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Author Topic: Blasphemer 0.1.2 Released! Contributions Desired.  (Read 9969 times)
jute
Lesser Nub


Cakes 2
Posts: 104


« on: October 06, 2009, 05:01:19 pm »

A new update to Blasphemer is available.  Changes:

+ Added BLASPHEM lump for potential wad recognition feature in ports.
+ Activated episodes 4 and 5.
+ Deathmatch map for E4M1.
+ Partial timebomb graphic.
+ Graphics for Frostfang, Plaguewielder and Blood Sceptre impacts.
+ Graphics for water splash.
+ More sound effects for projectiles.
* Tweaked E2 sky a little.

As always, get it here: http://www.jeshimoth.com/jutegyte/blasphemer/

We've been discussing having an episode of multiplayer maps, and would appreciate any MP map contributions, as well as SP maps and sprites.

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Marble of Doom
Bigger member


Cakes 4
Posts: 151

Caketastic


« Reply #1 on: October 06, 2009, 07:25:38 pm »

Game just crashes Doomsday Engine
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andrewj
Member


Cakes 23
Posts: 571



« Reply #2 on: October 06, 2009, 10:18:17 pm »

Game just crashes Doomsday Engine
The stable version (1.8.6) ??
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fromhell
Administrator
GET A LIFE!
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Cakes 31
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« Reply #3 on: October 21, 2009, 08:34:07 am »

It also crashes for me in Doomsday immediately at the menu. 1.9.0 beta6.7
The crash is a segfault at the AM_Init function. I guess it doesn't like the map page texture.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
Administrator
GET A LIFE!
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Cakes 31
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« Reply #4 on: February 14, 2010, 04:27:31 pm »

hit a slump?
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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