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Author Topic: Splitscreen  (Read 12768 times)
singpolyma
THIS ONE POST HERE SHOULD DO IT.


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« on: January 14, 2009, 06:36:55 PM »

Is split-screen multiplayer planned?  Does anyone know of a FLOSS FPS that has split screen?
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Snickersnack
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« Reply #1 on: January 14, 2009, 08:48:27 PM »

Split screen?
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Neon_Knight
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« Reply #2 on: January 14, 2009, 08:53:08 PM »

Something like Serious Sam has.
Multi-profiles support, and the hability to play both players on the same PC. Sad is the fact that only one can handle the mouse, while the other can't handle anything but keyboard. (Or joystick if -s-he has Tongue)
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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fromhell
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« Reply #3 on: January 14, 2009, 10:55:48 PM »

i'd really love split screen multiplayer, it was done on the Xbox community Q3 port, though that's a bunch of proprietary trickery there methinks.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Case
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« Reply #4 on: March 25, 2009, 07:51:47 AM »

sdl can do splitscreen
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andrewj
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« Reply #5 on: March 25, 2009, 08:24:36 AM »

sdl can do splitscreen
You make it sound so easy.... Tongue
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Case
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« Reply #6 on: March 25, 2009, 10:06:18 AM »

I take it back, opengl can do this
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html
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andrewj
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« Reply #7 on: March 25, 2009, 07:06:29 PM »

Rendering two different views is only a tiny fraction of the work
needed for true splitscreen support.
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0kelvin
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Half-Nub


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« Reply #8 on: March 25, 2009, 07:45:14 PM »

openarena
« Last Edit: August 06, 2010, 01:30:35 PM by 0kelvin » Logged
Snickersnack
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« Reply #9 on: March 25, 2009, 08:12:11 PM »

What would splitscreen offer over two windowed clients on the same monitor? Speed? Huh
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sago007
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« Reply #10 on: March 25, 2009, 08:18:02 PM »

What would splitscreen offer over two windowed clients on the same monitor? Speed? Huh
A quick way to setup the game
A better way to handle controls

It is also the two points that would some of the biggest problem.
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There are nothing offending in my posts.
Case
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« Reply #11 on: March 25, 2009, 08:33:56 PM »

On a split screen you would only use 1 sound source, I've seen a bunch of sdl games and the added benefits of doing so would be to put on the frontpage
Feature - Split Screen
its just cool.
and if someone is running linux on the ps3, xbox, or some other console they could play OA on it with other people, it would be very cool.
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Case
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« Reply #12 on: March 25, 2009, 11:15:05 PM »

to do this should I be looking in tr_main.c ?
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andrewj
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« Reply #13 on: March 26, 2009, 03:00:32 AM »

to do this should I be looking in tr_main.c ?
Too low level.  Look in the cgame code (cg_view, cg_draw etc).
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Case
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« Reply #14 on: March 26, 2009, 03:18:05 AM »

ty ty Smiley
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Al
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« Reply #15 on: March 27, 2009, 05:57:19 AM »

What about handling two keyboards and two mice?
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0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
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« Reply #16 on: March 27, 2009, 06:08:11 AM »

openarena
« Last Edit: August 06, 2010, 01:29:45 PM by 0kelvin » Logged
Snickersnack
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« Reply #17 on: March 27, 2009, 06:50:51 AM »

What about handling two keyboards and two mice?

USB and a proprietary driver, because I don't think Windows / Linux / MAC has native support for that.

Multi-pointer X?

http://en.wikipedia.org/wiki/MPX
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Case
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« Reply #18 on: March 27, 2009, 07:10:15 AM »

+1 insightful
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Al
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« Reply #19 on: March 27, 2009, 07:47:15 AM »

What about handling two keyboards and two mice?

USB and a proprietary driver, because I don't think Windows / Linux / MAC has native support for that.

Multi-pointer X?

http://en.wikipedia.org/wiki/MPX

awesome. thnx for the tip
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kit89
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« Reply #20 on: March 28, 2009, 03:19:26 AM »

Quote
What would splitscreen offer over two windowed clients on the same monitor? Speed?

If I can remember OpenGL has to kinds of modes when it comes to rendering on the screen. Direct Rendering(Fastest) & In-Direct(Slow) Rendering. Only one program on the system can use the Direct Rendering. Everything else will use In-Direct Rendering.
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