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Author Topic: where is the qvm compiler and where are the source for *.qvm files ?  (Read 5260 times)
mildred
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« on: December 06, 2007, 04:40:34 AM »

Hi,

I would like to create a mod of OpenArena based on the Wheel of Time game and so far I successfully imported textures. But now I would like to change the game in itself. I belive I have to modify the *.qvm files but i don't know how to do that. In fact i would need:
- the source of the current *.qvm files so I could start from something existing
- the compiler

But I couldn't find any of these two on the openarena website. Maybe i didn't searched well enough ...
Do you know where i could find it ?

Thanks.

Mildred
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dmn_clown
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« Reply #1 on: December 06, 2007, 06:20:50 AM »

qvm source http://openarena.ws/svn/source/code/
build system in http://openarena.ws/svn/source/ioq3-src-oa.tar.bz2
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mildred
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« Reply #2 on: December 06, 2007, 02:22:28 PM »

Thanks.
I had thought it was on the SVN repository, but without knowing where to search in it, it was difficult.
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mildred
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« Reply #3 on: December 06, 2007, 07:57:46 PM »

Well, are you shure everything is there for the sources of the qvm files ?

I tried to compile using the provided shell scripts and it seems I have many files missing. For example it complains because it cannot find files direcotories code/qcommon code/botlib and it seems others files are missing too ...

Well, thanks anyways, now I have something to start.


edit: well in fact, the missing files appears to be in the file ioq3-src-oa.tar.bz2 ... so ... I'll have to figure out how to compile all this.
« Last Edit: December 07, 2007, 04:55:44 AM by mildred » Logged
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