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Author Topic: AJ Mod -- Very Useful for limiting call votes  (Read 5416 times)
escapedturkey
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« on: March 10, 2008, 05:14:50 PM »

A friend, AnthonyJ (creator of Q4Max -- http://www.q4max.com) compiled a mod that limits call voting.

If you type /callovote it says:

 Vote commands are: map_restart, nextmap, clientkick <clientnum>. To get the clientnum, use /serverstatus.

Mod and source:

http://turkey.escapedturkey.net/openarena/ajmod

We are welcome to build upon it. Smiley
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AnthonyJ
THIS ONE POST HERE SHOULD DO IT.


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« Reply #1 on: March 10, 2008, 05:21:04 PM »

Its nothing exactly complex - just a few lines commented out to keep ET happy Wink

The other changes are the re-introduction of botlib/* and qcommon/q_shared.h from ioq3. Since q_shared.h is one of the files that is actually changed in OA, that *really* should be in your SVN (the ioq3 one doesnt work without applying the diffs). To be clear, OA does not build from your SVN, so it is not "complete corresponding machine-readable source code" (GPL).

I've actually cheated and hacked up the one from game/ which is unused simply cos it pulled in less dependencies.
« Last Edit: March 10, 2008, 05:22:56 PM by AnthonyJ » Logged
iLeft.bye
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« Reply #2 on: March 11, 2008, 08:20:49 AM »

A friend, AnthonyJ (creator of Q4Max -- http://www.q4max.com) compiled a mod that limits call voting.

If you type /callovote it says:

 Vote commands are: map_restart, nextmap, clientkick <clientnum>. To get the clientnum, use /serverstatus.

Mod and source:

http://turkey.escapedturkey.net/openarena/ajmod

We are welcome to build upon it. Smiley
do you know trembot or r1admin?
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escapedturkey
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« Reply #3 on: March 11, 2008, 08:35:48 AM »

Who are or what are those? Smiley
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pharo212
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« Reply #4 on: March 11, 2008, 05:07:38 PM »

I believe "trembot" is a bot code used for the open-source game Tremulous. I think, thats the only way I've seen it used, and r1admin sounds like an admin mod/code/command.
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« Reply #5 on: March 11, 2008, 05:58:08 PM »

http://sourceforge.net/projects/trembot merged into trem code, guid based, g_admin.c
http://svn.quakedev.net/viewvc.cgi/trem/trunk/src/game/ r1admin, mostly in g_r1admin.c
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