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Author Topic: Framebuffer bloom test  (Read 37081 times)
sago007
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« Reply #50 on: October 27, 2009, 09:17:23 am »

Ans can someone make this patch compatible with some later ioq3/openarena revisions?
The patch on the svn (oachanges.diff) is extremely old (2007). I got later patches and in the experimental thread I have often included .svn-files so you can extract a patch from it.

I created a patch just a few days ago to work with the newest ioquake3 but since then even more changes has been applied to ioquake3 svn and I have therefore withhold the patch until I could check it with the even newer versions. I would like to have SDL 1.2.14 support in the next version, so Windows users can use DirectInput and bind caps-lock.
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Falkland
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« Reply #51 on: October 27, 2009, 10:26:59 am »

I would like to have SDL 1.2.14 support in the next version, so Windows users can use DirectInput and bind caps-lock.

ioquake3 r1707 : * Update SDL headers and win32 libs to 1.2.14

http://icculus.org/pipermail/quake3-commits/2009-October/001624.html
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Dennis1990
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« Reply #52 on: October 27, 2009, 10:53:34 am »

@sago i mean the framebuffer patch.
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Dennis1990
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« Reply #53 on: October 27, 2009, 02:01:24 pm »

so can someone compile openarena or ioquake3 with the latest patch here http://bugzilla.icculus.org/show_bug.cgi?id=3422
i cant get it to compile a lot error essags on msys and vc++
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