Pages: [1]
  Print  
Author Topic: Automatic sprite script  (Read 8186 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 31
Posts: 14481



WWW
« on: September 05, 2008, 08:04:43 am »

it'd be cool if there was a Blender script for:

- Rendering 5 or 8 angles of a model in each frame
- Naming automatically (like LUMP_3_7, every frame an increase in _ as a letter)
- Cropping automatically
- Using the alpha channel to fill a opaque single transparent color (without any alpha-blend edge fading, probably GT128-ish this to avoid awful antialiasing artifacts)
- Offset generation? Oh that may be asking for too much.

Doing this would probably help streamline monster creation for Freedoom as well
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
Member


Cakes 23
Posts: 571



« Reply #1 on: September 05, 2008, 10:47:55 pm »

Probably not too hard.

Python code might be too slow to do the image cropping.

Perhaps after I finish my version of the MDL and MD2 exporters I'll tackle this.
Logged
jute
Lesser Nub


Cakes 2
Posts: 104


« Reply #2 on: October 28, 2008, 06:21:13 pm »

AndrewJ, would you still be interested in doing something like this?  It would be very handy for Blasphemer.
Logged
andrewj
Member


Cakes 23
Posts: 571



« Reply #3 on: October 28, 2008, 07:00:19 pm »

I'm still interested in it, just not in the mood to muck with Blender right now.

If you've got a skinned animated monster ready, that would be motivating.
Logged
Pages: [1]
  Print  
 
Jump to: