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Author Topic: 0.9.0 player model/skin todo  (Read 121413 times)
chaoticsoldier
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« Reply #50 on: May 30, 2009, 07:08:32 AM »

I like it too. I'm just wondering - is that white mark on her left thigh some kind of reflection?
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Neon_Knight
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« Reply #51 on: May 31, 2009, 07:53:59 PM »

What about, as an alternative skin, putting a scar in her face or her chest, like SF's Sagat? Tongue
Will be other skins as well?

For the SP, since the model is in the SVN, I've wrote a bio for her.
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« Reply #52 on: June 01, 2009, 05:43:26 AM »

sknning her clothes

Sorry, but i like this one Cheesy
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jessicaRA
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« Reply #53 on: June 03, 2009, 02:57:45 PM »

neko looks really good in the paint over your friend did.  actually it looks pretty comfy for creatures with tails.  the in game shot is good so far too.
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fromhell
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« Reply #54 on: June 03, 2009, 10:56:11 PM »

putting a scar in her face or her chest, like SF's Sagat? Tongue
That won't work well since the face is mirrored in the UVs
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DForms
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« Reply #55 on: June 16, 2009, 10:05:30 PM »

-
Quote
enhance all models animations (I just learned the action panel and editing keyframes, all this time i've been animating blindly!) I really hope I can do this, or at least get help on this from experienced Blender animators


 Still an issue? I know my way around the IPO and action editors. I've hacked the PAKs with QUARK and I gotta tell ya' "I'm not likeing the peices of MD3s that import without global origins. Angelis is one of the few that imports and animates in Blender. She's my fav anyway.

Quote
Retire Rai's bunny suit in favor for some festive body paint like this?

 Deleted link? You just talking about a repaint (team colors n' all)?

Quote
Redo Major from scratch, with a total reconcept as well (better outfit, ethnic neutral face for more versatility also)

 I couldn't agree more. That Sara Conner idea is on the nose with the exception of a northern European facial feature workaround.

Quote
Censored angelyss/arachna/sorceress for non-mature pk3
- Remove angelyss/nekoyss, replace with new model

 NOOOOOOOOOOOOOOOOOOOOOOOO!



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fromhell
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« Reply #56 on: June 24, 2009, 05:00:32 AM »

"I'm not likeing the peices of MD3s that import without global origins.
You're supposed to parent the pieces to their respective tags, like the torso goes on the tag_torso tag, followed by the head on tag_head.


Quote
Retire Rai's bunny suit in favor for some festive body paint like this?

 Deleted link? You just talking about a repaint (team colors n' all)?

Link fixed.

Quote
Censored angelyss/arachna/sorceress for non-mature pk3
- Remove angelyss/nekoyss, replace with new model

 NOOOOOOOOOOOOOOOOOOOOOOOO!
i'm not sure, this is just a pondering.
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« Reply #57 on: June 24, 2009, 10:25:26 PM »

Quote
You're supposed to parent the pieces to their respective tags, like the torso goes on the tag_torso tag, followed by the head on tag_head.

I was using Blender 2.48a with an old MD3 import script. Probably just a bug. I'll sort it out.

Quote
Link fixed.

Awesome.

Quote
i'm not sure, this is just a pondering.

I was just kidding anyway. I know you get alot of flack for those models.
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Wotvid
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« Reply #58 on: June 26, 2009, 12:55:32 PM »

Yes, that would be very good BUT...

I don't think Rai should change, her model is very good.

major is ok as she is aswell.

Bringing Back the Jenna model would be EXCELLENT!

Smiley
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fromhell
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« Reply #59 on: June 27, 2009, 01:22:53 AM »

I've just made new UVs for Angelyss's body mesh. With less 'seams' it'll be more friendlier to LoD down, easier to skin for (no breast seams)...and better shoulders! Oh and hair has moved to its own texture so the whole body wouldn't need alpha mapping, giving a slight boost to renderer performance and even saving a bit of texture memory. This might even open a possibility for her skin to have 'sexy baby oil gloss'

Next is 'porting' the skins to the new UVs which should be a snap as baking a texture through Blender.
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Snickersnack
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« Reply #60 on: June 27, 2009, 10:56:26 AM »

I've just made new UVs for Angelyss's body mesh. With less 'seams' it'll be more friendlier to LoD down, easier to skin for (no breast seams)...and better shoulders!
-snip-

You're going fix the shoulders? Awesome! To my eye, that was the weakest point in an otherwise strong model.
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Wotvid
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« Reply #61 on: June 28, 2009, 12:33:09 PM »

Pleasee don't remove Angelyss though, as she is one of the best models out of them all Smiley
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fromhell
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« Reply #62 on: July 21, 2009, 09:47:23 AM »

Sorceress's rig is slightly improved and her animations are more improved too.. for the torso at least. Her skin is also repainted in places


A side effect of fixing the rig was a larger cup size than intended, but eh whatever. Shoulders still suck.
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new code development on github
Wotvid
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« Reply #63 on: July 22, 2009, 12:24:08 PM »

Wow, thats a great model Smiley
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Nambi
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« Reply #64 on: July 30, 2009, 10:45:40 AM »

She looks beautiful. Can't wait to play as her. Wink
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fromhell
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« Reply #65 on: September 13, 2009, 04:57:32 AM »

Slyus sent me 3 neko skins, since he loves the model

I don't have to worry about skinning her anymore. My neko priorities now? Fix her rig and animate her!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #66 on: September 19, 2009, 05:04:46 AM »

Committed her to the SVN, still animating her. I learned BEZIER INTERPOLATION, so check out that unfinsihed run animation! Her boobs bounce! Her ears bob! Her tail wags! Her arms also have motion picked up from the movement! OMG!

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

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new code development on github
Cacatoes
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« Reply #67 on: September 19, 2009, 08:49:55 AM »

These pics looks good, congrats Wink
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Todo: Walk the cat.
Neon_Knight
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« Reply #68 on: September 19, 2009, 10:04:41 AM »

There's a problem with the red skin, this msg appears in the console:

Quote
WARNING: R_FindImageFile could not find 'models/players/neko/body_rd.tga' in shader 'models/players/neko/neko_red'

Tested with the latest SVN revision + latest OAX + latest binaries.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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Wotvid
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« Reply #69 on: September 29, 2009, 02:10:14 PM »

For the next version could we have a new announcer with proper sounds ? Because theres no announcer sound for win/lose/introduce bots so it would be nice to have one Smiley
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P . Scimmia
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« Reply #70 on: October 06, 2009, 11:26:03 AM »

wuahoo !! beautiful cat
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bongmaster
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« Reply #71 on: October 09, 2009, 01:08:29 AM »

awesome she looks great Smiley
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Someone_mad
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« Reply #72 on: August 13, 2010, 09:07:21 AM »

Yeah, she looks nice!  Roll Eyes
Where can we download the".pk3" file?  Undecided
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fromhell
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« Reply #73 on: September 05, 2010, 08:06:05 AM »

Ok, polished angelyss some FURTHER



one texture = less video memory = less disk space to use! angelyss is one of the big 'hogs' of the games files, i want to do something about it.

Also thank goodness for clone layer because transferring the skins from old uv coords to the new is a minute's snap
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dbX
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« Reply #74 on: September 05, 2010, 08:09:53 AM »

@fromhell

I like what you did with Angelyss.
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