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Author Topic: OA on Pandora?  (Read 7405 times)
Sauer2
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« on: August 28, 2008, 08:18:52 AM »

Will OpenArena be playable on the Pandora Handheld?
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fromhell
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« Reply #1 on: August 28, 2008, 09:50:22 AM »

Yes. PowerVR chipsets work great for OpenArena, the only real performance killer is bloom (since it's tile-based, bloom and tile renderers do not mix) PowerVR chipsets support 8 multitexture (so vertex light would not be a performance advantage excuse, and r_detailTextures 1 would be lossless in fps), and there's a 600mhz cpu in there, which is more than enough for the game (OA can run well on 290mhz Pentium II klamaths).

The Pandora couldn't run XDFort though, as powervr chips suck in darkplaces for various glitches.

I haven't looked into the Pandora much. Is it x86?
« Last Edit: August 28, 2008, 09:56:09 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Sauer2
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« Reply #2 on: August 28, 2008, 10:12:23 AM »

It has an 32 bit ARM Processor.
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fromhell
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« Reply #3 on: August 28, 2008, 11:25:06 AM »

ARM!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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« Reply #4 on: September 12, 2008, 04:34:24 PM »

That is cool, never heard of Pandora before. Couldn't you just compile OA on the handheld? If you send me one I will port it for you Smiley Smiley Smiley Smiley
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