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Author Topic: wishlist for oa maps ^_^  (Read 6751 times)
Ivan_D
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« on: May 19, 2009, 08:11:09 AM »

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<MIOW> I noticed that Neon_Knight wrote a few times on oa forums that instead of blaming oa maps we should write suggestions how to improve them. would be a good idea to open a thread about changes in current oa ctf maps

there we go Smiley

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<[uM]Cyberdemon> slimefac should get some new items, to get focus on the other side of the map too...
<[uM]Cyberdemon> now it's just, LG and haste item area
<[uM]Cyberdemon> KAOS also seems to be a nice TDM map

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<[uM]Cyberdemon> sago has too many weapons ... bridge RL should be replaced by medi pac and YA by RA ... lower RL should be GL again
<MIOW> yeah, gl should be returned
<Ivan3> +1

sago:
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<Ivan3> I dream about quad under the bridge
<Ivan3> it would be awesome
<[uM]Cyberdemon> haha
<[uM]Cyberdemon> that would be a massacre
<[uM]Cyberdemon> more than it is atm
<[uM]Cyberdemon> Smiley

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<Ivan3> sago should have underground passage!
<[uM]Cyberdemon> nice aspcect ivan

and cyd wrote a lot about ctf4 here: http://openarena.ws/board/index.php?topic=2285.0

PS: sorry for the topic in the wrong section ^_^
« Last Edit: May 19, 2009, 04:33:24 PM by Ivan_D » Logged

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Neon_Knight
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« Reply #1 on: May 19, 2009, 01:30:03 PM »

Great topic. ^^
I have now a 16-GB pendrive, these two weeks I'll be more busy than ever (exams are coming :/) but after that, I can take some of my maps (and work on other too, specially I want to work on oa_dm* maps) to improve them.
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Ivan_D
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« Reply #2 on: May 19, 2009, 04:37:26 PM »

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<feidi> what about RA on ps37?
<Ivan3> where?
<feidi> above the water
<feidi> otherwise the same place
<Ivan3> instead of mh?
<feidi> nono, just in front of the rail
<feidi> but not underwater
<Ivan3> oh... lying next no each other?
<Ivan3> on than small bridge?
<feidi> well, rail is gonna be on a different platform
<feidi> in a newer version of ps37
<feidi> so you cant see to enemy rail from ur own base
<feidi> you know?
<Ivan3> yes
<Ivan3> its implemented in the new ps37 ver
<Ivan3> isn't it?
<feidi> i dunno, havent seen one
<feidi> there was a request for it, but dunno if the mapper ever did it
<feidi> some people were happy about it being underwater
<Ivan3> http://download.tuxfamily.org/openarena/autodownload/baseoa/ps37ctf3.pk3 <--- is this what you mean?
<Ivan3> Smiley
<feidi> yea
<feidi> but that still has ra underwater
<Ivan3> and you want it on the bridge, aha?
<feidi> well, where the rail is in ps37ctf
<feidi> so the small bridge or whatever you call it
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« Reply #3 on: May 19, 2009, 05:01:20 PM »

Where are you chatting?
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Ivan_D
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« Reply #4 on: May 19, 2009, 10:22:16 PM »

Where are you chatting?
IRC: #6r @ Freenode (clan channel)

Quote
<Ivan3> btw underground is tricky
<feidi> perhaps up in the roofs then?
<feidi> and make mh in the air ^^
<Ivan3> once there is such a way, the map is dead for 2x2 games
<Ivan3> hm
<Ivan3> there are empty rooms on both sides of ya
<Ivan3> we can have 2 ya + mh in the middle
<Ivan3> or quad for more blood
<feidi> not empty rooms, there needs to be 2 ways to the rooms
<feidi> imo
<Ivan3> <feidi> not empty rooms, there needs to be 2 ways to the rooms | didn't follow you there
<feidi> well
<feidi> you should be able to eg drop to the rooms from top
<feidi> like on dm uhm.... 3? is it
<Ivan3> o_O
<feidi> where you can drop to RA near a wall
<feidi> and to mega
<Ivan3> O_o
<feidi> the one dm map they play much 1v1 on
<feidi> not 6
<feidi> ah
<feidi> dm13
<Ivan3> ah
<Ivan3> well, that's interesting idea
<Ivan3> to not make the room a dead end
<feidi> yea
<feidi> so you can also rj out from there
<feidi> makes interesting routes for flag carriers too
<feidi> ^^
« Last Edit: May 20, 2009, 02:56:10 AM by Ivan_D » Logged

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[uM]Cyberdemon
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« Reply #5 on: May 22, 2009, 06:21:29 AM »

here is a discussion about the mappool for a ctf league:

http://oa-cl.ucoz.org/forum/59-142-1

here some suggestions concerning maps:


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pul1ctf:
this one is okay and is also accepted by players already.
but pulchr might either have to rexture it, or allow me to do it because the
colours are really pretty tough on the eyes.

would be very nice to offer a retextured version of this map (perhaps some grey metalic future/industrial look, or maybe gothic/ancient building brown etc.


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ctf_gate1:
too many obstacles for a ctf-map

oa_ctf4ish:
well, whoever reaches the rail first might have a fair edge to control the whole map by simple
sniping everyone who attemps to grab the rail. :/

oa_ctf2:
i really dont like maps where every point of the map can be seen from every other point.
this is pure respawn-madness. also the floor is way too bright.
i vote for oaleague without spacemaps Tongue


agree!!!!!! people can have fun especially with the last two maps. but i think they are not as dynamic as other maps. the gameplay is very strict and boring in the long term by reasons joki mentioned.



Quote
ps37ctf (i second moving RA from underwater to somewhere else)
pul1ctf (but agree with retexturing, at least decrease that saturation a bit!)






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pulchr
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« Reply #6 on: May 22, 2009, 07:09:57 AM »

i've got a planned remake of the pul1ctf map using more standardized textures. i'll get onto it after i've finished my duel map i'm working on.

the planned version will turn the bases and lessen the rail guns effectiveness (shorter ranges and no clear sight from base to base)
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menganito
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« Reply #7 on: May 23, 2009, 04:10:52 AM »

i've got a planned remake of the pul1ctf map using more standardized textures. i'll get onto it after i've finished my duel map i'm working on.

Ahhh, no :/
I really love the map the wai it is now, I never mistake my direction carrying the flag into enemy base, as happens to me regulary in other maps Cheesy, It's very stylish this way Smiley But I know I am one of the few who like the colours.

how do you mean "turn the bases"? will you change layout?
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fromhell
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« Reply #8 on: May 23, 2009, 04:15:43 AM »

an urban ghetto.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
[uM]Cyberdemon
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« Reply #9 on: May 24, 2009, 09:38:54 AM »

where people play "your" game Smiley
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