Coder
Nub
Cakes -14
Posts: 47
Coding(logical)
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« on: March 01, 2011, 06:00:25 AM » |
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I started working on this project 23-9-10. So i registered when i finidhed it... CONTENTS: -New ui from my q3 content i have made. -COOL NEW WEAPON MODELS!!!!  BAD STUFF: WHEN CONNECTING ON A SERVER IT SAYS INVALID GAME FOLDER,I DONT KNOW IF ITS JUST ME OR ITS EVERBODY.  DL: PUT IT IN UR CUSTOM BASEOA FOLDER
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« Last Edit: March 01, 2011, 07:12:39 AM by fromhell »
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Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
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« Reply #1 on: March 01, 2011, 06:29:56 AM » |
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Wait a minute... did you've extracted the contents from Q3 itself and made a pak for OA?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Coder
Nub
Cakes -14
Posts: 47
Coding(logical)
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« Reply #2 on: March 01, 2011, 06:33:36 AM » |
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No...JUST THE UI IS FROM q3
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fromhell
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« Reply #3 on: March 01, 2011, 07:12:21 AM » |
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combining warsow weapons with uienhanced, releasing it as your own contributon for OA now that's pretty damn low
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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kit89
Member
Cakes 6
Posts: 636
Shoot him..
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« Reply #4 on: March 01, 2011, 08:46:10 AM » |
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It is puzzling why there is at least one person each year that try's to contribute other games content...
kit89.
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #6 on: March 01, 2011, 09:52:02 AM » |
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This post is in general, not in "Contribs", so I wouldn't consider this was an attempt to contribute.
From a player's perspective, there is nothing wrong in borrowing things from other games if you like, and it's not even bad to want to share it. Problem is it's copyrighted, but that's the only problem.
Not everyone has a background with good understanding on opensource projects, and simply are not aware you can participate from the inside. Some may have their habits from the modding scene where you couldn't access the main content of the game (for both legal and technical reasons). Again, that doesn't solve the copyright issue.
Then finally, some people just have a hard time to distinguish what is copyrighted from what isn't, what is free to use and how compatible ressources are between them. Even if this is not necessary, awareness of licence variety is something you get when participating to opensource projects. In other situations, you barely care, and you build your project while taking the risk law could seize you, which is judged acceptable in some circles.
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Todo: Walk the cat.
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #7 on: March 01, 2011, 10:18:26 AM » |
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I just missed the point... what was in that removed content?
//Honestly, I dunno much about Warsow, but if the code is GPLed (Should be, since it's ioquake3-based, AFAIK) then what we need is a bomb model, if I understood the situation correctly. Or I misthought it and it's just replaced some content... or this isn't about a bombing gamemode?
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One shall remind what have he left behind... to actually realize that it's still cool.
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Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
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« Reply #8 on: March 01, 2011, 10:30:44 AM » |
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I just missed the point... what was in that removed content?
//Honestly, I dunno much about Warsow, but if the code is GPLed (Should be, since it's ioquake3-based, AFAIK) then what we need is a bomb model, if I understood the situation correctly. Or I misthought it and it's just replaced some content... or this isn't about a bombing gamemode?
Warsow weapon models and UIEnhanced. For some reason, Warsow weapons and OA's environments felt to me as if they clashed.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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befno
Half-Nub
Cakes -6
Posts: 78
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« Reply #9 on: March 30, 2011, 10:16:37 PM » |
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I'd like to see someone adding Counterstrike weapons in OA!!!!!!!
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Gig
In the year 3000
 
Cakes 45
Posts: 4394
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« Reply #10 on: March 31, 2011, 01:25:48 AM » |
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I'd like to see someone adding Counterstrike weapons in OA!!!!!!!
Only weapon models (their "look") may be changed, while their behavior will always remain like in Q3A. Modified weapon behavior is stuff for a DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Mod]mod. If you like real-life-looking weapons and physics, you may try to run DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/Urban_Terror]Urban Terror or DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/Reaction]Reaction Q3 mods... or try to put together some programmers to make a whole new mod designed for OpenArena!
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« Last Edit: March 31, 2011, 02:11:04 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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fromhell
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« Reply #11 on: March 31, 2011, 03:22:14 AM » |
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Gig
In the year 3000
 
Cakes 45
Posts: 4394
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« Reply #12 on: March 31, 2011, 04:55:45 AM » |
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Befno, maybe you could try to contact that guy from youtube and help him in realazing his mod....
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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