ) ( ( -144 320 -400 0.62500 3.62961 ) ( -192 416 -400 0.62500 1.95256 ) ( -112 512 -400 0.62500 0 ) ) ( ( -128 320 -400 0.75000 3.62961 ) ( -176 416 -400 0.75000 1.95256 ) ( -96 512 -400 0.75000 0 ) ) ( ( -112 320 -400 0.87500 3.62961 ) ( -160 416 -400 0.87500 1.95256 ) ( -80 512 -400 0.87500 0 ) ) ( ( -112 320 -416 1 3.62961 ) ( -160 416 -416 1 1.95256 ) ( -80 512 -416 1 0 ) ) ) } } // Bezier 129 (Brush 1283) // Map beziers:g[3] -> bezier:b2[130] { patchDef2 { rpg3dm1/trim15 ( 9 3 0 0 0 ) ( ( ( -224 320 -440 0 2.39564 ) ( -192 384 -416 0 1.14564 ) ( -176 400 -448 0 0 ) ) ( ( -240 320 -440 0.12500 2.39564 ) ( -208 384 -416 0.12500 1.14564 ) ( -192 400 -448 0.12500 0 ) ) ( ( -240 320 -424 0.25000 2.39564 ) ( -208 400 -400 0.25000 1.14564 ) ( -192 416 -448 0.25000 0 ) ) ( ( -240 320 -408 0.37500 2.39564 ) ( -208 416 -384 0.37500 1.14564 ) ( -192 432 -448 0.37500 0 ) ) ( ( -224 320 -408 0.50000 2.39564 ) ( -192 416 -384 0.50000 1.14564 ) ( -176 432 -448 0.50000 0 ) ) ( ( -208 320 -408 0.62500 2.39564 ) ( -176 416 -384 0.62500 1.14564 ) ( -160 432 -448 0.62500 0 ) ) ( ( -208 320 -424 0.75000 2.39564 ) ( -176 400 -400 0.75000 1.14564 ) ( -160 416 -448 0.75000 0 ) ) ( ( -208 320 -440 0.87500 2.39564 ) ( -176 384 -416 0.87500 1.14564 ) ( -160 400 -448 0.87500 0 ) ) ( ( -224 320 -440 1 2.39564 ) ( -192 384 -416 1 1.14564 ) ( -176 400 -448 1 0 ) ) ) } } // Bezier 130 (Brush 1284) // Map beziers:g[3] -> bezier:b2[131] { patchDef2 { common/clip ( 3 3 0 0 0 ) ( ( ( -320 512 16 0 4 ) ( -320 512 80 0 2 ) ( -320 512 144 0 0 ) ) ( ( -192 512 16 4 4 ) ( -192 512 80 4 2 ) ( -192 512 144 4 0 ) ) ( ( -192 640 16 8 4 ) ( -192 640 80 8 2 ) ( -192 640 144 8 0 ) ) ) } } // Bezier 131 (Brush 1285) // Map beziers:g[3] -> bezier:b2[132] { patchDef2 { common/clip ( 3 3 0 0 0 ) ( ( ( 192 512 144 0 0 ) ( 192 512 80 0 2 ) ( 192 512 16 0 4 ) ) ( ( 64 512 144 4 0 ) ( 64 512 80 4 2 ) ( 64 512 16 4 4 ) ) ( ( 64 640 144 8 0 ) ( 64 640 80 8 2 ) ( 64 640 16 8 4 ) ) ) } } // Bezier 132 (Brush 1286) // Map beziers:g[3] -> bezier:b2[133] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -192 624 -320 0 0.25000 ) ( -200 624 -320 0 0.12500 ) ( -208 624 -320 0 0 ) ) ( ( -192 608 -288 0.50000 0.25000 ) ( -200 608 -288 0.50000 0.12500 ) ( -208 608 -288 0.50000 0 ) ) ( ( -192 592 -256 1 0.25000 ) ( -200 592 -256 1 0.12500 ) ( -208 592 -256 1 0 ) ) ) } } // Bezier 133 (Brush 1287) // Map beziers:g[3] -> bezier:b2[134] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -192 640 -320 0 0.25000 ) ( -192 632 -320 0 0.12500 ) ( -192 624 -320 0 0 ) ) ( ( -192 624 -288 0.50000 0.25000 ) ( -192 616 -288 0.50000 0.12500 ) ( -192 608 -288 0.50000 0 ) ) ( ( -192 608 -256 1 0.25000 ) ( -192 600 -256 1 0.12500 ) ( -192 592 -256 1 0 ) ) ) } } // Bezier 134 (Brush 1288) // Map beziers:g[3] -> bezier:b2[135] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -256 624 -320 0 0 ) ( -256 632 -320 0 0.12500 ) ( -256 640 -320 0 0.25000 ) ) ( ( -256 608 -288 0.50000 0 ) ( -256 616 -288 0.50000 0.12500 ) ( -256 624 -288 0.50000 0.25000 ) ) ( ( -256 592 -256 1 0 ) ( -256 600 -256 1 0.12500 ) ( -256 608 -256 1 0.25000 ) ) ) } } // Bezier 135 (Brush 1289) // Map beziers:g[3] -> bezier:b2[136] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -240 624 -320 0 0.25000 ) ( -248 624 -320 0 0.12500 ) ( -256 624 -320 0 0 ) ) ( ( -240 608 -288 0.50000 0.25000 ) ( -248 608 -288 0.50000 0.12500 ) ( -256 608 -288 0.50000 0 ) ) ( ( -240 592 -256 1 0.25000 ) ( -248 592 -256 1 0.12500 ) ( -256 592 -256 1 0 ) ) ) } } // Bezier 136 (Brush 1290) // Map beziers:g[3] -> bezier:b2[137] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -176 704 -320 0 0.25000 ) ( -176 696 -320 0 0.12500 ) ( -176 688 -320 0 0 ) ) ( ( -160 704 -288 0.50000 0.25000 ) ( -160 696 -288 0.50000 0.12500 ) ( -160 688 -288 0.50000 0 ) ) ( ( -144 704 -256 1 0.25000 ) ( -144 696 -256 1 0.12500 ) ( -144 688 -256 1 0 ) ) ) } } // Bezier 137 (Brush 1291) // Map beziers:g[3] -> bezier:b2[138] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -192 704 -320 0 0.25000 ) ( -184 704 -320 0 0.12500 ) ( -176 704 -320 0 0 ) ) ( ( -176 704 -288 0.50000 0.25000 ) ( -168 704 -288 0.50000 0.12500 ) ( -160 704 -288 0.50000 0 ) ) ( ( -160 704 -256 1 0.25000 ) ( -152 704 -256 1 0.12500 ) ( -144 704 -256 1 0 ) ) ) } } // Bezier 138 (Brush 1292) // Map beziers:g[3] -> bezier:b2[139] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -176 640 -320 0 0 ) ( -184 640 -320 0 0.12500 ) ( -192 640 -320 0 0.25000 ) ) ( ( -160 640 -288 0.50000 0 ) ( -168 640 -288 0.50000 0.12500 ) ( -176 640 -288 0.50000 0.25000 ) ) ( ( -144 640 -256 1 0 ) ( -152 640 -256 1 0.12500 ) ( -160 640 -256 1 0.25000 ) ) ) } } // Bezier 139 (Brush 1293) // Map beziers:g[3] -> bezier:b2[140] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -176 656 -320 0 0.25000 ) ( -176 648 -320 0 0.12500 ) ( -176 640 -320 0 0 ) ) ( ( -160 656 -288 0.50000 0.25000 ) ( -160 648 -288 0.50000 0.12500 ) ( -160 640 -288 0.50000 0 ) ) ( ( -144 656 -256 1 0.25000 ) ( -144 648 -256 1 0.12500 ) ( -144 640 -256 1 0 ) ) ) } } // Bezier 140 (Brush 1294) // Map beziers:g[3] -> bezier:b2[141] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -368 512 -320 0 0.25000 ) ( -368 504 -320 0 0.12500 ) ( -368 496 -320 0 0 ) ) ( ( -352 512 -288 0.50000 0.25000 ) ( -352 504 -288 0.50000 0.12500 ) ( -352 496 -288 0.50000 0 ) ) ( ( -336 512 -256 1 0.25000 ) ( -336 504 -256 1 0.12500 ) ( -336 496 -256 1 0 ) ) ) } } // Bezier 141 (Brush 1295) // Map beziers:g[3] -> bezier:b2[142] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -384 512 -320 0 0.25000 ) ( -376 512 -320 0 0.12500 ) ( -368 512 -320 0 0 ) ) ( ( -368 512 -288 0.50000 0.25000 ) ( -360 512 -288 0.50000 0.12500 ) ( -352 512 -288 0.50000 0 ) ) ( ( -352 512 -256 1 0.25000 ) ( -344 512 -256 1 0.12500 ) ( -336 512 -256 1 0 ) ) ) } } // Bezier 142 (Brush 1296) // Map beziers:g[3] -> bezier:b2[143] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -368 448 -320 0 0 ) ( -376 448 -320 0 0.12500 ) ( -384 448 -320 0 0.25000 ) ) ( ( -352 448 -288 0.50000 0 ) ( -360 448 -288 0.50000 0.12500 ) ( -368 448 -288 0.50000 0.25000 ) ) ( ( -336 448 -256 1 0 ) ( -344 448 -256 1 0.12500 ) ( -352 448 -256 1 0.25000 ) ) ) } } // Bezier 143 (Brush 1297) // Map beziers:g[3] -> bezier:b2[144] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -368 464 -320 0 0.25000 ) ( -368 456 -320 0 0.12500 ) ( -368 448 -320 0 0 ) ) ( ( -352 464 -288 0.50000 0.25000 ) ( -352 456 -288 0.50000 0.12500 ) ( -352 448 -288 0.50000 0 ) ) ( ( -336 464 -256 1 0.25000 ) ( -336 456 -256 1 0.12500 ) ( -336 448 -256 1 0 ) ) ) } } // Bezier 144 (Brush 1298) // Map beziers:g[3] -> bezier:b2[145] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -368 320 -320 0 0.25000 ) ( -368 312 -320 0 0.12500 ) ( -368 304 -320 0 0 ) ) ( ( -352 320 -288 0.50000 0.25000 ) ( -352 312 -288 0.50000 0.12500 ) ( -352 304 -288 0.50000 0 ) ) ( ( -336 320 -256 1 0.25000 ) ( -336 312 -256 1 0.12500 ) ( -336 304 -256 1 0 ) ) ) } } // Bezier 145 (Brush 1299) // Map beziers:g[3] -> bezier:b2[146] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -384 320 -320 0 0.25000 ) ( -376 320 -320 0 0.12500 ) ( -368 320 -320 0 0 ) ) ( ( -368 320 -288 0.50000 0.25000 ) ( -360 320 -288 0.50000 0.12500 ) ( -352 320 -288 0.50000 0 ) ) ( ( -352 320 -256 1 0.25000 ) ( -344 320 -256 1 0.12500 ) ( -336 320 -256 1 0 ) ) ) } } // Bezier 146 (Brush 1300) // Map beziers:g[3] -> bezier:b2[147] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -368 256 -320 0 0 ) ( -376 256 -320 0 0.12500 ) ( -384 256 -320 0 0.25000 ) ) ( ( -352 256 -288 0.50000 0 ) ( -360 256 -288 0.50000 0.12500 ) ( -368 256 -288 0.50000 0.25000 ) ) ( ( -336 256 -256 1 0 ) ( -344 256 -256 1 0.12500 ) ( -352 256 -256 1 0.25000 ) ) ) } } // Bezier 147 (Brush 1301) // Map beziers:g[3] -> bezier:b2[148] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -368 272 -320 0 0.25000 ) ( -368 264 -320 0 0.12500 ) ( -368 256 -320 0 0 ) ) ( ( -352 272 -288 0.50000 0.25000 ) ( -352 264 -288 0.50000 0.12500 ) ( -352 256 -288 0.50000 0 ) ) ( ( -336 272 -256 1 0.25000 ) ( -336 264 -256 1 0.12500 ) ( -336 256 -256 1 0 ) ) ) } } // Bezier 148 (Brush 1302) // Map beziers:g[3] -> bezier:b2[149] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -128 272 -320 0 0.25000 ) ( -120 272 -320 0 0.12500 ) ( -112 272 -320 0 0 ) ) ( ( -128 288 -288 0.50000 0.25000 ) ( -120 288 -288 0.50000 0.12500 ) ( -112 288 -288 0.50000 0 ) ) ( ( -128 304 -256 1 0.25000 ) ( -120 304 -256 1 0.12500 ) ( -112 304 -256 1 0 ) ) ) } } // Bezier 149 (Brush 1303) // Map beziers:g[3] -> bezier:b2[150] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -128 256 -320 0 0.25000 ) ( -128 264 -320 0 0.12500 ) ( -128 272 -320 0 0 ) ) ( ( -128 272 -288 0.50000 0.25000 ) ( -128 280 -288 0.50000 0.12500 ) ( -128 288 -288 0.50000 0 ) ) ( ( -128 288 -256 1 0.25000 ) ( -128 296 -256 1 0.12500 ) ( -128 304 -256 1 0 ) ) ) } } // Bezier 150 (Brush 1304) // Map beziers:g[3] -> bezier:b2[151] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -64 272 -320 0 0 ) ( -64 264 -320 0 0.12500 ) ( -64 256 -320 0 0.25000 ) ) ( ( -64 288 -288 0.50000 0 ) ( -64 280 -288 0.50000 0.12500 ) ( -64 272 -288 0.50000 0.25000 ) ) ( ( -64 304 -256 1 0 ) ( -64 296 -256 1 0.12500 ) ( -64 288 -256 1 0.25000 ) ) ) } } // Bezier 151 (Brush 1305) // Map beziers:g[3] -> bezier:b2[152] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( -80 272 -320 0 0.25000 ) ( -72 272 -320 0 0.12500 ) ( -64 272 -320 0 0 ) ) ( ( -80 288 -288 0.50000 0.25000 ) ( -72 288 -288 0.50000 0.12500 ) ( -64 288 -288 0.50000 0 ) ) ( ( -80 304 -256 1 0.25000 ) ( -72 304 -256 1 0.12500 ) ( -64 304 -256 1 0 ) ) ) } } // Bezier 152 (Brush 1306) // Map beziers:g[3] -> bezier:b2[153] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 384 -320 0 0.25000 ) ( 48 392 -320 0 0.12500 ) ( 48 400 -320 0 0 ) ) ( ( 32 384 -288 0.50000 0.25000 ) ( 32 392 -288 0.50000 0.12500 ) ( 32 400 -288 0.50000 0 ) ) ( ( 16 384 -256 1 0.25000 ) ( 16 392 -256 1 0.12500 ) ( 16 400 -256 1 0 ) ) ) } } // Bezier 153 (Brush 1307) // Map beziers:g[3] -> bezier:b2[154] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 64 384 -320 0 0.25000 ) ( 56 384 -320 0 0.12500 ) ( 48 384 -320 0 0 ) ) ( ( 48 384 -288 0.50000 0.25000 ) ( 40 384 -288 0.50000 0.12500 ) ( 32 384 -288 0.50000 0 ) ) ( ( 32 384 -256 1 0.25000 ) ( 24 384 -256 1 0.12500 ) ( 16 384 -256 1 0 ) ) ) } } // Bezier 154 (Brush 1308) // Map beziers:g[3] -> bezier:b2[155] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 448 -320 0 0 ) ( 56 448 -320 0 0.12500 ) ( 64 448 -320 0 0.25000 ) ) ( ( 32 448 -288 0.50000 0 ) ( 40 448 -288 0.50000 0.12500 ) ( 48 448 -288 0.50000 0.25000 ) ) ( ( 16 448 -256 1 0 ) ( 24 448 -256 1 0.12500 ) ( 32 448 -256 1 0.25000 ) ) ) } } // Bezier 155 (Brush 1309) // Map beziers:g[3] -> bezier:b2[156] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 432 -320 0 0.25000 ) ( 48 440 -320 0 0.12500 ) ( 48 448 -320 0 0 ) ) ( ( 32 432 -288 0.50000 0.25000 ) ( 32 440 -288 0.50000 0.12500 ) ( 32 448 -288 0.50000 0 ) ) ( ( 16 432 -256 1 0.25000 ) ( 16 440 -256 1 0.12500 ) ( 16 448 -256 1 0 ) ) ) } } // Bezier 156 (Brush 1310) // Map beziers:g[3] -> bezier:b2[157] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 640 -320 0 0.25000 ) ( 48 648 -320 0 0.12500 ) ( 48 656 -320 0 0 ) ) ( ( 32 640 -288 0.50000 0.25000 ) ( 32 648 -288 0.50000 0.12500 ) ( 32 656 -288 0.50000 0 ) ) ( ( 16 640 -256 1 0.25000 ) ( 16 648 -256 1 0.12500 ) ( 16 656 -256 1 0 ) ) ) } } // Bezier 157 (Brush 1311) // Map beziers:g[3] -> bezier:b2[158] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 64 640 -320 0 0.25000 ) ( 56 640 -320 0 0.12500 ) ( 48 640 -320 0 0 ) ) ( ( 48 640 -288 0.50000 0.25000 ) ( 40 640 -288 0.50000 0.12500 ) ( 32 640 -288 0.50000 0 ) ) ( ( 32 640 -256 1 0.25000 ) ( 24 640 -256 1 0.12500 ) ( 16 640 -256 1 0 ) ) ) } } // Bezier 158 (Brush 1312) // Map beziers:g[3] -> bezier:b2[159] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 704 -320 0 0 ) ( 56 704 -320 0 0.12500 ) ( 64 704 -320 0 0.25000 ) ) ( ( 32 704 -288 0.50000 0 ) ( 40 704 -288 0.50000 0.12500 ) ( 48 704 -288 0.50000 0.25000 ) ) ( ( 16 704 -256 1 0 ) ( 24 704 -256 1 0.12500 ) ( 32 704 -256 1 0.25000 ) ) ) } } // Bezier 159 (Brush 1313) // Map beziers:g[3] -> bezier:b2[160] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 688 -320 0 0.25000 ) ( 48 696 -320 0 0.12500 ) ( 48 704 -320 0 0 ) ) ( ( 32 688 -288 0.50000 0.25000 ) ( 32 696 -288 0.50000 0.12500 ) ( 32 704 -288 0.50000 0 ) ) ( ( 16 688 -256 1 0.25000 ) ( 16 696 -256 1 0.12500 ) ( 16 704 -256 1 0 ) ) ) } } // Bezier 160 (Brush 1314) // Map beziers:g[3] -> bezier:b2[161] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 512 -320 0 0.25000 ) ( 48 520 -320 0 0.12500 ) ( 48 528 -320 0 0 ) ) ( ( 32 512 -288 0.50000 0.25000 ) ( 32 520 -288 0.50000 0.12500 ) ( 32 528 -288 0.50000 0 ) ) ( ( 16 512 -256 1 0.25000 ) ( 16 520 -256 1 0.12500 ) ( 16 528 -256 1 0 ) ) ) } } // Bezier 161 (Brush 1315) // Map beziers:g[3] -> bezier:b2[162] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 64 512 -320 0 0.25000 ) ( 56 512 -320 0 0.12500 ) ( 48 512 -320 0 0 ) ) ( ( 48 512 -288 0.50000 0.25000 ) ( 40 512 -288 0.50000 0.12500 ) ( 32 512 -288 0.50000 0 ) ) ( ( 32 512 -256 1 0.25000 ) ( 24 512 -256 1 0.12500 ) ( 16 512 -256 1 0 ) ) ) } } // Bezier 162 (Brush 1316) // Map beziers:g[3] -> bezier:b2[163] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 576 -320 0 0 ) ( 56 576 -320 0 0.12500 ) ( 64 576 -320 0 0.25000 ) ) ( ( 32 576 -288 0.50000 0 ) ( 40 576 -288 0.50000 0.12500 ) ( 48 576 -288 0.50000 0.25000 ) ) ( ( 16 576 -256 1 0 ) ( 24 576 -256 1 0.12500 ) ( 32 576 -256 1 0.25000 ) ) ) } } // Bezier 163 (Brush 1317) // Map beziers:g[3] -> bezier:b2[164] { patchDef2 { rpg3dm1/trim03 ( 3 3 0 0 0 ) ( ( ( 48 560 -320 0 0.25000 ) ( 48 568 -320 0 0.12500 ) ( 48 576 -320 0 0 ) ) ( ( 32 560 -288 0.50000 0.25000 ) ( 32 568 -288 0.50000 0.12500 ) ( 32 576 -288 0.50000 0 ) ) ( ( 16 560 -256 1 0.25000 ) ( 16 568 -256 1 0.12500 ) ( 16 576 -256 1 0 ) ) ) } } // Bezier 164 (Brush 1318) // Map beziers:g[3] -> bezier:b2[165] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -76 384 120 0 1.50000 ) ( -76 384 136 0 1.25000 ) ( -76 384 152 0 1 ) ) ( ( -76 372 120 2 1.50000 ) ( -76 372 136 2 1.25000 ) ( -76 372 152 2 1 ) ) ( ( -64 372 120 4 1.50000 ) ( -64 372 136 4 1.25000 ) ( -64 372 152 4 1 ) ) ( ( -52 372 120 6 1.50000 ) ( -52 372 136 6 1.25000 ) ( -52 372 152 6 1 ) ) ( ( -52 384 120 8 1.50000 ) ( -52 384 136 8 1.25000 ) ( -52 384 152 8 1 ) ) ( ( -52 396 120 10 1.50000 ) ( -52 396 136 10 1.25000 ) ( -52 396 152 10 1 ) ) ( ( -64 396 120 12 1.50000 ) ( -64 396 136 12 1.25000 ) ( -64 396 152 12 1 ) ) ( ( -76 396 120 14 1.50000 ) ( -76 396 136 14 1.25000 ) ( -76 396 152 14 1 ) ) ( ( -76 384 120 16 1.50000 ) ( -76 384 136 16 1.25000 ) ( -76 384 152 16 1 ) ) ) } } // Bezier 165 (Brush 1319) // Map beziers:g[3] -> bezier:b2[166] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -232 392 -188 0 1 ) ( -224 392 -204 0 1.25000 ) ( -216 392 -220 0 1.50000 ) ) ( ( -224 398 -184 2 1 ) ( -216 398 -200 2 1.25000 ) ( -208 398 -216 2 1.50000 ) ) ( ( -216 392 -180 4 1 ) ( -208 392 -196 4 1.25000 ) ( -200 392 -212 4 1.50000 ) ) ( ( -216 384 -180 6 1 ) ( -208 384 -196 6 1.25000 ) ( -200 384 -212 6 1.50000 ) ) ( ( -216 376 -180 8 1 ) ( -208 376 -196 8 1.25000 ) ( -200 376 -212 8 1.50000 ) ) ( ( -224 370 -184 10 1 ) ( -216 370 -200 10 1.25000 ) ( -208 370 -216 10 1.50000 ) ) ( ( -232 376 -188 12 1 ) ( -224 376 -204 12 1.25000 ) ( -216 376 -220 12 1.50000 ) ) ( ( -232 384 -188 14 1 ) ( -224 384 -204 14 1.25000 ) ( -216 384 -220 14 1.50000 ) ) ( ( -232 392 -188 16 1 ) ( -224 392 -204 16 1.25000 ) ( -216 392 -220 16 1.50000 ) ) ) } } // Bezier 166 (Brush 1320) // Map beziers:g[3] -> bezier:b2[167] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -268 1120 -312 0 1 ) ( -268 1112 -296 0 1.25000 ) ( -268 1104 -280 0 1.50000 ) ) ( ( -268 1108 -318 2 1 ) ( -268 1100 -302 2 1.25000 ) ( -268 1092 -286 2 1.50000 ) ) ( ( -256 1108 -318 4 1 ) ( -256 1100 -302 4 1.25000 ) ( -256 1092 -286 4 1.50000 ) ) ( ( -244 1108 -318 6 1 ) ( -244 1100 -302 6 1.25000 ) ( -244 1092 -286 6 1.50000 ) ) ( ( -244 1120 -312 8 1 ) ( -244 1112 -296 8 1.25000 ) ( -244 1104 -280 8 1.50000 ) ) ( ( -244 1132 -306 10 1 ) ( -244 1124 -290 10 1.25000 ) ( -244 1116 -274 10 1.50000 ) ) ( ( -256 1132 -306 12 1 ) ( -256 1124 -290 12 1.25000 ) ( -256 1116 -274 12 1.50000 ) ) ( ( -268 1132 -306 14 1 ) ( -268 1124 -290 14 1.25000 ) ( -268 1116 -274 14 1.50000 ) ) ( ( -268 1120 -312 16 1 ) ( -268 1112 -296 16 1.25000 ) ( -268 1104 -280 16 1.50000 ) ) ) } } // Bezier 167 (Brush 1321) // Map beziers:g[3] -> bezier:b2[168] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 280 300 120 0 1 ) ( 280 316 112 0 1.25000 ) ( 280 332 104 0 1.50000 ) ) ( ( 288 303 126 2 1 ) ( 288 319 118 2 1.25000 ) ( 288 335 110 2 1.50000 ) ) ( ( 296 300 120 4 1 ) ( 296 316 112 4 1.25000 ) ( 296 332 104 4 1.50000 ) ) ( ( 296 288 96 6 1 ) ( 296 304 88 6 1.25000 ) ( 296 320 80 6 1.50000 ) ) ( ( 296 276 72 8 1 ) ( 296 292 64 8 1.25000 ) ( 296 308 56 8 1.50000 ) ) ( ( 288 273 66 10 1 ) ( 288 289 58 10 1.25000 ) ( 288 305 50 10 1.50000 ) ) ( ( 280 276 72 12 1 ) ( 280 292 64 12 1.25000 ) ( 280 308 56 12 1.50000 ) ) ( ( 280 288 96 14 1 ) ( 280 304 88 14 1.25000 ) ( 280 320 80 14 1.50000 ) ) ( ( 280 300 120 16 1 ) ( 280 316 112 16 1.25000 ) ( 280 332 104 16 1.50000 ) ) ) } } // Bezier 168 (Brush 1322) // Map beziers:g[3] -> bezier:b2[169] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -184 824 132 0 1 ) ( -176 824 116 0 1.25000 ) ( -168 824 100 0 1.50000 ) ) ( ( -176 830 136 2 1 ) ( -168 830 120 2 1.25000 ) ( -160 830 104 2 1.50000 ) ) ( ( -168 824 140 4 1 ) ( -160 824 124 4 1.25000 ) ( -152 824 108 4 1.50000 ) ) ( ( -168 800 140 6 1 ) ( -160 800 124 6 1.25000 ) ( -152 800 108 6 1.50000 ) ) ( ( -168 776 140 8 1 ) ( -160 776 124 8 1.25000 ) ( -152 776 108 8 1.50000 ) ) ( ( -176 770 136 10 1 ) ( -168 770 120 10 1.25000 ) ( -160 770 104 10 1.50000 ) ) ( ( -184 776 132 12 1 ) ( -176 776 116 12 1.25000 ) ( -168 776 100 12 1.50000 ) ) ( ( -184 800 132 14 1 ) ( -176 800 116 14 1.25000 ) ( -168 800 100 14 1.50000 ) ) ( ( -184 824 132 16 1 ) ( -176 824 116 16 1.25000 ) ( -168 824 100 16 1.50000 ) ) ) } } // Bezier 169 (Brush 1323) // Map beziers:g[3] -> bezier:b2[170] { patchDef2 { rpg3dm1/trim11 ( 5 3 0 0 0 ) ( ( ( -176 848 -288 0 1 ) ( -176 832 -288 0 0.50000 ) ( -176 816 -288 0 0 ) ) ( ( -160 848 -192 0.75000 1 ) ( -160 832 -192 0.75000 0.50000 ) ( -160 816 -192 0.75000 0 ) ) ( ( -64 848 -192 1.50000 1 ) ( -64 832 -192 1.50000 0.50000 ) ( -64 816 -192 1.50000 0 ) ) ( ( 32 848 -192 2.25000 1 ) ( 32 832 -192 2.25000 0.50000 ) ( 32 816 -192 2.25000 0 ) ) ( ( 48 848 -288 3 1 ) ( 48 832 -288 3 0.50000 ) ( 48 816 -288 3 0 ) ) ) } } // Bezier 170 (Brush 1324) // Map beziers:g[3] -> bezier:b2[171] { patchDef2 { rpg3dm1/trlight05glow_500 ( 5 3 0 0 0 ) ( ( ( -176 864 -288 0 1 ) ( -176 856 -288 0 0.50000 ) ( -176 848 -288 0 0 ) ) ( ( -160 864 -192 0.75000 1 ) ( -160 856 -192 0.75000 0.50000 ) ( -160 848 -192 0.75000 0 ) ) ( ( -64 864 -192 1.50000 1 ) ( -64 856 -192 1.50000 0.50000 ) ( -64 848 -192 1.50000 0 ) ) ( ( 32 864 -192 2.25000 1 ) ( 32 856 -192 2.25000 0.50000 ) ( 32 848 -192 2.25000 0 ) ) ( ( 48 864 -288 3 1 ) ( 48 856 -288 3 0.50000 ) ( 48 848 -288 3 0 ) ) ) } } // Bezier 171 (Brush 1325) // Map beziers:g[3] -> bezier:b2[172] { patchDef2 { rpg3dm1/trlight05glow_500 ( 5 3 0 0 0 ) ( ( ( -176 816 -288 0 1 ) ( -176 808 -288 0 0.50000 ) ( -176 800 -288 0 0 ) ) ( ( -160 816 -192 0.75000 1 ) ( -160 808 -192 0.75000 0.50000 ) ( -160 800 -192 0.75000 0 ) ) ( ( -64 816 -192 1.50000 1 ) ( -64 808 -192 1.50000 0.50000 ) ( -64 800 -192 1.50000 0 ) ) ( ( 32 816 -192 2.25000 1 ) ( 32 808 -192 2.25000 0.50000 ) ( 32 800 -192 2.25000 0 ) ) ( ( 48 816 -288 3 1 ) ( 48 808 -288 3 0.50000 ) ( 48 800 -288 3 0 ) ) ) } } // Bezier 172 (Brush 1326) // Map beziers:g[3] -> bezier:b2[173] { patchDef2 { rpg3dm1/metalbase ( 5 3 0 0 0 ) ( ( ( -160 864 -192 -1.25000 1.50000 ) ( -160 864 -192 -1.25000 1.50000 ) ( -176 864 -288 -1.37500 2.25000 ) ) ( ( -160 864 -192 -1.25000 1.50000 ) ( -160 864 -192 -1.25000 1.50000 ) ( -160 864 -192 -1.25000 1.50000 ) ) ( ( -64 864 -192 -0.50000 1.50000 ) ( -64 864 -192 -0.50000 1.50000 ) ( -64 864 -192 -0.50000 1.50000 ) ) ( ( 32 864 -192 0.25000 1.50000 ) ( 32 864 -192 0.25000 1.50000 ) ( 32 864 -192 0.25000 1.50000 ) ) ( ( 32 864 -192 0.25000 1.50000 ) ( 32 864 -192 0.25000 1.50000 ) ( 48 864 -288 0.37500 2.25000 ) ) ) } } // Bezier 173 (Brush 1327) // Map beziers:g[3] -> bezier:b2[174] { patchDef2 { rpg3dm1/metalbase ( 5 3 0 0 0 ) ( ( ( -176 800 -288 -1.37500 2.25000 ) ( -160 800 -192 -1.25000 1.50000 ) ( -160 800 -192 -1.25000 1.50000 ) ) ( ( -160 800 -192 -1.25000 1.50000 ) ( -160 800 -192 -1.25000 1.50000 ) ( -160 800 -192 -1.25000 1.50000 ) ) ( ( -64 800 -192 -0.50000 1.50000 ) ( -64 800 -192 -0.50000 1.50000 ) ( -64 800 -192 -0.50000 1.50000 ) ) ( ( 32 800 -192 0.25000 1.50000 ) ( 32 800 -192 0.25000 1.50000 ) ( 32 800 -192 0.25000 1.50000 ) ) ( ( 48 800 -288 0.37500 2.25000 ) ( 32 800 -192 0.25000 1.50000 ) ( 32 800 -192 0.25000 1.50000 ) ) ) } } // Bezier 174 (Brush 1328) // Map beziers:g[3] -> bezier:b2[175] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -178 744 88 0 1 ) ( -162 744 84 0 1.25000 ) ( -146 744 80 0 1.50000 ) ) ( ( -176.50000 736 94 2 1 ) ( -160.50000 736 90 2 1.25000 ) ( -144.50000 736 86 2 1.50000 ) ) ( ( -178 728 88 4 1 ) ( -162 728 84 4 1.25000 ) ( -146 728 80 4 1.50000 ) ) ( ( -184 728 64 6 1 ) ( -168 728 60 6 1.25000 ) ( -152 728 56 6 1.50000 ) ) ( ( -190 728 40 8 1 ) ( -174 728 36 8 1.25000 ) ( -158 728 32 8 1.50000 ) ) ( ( -191.50000 736 34 10 1 ) ( -175.50000 736 30 10 1.25000 ) ( -159.50000 736 26 10 1.50000 ) ) ( ( -190 744 40 12 1 ) ( -174 744 36 12 1.25000 ) ( -158 744 32 12 1.50000 ) ) ( ( -184 744 64 14 1 ) ( -168 744 60 14 1.25000 ) ( -152 744 56 14 1.50000 ) ) ( ( -178 744 88 16 1 ) ( -162 744 84 16 1.25000 ) ( -146 744 80 16 1.50000 ) ) ) } } // Bezier 175 (Brush 1329) // Map beziers:g[3] -> bezier:b2[176] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 18 872 80 0 1.50000 ) ( 34 872 84 0 1.25000 ) ( 50 872 88 0 1 ) ) ( ( 16.50000 864 86 2 1.50000 ) ( 32.50000 864 90 2 1.25000 ) ( 48.50000 864 94 2 1 ) ) ( ( 18 856 80 4 1.50000 ) ( 34 856 84 4 1.25000 ) ( 50 856 88 4 1 ) ) ( ( 24 856 56 6 1.50000 ) ( 40 856 60 6 1.25000 ) ( 56 856 64 6 1 ) ) ( ( 30 856 32 8 1.50000 ) ( 46 856 36 8 1.25000 ) ( 62 856 40 8 1 ) ) ( ( 31.50000 864 26 10 1.50000 ) ( 47.50000 864 30 10 1.25000 ) ( 63.50000 864 34 10 1 ) ) ( ( 30 872 32 12 1.50000 ) ( 46 872 36 12 1.25000 ) ( 62 872 40 12 1 ) ) ( ( 24 872 56 14 1.50000 ) ( 40 872 60 14 1.25000 ) ( 56 872 64 14 1 ) ) ( ( 18 872 80 16 1.50000 ) ( 34 872 84 16 1.25000 ) ( 50 872 88 16 1 ) ) ) } } // Bezier 176 (Brush 1330) // Map beziers:g[3] -> bezier:b2[177] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 18 744 80 0 1.50000 ) ( 34 744 84 0 1.25000 ) ( 50 744 88 0 1 ) ) ( ( 16.50000 736 86 2 1.50000 ) ( 32.50000 736 90 2 1.25000 ) ( 48.50000 736 94 2 1 ) ) ( ( 18 728 80 4 1.50000 ) ( 34 728 84 4 1.25000 ) ( 50 728 88 4 1 ) ) ( ( 24 728 56 6 1.50000 ) ( 40 728 60 6 1.25000 ) ( 56 728 64 6 1 ) ) ( ( 30 728 32 8 1.50000 ) ( 46 728 36 8 1.25000 ) ( 62 728 40 8 1 ) ) ( ( 31.50000 736 26 10 1.50000 ) ( 47.50000 736 30 10 1.25000 ) ( 63.50000 736 34 10 1 ) ) ( ( 30 744 32 12 1.50000 ) ( 46 744 36 12 1.25000 ) ( 62 744 40 12 1 ) ) ( ( 24 744 56 14 1.50000 ) ( 40 744 60 14 1.25000 ) ( 56 744 64 14 1 ) ) ( ( 18 744 80 16 1.50000 ) ( 34 744 84 16 1.25000 ) ( 50 744 88 16 1 ) ) ) } } // Bezier 177 (Brush 1331) // Map beziers:g[3] -> bezier:b2[178] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 40 824 100 0 1.50000 ) ( 48 824 116 0 1.25000 ) ( 56 824 132 0 1 ) ) ( ( 32 830 104 2 1.50000 ) ( 40 830 120 2 1.25000 ) ( 48 830 136 2 1 ) ) ( ( 24 824 108 4 1.50000 ) ( 32 824 124 4 1.25000 ) ( 40 824 140 4 1 ) ) ( ( 24 800 108 6 1.50000 ) ( 32 800 124 6 1.25000 ) ( 40 800 140 6 1 ) ) ( ( 24 776 108 8 1.50000 ) ( 32 776 124 8 1.25000 ) ( 40 776 140 8 1 ) ) ( ( 32 770 104 10 1.50000 ) ( 40 770 120 10 1.25000 ) ( 48 770 136 10 1 ) ) ( ( 40 776 100 12 1.50000 ) ( 48 776 116 12 1.25000 ) ( 56 776 132 12 1 ) ) ( ( 40 800 100 14 1.50000 ) ( 48 800 116 14 1.25000 ) ( 56 800 132 14 1 ) ) ( ( 40 824 100 16 1.50000 ) ( 48 824 116 16 1.25000 ) ( 56 824 132 16 1 ) ) ) } } // Bezier 178 (Brush 1332) // Map beziers:g[3] -> bezier:b2[179] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -76 544 128 0 1.50000 ) ( -76 544 144 0 1.25000 ) ( -76 544 160 0 1 ) ) ( ( -76 532 128 2 1.50000 ) ( -76 532 144 2 1.25000 ) ( -76 532 160 2 1 ) ) ( ( -64 532 128 4 1.50000 ) ( -64 532 144 4 1.25000 ) ( -64 532 160 4 1 ) ) ( ( -52 532 128 6 1.50000 ) ( -52 532 144 6 1.25000 ) ( -52 532 160 6 1 ) ) ( ( -52 544 128 8 1.50000 ) ( -52 544 144 8 1.25000 ) ( -52 544 160 8 1 ) ) ( ( -52 556 128 10 1.50000 ) ( -52 556 144 10 1.25000 ) ( -52 556 160 10 1 ) ) ( ( -64 556 128 12 1.50000 ) ( -64 556 144 12 1.25000 ) ( -64 556 160 12 1 ) ) ( ( -76 556 128 14 1.50000 ) ( -76 556 144 14 1.25000 ) ( -76 556 160 14 1 ) ) ( ( -76 544 128 16 1.50000 ) ( -76 544 144 16 1.25000 ) ( -76 544 160 16 1 ) ) ) } } // Bezier 179 (Brush 1333) // Map beziers:g[3] -> bezier:b2[180] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 116 384 128 0 1.50000 ) ( 116 384 144 0 1.25000 ) ( 116 384 160 0 1 ) ) ( ( 116 372 128 2 1.50000 ) ( 116 372 144 2 1.25000 ) ( 116 372 160 2 1 ) ) ( ( 128 372 128 4 1.50000 ) ( 128 372 144 4 1.25000 ) ( 128 372 160 4 1 ) ) ( ( 140 372 128 6 1.50000 ) ( 140 372 144 6 1.25000 ) ( 140 372 160 6 1 ) ) ( ( 140 384 128 8 1.50000 ) ( 140 384 144 8 1.25000 ) ( 140 384 160 8 1 ) ) ( ( 140 396 128 10 1.50000 ) ( 140 396 144 10 1.25000 ) ( 140 396 160 10 1 ) ) ( ( 128 396 128 12 1.50000 ) ( 128 396 144 12 1.25000 ) ( 128 396 160 12 1 ) ) ( ( 116 396 128 14 1.50000 ) ( 116 396 144 14 1.25000 ) ( 116 396 160 14 1 ) ) ( ( 116 384 128 16 1.50000 ) ( 116 384 144 16 1.25000 ) ( 116 384 160 16 1 ) ) ) } } // Bezier 180 (Brush 1334) // Map beziers:g[3] -> bezier:b2[181] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -268 384 128 0 1.50000 ) ( -268 384 144 0 1.25000 ) ( -268 384 160 0 1 ) ) ( ( -268 372 128 2 1.50000 ) ( -268 372 144 2 1.25000 ) ( -268 372 160 2 1 ) ) ( ( -256 372 128 4 1.50000 ) ( -256 372 144 4 1.25000 ) ( -256 372 160 4 1 ) ) ( ( -244 372 128 6 1.50000 ) ( -244 372 144 6 1.25000 ) ( -244 372 160 6 1 ) ) ( ( -244 384 128 8 1.50000 ) ( -244 384 144 8 1.25000 ) ( -244 384 160 8 1 ) ) ( ( -244 396 128 10 1.50000 ) ( -244 396 144 10 1.25000 ) ( -244 396 160 10 1 ) ) ( ( -256 396 128 12 1.50000 ) ( -256 396 144 12 1.25000 ) ( -256 396 160 12 1 ) ) ( ( -268 396 128 14 1.50000 ) ( -268 396 144 14 1.25000 ) ( -268 396 160 14 1 ) ) ( ( -268 384 128 16 1.50000 ) ( -268 384 144 16 1.25000 ) ( -268 384 160 16 1 ) ) ) } } // Bezier 181 (Brush 1335) // Map beziers:g[3] -> bezier:b2[182] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -460 352 80 0 1.50000 ) ( -460 352 96 0 1.25000 ) ( -460 352 112 0 1 ) ) ( ( -460 340 80 2 1.50000 ) ( -460 340 96 2 1.25000 ) ( -460 340 112 2 1 ) ) ( ( -448 340 80 4 1.50000 ) ( -448 340 96 4 1.25000 ) ( -448 340 112 4 1 ) ) ( ( -436 340 80 6 1.50000 ) ( -436 340 96 6 1.25000 ) ( -436 340 112 6 1 ) ) ( ( -436 352 80 8 1.50000 ) ( -436 352 96 8 1.25000 ) ( -436 352 112 8 1 ) ) ( ( -436 364 80 10 1.50000 ) ( -436 364 96 10 1.25000 ) ( -436 364 112 10 1 ) ) ( ( -448 364 80 12 1.50000 ) ( -448 364 96 12 1.25000 ) ( -448 364 112 12 1 ) ) ( ( -460 364 80 14 1.50000 ) ( -460 364 96 14 1.25000 ) ( -460 364 112 14 1 ) ) ( ( -460 352 80 16 1.50000 ) ( -460 352 96 16 1.25000 ) ( -460 352 112 16 1 ) ) ) } } // Bezier 182 (Brush 1336) // Map beziers:g[3] -> bezier:b2[183] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -652 352 48 0 1.50000 ) ( -652 352 64 0 1.25000 ) ( -652 352 80 0 1 ) ) ( ( -652 340 48 2 1.50000 ) ( -652 340 64 2 1.25000 ) ( -652 340 80 2 1 ) ) ( ( -640 340 48 4 1.50000 ) ( -640 340 64 4 1.25000 ) ( -640 340 80 4 1 ) ) ( ( -628 340 48 6 1.50000 ) ( -628 340 64 6 1.25000 ) ( -628 340 80 6 1 ) ) ( ( -628 352 48 8 1.50000 ) ( -628 352 64 8 1.25000 ) ( -628 352 80 8 1 ) ) ( ( -628 364 48 10 1.50000 ) ( -628 364 64 10 1.25000 ) ( -628 364 80 10 1 ) ) ( ( -640 364 48 12 1.50000 ) ( -640 364 64 12 1.25000 ) ( -640 364 80 12 1 ) ) ( ( -652 364 48 14 1.50000 ) ( -652 364 64 14 1.25000 ) ( -652 364 80 14 1 ) ) ( ( -652 352 48 16 1.50000 ) ( -652 352 64 16 1.25000 ) ( -652 352 80 16 1 ) ) ) } } // Bezier 183 (Brush 1337) // Map beziers:g[3] -> bezier:b2[184] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 408 300 120 0 1 ) ( 408 316 112 0 1.25000 ) ( 408 332 104 0 1.50000 ) ) ( ( 416 303 126 2 1 ) ( 416 319 118 2 1.25000 ) ( 416 335 110 2 1.50000 ) ) ( ( 424 300 120 4 1 ) ( 424 316 112 4 1.25000 ) ( 424 332 104 4 1.50000 ) ) ( ( 424 288 96 6 1 ) ( 424 304 88 6 1.25000 ) ( 424 320 80 6 1.50000 ) ) ( ( 424 276 72 8 1 ) ( 424 292 64 8 1.25000 ) ( 424 308 56 8 1.50000 ) ) ( ( 416 273 66 10 1 ) ( 416 289 58 10 1.25000 ) ( 416 305 50 10 1.50000 ) ) ( ( 408 276 72 12 1 ) ( 408 292 64 12 1.25000 ) ( 408 308 56 12 1.50000 ) ) ( ( 408 288 96 14 1 ) ( 408 304 88 14 1.25000 ) ( 408 320 80 14 1.50000 ) ) ( ( 408 300 120 16 1 ) ( 408 316 112 16 1.25000 ) ( 408 332 104 16 1.50000 ) ) ) } } // Bezier 184 (Brush 1338) // Map beziers:g[3] -> bezier:b2[185] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 600 300 120 0 1 ) ( 600 316 112 0 1.25000 ) ( 600 332 104 0 1.50000 ) ) ( ( 608 303 126 2 1 ) ( 608 319 118 2 1.25000 ) ( 608 335 110 2 1.50000 ) ) ( ( 616 300 120 4 1 ) ( 616 316 112 4 1.25000 ) ( 616 332 104 4 1.50000 ) ) ( ( 616 288 96 6 1 ) ( 616 304 88 6 1.25000 ) ( 616 320 80 6 1.50000 ) ) ( ( 616 276 72 8 1 ) ( 616 292 64 8 1.25000 ) ( 616 308 56 8 1.50000 ) ) ( ( 608 273 66 10 1 ) ( 608 289 58 10 1.25000 ) ( 608 305 50 10 1.50000 ) ) ( ( 600 276 72 12 1 ) ( 600 292 64 12 1.25000 ) ( 600 308 56 12 1.50000 ) ) ( ( 600 288 96 14 1 ) ( 600 304 88 14 1.25000 ) ( 600 320 80 14 1.50000 ) ) ( ( 600 300 120 16 1 ) ( 600 316 112 16 1.25000 ) ( 600 332 104 16 1.50000 ) ) ) } } // Bezier 185 (Brush 1339) // Map beziers:g[3] -> bezier:b2[186] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 728 300 120 0 1 ) ( 728 316 112 0 1.25000 ) ( 728 332 104 0 1.50000 ) ) ( ( 736 303 126 2 1 ) ( 736 319 118 2 1.25000 ) ( 736 335 110 2 1.50000 ) ) ( ( 744 300 120 4 1 ) ( 744 316 112 4 1.25000 ) ( 744 332 104 4 1.50000 ) ) ( ( 744 288 96 6 1 ) ( 744 304 88 6 1.25000 ) ( 744 320 80 6 1.50000 ) ) ( ( 744 276 72 8 1 ) ( 744 292 64 8 1.25000 ) ( 744 308 56 8 1.50000 ) ) ( ( 736 273 66 10 1 ) ( 736 289 58 10 1.25000 ) ( 736 305 50 10 1.50000 ) ) ( ( 728 276 72 12 1 ) ( 728 292 64 12 1.25000 ) ( 728 308 56 12 1.50000 ) ) ( ( 728 288 96 14 1 ) ( 728 304 88 14 1.25000 ) ( 728 320 80 14 1.50000 ) ) ( ( 728 300 120 16 1 ) ( 728 316 112 16 1.25000 ) ( 728 332 104 16 1.50000 ) ) ) } } // Bezier 186 (Brush 1340) // Map beziers:g[3] -> bezier:b2[187] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 280 436 104 0 1.50000 ) ( 280 452 112 0 1.25000 ) ( 280 468 120 0 1 ) ) ( ( 288 433 110 2 1.50000 ) ( 288 449 118 2 1.25000 ) ( 288 465 126 2 1 ) ) ( ( 296 436 104 4 1.50000 ) ( 296 452 112 4 1.25000 ) ( 296 468 120 4 1 ) ) ( ( 296 448 80 6 1.50000 ) ( 296 464 88 6 1.25000 ) ( 296 480 96 6 1 ) ) ( ( 296 460 56 8 1.50000 ) ( 296 476 64 8 1.25000 ) ( 296 492 72 8 1 ) ) ( ( 288 463 50 10 1.50000 ) ( 288 479 58 10 1.25000 ) ( 288 495 66 10 1 ) ) ( ( 280 460 56 12 1.50000 ) ( 280 476 64 12 1.25000 ) ( 280 492 72 12 1 ) ) ( ( 280 448 80 14 1.50000 ) ( 280 464 88 14 1.25000 ) ( 280 480 96 14 1 ) ) ( ( 280 436 104 16 1.50000 ) ( 280 452 112 16 1.25000 ) ( 280 468 120 16 1 ) ) ) } } // Bezier 187 (Brush 1341) // Map beziers:g[3] -> bezier:b2[188] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 408 436 104 0 1.50000 ) ( 408 452 112 0 1.25000 ) ( 408 468 120 0 1 ) ) ( ( 416 433 110 2 1.50000 ) ( 416 449 118 2 1.25000 ) ( 416 465 126 2 1 ) ) ( ( 424 436 104 4 1.50000 ) ( 424 452 112 4 1.25000 ) ( 424 468 120 4 1 ) ) ( ( 424 448 80 6 1.50000 ) ( 424 464 88 6 1.25000 ) ( 424 480 96 6 1 ) ) ( ( 424 460 56 8 1.50000 ) ( 424 476 64 8 1.25000 ) ( 424 492 72 8 1 ) ) ( ( 416 463 50 10 1.50000 ) ( 416 479 58 10 1.25000 ) ( 416 495 66 10 1 ) ) ( ( 408 460 56 12 1.50000 ) ( 408 476 64 12 1.25000 ) ( 408 492 72 12 1 ) ) ( ( 408 448 80 14 1.50000 ) ( 408 464 88 14 1.25000 ) ( 408 480 96 14 1 ) ) ( ( 408 436 104 16 1.50000 ) ( 408 452 112 16 1.25000 ) ( 408 468 120 16 1 ) ) ) } } // Bezier 188 (Brush 1342) // Map beziers:g[3] -> bezier:b2[189] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 600 436 104 0 1.50000 ) ( 600 452 112 0 1.25000 ) ( 600 468 120 0 1 ) ) ( ( 608 433 110 2 1.50000 ) ( 608 449 118 2 1.25000 ) ( 608 465 126 2 1 ) ) ( ( 616 436 104 4 1.50000 ) ( 616 452 112 4 1.25000 ) ( 616 468 120 4 1 ) ) ( ( 616 448 80 6 1.50000 ) ( 616 464 88 6 1.25000 ) ( 616 480 96 6 1 ) ) ( ( 616 460 56 8 1.50000 ) ( 616 476 64 8 1.25000 ) ( 616 492 72 8 1 ) ) ( ( 608 463 50 10 1.50000 ) ( 608 479 58 10 1.25000 ) ( 608 495 66 10 1 ) ) ( ( 600 460 56 12 1.50000 ) ( 600 476 64 12 1.25000 ) ( 600 492 72 12 1 ) ) ( ( 600 448 80 14 1.50000 ) ( 600 464 88 14 1.25000 ) ( 600 480 96 14 1 ) ) ( ( 600 436 104 16 1.50000 ) ( 600 452 112 16 1.25000 ) ( 600 468 120 16 1 ) ) ) } } // Bezier 189 (Brush 1343) // Map beziers:g[3] -> bezier:b2[190] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 728 436 104 0 1.50000 ) ( 728 452 112 0 1.25000 ) ( 728 468 120 0 1 ) ) ( ( 736 433 110 2 1.50000 ) ( 736 449 118 2 1.25000 ) ( 736 465 126 2 1 ) ) ( ( 744 436 104 4 1.50000 ) ( 744 452 112 4 1.25000 ) ( 744 468 120 4 1 ) ) ( ( 744 448 80 6 1.50000 ) ( 744 464 88 6 1.25000 ) ( 744 480 96 6 1 ) ) ( ( 744 460 56 8 1.50000 ) ( 744 476 64 8 1.25000 ) ( 744 492 72 8 1 ) ) ( ( 736 463 50 10 1.50000 ) ( 736 479 58 10 1.25000 ) ( 736 495 66 10 1 ) ) ( ( 728 460 56 12 1.50000 ) ( 728 476 64 12 1.25000 ) ( 728 492 72 12 1 ) ) ( ( 728 448 80 14 1.50000 ) ( 728 464 88 14 1.25000 ) ( 728 480 96 14 1 ) ) ( ( 728 436 104 16 1.50000 ) ( 728 452 112 16 1.25000 ) ( 728 468 120 16 1 ) ) ) } } // Bezier 190 (Brush 1344) // Map beziers:g[3] -> bezier:b2[191] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 428 616 -136 0 1 ) ( 444 616 -144 0 1.25000 ) ( 460 616 -152 0 1.50000 ) ) ( ( 431 608 -130 2 1 ) ( 447 608 -138 2 1.25000 ) ( 463 608 -146 2 1.50000 ) ) ( ( 428 600 -136 4 1 ) ( 444 600 -144 4 1.25000 ) ( 460 600 -152 4 1.50000 ) ) ( ( 416 600 -160 6 1 ) ( 432 600 -168 6 1.25000 ) ( 448 600 -176 6 1.50000 ) ) ( ( 404 600 -184 8 1 ) ( 420 600 -192 8 1.25000 ) ( 436 600 -200 8 1.50000 ) ) ( ( 401 608 -190 10 1 ) ( 417 608 -198 10 1.25000 ) ( 433 608 -206 10 1.50000 ) ) ( ( 404 616 -184 12 1 ) ( 420 616 -192 12 1.25000 ) ( 436 616 -200 12 1.50000 ) ) ( ( 416 616 -160 14 1 ) ( 432 616 -168 14 1.25000 ) ( 448 616 -176 14 1.50000 ) ) ( ( 428 616 -136 16 1 ) ( 444 616 -144 16 1.25000 ) ( 460 616 -152 16 1.50000 ) ) ) } } // Bezier 191 (Brush 1345) // Map beziers:g[3] -> bezier:b2[192] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 428 488 -136 0 1 ) ( 444 488 -144 0 1.25000 ) ( 460 488 -152 0 1.50000 ) ) ( ( 431 480 -130 2 1 ) ( 447 480 -138 2 1.25000 ) ( 463 480 -146 2 1.50000 ) ) ( ( 428 472 -136 4 1 ) ( 444 472 -144 4 1.25000 ) ( 460 472 -152 4 1.50000 ) ) ( ( 416 472 -160 6 1 ) ( 432 472 -168 6 1.25000 ) ( 448 472 -176 6 1.50000 ) ) ( ( 404 472 -184 8 1 ) ( 420 472 -192 8 1.25000 ) ( 436 472 -200 8 1.50000 ) ) ( ( 401 480 -190 10 1 ) ( 417 480 -198 10 1.25000 ) ( 433 480 -206 10 1.50000 ) ) ( ( 404 488 -184 12 1 ) ( 420 488 -192 12 1.25000 ) ( 436 488 -200 12 1.50000 ) ) ( ( 416 488 -160 14 1 ) ( 432 488 -168 14 1.25000 ) ( 448 488 -176 14 1.50000 ) ) ( ( 428 488 -136 16 1 ) ( 444 488 -144 16 1.25000 ) ( 460 488 -152 16 1.50000 ) ) ) } } // Bezier 192 (Brush 1346) // Map beziers:g[3] -> bezier:b2[193] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 428 296 -136 0 1 ) ( 444 296 -144 0 1.25000 ) ( 460 296 -152 0 1.50000 ) ) ( ( 431 288 -130 2 1 ) ( 447 288 -138 2 1.25000 ) ( 463 288 -146 2 1.50000 ) ) ( ( 428 280 -136 4 1 ) ( 444 280 -144 4 1.25000 ) ( 460 280 -152 4 1.50000 ) ) ( ( 416 280 -160 6 1 ) ( 432 280 -168 6 1.25000 ) ( 448 280 -176 6 1.50000 ) ) ( ( 404 280 -184 8 1 ) ( 420 280 -192 8 1.25000 ) ( 436 280 -200 8 1.50000 ) ) ( ( 401 288 -190 10 1 ) ( 417 288 -198 10 1.25000 ) ( 433 288 -206 10 1.50000 ) ) ( ( 404 296 -184 12 1 ) ( 420 296 -192 12 1.25000 ) ( 436 296 -200 12 1.50000 ) ) ( ( 416 296 -160 14 1 ) ( 432 296 -168 14 1.25000 ) ( 448 296 -176 14 1.50000 ) ) ( ( 428 296 -136 16 1 ) ( 444 296 -144 16 1.25000 ) ( 460 296 -152 16 1.50000 ) ) ) } } // Bezier 193 (Brush 1347) // Map beziers:g[3] -> bezier:b2[194] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 428 168 -136 0 1 ) ( 444 168 -144 0 1.25000 ) ( 460 168 -152 0 1.50000 ) ) ( ( 431 160 -130 2 1 ) ( 447 160 -138 2 1.25000 ) ( 463 160 -146 2 1.50000 ) ) ( ( 428 152 -136 4 1 ) ( 444 152 -144 4 1.25000 ) ( 460 152 -152 4 1.50000 ) ) ( ( 416 152 -160 6 1 ) ( 432 152 -168 6 1.25000 ) ( 448 152 -176 6 1.50000 ) ) ( ( 404 152 -184 8 1 ) ( 420 152 -192 8 1.25000 ) ( 436 152 -200 8 1.50000 ) ) ( ( 401 160 -190 10 1 ) ( 417 160 -198 10 1.25000 ) ( 433 160 -206 10 1.50000 ) ) ( ( 404 168 -184 12 1 ) ( 420 168 -192 12 1.25000 ) ( 436 168 -200 12 1.50000 ) ) ( ( 416 168 -160 14 1 ) ( 432 168 -168 14 1.25000 ) ( 448 168 -176 14 1.50000 ) ) ( ( 428 168 -136 16 1 ) ( 444 168 -144 16 1.25000 ) ( 460 168 -152 16 1.50000 ) ) ) } } // Bezier 194 (Brush 1348) // Map beziers:g[3] -> bezier:b2[195] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 564 616 -152 0 1.50000 ) ( 580 616 -144 0 1.25000 ) ( 596 616 -136 0 1 ) ) ( ( 561 608 -146 2 1.50000 ) ( 577 608 -138 2 1.25000 ) ( 593 608 -130 2 1 ) ) ( ( 564 600 -152 4 1.50000 ) ( 580 600 -144 4 1.25000 ) ( 596 600 -136 4 1 ) ) ( ( 576 600 -176 6 1.50000 ) ( 592 600 -168 6 1.25000 ) ( 608 600 -160 6 1 ) ) ( ( 588 600 -200 8 1.50000 ) ( 604 600 -192 8 1.25000 ) ( 620 600 -184 8 1 ) ) ( ( 591 608 -206 10 1.50000 ) ( 607 608 -198 10 1.25000 ) ( 623 608 -190 10 1 ) ) ( ( 588 616 -200 12 1.50000 ) ( 604 616 -192 12 1.25000 ) ( 620 616 -184 12 1 ) ) ( ( 576 616 -176 14 1.50000 ) ( 592 616 -168 14 1.25000 ) ( 608 616 -160 14 1 ) ) ( ( 564 616 -152 16 1.50000 ) ( 580 616 -144 16 1.25000 ) ( 596 616 -136 16 1 ) ) ) } } // Bezier 195 (Brush 1349) // Map beziers:g[3] -> bezier:b2[196] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 564 488 -152 0 1.50000 ) ( 580 488 -144 0 1.25000 ) ( 596 488 -136 0 1 ) ) ( ( 561 480 -146 2 1.50000 ) ( 577 480 -138 2 1.25000 ) ( 593 480 -130 2 1 ) ) ( ( 564 472 -152 4 1.50000 ) ( 580 472 -144 4 1.25000 ) ( 596 472 -136 4 1 ) ) ( ( 576 472 -176 6 1.50000 ) ( 592 472 -168 6 1.25000 ) ( 608 472 -160 6 1 ) ) ( ( 588 472 -200 8 1.50000 ) ( 604 472 -192 8 1.25000 ) ( 620 472 -184 8 1 ) ) ( ( 591 480 -206 10 1.50000 ) ( 607 480 -198 10 1.25000 ) ( 623 480 -190 10 1 ) ) ( ( 588 488 -200 12 1.50000 ) ( 604 488 -192 12 1.25000 ) ( 620 488 -184 12 1 ) ) ( ( 576 488 -176 14 1.50000 ) ( 592 488 -168 14 1.25000 ) ( 608 488 -160 14 1 ) ) ( ( 564 488 -152 16 1.50000 ) ( 580 488 -144 16 1.25000 ) ( 596 488 -136 16 1 ) ) ) } } // Bezier 196 (Brush 1350) // Map beziers:g[3] -> bezier:b2[197] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 564 296 -152 0 1.50000 ) ( 580 296 -144 0 1.25000 ) ( 596 296 -136 0 1 ) ) ( ( 561 288 -146 2 1.50000 ) ( 577 288 -138 2 1.25000 ) ( 593 288 -130 2 1 ) ) ( ( 564 280 -152 4 1.50000 ) ( 580 280 -144 4 1.25000 ) ( 596 280 -136 4 1 ) ) ( ( 576 280 -176 6 1.50000 ) ( 592 280 -168 6 1.25000 ) ( 608 280 -160 6 1 ) ) ( ( 588 280 -200 8 1.50000 ) ( 604 280 -192 8 1.25000 ) ( 620 280 -184 8 1 ) ) ( ( 591 288 -206 10 1.50000 ) ( 607 288 -198 10 1.25000 ) ( 623 288 -190 10 1 ) ) ( ( 588 296 -200 12 1.50000 ) ( 604 296 -192 12 1.25000 ) ( 620 296 -184 12 1 ) ) ( ( 576 296 -176 14 1.50000 ) ( 592 296 -168 14 1.25000 ) ( 608 296 -160 14 1 ) ) ( ( 564 296 -152 16 1.50000 ) ( 580 296 -144 16 1.25000 ) ( 596 296 -136 16 1 ) ) ) } } // Bezier 197 (Brush 1351) // Map beziers:g[3] -> bezier:b2[198] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 564 168 -152 0 1.50000 ) ( 580 168 -144 0 1.25000 ) ( 596 168 -136 0 1 ) ) ( ( 561 160 -146 2 1.50000 ) ( 577 160 -138 2 1.25000 ) ( 593 160 -130 2 1 ) ) ( ( 564 152 -152 4 1.50000 ) ( 580 152 -144 4 1.25000 ) ( 596 152 -136 4 1 ) ) ( ( 576 152 -176 6 1.50000 ) ( 592 152 -168 6 1.25000 ) ( 608 152 -160 6 1 ) ) ( ( 588 152 -200 8 1.50000 ) ( 604 152 -192 8 1.25000 ) ( 620 152 -184 8 1 ) ) ( ( 591 160 -206 10 1.50000 ) ( 607 160 -198 10 1.25000 ) ( 623 160 -190 10 1 ) ) ( ( 588 168 -200 12 1.50000 ) ( 604 168 -192 12 1.25000 ) ( 620 168 -184 12 1 ) ) ( ( 576 168 -176 14 1.50000 ) ( 592 168 -168 14 1.25000 ) ( 608 168 -160 14 1 ) ) ( ( 564 168 -152 16 1.50000 ) ( 580 168 -144 16 1.25000 ) ( 596 168 -136 16 1 ) ) ) } } // Bezier 198 (Brush 1352) // Map beziers:g[3] -> bezier:b2[199] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 308 96 -88 0 1 ) ( 308 96 -72 0 1.25000 ) ( 308 96 -56 0 1.50000 ) ) ( ( 308 84 -88 2 1 ) ( 308 84 -72 2 1.25000 ) ( 308 84 -56 2 1.50000 ) ) ( ( 320 84 -88 4 1 ) ( 320 84 -72 4 1.25000 ) ( 320 84 -56 4 1.50000 ) ) ( ( 332 84 -88 6 1 ) ( 332 84 -72 6 1.25000 ) ( 332 84 -56 6 1.50000 ) ) ( ( 332 96 -88 8 1 ) ( 332 96 -72 8 1.25000 ) ( 332 96 -56 8 1.50000 ) ) ( ( 332 108 -88 10 1 ) ( 332 108 -72 10 1.25000 ) ( 332 108 -56 10 1.50000 ) ) ( ( 320 108 -88 12 1 ) ( 320 108 -72 12 1.25000 ) ( 320 108 -56 12 1.50000 ) ) ( ( 308 108 -88 14 1 ) ( 308 108 -72 14 1.25000 ) ( 308 108 -56 14 1.50000 ) ) ( ( 308 96 -88 16 1 ) ( 308 96 -72 16 1.25000 ) ( 308 96 -56 16 1.50000 ) ) ) } } // Bezier 199 (Brush 1353) // Map beziers:g[3] -> bezier:b2[200] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -12 424 -280 0 1.50000 ) ( 4 424 -272 0 1.25000 ) ( 20 424 -264 0 1 ) ) ( ( -15 416 -274 2 1.50000 ) ( 1 416 -266 2 1.25000 ) ( 17 416 -258 2 1 ) ) ( ( -12 408 -280 4 1.50000 ) ( 4 408 -272 4 1.25000 ) ( 20 408 -264 4 1 ) ) ( ( 0 408 -304 6 1.50000 ) ( 16 408 -296 6 1.25000 ) ( 32 408 -288 6 1 ) ) ( ( 12 408 -328 8 1.50000 ) ( 28 408 -320 8 1.25000 ) ( 44 408 -312 8 1 ) ) ( ( 15 416 -334 10 1.50000 ) ( 31 416 -326 10 1.25000 ) ( 47 416 -318 10 1 ) ) ( ( 12 424 -328 12 1.50000 ) ( 28 424 -320 12 1.25000 ) ( 44 424 -312 12 1 ) ) ( ( 0 424 -304 14 1.50000 ) ( 16 424 -296 14 1.25000 ) ( 32 424 -288 14 1 ) ) ( ( -12 424 -280 16 1.50000 ) ( 4 424 -272 16 1.25000 ) ( 20 424 -264 16 1 ) ) ) } } // Bezier 200 (Brush 1354) // Map beziers:g[3] -> bezier:b2[201] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -12 552 -280 0 1.50000 ) ( 4 552 -272 0 1.25000 ) ( 20 552 -264 0 1 ) ) ( ( -15 544 -274 2 1.50000 ) ( 1 544 -266 2 1.25000 ) ( 17 544 -258 2 1 ) ) ( ( -12 536 -280 4 1.50000 ) ( 4 536 -272 4 1.25000 ) ( 20 536 -264 4 1 ) ) ( ( 0 536 -304 6 1.50000 ) ( 16 536 -296 6 1.25000 ) ( 32 536 -288 6 1 ) ) ( ( 12 536 -328 8 1.50000 ) ( 28 536 -320 8 1.25000 ) ( 44 536 -312 8 1 ) ) ( ( 15 544 -334 10 1.50000 ) ( 31 544 -326 10 1.25000 ) ( 47 544 -318 10 1 ) ) ( ( 12 552 -328 12 1.50000 ) ( 28 552 -320 12 1.25000 ) ( 44 552 -312 12 1 ) ) ( ( 0 552 -304 14 1.50000 ) ( 16 552 -296 14 1.25000 ) ( 32 552 -288 14 1 ) ) ( ( -12 552 -280 16 1.50000 ) ( 4 552 -272 16 1.25000 ) ( 20 552 -264 16 1 ) ) ) } } // Bezier 201 (Brush 1355) // Map beziers:g[3] -> bezier:b2[202] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -12 680 -280 0 1.50000 ) ( 4 680 -272 0 1.25000 ) ( 20 680 -264 0 1 ) ) ( ( -15 672 -274 2 1.50000 ) ( 1 672 -266 2 1.25000 ) ( 17 672 -258 2 1 ) ) ( ( -12 664 -280 4 1.50000 ) ( 4 664 -272 4 1.25000 ) ( 20 664 -264 4 1 ) ) ( ( 0 664 -304 6 1.50000 ) ( 16 664 -296 6 1.25000 ) ( 32 664 -288 6 1 ) ) ( ( 12 664 -328 8 1.50000 ) ( 28 664 -320 8 1.25000 ) ( 44 664 -312 8 1 ) ) ( ( 15 672 -334 10 1.50000 ) ( 31 672 -326 10 1.25000 ) ( 47 672 -318 10 1 ) ) ( ( 12 680 -328 12 1.50000 ) ( 28 680 -320 12 1.25000 ) ( 44 680 -312 12 1 ) ) ( ( 0 680 -304 14 1.50000 ) ( 16 680 -296 14 1.25000 ) ( 32 680 -288 14 1 ) ) ( ( -12 680 -280 16 1.50000 ) ( 4 680 -272 16 1.25000 ) ( 20 680 -264 16 1 ) ) ) } } // Bezier 202 (Brush 1356) // Map beziers:g[3] -> bezier:b2[203] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -148 680 -264 0 1 ) ( -132 680 -272 0 1.25000 ) ( -116 680 -280 0 1.50000 ) ) ( ( -145 672 -258 2 1 ) ( -129 672 -266 2 1.25000 ) ( -113 672 -274 2 1.50000 ) ) ( ( -148 664 -264 4 1 ) ( -132 664 -272 4 1.25000 ) ( -116 664 -280 4 1.50000 ) ) ( ( -160 664 -288 6 1 ) ( -144 664 -296 6 1.25000 ) ( -128 664 -304 6 1.50000 ) ) ( ( -172 664 -312 8 1 ) ( -156 664 -320 8 1.25000 ) ( -140 664 -328 8 1.50000 ) ) ( ( -175 672 -318 10 1 ) ( -159 672 -326 10 1.25000 ) ( -143 672 -334 10 1.50000 ) ) ( ( -172 680 -312 12 1 ) ( -156 680 -320 12 1.25000 ) ( -140 680 -328 12 1.50000 ) ) ( ( -160 680 -288 14 1 ) ( -144 680 -296 14 1.25000 ) ( -128 680 -304 14 1.50000 ) ) ( ( -148 680 -264 16 1 ) ( -132 680 -272 16 1.25000 ) ( -116 680 -280 16 1.50000 ) ) ) } } // Bezier 203 (Brush 1357) // Map beziers:g[3] -> bezier:b2[204] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -340 488 -264 0 1 ) ( -324 488 -272 0 1.25000 ) ( -308 488 -280 0 1.50000 ) ) ( ( -337 480 -258 2 1 ) ( -321 480 -266 2 1.25000 ) ( -305 480 -274 2 1.50000 ) ) ( ( -340 472 -264 4 1 ) ( -324 472 -272 4 1.25000 ) ( -308 472 -280 4 1.50000 ) ) ( ( -352 472 -288 6 1 ) ( -336 472 -296 6 1.25000 ) ( -320 472 -304 6 1.50000 ) ) ( ( -364 472 -312 8 1 ) ( -348 472 -320 8 1.25000 ) ( -332 472 -328 8 1.50000 ) ) ( ( -367 480 -318 10 1 ) ( -351 480 -326 10 1.25000 ) ( -335 480 -334 10 1.50000 ) ) ( ( -364 488 -312 12 1 ) ( -348 488 -320 12 1.25000 ) ( -332 488 -328 12 1.50000 ) ) ( ( -352 488 -288 14 1 ) ( -336 488 -296 14 1.25000 ) ( -320 488 -304 14 1.50000 ) ) ( ( -340 488 -264 16 1 ) ( -324 488 -272 16 1.25000 ) ( -308 488 -280 16 1.50000 ) ) ) } } // Bezier 204 (Brush 1358) // Map beziers:g[3] -> bezier:b2[205] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -340 296 -264 0 1 ) ( -324 296 -272 0 1.25000 ) ( -308 296 -280 0 1.50000 ) ) ( ( -337 288 -258 2 1 ) ( -321 288 -266 2 1.25000 ) ( -305 288 -274 2 1.50000 ) ) ( ( -340 280 -264 4 1 ) ( -324 280 -272 4 1.25000 ) ( -308 280 -280 4 1.50000 ) ) ( ( -352 280 -288 6 1 ) ( -336 280 -296 6 1.25000 ) ( -320 280 -304 6 1.50000 ) ) ( ( -364 280 -312 8 1 ) ( -348 280 -320 8 1.25000 ) ( -332 280 -328 8 1.50000 ) ) ( ( -367 288 -318 10 1 ) ( -351 288 -326 10 1.25000 ) ( -335 288 -334 10 1.50000 ) ) ( ( -364 296 -312 12 1 ) ( -348 296 -320 12 1.25000 ) ( -332 296 -328 12 1.50000 ) ) ( ( -352 296 -288 14 1 ) ( -336 296 -296 14 1.25000 ) ( -320 296 -304 14 1.50000 ) ) ( ( -340 296 -264 16 1 ) ( -324 296 -272 16 1.25000 ) ( -308 296 -280 16 1.50000 ) ) ) } } // Bezier 205 (Brush 1359) // Map beziers:g[3] -> bezier:b2[206] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -216 596 -264 0 1 ) ( -216 580 -272 0 1.25000 ) ( -216 564 -280 0 1.50000 ) ) ( ( -224 593 -258 2 1 ) ( -224 577 -266 2 1.25000 ) ( -224 561 -274 2 1.50000 ) ) ( ( -232 596 -264 4 1 ) ( -232 580 -272 4 1.25000 ) ( -232 564 -280 4 1.50000 ) ) ( ( -232 608 -288 6 1 ) ( -232 592 -296 6 1.25000 ) ( -232 576 -304 6 1.50000 ) ) ( ( -232 620 -312 8 1 ) ( -232 604 -320 8 1.25000 ) ( -232 588 -328 8 1.50000 ) ) ( ( -224 623 -318 10 1 ) ( -224 607 -326 10 1.25000 ) ( -224 591 -334 10 1.50000 ) ) ( ( -216 620 -312 12 1 ) ( -216 604 -320 12 1.25000 ) ( -216 588 -328 12 1.50000 ) ) ( ( -216 608 -288 14 1 ) ( -216 592 -296 14 1.25000 ) ( -216 576 -304 14 1.50000 ) ) ( ( -216 596 -264 16 1 ) ( -216 580 -272 16 1.25000 ) ( -216 564 -280 16 1.50000 ) ) ) } } // Bezier 206 (Brush 1360) // Map beziers:g[3] -> bezier:b2[207] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -40 456 -220 0 1.50000 ) ( -32 456 -204 0 1.25000 ) ( -24 456 -188 0 1 ) ) ( ( -48 462 -216 2 1.50000 ) ( -40 462 -200 2 1.25000 ) ( -32 462 -184 2 1 ) ) ( ( -56 456 -212 4 1.50000 ) ( -48 456 -196 4 1.25000 ) ( -40 456 -180 4 1 ) ) ( ( -56 448 -212 6 1.50000 ) ( -48 448 -196 6 1.25000 ) ( -40 448 -180 6 1 ) ) ( ( -56 440 -212 8 1.50000 ) ( -48 440 -196 8 1.25000 ) ( -40 440 -180 8 1 ) ) ( ( -48 434 -216 10 1.50000 ) ( -40 434 -200 10 1.25000 ) ( -32 434 -184 10 1 ) ) ( ( -40 440 -220 12 1.50000 ) ( -32 440 -204 12 1.25000 ) ( -24 440 -188 12 1 ) ) ( ( -40 448 -220 14 1.50000 ) ( -32 448 -204 14 1.25000 ) ( -24 448 -188 14 1 ) ) ( ( -40 456 -220 16 1.50000 ) ( -32 456 -204 16 1.25000 ) ( -24 456 -188 16 1 ) ) ) } } // Bezier 207 (Brush 1361) // Map beziers:g[3] -> bezier:b2[208] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -88 332 -280 0 1.50000 ) ( -88 316 -272 0 1.25000 ) ( -88 300 -264 0 1 ) ) ( ( -96 335 -274 2 1.50000 ) ( -96 319 -266 2 1.25000 ) ( -96 303 -258 2 1 ) ) ( ( -104 332 -280 4 1.50000 ) ( -104 316 -272 4 1.25000 ) ( -104 300 -264 4 1 ) ) ( ( -104 320 -304 6 1.50000 ) ( -104 304 -296 6 1.25000 ) ( -104 288 -288 6 1 ) ) ( ( -104 308 -328 8 1.50000 ) ( -104 292 -320 8 1.25000 ) ( -104 276 -312 8 1 ) ) ( ( -96 305 -334 10 1.50000 ) ( -96 289 -326 10 1.25000 ) ( -96 273 -318 10 1 ) ) ( ( -88 308 -328 12 1.50000 ) ( -88 292 -320 12 1.25000 ) ( -88 276 -312 12 1 ) ) ( ( -88 320 -304 14 1.50000 ) ( -88 304 -296 14 1.25000 ) ( -88 288 -288 14 1 ) ) ( ( -88 332 -280 16 1.50000 ) ( -88 316 -272 16 1.25000 ) ( -88 300 -264 16 1 ) ) ) } } // Bezier 208 (Brush 1362) // Map beziers:g[3] -> bezier:b2[209] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( 116 1120 -312 0 1 ) ( 116 1112 -296 0 1.25000 ) ( 116 1104 -280 0 1.50000 ) ) ( ( 116 1108 -318 2 1 ) ( 116 1100 -302 2 1.25000 ) ( 116 1092 -286 2 1.50000 ) ) ( ( 128 1108 -318 4 1 ) ( 128 1100 -302 4 1.25000 ) ( 128 1092 -286 4 1.50000 ) ) ( ( 140 1108 -318 6 1 ) ( 140 1100 -302 6 1.25000 ) ( 140 1092 -286 6 1.50000 ) ) ( ( 140 1120 -312 8 1 ) ( 140 1112 -296 8 1.25000 ) ( 140 1104 -280 8 1.50000 ) ) ( ( 140 1132 -306 10 1 ) ( 140 1124 -290 10 1.25000 ) ( 140 1116 -274 10 1.50000 ) ) ( ( 128 1132 -306 12 1 ) ( 128 1124 -290 12 1.25000 ) ( 128 1116 -274 12 1.50000 ) ) ( ( 116 1132 -306 14 1 ) ( 116 1124 -290 14 1.25000 ) ( 116 1116 -274 14 1.50000 ) ) ( ( 116 1120 -312 16 1 ) ( 116 1112 -296 16 1.25000 ) ( 116 1104 -280 16 1.50000 ) ) ) } } // Bezier 209 (Brush 1363) // Map beziers:g[3] -> bezier:b2[210] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -40 284 120 0 1 ) ( -40 300 112 0 1.25000 ) ( -40 316 104 0 1.50000 ) ) ( ( -32 287 126 2 1 ) ( -32 303 118 2 1.25000 ) ( -32 319 110 2 1.50000 ) ) ( ( -24 284 120 4 1 ) ( -24 300 112 4 1.25000 ) ( -24 316 104 4 1.50000 ) ) ( ( -24 272 96 6 1 ) ( -24 288 88 6 1.25000 ) ( -24 304 80 6 1.50000 ) ) ( ( -24 260 72 8 1 ) ( -24 276 64 8 1.25000 ) ( -24 292 56 8 1.50000 ) ) ( ( -32 257 66 10 1 ) ( -32 273 58 10 1.25000 ) ( -32 289 50 10 1.50000 ) ) ( ( -40 260 72 12 1 ) ( -40 276 64 12 1.25000 ) ( -40 292 56 12 1.50000 ) ) ( ( -40 272 96 14 1 ) ( -40 288 88 14 1.25000 ) ( -40 304 80 14 1.50000 ) ) ( ( -40 284 120 16 1 ) ( -40 300 112 16 1.25000 ) ( -40 316 104 16 1.50000 ) ) ) } } // Bezier 210 (Brush 1364) // Map beziers:g[3] -> bezier:b2[211] { patchDef2 { sfx/beam_dusty2 ( 9 3 0 0 0 ) ( ( ( -104 284 120 0 1 ) ( -104 300 112 0 1.25000 ) ( -104 316 104 0 1.50000 ) ) ( ( -96 287 126 2 1 ) ( -96 303 118 2 1.25000 ) ( -96 319 110 2 1.50000 ) ) ( ( -88 284 120 4 1 ) ( -88 300 112 4 1.25000 ) ( -88 316 104 4 1.50000 ) ) ( ( -88 272 96 6 1 ) ( -88 288 88 6 1.25000 ) ( -88 304 80 6 1.50000 ) ) ( ( -88 260 72 8 1 ) ( -88 276 64 8 1.25000 ) ( -88 292 56 8 1.50000 ) ) ( ( -96 257 66 10 1 ) ( -96 273 58 10 1.25000 ) ( -96 289 50 10 1.50000 ) ) ( ( -104 260 72 12 1 ) ( -104 276 64 12 1.25000 ) ( -104 292 56 12 1.50000 ) ) ( ( -104 272 96 14 1 ) ( -104 288 88 14 1.25000 ) ( -104 304 80 14 1.50000 ) ) ( ( -104 284 120 16 1 ) ( -104 300 112 16 1.25000 ) ( -104 316 104 16 1.50000 ) ) ) } } // Bezier 211 (Brush 1365) // Map beziers:g[3] -> bezier:b2[212] { patchDef2 { common/clip ( 5 3 0 0 0 ) ( ( ( -223.99998 128 224 0 3 ) ( -223.99998 128 272 0 1.50000 ) ( -223.99998 128 320 0 0 ) ) ( ( -223.99998 -32 224 5 3 ) ( -223.99998 -32 272 5 1.50000 ) ( -223.99998 -32 320 5 0 ) ) ( ( -63.99998 -32 224 10 3 ) ( -63.99998 -32 272 10 1.50000 ) ( -63.99998 -32 320 10 0 ) ) ( ( 96.00004 -32 224 15 3 ) ( 96.00004 -32 272 15 1.50000 ) ( 96.00004 -32 320 15 0 ) ) ( ( 96.00004 128 224 20 3 ) ( 96.00004 128 272 20 1.50000 ) ( 96.00004 128 320 20 0 ) ) ) } } // Bezier 212 (Brush 1366) // Map beziers:g[3] -> bezier:b2[213] { patchDef2 { rpg3dm1/mskfloor01 ( 3 3 0 0 0 ) ( ( ( -240 336 -392 0 2.50000 ) ( -240 416 -392 0 1.25000 ) ( -240 496 -392 0 0 ) ) ( ( -128 336 -392 1.75000 2.50000 ) ( -128 416 -392 1.75000 1.25000 ) ( -128 496 -392 1.75000 0 ) ) ( ( -16 336 -392 3.50000 2.50000 ) ( -16 416 -392 3.50000 1.25000 ) ( -16 496 -392 3.50000 0 ) ) ) } } // Bezier 213 (Brush 1367) // Map beziers:g[3] -> bezier:b2[214] { patchDef2 { base_support/cable ( 5 3 0 0 0 ) ( ( ( -384 128 0 0 1 ) ( -368.00003 128 0 0 0.50000 ) ( -352 128 0 0 0 ) ) ( ( -384 -192 0 2 1 ) ( -368.00003 -176 0 2 0.50000 ) ( -352 -160 0 2 0 ) ) ( ( -63.99998 -192 0 4 1 ) ( -63.99998 -176 0 4 0.50000 ) ( -63.99998 -160 0 4 0 ) ) ( ( 256.00003 -192 0 6 1 ) ( 240.00005 -176 0 6 0.50000 ) ( 224.00003 -160 0 6 0 ) ) ( ( 256.00003 128 0 8 1 ) ( 240.00005 128 0 8 0.50000 ) ( 224.00003 128 0 8 0 ) ) ) } } } // Entity 1 // Entities:g[1] -> target_position:e[1] { "classname" "target_position" "origin" "-512 -336 96" "targetname" "intermission" } // Entity 2 // Entities:g[1] -> info_player_intermission:e[2] { "classname" "info_player_intermission" "target" "intermission" "origin" "-640 -384 144" } // Entity 3 // Entities:g[1] -> target_position:e[3] { "classname" "target_position" "targetname" "jumppad" "origin" "832 528 48" } // Entity 4 // Entities:g[1] -> trigger_push:b[4] { "classname" "trigger_push" "target" "jumppad" // Brush 0 // Entities:g[1] -> trigger_push:b[4] -> poly:p[1] { brushDef { ( 0 0 -264 ) ( 64 0 -264 ) ( 0 64 -264 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/trigger 0 7 0 ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/trigger 0 7 0 ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 736 0 0 ) ( 736 64 0 ) ( 736 0 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 64 0 0 ) ( 128 64 0 ) ( 64 0 64 ) ( ( -0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 256 0 0 ) ( 256 0 64 ) ( 320 64 0 ) ( ( 0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 ( 1344 0 0 ) ( 1280 64 0 ) ( 1344 0 64 ) ( ( -0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0 } } } // Entity 5 // Entities:g[1] -> light:e[5] { "classname" "light" "origin" "-224 904 56" "light" "100" "target" "t4" "radius" "32" } // Entity 6 // Entities:g[1] -> info_null:e[6] { "classname" "info_null" "origin" "-224 904 -8" "targetname" "t4" } // Entity 7 // Entities:g[1] -> info_null:e[7] { "classname" "info_null" "targetname" "t3" "origin" "-224 904 -264" } // Entity 8 // Entities:g[1] -> light:e[8] { "classname" "light" "radius" "32" "target" "t3" "light" "100" "origin" "-224 904 -200" } // Entity 9 // Entities:g[1] -> light:e[9] { "classname" "light" "origin" "96 904 -200" "light" "100" "target" "t2" "radius" "32" } // Entity 10 // Entities:g[1] -> info_null:e[10] { "classname" "info_null" "origin" "96 904 -264" "targetname" "t2" } // Entity 11 // Entities:g[1] -> info_null:e[11] { "classname" "info_null" "targetname" "t1" "origin" "96 904 -8" } // Entity 12 // Entities:g[1] -> light:e[12] { "classname" "light" "radius" "32" "target" "t1" "light" "100" "origin" "96 904 56" } // Entity 13 // Entities:g[1] -> item_armor_combat:e[13] { "classname" "item_armor_combat" "origin" "512 368 -256" } // Entity 14 // Entities:g[1] -> info_player_deathmatch:e[14] { "classname" "info_player_deathmatch" "origin" "-32 352 -360" "angle" "135" } // Entity 15 // Entities:g[1] -> item_health_mega:e[15] { "classname" "item_health_mega" "origin" "-64 -96 -360" } // Entity 16 // Entities:g[1] -> item_armor_body:e[16] { "classname" "item_armor_body" "origin" "-64 1248 20" } // Entity 17 // Entities:g[1] -> weapon_grenadelauncher:e[17] { "classname" "weapon_grenadelauncher" "origin" "-64 -96 24" } // Entity 18 // Entities:g[1] -> weapon_rocketlauncher:e[18] { "classname" "weapon_rocketlauncher" "origin" "-64 -448 -144" } // Entity 19 // Entities:g[1] -> weapon_shotgun:e[19] { "classname" "weapon_shotgun" "origin" "-64 544 24" } // Entity 20 // Entities:g[1] -> trigger_teleport:b[20] { "classname" "trigger_teleport" "target" "tele1" // Brush 0 // Entities:g[1] -> trigger_teleport:b[20] -> poly:p[1] { brushDef { ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/trigger 0 7 0 ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/trigger 0 7 0 ( 0 1192 0 ) ( 0 1192 64 ) ( 64 1192 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -37.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0 ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -37.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0 } } } // Entity 21 // Entities:g[1] -> misc_teleporter_dest:e[21] { "classname" "misc_teleporter_dest" "origin" "-64 1136 -296" "angle" "270" "targetname" "tele2" } // Entity 22 // Entities:g[1] -> trigger_teleport:b[22] { "classname" "trigger_teleport" "target" "tele2" // Brush 0 // Entities:g[1] -> trigger_teleport:b[22] -> poly:p[1] { brushDef { ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) common/trigger 0 7 0 ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) common/trigger 0 7 0 ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0 ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0 ( 0 -552 0 ) ( 64 -552 0 ) ( 0 -552 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0 ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0 } } } // Entity 23 // Entities:g[1] -> misc_teleporter_dest:e[23] { "classname" "misc_teleporter_dest" "origin" "-64 -496 -136" "angle" "90" "targetname" "tele1" } // Entity 24 // Entities:g[1] -> trigger_teleport:b[24] { "classname" "trigger_teleport" "target" "tele3" // Brush 0 // Entities:g[1] -> trigger_teleport:b[24] -> poly:p[1] { brushDef { ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/trigger 0 7 0 ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/trigger 0 7 0 ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0 ( 224 0 0 ) ( 224 0 64 ) ( 224 64 0 ) ( ( 0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0 ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0 ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0 } } } // Entity 25 // Entities:g[1] -> misc_teleporter_dest:e[25] { "classname" "misc_teleporter_dest" "origin" "704 1088 -232" "angle" "270" "targetname" "tele3" } // Entity 26 // Entities:g[1] -> info_player_deathmatch:e[26] { "classname" "info_player_deathmatch" "angle" "90" "origin" "800 544 -40" } // Entity 27 // Entities:g[1] -> info_player_deathmatch:e[27] { "classname" "info_player_deathmatch" "origin" "-64 -32 24" "angle" "270" } // Entity 28 // Entities:g[1] -> info_player_deathmatch:e[28] { "classname" "info_player_deathmatch" "angle" "90" "origin" "-64 288 24" } // Entity 29 // Entities:g[1] -> info_player_deathmatch:e[29] { "classname" "info_player_deathmatch" "origin" "-64 -240 -376" "angle" "90" } // Entity 30 // Entities:g[1] -> item_armor_shard:e[30] { "classname" "item_armor_shard" "origin" "1168 368 -48" } // Entity 31 // Entities:g[1] -> item_armor_shard:e[31] { "classname" "item_armor_shard" "origin" "1120 320 -48" } // Entity 32 // Entities:g[1] -> item_armor_shard:e[32] { "classname" "item_armor_shard" "origin" "1072 272 -48" } // Entity 33 // Entities:g[1] -> item_armor_shard:e[33] { "classname" "item_armor_shard" "origin" "-320 512 -368" } // Entity 34 // Entities:g[1] -> item_armor_shard:e[34] { "classname" "item_armor_shard" "origin" "-288 544 -368" } // Entity 35 // Entities:g[1] -> item_armor_shard:e[35] { "classname" "item_armor_shard" "origin" "-256 576 -368" } // Entity 36 // Entities:g[1] -> item_health_small:e[36] { "classname" "item_health_small" "origin" "560 384 0" } // Entity 37 // Entities:g[1] -> item_health_small:e[37] { "classname" "item_health_small" "origin" "512 384 0" } // Entity 38 // Entities:g[1] -> item_health_small:e[38] { "classname" "item_health_small" "origin" "464 384 0" } // Entity 39 // Entities:g[1] -> ammo_shells:e[39] { "classname" "ammo_shells" "origin" "-688 416 -48" } // Entity 40 // Entities:g[1] -> weapon_rocketlauncher:e[40] { "classname" "weapon_rocketlauncher" "origin" "672 864 -232" } // Entity 41 // Entities:g[1] -> item_health:e[41] { "classname" "item_health" "origin" "-240 1008 -304" } // Entity 42 // Entities:g[1] -> ammo_grenades:e[42] { "classname" "ammo_grenades" "origin" "928 800 -208" } // Entity 43 // Entities:g[1] -> ammo_shells:e[43] { "classname" "ammo_shells" "origin" "928 736 -208" } // Entity 44 // Entities:g[1] -> item_health:e[44] { "classname" "item_health" "origin" "512 1120 -240" } // Entity 45 // Entities:g[1] -> item_health:e[45] { "classname" "item_health" "origin" "576 1120 -240" } // Entity 46 // Entities:g[1] -> item_health:e[46] { "classname" "item_health" "origin" "-448 96 -72" } // Entity 47 // Entities:g[1] -> item_health:e[47] { "classname" "item_health" "origin" "16 -528 -144" } // Entity 48 // Entities:g[1] -> ammo_rockets:e[48] { "classname" "ammo_rockets" "origin" "-64 -32 -368" } // Entity 49 // Entities:g[1] -> ammo_rockets:e[49] { "classname" "ammo_rockets" "origin" "-240 1056 -304" } // Entity 50 // Entities:g[1] -> ammo_rockets:e[50] { "classname" "ammo_rockets" "origin" "320 96 -72" } // Entity 51 // Entities:g[1] -> light:e[51] { "classname" "light" "origin" "-256 -64 -320" "light" "20" } // Entity 52 // Entities:g[1] -> light:e[52] { "classname" "light" "light" "20" "origin" "-64 -96 -320" } // Entity 53 // Entities:g[1] -> light:e[53] { "classname" "light" "origin" "128 -64 -320" "light" "20" } // Entity 54 // Entities:g[1] -> item_armor_shard:e[54] { "classname" "item_armor_shard" "origin" "1216 416 -48" } // Entity 55 // Entities:g[1] -> weapon_lightning:e[55] { "classname" "weapon_lightning" "origin" "-128 416 -376" } // Entity 56 // Entities:g[1] -> ammo_lightning:e[56] { "classname" "ammo_lightning" "origin" "-240 960 -304" } // Entity 57 // Entities:g[1] -> ammo_lightning:e[57] { "classname" "ammo_lightning" "origin" "-144 -528 -144" } // Entity 58 // Entities:g[1] -> ammo_lightning:e[58] { "classname" "ammo_lightning" "origin" "-736 352 -48" } // Entity 59 // Entities:g[1] -> target_speaker:e[59] { "classname" "target_speaker" "origin" "320 -64 128" "spawnflags" "1" "noise" "sound/world/wind1.wav" } // Entity 60 // Entities:g[1] -> target_speaker:e[60] { "classname" "target_speaker" "noise" "sound/world/wind1.wav" "spawnflags" "1" "origin" "-64 -176 128" } // Entity 61 // Entities:g[1] -> target_speaker:e[61] { "classname" "target_speaker" "origin" "-448 -64 128" "spawnflags" "1" "noise" "sound/world/wind1.wav" } // Entity 62 // Entities:g[1] -> target_speaker:e[62] { "classname" "target_speaker" "noise" "sound/world/wind1.wav" "spawnflags" "1" "origin" "896 384 128" } // Entity 63 // Entities:g[1] -> target_speaker:e[63] { "classname" "target_speaker" "origin" "1024 704 128" "spawnflags" "1" "noise" "sound/world/wind1.wav" } // Entity 64 // Entities:g[1] -> target_speaker:e[64] { "classname" "target_speaker" "noise" "sound/world/wind1.wav" "spawnflags" "1" "origin" "-64 1088 128" } // Entity 65 // Entities:g[1] -> target_speaker:e[65] { "classname" "target_speaker" "origin" "-64 1184 -272" "spawnflags" "1" "noise" "sound/world/portal01.wav" } // Entity 66 // Entities:g[1] -> target_speaker:e[66] { "classname" "target_speaker" "noise" "sound/world/fan4.wav" "spawnflags" "1" "origin" "-192 512 64" } // Entity 67 // Entities:g[1] -> target_speaker:e[67] { "classname" "target_speaker" "origin" "-704 384 0" "spawnflags" "1" "noise" "sound/world/ambience03.wav" } // Entity 68 // Entities:g[1] -> target_speaker:e[68] { "classname" "target_speaker" "origin" "-160 416 -288" "spawnflags" "1" "noise" "sound/world/machinerydrone02.wav" } // Entity 69 // Entities:g[1] -> target_speaker:e[69] { "classname" "target_speaker" "origin" "64 512 64" "spawnflags" "1" "noise" "sound/world/fan4.wav" } // Entity 70 // Entities:g[1] -> target_speaker:e[70] { "classname" "target_speaker" "noise" "sound/world/portal01.wav" "spawnflags" "1" "origin" "160 96 -336" } // Entity 71 // Entities:g[1] -> target_speaker:e[71] { "classname" "target_speaker" "origin" "-64 -544 -112" "spawnflags" "1" "noise" "sound/world/portal01.wav" } // Entity 72 // Entities:g[1] -> target_speaker:e[72] { "classname" "target_speaker" "noise" "sound/world/drone6.wav" "spawnflags" "1" "origin" "-64 -64 -256" } // Entity 73 // Entities:g[1] -> target_speaker:e[73] { "classname" "target_speaker" "noise" "sound/world/machinerydrone01.wav" "spawnflags" "1" "origin" "512 384 64" } // Entity 74 // Entities:g[1] -> target_speaker:e[74] { "classname" "target_speaker" "origin" "512 384 -192" "spawnflags" "1" "noise" "sound/world/machinerydrone01.wav" } // Entity 75 // Entities:g[1] -> target_speaker:e[75] { "classname" "target_speaker" "origin" "-64 1248 64" "spawnflags" "1" "noise" "sound/world/drone6.wav" }