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Author Topic: THE justification for removing Vertex Lighting thread.  (Read 16012 times)
Snickersnack
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obnoxious OA fan


« Reply #25 on: June 03, 2009, 04:28:53 pm »

still about vertex? I thought that the problem was solved eons ago. O_o

BTW, what's the problem with the ATI Rage Pro? I have a 2001 iMac G3 and it runs OA without vertex lighting…;)

Rage Pro doesn't have multi-texture. Your iMac probably has a Rage 128 Pro. Different animal.

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jackoverfull
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« Reply #26 on: June 03, 2009, 04:43:55 pm »

you're right: it's a 128 pro.
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fromhell
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GET A LIFE!
**********

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« Reply #27 on: June 03, 2009, 10:54:23 pm »

When I say Rage Pro I mean the 1996-98 series of embarrassing pieces of things that mislabeled themselves as "3d accelerators" that were very common in OEM machines of the 98s/99s especially the overpopular eMachines in which apparently many pro gamers today still use.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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