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Author Topic: Enemy Colors in OA via OSP  (Read 6007 times)
erazor
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« on: December 17, 2007, 05:02:33 PM »

Hi,

which of the models support cg_enemycolors command of OSP in OA ?

In Q3 you had to do cg_enemymodel "keel/pm" for example and then could set body colors via cg_enemycolors Wink I would like to know which OA models do support this Smiley
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fromhell
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GET A LIFE!
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« Reply #1 on: December 17, 2007, 06:25:01 PM »

none
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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