Mr.Roboto
Nub
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« on: December 06, 2008, 03:53:33 PM » |
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I use to play OA about 2 years ago, and now that I got my new computer, I can finally run it again. But im wondering, why is there no game music, and no name colorization? I don't like this, no no no...
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sittingduck
Half-Nub
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« Reply #1 on: December 06, 2008, 04:53:36 PM » |
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Colors for /name, /say etc. ^1 - Red ^2 - Green ^3 - Yellow ^4 - Blue ^5 - Cyan ^6 - Magenta ^7 - White ^^0 - Black //black letters will be preceded by the extra ^ e.g. /name "^3John ^1Doe" will make the name "John Doe" (with John being yellow, Doe being red
Music? I think there's some there, depends on the map maybe? I always have music volume OFF, so I couldn't say....
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Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
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« Reply #2 on: December 06, 2008, 07:19:37 PM » |
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It's impossible to make everyone happy...
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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pulchr
Member
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Posts: 625
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« Reply #3 on: December 07, 2008, 03:26:19 AM » |
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there's no music as far as i know. the music that was in the game was removed for some reason. probably some license issue or maybe the source wasn't 'human readable'? could be music in another version though - you never know  the colours should be working as usual i think?
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menganito
Lesser Nub
Cakes 7
Posts: 119
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« Reply #4 on: December 07, 2008, 12:43:51 PM » |
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NO music: there's some in some maps (xpress, kineterra), but no "soundtrack", the music used in th eoriginal game is form Sonic Mayhem and is NOT free, so it probably couldn't be included in the game. Colours: as was said by sittingduck. Forget about blinking, changing and stuff, tho. Other thing you can have are the "special" characters generated by Quake 3 name changer (google it up)
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RudyRailer
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« Reply #5 on: December 07, 2008, 02:46:37 PM » |
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It's impossible to make everyone happy...
TRY HARDER!
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fromhell
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« Reply #6 on: December 09, 2008, 08:02:23 AM » |
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They'd better get used to change, it's not even 1.0 yet where things get set in stone.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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RudyRailer
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« Reply #7 on: December 13, 2008, 10:04:31 AM » |
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They'd better get used to change, it's not even 1.0 yet where things get set in stone.
Stones break easely when they are dropped from the right hight Mods are nice
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Noob Sauce
Lesser Nub
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« Reply #8 on: December 13, 2008, 10:57:01 AM » |
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If there's streamed/in-map music there should be a way to shut it off, not just mute it. (So it doesn't consume clientside resources) Or it would be nice to have a way for a host to hook Itunes/Winamp Audio up to his server and broadcast to the players if they want to. Just some stuff I'm tossing out here that'll probably never happen.
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menganito
Lesser Nub
Cakes 7
Posts: 119
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« Reply #9 on: December 14, 2008, 02:30:03 AM » |
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Or it would be nice to have a way for a host to hook Itunes/Winamp Audio up to his server and broadcast to the players if they want to.
How could that be legal?
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #10 on: December 14, 2008, 05:25:01 AM » |
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It almost seems radios have a particular status, as so many shoutcast/icecast servers broadcast copyrighted songs. Some may have the right to, some may consider radios are an exception due to the fact listeners are not meant to store the file, I dunno. BTW, there are also so many songs available which are freely distributable (creative commons and so on), that we can't say some legal issue would prevent us from implementing such feature. But i'm rather looking forward to seeing proper ingame music. 
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Todo: Walk the cat.
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chaoticsoldier
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Posts: 375
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« Reply #11 on: December 15, 2008, 06:46:34 AM » |
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Personally, music has never done anything for me in a FPS. It is the biggest hindrance ever because game sounds are always so vital  I always turn it off - even the menu music. A FPS shouldn't have to contain music in order to be complete.
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feLiZ_naVidAD
Half-Nub
Cakes -2
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« Reply #12 on: December 16, 2008, 06:07:58 PM » |
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btw... id love to recomend rocket arena 3 soundtrack... best music eva that goes with rockets and quake.... from my pov http://rocketarena.planetquake.gamespy.com/mirrors_2.shtmI think it has nothing to do with the topic, but its still great music to play quake 
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Whatever i say in this post is true unless fromhell said otherway. In that case I disagree with what I just wrote. I meant to write what fromhell said. ------- I also would like to add that im not a chick. I use this model coz i like the thong of the sorceress when i die (witch rarely happens) 
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menganito
Lesser Nub
Cakes 7
Posts: 119
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« Reply #13 on: December 17, 2008, 09:39:45 AM » |
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I've never seen this many 404's , 503's and 530's in my life. All the links appear to be dead to me. Could you torrent it or sth? (If it's free, if not, DO NOT SHARE IT AT ANY CIRCUMSTANCES.)
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HITMAN
Member
Cakes 6
Posts: 245
The doctor is in the house!
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« Reply #14 on: December 17, 2008, 01:47:02 PM » |
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I recommed playing music from own your playlist (itunes, Windows player, etc) and then run the game. At least everyone will play what they like - assuming your PC has enough RAM to sustain both music player and OA to run w/o latency. Personally, I usually have no music - i like to hear my enemy coming.
- HIT -
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h!+m@n * d/hit/p + kozak6 / CloudStrife - (Orochi + {C}easar) = a whole buncha screenames
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Gl!tch
Nub
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Posts: 17
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« Reply #15 on: December 18, 2008, 07:21:13 AM » |
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if you do want a musical soundtrack i can provide a completely original one
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feLiZ_naVidAD
Half-Nub
Cakes -2
Posts: 65
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« Reply #16 on: December 18, 2008, 10:46:04 AM » |
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I've never seen this many 404's , 503's and 530's in my life. All the links appear to be dead to me. Could you torrent it or sth? (If it's free, if not, DO NOT SHARE IT AT ANY CIRCUMSTANCES.) I googled for it and found it here... http://www.fileplanet.com/64016/60000/fileinfo/Rocket-Arena-3-SoundtrackUse this login saltyballs@mailinator.com salty if you dont have account... or just make one, its free It looks like a .exe file... run it in some controlled box, like a virtual box or whatever... I think it came in this way to install them in the quake3/ra3/music folder... I think its free since it came with the game... they had it included in the game but they had to remove it from there for copyrights problems as they were running mp3 from the game itself.... The solution they took? just put them as separate mp3 files so you can play them in ur favorite player  If you cannot download it, tell me so, and ill upload the mp3s in some file server
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« Last Edit: December 18, 2008, 10:47:35 AM by feLiZ_naVidAD »
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Whatever i say in this post is true unless fromhell said otherway. In that case I disagree with what I just wrote. I meant to write what fromhell said. ------- I also would like to add that im not a chick. I use this model coz i like the thong of the sorceress when i die (witch rarely happens) 
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menganito
Lesser Nub
Cakes 7
Posts: 119
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« Reply #17 on: December 19, 2008, 04:14:38 AM » |
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Thanks. it's a self-extracting ZIP, just renaming it to blahblah.zip and unzipping it works fine  Music is quite nice, but i liked Sonic Mayhem's Q3A Noise better 
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feLiZ_naVidAD
Half-Nub
Cakes -2
Posts: 65
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« Reply #18 on: December 19, 2008, 05:37:39 AM » |
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That music is intended for rocket arena games, witch are very fast rocket jumping maps and all weapons... maybe i like it so much coz it brings me some memories... :> Ill try Sonic Mayhem's Q3A Noise 
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Whatever i say in this post is true unless fromhell said otherway. In that case I disagree with what I just wrote. I meant to write what fromhell said. ------- I also would like to add that im not a chick. I use this model coz i like the thong of the sorceress when i die (witch rarely happens) 
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Pxtl
Nub
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Posts: 12
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« Reply #19 on: January 02, 2009, 01:25:16 PM » |
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I thought Q3A's music was Frontline Assembly - Q2 was Sonic Mayhem.
Either way, the internet is rife with original CC'd music - assuming OA can play lossy-encoded music and isn't stuck on a tracker format.
Look at Sauerbraten, another Libre FPS - it has been through multiple soundtracks. Might be a little metal for OA, but still, better than nothing.
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #20 on: January 02, 2009, 04:01:25 PM » |
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Look at Sauerbraten, another Libre FPS - it has been through multiple soundtracks. Might be a little metal for OA, but still, better than nothing.
Only the Sauerbraten engine is free, the media (including the soundtrack) is not.
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There are nothing offending in my posts.
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Pxtl
Nub
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Posts: 12
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« Reply #21 on: January 03, 2009, 07:34:34 PM » |
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I know that - I helped build the Sauerbraten content sharing page. The original soundtrack of Cube (called Pingpong) was CC'd. Either way, I'm sure Fanatic would license a subset of his songs under an open license for Open Arena if asked nicely.
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