Pages: [1]
  Print  
Author Topic: Can't change game resolution in OSX  (Read 9547 times)
pog
Ok i've posted twice!


Cakes 0
Posts: 2

Member


« on: December 17, 2006, 12:50:46 PM »

Hi, i've been trying to change my resolution on my Macbook & OSX, but although i can see in system settings desired value set, resolution is still a default one (low res) ...

might that be because of not a 16:10 display ratio? Is there any way to set my own (custom) resolution? i'd really appreciate if it could run in 1280*800 natively. Please - help me with this little annoying thingy

second question is about the files in OA directory, especially the "ioquake3-smp.i386" named one. Does this mean I can use both CPU cores? How can I know the game is using them both, or how can i force it?

great work btw Wink
« Last Edit: December 17, 2006, 12:52:55 PM by pog » Logged
pog
Ok i've posted twice!


Cakes 0
Posts: 2

Member


« Reply #1 on: December 18, 2006, 03:54:49 PM »

http://www.chatbear.com/unity2/6079/316,1166440780,26652/1020364?v=flatold
Logged
jackoverfull
Member


Cakes 14
Posts: 384


Member


WWW
« Reply #2 on: January 02, 2007, 01:22:32 PM »

for the second question, i think that you can delete everything but the baseoa and the mac os x application: the other files (ioq3ded.i386, ioq3ded.x86_64, ioquake3.i386, ioquake3-smp.x86_64, ioquake3-smp.i386 and ioquake3.x86_64) should be the linux executables.

the mac os x executable is compiled as an "universal" application, optimized for G3, G5, x86, but not for G4 and dual processors (it will run anyway whitouth problems, don't worry, it was compiled on a G4
Logged
Pages: [1]
  Print  
 
Jump to: