Pages: [1]
  Print  
Author Topic: [Close]Problem with Textures after Compile  (Read 11989 times)
Tazmann_
Nub


Cakes 0
Posts: 4



« on: April 12, 2009, 09:09:41 AM »

Hello, i have make a OpenArena map with the GtkRadiant 1.5.0. I used only the standart Textures.

Now my problem:
After i compile the map to bsp and start the map in OA with the console (sv_pure "0" > /devmap "mapname"), OA load the map but the textures are much smaller then in GTK.

Here are two screenshots:

Gtk


Ingame


Compile Log

Started logging to C:/Dokumente und Einstellungen/Andre Hofmeister/Anwendungsdaten/RadiantSettings/1.5.0/radiant.log
Today is: Sun Apr 12 16:37:26 2009
This is GtkRadiant '1.5.0' compiled Apr 26 2007
Official qeradiant.com build by namespace
Texture load failed: "textures/"
Loaded Texture: "textures/e7/e7sbrickfloor"
Loaded Texture: "textures/common/caulk"
Loaded Texture: "textures/e7/e7brickfloor01"
Loaded Texture: "textures/e7/e7walldesign01b"
Loaded Texture: "textures/e7/e7panelwood2"
Loaded Texture: "textures/e7/e7beam01"
Loaded Texture: "textures/e7/e7walldesign01"
Loaded Texture: "textures/e7/e7bricks01"
Loaded Texture: "textures/e7/e7brnmetal"
Loaded Texture: "textures/e7/e7bmtrim"
Loaded Texture: "textures/base_trim/deeprust"
Loaded Texture: "textures/skies/nitesky"
Loaded Texture: "textures/common/nodraw"
Loaded Texture: "textures/clown/red_banner"
Loaded Texture: "textures/clown/blue_banner"
Loaded Texture: "textures/common/clip"
Loaded Texture: "textures/gothic_light/pentagram_light1_3k"
Loaded Texture: "textures/e7/e7sbrickfloor_ow"
Loaded Texture: "textures/e7/e7swindow"
Loaded Texture: "textures/e7/e7bmtrim2"
Loaded Texture: "textures/sfx/b_flame2"
Loaded Texture: "textures/sfx/b_flame1"
Loaded Texture: "textures/sfx/r_flame1"
Loaded Texture: "textures/sfx/flame5"
Loaded Texture: "textures/sfx/flame6"
Loaded Texture: "textures/sfx/flame1"
Loaded Texture: "textures/common/donotenter"
Loaded Texture: "textures/e7/e7panelwood"
Loaded Texture: "textures/e7/e7dimfloor"
Doom3LightRadius: failed to parse default light radius
......
......
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
Loaded Texture: "textures/common/trigger"
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
Loaded Model: "models/flags/r_flag.md3"
Loaded Texture: "models/flags/pole"
Loaded Texture: "models/flags/r_flag"
Loaded Model: "models/flags/b_flag.md3"
Loaded Texture: "models/flags/b_flag"
Loaded Model: "models/powerups/armor/armor_yel.md3"
Texture load failed: "yellowArmor"
Loaded Texture: "C:/Programme/GtkRadiant 1.5.0/bitmaps/shadernotex.bmp"
Loaded Model: "models/weapons2/rocketl/rocketl.md3"
Loaded Texture: "models/weapons2/rocketl/skin"
Loaded Model: "models/powerups/ammo/rocketam.md3"
Texture load failed: "models/powerups/ammo/rockammo"
Loaded Texture: "models/powerups/ammo/rockammo2"
Loaded Model: "models/powerups/health/medium_cross.md3"
Texture load failed: "mediumCross"
Loaded Model: "models/weapons2/railgun/railgun.md3"
Loaded Texture: "models/weapons2/railgun/skin"
Texture load failed: "models/weapons2/railgun/energy"
Texture load failed: "models/weapons2/railgun/glass"
Loaded Model: "models/weapons2/plasma/plasma.md3"
Loaded Texture: "models/weapons2/plasma/skin"
Loaded Model: "models/powerups/ammo/plasmaam.md3"
Texture load failed: "models/powerups/ammo/plasammo"
Loaded Texture: "models/powerups/ammo/plasammo2"
Loaded Model: "models/powerups/ammo/machinegunam.md3"
Texture load failed: "models/powerups/ammo/machammo"
Loaded Texture: "models/powerups/ammo/machammo2"
Loaded Model: "models/powerups/ammo/shotgunam.md3"
Texture load failed: "models/powerups/ammo/shotammo"
Loaded Texture: "models/powerups/ammo/shotammo2"
Loaded Model: "models/weapons2/lightning/lightning.md3"
Loaded Texture: "models/weapons2/lightning/skinlightning"
Loaded Model: "models/powerups/ammo/lightningam.md3"
Texture load failed: "models/powerups/ammo/lighammo"
Loaded Texture: "models/powerups/ammo/lighammo2"
Loaded Model: "models/powerups/health/large_cross.md3"
Texture load failed: "largeCross"
Loaded Model: "models/weapons2/shotgun/shotgun.md3"
Loaded Texture: "models/weapons2/shotgun/skinoa"
Loaded Texture: "models/weapons2/shotgun/shotgun_laser"
Loaded Model: "models/powerups/overload_base.md3"
Texture load failed: "OverloadProngs"
Loaded Model: "models/powerups/obelisk/obelisk.md3"
Loaded Model: "models/flags/n_flag.md3"
Loaded Texture: "models/flags/n_flag"
Loaded Model: "models/mapobjects/torch/torch.md3"
Loaded Texture: "models/mapobjects/torch/torch"
Loaded Model: "models/powerups/ammo/railgunam.md3"
Texture load failed: "models/powerups/ammo/railammo"
Loaded Texture: "models/powerups/ammo/railammo2"
map load timer:  0.82 second(s) elapsed
--- LoadMapFile ---
U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
2439 primitive
352 entities
Setting up
Listening...
=== running build command ===
"C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3  -light -fast -super 2 -filter -bounce 8 "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: U:/Openarena 0.8.1//baseq3/

--- Light ---
Fast mode enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 8 bounce(s)
Map has shader script U:/Openarena 0.8.1/baseoa/maps/../scripts/q3map2_oaahmod_v1.shader
        0 shaderInfo
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.srf
--- LoadMapFile ---
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
entering U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
       90 light entities
--- SetupBrushes ---
     2437 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
     1875 surfaces
     1721 raw lightmaps
        0 surfaces vertex lit
     1875 surfaces lightmapped
     1875 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
        0 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
    83347 trace windings (20.98MB)
   157200 trace triangles (13.19MB)
    61304 trace nodes (3.74MB)
    30653 leaf nodes (1.87MB)
        2 average windings per leaf node
       32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
   169290 grid points
--- CreateLights ---
       90 point lights
        0 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes (fast) ---
       68 total lights
       22 culled lights
--- TraceGrid ---
Connection closed.
Setting up
Listening...
=== running build command ===
"C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3  -meta -flares "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: U:/Openarena 0.8.1//baseq3/

--- BSP ---
Creating meta surfaces from brush faces
Flare surfaces enabled
        0 shaderInfo
--- LoadMapFile ---
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
entering U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
WARNING: Couldn't find image for shader textures/e7/e7sbrickfloor
WARNING: Couldn't find image for shader textures/common/caulk
WARNING: Couldn't find image for shader textures/e7/e7brickfloor01
WARNING: Couldn't find image for shader textures/e7/e7walldesign01b
WARNING: Couldn't find image for shader textures/e7/e7panelwood2
WARNING: Couldn't find image for shader textures/e7/e7beam01
WARNING: Couldn't find image for shader textures/e7/e7walldesign01
WARNING: Couldn't find image for shader textures/NULL
WARNING: Couldn't find image for shader textures/e7/e7bricks01
WARNING: Couldn't find image for shader textures/e7/e7brnmetal
WARNING: Couldn't find image for shader textures/e7/e7bmtrim
WARNING: Couldn't find image for shader textures/base_trim/deeprust
WARNING: Couldn't find image for shader textures/skies/nitesky
WARNING: Couldn't find image for shader textures/common/nodraw
WARNING: Couldn't find image for shader textures/clown/red_banner
WARNING: Couldn't find image for shader textures/clown/blue_banner
WARNING: Couldn't find image for shader textures/common/clip
WARNING: Couldn't find image for shader textures/gothic_light/pentagram_light1_3k
WARNING: Couldn't find image for shader textures/e7/e7sbrickfloor_ow
WARNING: Couldn't find image for shader textures/e7/e7swindow
WARNING: Couldn't find image for shader textures/e7/e7bmtrim2
WARNING: Couldn't find image for shader textures/sfx/flameanim_blue_nolight
WARNING: Couldn't find image for shader textures/sfx/flameanim_blue
WARNING: Couldn't find image for shader textures/sfx/flameanim_red_nolight
WARNING: Couldn't find image for shader textures/sfx/flameanim_red
WARNING: Couldn't find image for shader textures/sfx/flame2
WARNING: Couldn't find image for shader textures/sfx/flame1side
WARNING: Couldn't find image for shader textures/sfx/flame1
WARNING: Couldn't find image for shader textures/common/donotenter
WARNING: Couldn't find image for shader textures/e7/e7panelwood
WARNING: Couldn't find image for shader textures/e7/e7dimfloor
WARNING: Couldn't find image for shader textures/common/trigger
WARNING: Over 90 percent structural map detected. Compile time may be adversely affected.
     2437 total world brushes
        0 detail brushes
        0 patches
     1674 boxbevels
      135 edgebevels
      352 entities
     3998 planes
        0 areaportals
Size: -3432, -2560,  -808 to  3620,  2560,  1540
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
        0 fogs
############### model 0 ###############
block size = { 4096 4096 4096 }
Entity 1, Brush 0: Entity leaked
BSP bounds: { -3432.000000 -2560.000000 -808.000000 } { 3620.000000 2560.000000 1540.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
    14667 faces
     7967 leafs
--- MakeTreePortals ---
      150 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
     2437 structural brushes
     8813 cluster references
--- FloodEntities ---
     1292 flooded leafs
--- FillOutside ---
     6188 solid leafs
      487 leafs filled
     1292 inside leafs
--- CullSides ---
    10885 hidden faces culled
        0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
     2951 faces
     2389 leafs
--- MakeTreePortals ---
      196 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
     2437 structural brushes
     4591 cluster references
--- NumberClusters ---
     1166 visclusters
     3663 visportals
     5024 solidfaces
--- WritePortalFile ---
writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.prt
--- FloodAreas ---
        3 areas
--- AddTriangleModels ---
ERROR: PicoLoadModel: Failed loading model models/mapobjects/torch/torch.md3
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
        0 detail brushes
        0 cluster references
----- FogDrawSurfs -----
        0 fog polygon fragments
        0 fog patch fragments
        0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
     3800 axial edge lines
      828 non-axial edge lines
        0 degenerate edges
     2598 verts added for T-junctions
    13768 total verts
     2072 naturally ordered
      474 rotated orders
      224 can't order
        0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
        0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
 (0)
        0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
     2770 total meta surfaces
     2722 stripped surfaces
       48 fanned surfaces
        0 patch meta surfaces
    13816 meta verts
     8324 meta triangles
--- TidyEntitySurfaces ---
     2770 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9...10... (0)
     1863 surfaces merged
    33353 vertexes merged
--- FilterDrawsurfsIntoTree ---
    10220 references
     1863 (1863) emitted drawsurfs
     2722 stripped face surfaces
       48 fanned face surfaces
        0 surface models generated
        0 skybox surfaces generated
        0 SURFACE_BAD surfaces
        0 SURFACE_FACE surfaces
        0 SURFACE_PATCH surfaces
        0 SURFACE_TRIANGLES surfaces
        0 SURFACE_FLARE surfaces
        0 SURFACE_FOLIAGE surfaces
        0 SURFACE_FORCED_META surfaces
     1863 SURFACE_META surfaces
        0 SURFACE_FOGHULL surfaces
        0 SURFACE_DECAL surfaces
        0 SURFACE_SHADER surfaces
    14121 redundant indexes supressed, saving 55 Kbytes
--- FixBrushSides ---
--- EndModel ---
       90 light entities stripped
     3998 BSP planes
--- WriteSurfaceExtraFile ---
Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.srf
Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp
Wrote 1.2 MB (1246172 bytes)
        2 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running build command ===
"C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3  -vis -saveprt "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: U:/Openarena 0.8.1//baseq3/

--- Vis ---
saveprt = true
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.prt
  1166 portalclusters
  3663 numportals
  5024 numfaces
  7326 active portals
     0 hint portals
visdatasize:177240

--- BasePortalVis (7326) ---
0...1...2...3...4...5...6...7...8...9... (1)
      8 average number of passages per leaf
     28 MB required passage memory

--- CreatePassages (7326) ---
0...1...2...3...4...5...6...7...8...9... (4)

--- PassagePortalFlow (7326) ---
0...1...2...3...4...5...6...7...8...9... (175)
creating leaf vis...
cluster    0 :   35 visible
.......
.......
cluster 1165 :  594 visible
Total visible clusters: 412124
Average clusters visible: 353
Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp
Wrote 1.4 MB (1423412 bytes)
      193 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running build command ===
"C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3  -light -fast -filter "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: U:/Openarena 0.8.1//baseq3/

--- Light ---
Fast mode enabled
Lightmap filtering enabled
Map has shader script U:/Openarena 0.8.1/baseoa/maps/../scripts/q3map2_oaahmod_v1.shader
        0 shaderInfo
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.srf
--- LoadMapFile ---
Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
entering U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map
       90 light entities
--- SetupBrushes ---
     2437 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
     1875 surfaces
     1721 raw lightmaps
        0 surfaces vertex lit
     1875 surfaces lightmapped
     1875 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
        0 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
    83347 trace windings (20.98MB)
   157200 trace triangles (13.19MB)
    61304 trace nodes (3.74MB)
    30653 leaf nodes (1.87MB)
        2 average windings per leaf node
       32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
   169290 grid points
--- CreateLights ---
       90 point lights
        0 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes (fast) ---
       68 total lights
       22 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
110 x 81 x 19 = 169290 grid
   229231 grid points envelope culled
       31 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
   265917 luxels
   183688 luxels mapped
    20569 luxels occluded
--- SetupEnvelopes (fast) ---
       68 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (2)
   265917 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
    11213 vertexes illuminated
    11672 lights plane culled
    34520 lights envelope culled
        0 lights bounds culled
    57097 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...projecting...done.
   215299 luxels used
   229376 luxels stored (93.86 percent efficiency)
      505 solid surface lightmaps
      704 identical surface lightmaps, using 15884 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       14 BSP lightmaps
       14 total lightmaps
       90 unique lightmap/shader combinations
Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp
Wrote 3.3 MB (3465860 bytes)
        5 seconds elapsed
Disconnecting
Connection closed.






How can i fix this?
I look forward to your messages, hopefully someone could help me.

Greez, Tazmann_
« Last Edit: April 13, 2009, 02:39:19 AM by Tazmann_ » Logged

Greez, Tazmann
sago007
Posts a lot
*

Cakes 62
Posts: 1664


Open Arena Developer


WWW
« Reply #1 on: April 12, 2009, 09:11:42 AM »

Try putting lights entities in your map or do not compile light.
Logged

There are nothing offending in my posts.
Tazmann_
Nub


Cakes 0
Posts: 4



« Reply #2 on: April 12, 2009, 09:55:20 AM »

Hey, i have light entities.
Settings of them: color 0.991806 1 0.719081
classname: light
light: 1300
origin: -1700 -68 572

But if i compile the map, the compiler said "entities leak" and he focus a light with those upper settings what does that mean?

But is that the reason why the textures are ingame so smale and on a other position?

Greez, Tazmann_
Logged

Greez, Tazmann
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub


Cakes -54
Posts: 87



« Reply #3 on: April 12, 2009, 10:07:24 AM »

openarena
« Last Edit: August 06, 2010, 01:14:37 PM by 0kelvin » Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #4 on: April 12, 2009, 10:46:10 AM »

Hey, i have light entities.
Settings of them: color 0.991806 1 0.719081
classname: light
light: 1300
origin: -1700 -68 572

But if i compile the map, the compiler said "entities leak" and he focus a light with those upper settings what does that mean?

But is that the reason why the textures are ingame so smale and on a other position?

Greez, Tazmann_
Is there a .lin file @ maps folder?
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
Tazmann_
Nub


Cakes 0
Posts: 4



« Reply #5 on: April 12, 2009, 11:57:51 AM »

Is there a .lin file @ maps folder?

No, only *.map, *.bsp, *.prt and *.srf.

Greez, Tazmann_
Logged

Greez, Tazmann
andrewj
Member


Cakes 24
Posts: 584



« Reply #6 on: April 12, 2009, 07:32:26 PM »

In your compile log (BSP phase) see these messages:

Quote
WARNING: Couldn't find image for shader textures/e7/e7brickfloor01
WARNING: Couldn't find image for shader textures/e7/e7walldesign01b
WARNING: Couldn't find image for shader textures/e7/e7panelwood2
etc....

It means that the compile tool (q3map2) has not loaded OA textures or shaders, because it does not know where OA is installed.

q3map2 needs to be given these parameters:
Code:
-fs_game baseoa -fs_basepath C:\correct\path\to\openarena081
Logged
Tazmann_
Nub


Cakes 0
Posts: 4



« Reply #7 on: April 13, 2009, 02:38:39 AM »

In your compile log (BSP phase) see these messages:

Quote
WARNING: Couldn't find image for shader textures/e7/e7brickfloor01
WARNING: Couldn't find image for shader textures/e7/e7walldesign01b
WARNING: Couldn't find image for shader textures/e7/e7panelwood2
etc....

It means that the compile tool (q3map2) has not loaded OA textures or shaders, because it does not know where OA is installed.

q3map2 needs to be given these parameters:
Code:
-fs_game baseoa -fs_basepath C:\correct\path\to\openarena081

Good, morning.

Thanks, that was the problem!
I add the parameters and everything work fine.

Here is the bat:
Code:
"C:\Path to q3map2.exeq3map2.exe" -fs_game baseoa -fs_basepath "C:\Path to oa dir" -skyfix -meta -v "C:\Path to the map"

"C:\Path to q3map2.exeq3map2.exe" -fs_game baseoa -fs_basepath "C:\Path to oa dir" -vis -v "C:\Path to the map"

"C:\Path to q3map2.exeq3map2.exe" -fs_game baseoa -fs_basepath "C:\Path to oa dir" -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -v "C:\Path to the map"

pause
Logged

Greez, Tazmann
feLiZ_naVidAD
Half-Nub


Cakes -2
Posts: 65



« Reply #8 on: April 13, 2009, 04:36:21 PM »

Thanks, i was having the exact same problem... Smiley
Logged

Whatever i say in this post is true unless fromhell said otherway. In that case I disagree with what I just wrote. I meant to write what fromhell said.
-------
I also would like to add that im not a chick. I use this model coz i like the thong of the sorceress when i die (witch rarely happens) Smiley
Pages: [1]
  Print  
 
Jump to: