chaoticsoldier
Member
Cakes 18
Posts: 375
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« Reply #50 on: May 30, 2009, 07:08:32 AM » |
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I like it too. I'm just wondering - is that white mark on her left thigh some kind of reflection?
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #51 on: May 31, 2009, 07:53:59 PM » |
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What about, as an alternative skin, putting a scar in her face or her chest, like SF's Sagat? Will be other skins as well? For the SP, since the model is in the SVN, I've wrote a bio for her.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #52 on: June 01, 2009, 05:43:26 AM » |
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sknning her clothes
Sorry, but i like this one
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jessicaRA
Lesser Nub
Cakes 16
Posts: 115
Wild pony spotted derping around oasago2.
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« Reply #53 on: June 03, 2009, 02:57:45 PM » |
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neko looks really good in the paint over your friend did. actually it looks pretty comfy for creatures with tails. the in game shot is good so far too.
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fromhell
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« Reply #54 on: June 03, 2009, 10:56:11 PM » |
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putting a scar in her face or her chest, like SF's Sagat? That won't work well since the face is mirrored in the UVs
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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DForms
Nub
Cakes 0
Posts: 3
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« Reply #55 on: June 16, 2009, 10:05:30 PM » |
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- enhance all models animations (I just learned the action panel and editing keyframes, all this time i've been animating blindly!) I really hope I can do this, or at least get help on this from experienced Blender animators Still an issue? I know my way around the IPO and action editors. I've hacked the PAKs with QUARK and I gotta tell ya' "I'm not likeing the peices of MD3s that import without global origins. Angelis is one of the few that imports and animates in Blender. She's my fav anyway. Retire Rai's bunny suit in favor for some festive body paint like this? Deleted link? You just talking about a repaint (team colors n' all)? Redo Major from scratch, with a total reconcept as well (better outfit, ethnic neutral face for more versatility also) I couldn't agree more. That Sara Conner idea is on the nose with the exception of a northern European facial feature workaround. Censored angelyss/arachna/sorceress for non-mature pk3 - Remove angelyss/nekoyss, replace with new model NOOOOOOOOOOOOOOOOOOOOOOOO!
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fromhell
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« Reply #56 on: June 24, 2009, 05:00:32 AM » |
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"I'm not likeing the peices of MD3s that import without global origins.
You're supposed to parent the pieces to their respective tags, like the torso goes on the tag_torso tag, followed by the head on tag_head. Retire Rai's bunny suit in favor for some festive body paint like this? Deleted link? You just talking about a repaint (team colors n' all)? Link fixed. Censored angelyss/arachna/sorceress for non-mature pk3 - Remove angelyss/nekoyss, replace with new model NOOOOOOOOOOOOOOOOOOOOOOOO! i'm not sure, this is just a pondering.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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DForms
Nub
Cakes 0
Posts: 3
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« Reply #57 on: June 24, 2009, 10:25:26 PM » |
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You're supposed to parent the pieces to their respective tags, like the torso goes on the tag_torso tag, followed by the head on tag_head. I was using Blender 2.48a with an old MD3 import script. Probably just a bug. I'll sort it out. Link fixed. Awesome. i'm not sure, this is just a pondering. I was just kidding anyway. I know you get alot of flack for those models.
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Wotvid
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« Reply #58 on: June 26, 2009, 12:55:32 PM » |
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Yes, that would be very good BUT... I don't think Rai should change, her model is very good. major is ok as she is aswell. Bringing Back the Jenna model would be EXCELLENT!
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fromhell
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« Reply #59 on: June 27, 2009, 01:22:53 AM » |
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I've just made new UVs for Angelyss's body mesh. With less 'seams' it'll be more friendlier to LoD down, easier to skin for (no breast seams)...and better shoulders! Oh and hair has moved to its own texture so the whole body wouldn't need alpha mapping, giving a slight boost to renderer performance and even saving a bit of texture memory. This might even open a possibility for her skin to have 'sexy baby oil gloss'
Next is 'porting' the skins to the new UVs which should be a snap as baking a texture through Blender.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Snickersnack
Member
Cakes 1
Posts: 196
obnoxious OA fan
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« Reply #60 on: June 27, 2009, 10:56:26 AM » |
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I've just made new UVs for Angelyss's body mesh. With less 'seams' it'll be more friendlier to LoD down, easier to skin for (no breast seams)...and better shoulders! -snip-
You're going fix the shoulders? Awesome! To my eye, that was the weakest point in an otherwise strong model.
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Wotvid
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« Reply #61 on: June 28, 2009, 12:33:09 PM » |
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Pleasee don't remove Angelyss though, as she is one of the best models out of them all
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fromhell
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« Reply #62 on: July 21, 2009, 09:47:23 AM » |
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Sorceress's rig is slightly improved and her animations are more improved too.. for the torso at least. Her skin is also repainted in places A side effect of fixing the rig was a larger cup size than intended, but eh whatever. Shoulders still suck.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Wotvid
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« Reply #63 on: July 22, 2009, 12:24:08 PM » |
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Wow, thats a great model
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Nambi
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« Reply #64 on: July 30, 2009, 10:45:40 AM » |
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She looks beautiful. Can't wait to play as her.
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fromhell
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« Reply #65 on: September 13, 2009, 04:57:32 AM » |
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Slyus sent me 3 neko skins, since he loves the model
I don't have to worry about skinning her anymore. My neko priorities now? Fix her rig and animate her!
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #66 on: September 19, 2009, 05:04:46 AM » |
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #67 on: September 19, 2009, 08:49:55 AM » |
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These pics looks good, congrats
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Todo: Walk the cat.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #68 on: September 19, 2009, 10:04:41 AM » |
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There's a problem with the red skin, this msg appears in the console: WARNING: R_FindImageFile could not find 'models/players/neko/body_rd.tga' in shader 'models/players/neko/neko_red' Tested with the latest SVN revision + latest OAX + latest binaries.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Wotvid
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« Reply #69 on: September 29, 2009, 02:10:14 PM » |
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For the next version could we have a new announcer with proper sounds ? Because theres no announcer sound for win/lose/introduce bots so it would be nice to have one
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P . Scimmia
Nub
Cakes 2
Posts: 43
Grrrr...ciao
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« Reply #70 on: October 06, 2009, 11:26:03 AM » |
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wuahoo !! beautiful cat
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bongmaster
Nub
Cakes 0
Posts: 6
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« Reply #71 on: October 09, 2009, 01:08:29 AM » |
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awesome she looks great
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Someone_mad
Lesser Nub
Cakes 0
Posts: 102
Painted nails and long haired... I'm not a witch!
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« Reply #72 on: August 13, 2010, 09:07:21 AM » |
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Yeah, she looks nice! Where can we download the".pk3" file?
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fromhell
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« Reply #73 on: September 05, 2010, 08:06:05 AM » |
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Ok, polished angelyss some FURTHER one texture = less video memory = less disk space to use! angelyss is one of the big 'hogs' of the games files, i want to do something about it. Also thank goodness for clone layer because transferring the skins from old uv coords to the new is a minute's snap
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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dbX
Member
Cakes 11
Posts: 199
Shazpaca!
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« Reply #74 on: September 05, 2010, 08:09:53 AM » |
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@fromhell
I like what you did with Angelyss.
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In defeat we learn.
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