Pages: [1]
  Print  
Author Topic: can't load model in my map  (Read 5196 times)
atphalix
Nub


Cakes 2
Posts: 45


« on: January 03, 2009, 03:20:50 PM »

I'm trying to load static md3 model into my map, they show fine in radiant but when I compile my map they are invisible!
I tried models/mapobjects/kit89-models/liz-statue/liz-statue.md3 in the entity path in radiant and extracted the model into baseoa
and still not working. please help
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #1 on: January 03, 2009, 04:39:08 PM »

Maybe you should try extracting that model from the game's pak* files respecting that routes into baseoa\models\mapobjects...
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
cosmo
Member


Cakes 18
Posts: 372


on a dead horse


WWW
« Reply #2 on: January 05, 2009, 04:45:46 AM »

q3map2 converts models into brushes on compile. Make sure you set the right paths for it. Unpacking of pk3 files is not needed but you can try...
Logged

- HUNT HIGHSCORES - mapping - xmpp://cosmo@spaceboyz.net
atphalix
Nub


Cakes 2
Posts: 45


« Reply #3 on: January 09, 2009, 07:12:02 AM »

q3map2 converts models into brushes on compile. Make sure you set the right paths for it. Unpacking of pk3 files is not needed but you can try...
how to set the path for q3map2? in the command line?
Logged
Pages: [1]
  Print  
 
Jump to: