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jaypur
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« on: October 17, 2009, 10:57:43 PM »

Many of you may know me... others don't... so I'll let you guys know my situation...

since this 1st semester, i've been playing OA, and made my own server, the only Brazilian server on game, i'm pretty sure of it.... and since then not many players have been playing, or not many players are starting to play OA, specially in Brazil, i told to my friends about it, none of them got intersted, and i really can count how many players play in my server, and their nicknames.

So, i turned off the server, stopped playing OA... and i'm really sad about it, because i really wanna have my server full of players, not bots. My server has a website too, and no one even entered the forum....

Then, I'm getting tired because, OA is one of the best Linux games i've ever played...

So, what should I do, or, what would you do in my situation?
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fromhell
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« Reply #1 on: October 18, 2009, 07:48:19 AM »

It's my fault since all last week i've had connection problems.
I really want to stir up development again myself but there is a dropping large amount of interest now.

QuakeLive?
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I do not provide technical support either.

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RMF
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« Reply #2 on: October 18, 2009, 02:33:45 PM »

I actually don't know anyone -exept you now- from south-america playing OA, so why noone enters your server is probably because of the bad ping (I live in europe so got a terrible ping). So just play on other servers and have fun! Wink

btw QL sucks
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Snickersnack
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« Reply #3 on: October 18, 2009, 04:18:17 PM »

It's my fault since all last week i've had connection problems.
I really want to stir up development again myself but there is a dropping large amount of interest now.

QuakeLive?

QL assets lack OA's character.

Jaypur has good taste in Linux games.
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Neon_Knight
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« Reply #4 on: October 18, 2009, 04:41:26 PM »

I actually don't know anyone -exept you now- from south-america playing OA, so why noone enters your server is probably because of the bad ping (I live in europe so got a terrible ping). So just play on other servers and have fun! Wink

btw QL sucks
Argentina here. Cheesy
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jaypur
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« Reply #5 on: October 18, 2009, 09:54:36 PM »

I'm not having problems about any updates on OA, or any release... I just wanna have fun with ppl of my country, but they don't get intersted...

I know that my server is here in Brazil, so outsiders have high ping...

But how could i improve my server popularity?

soon with ubuntu 9.10, maybe i'll be back with a 24/7 server...
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jaypur
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« Reply #6 on: October 18, 2009, 10:19:31 PM »

I found i think 2 Brazilian Servers...

http://dpmaster.deathmask.net/?game=openarena&server=189.2.93.34:27960

but i don't think it is really good enough, because it always runs other levels, and i hate to wait and download lvls... u_u
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chaoticsoldier
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« Reply #7 on: October 19, 2009, 01:25:24 AM »

...but there is a dropping large amount of interest now.

That's a shame. Long live OA!


QL assets lack OA's character.

Jaypur has good taste in Linux games.
+1
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HITMAN
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« Reply #8 on: October 19, 2009, 09:45:25 AM »

I dont think people are getting tired of OA/ lack of interest is the problem; I think there is a lack of OA promotion. We can't expect everyone that plays will stay forever and ever. We need fresh new blood. Perhaps more OpenArena VIDEO, a more appealling website, promotion to Graphic Art schools for rookie game programmers just to name a few. I've been playing for 2+ years and im still just as excited to play when I started. I found OA through a Wikipedia research my friend was doing on portable games; this is not the way this game should advertised. I think once promotion has increased, interest will increase as well which be a chain reaction to motivate people that develop the game.

2ndly, I believe once new players find and join the game, they are overwhelmed by good players and great players. Plus they're default settings do not help at all. They immediately think they cannot compete or play with the folks online because either everyone is too good or they are cheaters. There should be a basic tutorial/Help feature to explain things to new players such as Pings, Strafing and How Tos. The DEMO section can be utilized for training purposes, to visually show people what you need to do.

With both ideas combined, with having better promotion and training for new players, we can establish a good player base that will keep this game running.
« Last Edit: October 19, 2009, 10:38:36 AM by HITMAN » Logged

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jaypur
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« Reply #9 on: October 19, 2009, 07:19:46 PM »

i have OA on my pen drive, when i'm at the college's pc lab i start playing and ppl wtf???


X) so nice...
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bill-----
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« Reply #10 on: October 19, 2009, 07:48:41 PM »

Following up Hitman's remarks, and his second paragraph in particular ...

Automatic skill rating may be the most interesting thing to me about QL (along with enough player base
to make it work).  Don't know whether or not this feature has a significant effect on QL's popularity
but it is emphasized as a virtue in the promotion. 

I recall a mini-thread with sago007 writing about newbs being overwhelmed, and the demos - newb maps -
newb servers ideas came up.  They're good ideas, but they take time. 

So we have these 'lemons' - servers and players that are too hot for newbs to handle.  Here's an idea
for 'lemonade':  probably mis-quoting from the movie "Fight Club" - "Your first homework assignment is
to go out and pick a fight with someone you don't know - and LOSE!". 

Now, not every good player will have the time (or courage :-)) to be a coach/punching bag, but it can be done -
I've been on both sides of that relationship. 

I'm no organizer, but it seems like this could work like a league setup, only instead of contests, organized
training/practice sessions are scheduled - particular times, servers, maps - and skilled players.  Clans do
this now for their own members - why not for the general public? 

Newbs will know that they'll get advice, training and practice in a receptive environment.  That'll
be more interesting to the new player than the usual "new server" or "opening in a clan" stuff we
see now, which is unfortunately 'the state of the art' for promotion.

The player base gets grown in an organic, non-corporate way, with real people rather than
soulless software providing the environment and guiding the new player.  Sounds better than QL to me,
and this is something that ID and the QL community *can't* do because they're *too big* (and they
lack 'character' :-)).




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Wiiyamoto
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« Reply #11 on: October 20, 2009, 03:22:06 AM »

Personally I believe Stats should be up to the person running the server. I think individual stats will take the fun out of OA for a couple of reasons:

1) You will always be pushed to out-do yourself.

I am a player who like to play alot...not try and get my score up or whatever. Once and a while I do go all out to see how my own personal practice has gotten me along but most of the time...if any player knows me well, I goof around. This will affect not only my score....but other players stats as well.

2) A lot of people have bad days.

One thing I hate about QL is if you have a bad day or what not it effects your skill stats and it makes you appear weaker and others stronger.

3) Cheaters can benefit.

Do I need to say it? Recently we have seen an increase in Aimbotting etc.... standard stats will most likely increase this.

I do like a stats idea though...that maybe can be used for clan matches. Maybe the OA team can make general servers for clan matches one for NA, SA, and EU with auto stats. This might be interesting....and to tell you the truth...alot easier to organize clan matches  Like hitman said....there is a problem with newer players staying....but we mustn't forget about the veteran players. I think instead of random people making these clan leagues....maybe the OA team makes one?

A big problem with vet players who are in clans is lack of matches. We've seen many clans come and go, and many good players too. Each have their own unique reason....but more than not it was due to boredom and lack of interest due to lack of clan matches.

Maybe IT IS time to re-do this website and add some stuff for the loyal vet OA players and the clans as well. We all saw the OC_CL fall apart and go nowhere because it was run by some kid in his room with a bandana over his mouth. I think it's time the OA team looks at the loyal players as well as new players. Make the site more appealing and add a Clan League section that can be viewed by all...but only used by people who have registered a clan. Clans could then post team sites and matches, challenges, etc. It'd be much easier with those pre run servers too. And winning teams will be posted on a news feed or something.

As for the new blood....I agree with tutorials and demo vids on how to straffe etc...but i think to make a league to train them is a bit tricky. It comes down to is giving the newbs a chance to play. I see to many of them being disconnected because they dont know how to auto dl...BIG PROBLEM. I think tutorial videos of basic cmds (fov, sensitivity, mouseaccel, bind, etc) should be added into the demo sections as well. This will help new players to become familiar with their console and also introduce them to their cfg.

To fromhell's QL comment. Yes, QL does contribute...but it isn't too late nor will it ever be to bring OA to its fullest. I think one of the problems is the devs are listening to people who are tech savvy...but can't actually play the game as well as some players. Both must be listened to for patches to work. I remember a lot of people were mad about the updates since 7.1, and i don't think 8.1 hits a homerun either on some, not all, things. Maybe 9.0 should be tested by vet players to see what they like and dislike about it?

At anyrate I agree 100% with hitman that we need new promotion and I guess thats my feelings on the clan life etc in oa at the present time. VIVA LA OA!
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Udi
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« Reply #12 on: October 20, 2009, 03:59:26 AM »

I think that's the third topic where we discuss why OA is not popular. So I'll be short and straightforward:
  • fromhell if you make the switch to e107 once you talked about, than I can make an OA theme for it (or for any other opensource CMS). The same goes for the SMF, I'll start it this week.
  • I try to make the Q3 replacement textures so I can fully cover a Q3 map rather than going alphabetical. After I have a map ready I'll make a video comparing the Q3 and OA textures. Hopefully it will not only draw some interest from the free software community but also some from the Q3 community because it will be a higher resolution pack compared to Q3.
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RMF
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« Reply #13 on: October 20, 2009, 09:05:35 AM »

Quote
We need fresh new blood.
That's why I frag Cool

But you're right, we need new players. Here in the netherlands there are enough ppl interrested (everyone who I tell, only if they know Q3 too they say it's too similar). The only problem is that most people don't ever hear about OA so they don't know it exists..
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Airwolf
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« Reply #14 on: October 20, 2009, 01:02:39 PM »

I agree that getting new people to play and helping them stay and improve is important, since as everyone has said new ppl will get discouraged by the constant butt kicking they get from experienced players who appear to be cheating to their eyes. On top of that some experienced players are pompous pricks who are not willing to teach others. However I think the best solution to train newbs is to have a board for video tutorials on this forum with the videos being hosted elsewhere, since for example demos will require a tutorial to view the tutorials :S. Videos are pretty straightforward and probably the best way to learn if the video is well done.

We can all contribute by FIRST developing by consensus the "curriculum" for the "video course" to see what areas should be taught (i.e. not only movement but basic strategy and team work tips as well). Then when the curriculum is ready people who are who are willing to contribute with one of the videos can take ownership of one of the curriculum categories and start creating the tutorial.

When the video is done it should be peer-reviewed by other experienced players making sure that it is clear and that it will not lead newbs into confusion but will show them the correct way to practice and improve. After the author makes the necessary corrections (if any) then the video is officially posted and the same process is repeated until the "course" is complete. After the course is done no one has to re-invent the wheel and can simply direct newbies to the video tutorials instead of explaining everything themselves from scratch.

Maybe one of our awesome OA mappers can make an official training map to use in the videos with rooms to practice circle jumps, strafe pads, Rocket Jumping, etc. If someone is willing to do this map this should be the first step. This map could later be introduced into the official release.
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Wiiyamoto
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« Reply #15 on: October 20, 2009, 01:40:12 PM »


"Maybe one of our awesome OA mappers can make an official training map to use in the videos with rooms to practice circle jumps, strafe pads, Rocket Jumping, etc. If someone is willing to do this map this should be the first step. This map could later be introduced into the official release."

Great idea Airwolf! The problems here are easy to see and not that hard to fix. I think its more difficult to fix the veteran players problems because everyone has a different idea and want. The new players are new so whatever happens, happens. I personally loved the 7.0/7.1 physics and the mouse. It ran smooth and it was very solid. I feel the 8.1 slides around a bit and the mouse is a bit annoying at times. Also for the new release i HIGHLY suggest LOWERING AND MAKING THE WEAPONS MORE EQUAL. One problem why the new people leave is because the wepaons are so overpowered in this game that when the experienced players use them its so much easier to kill people. The newbs get discouraged and leave. The weapon I think is the most over powered is lg (my opinion) Everyone uses it and its such a quick kill. If you go to QL or Q3 the lg is much more balanced with other weapons.

Maybe there should be a board of players and developers to work together through email, beta tesing, and skypes or...something to make sure OA only gets better. Believe it or not OA is becoming more popular...the problem is getting new people to stay...and sadly veteran players to stay. Like i said in my video walkthrough for Cheers Server...i think this is the most servers OA has ever had up...but NO ONE PLAYS. I go on the server list and at times the most occupied server has 10 people in it...i click to see the players list and its 10 bots!

oaN's thinking team was a joke really ( Dream Phoenix) but i implore the devs...maybe its time to make a thinking team that helps promotion, the game itself, and most of all the players. The game itself doesn't need too much more work. Just some tweaks here and there (IMO) but now its time to promote this bad boy and think about the core players as well as new ones.
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Neon_Knight
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« Reply #16 on: October 20, 2009, 04:17:40 PM »

Just a FYI, OA didn't touched anything weapon/item-wise, regarding to ioq3, except the addition of Team Arena's weapons/items. And there're no plans to modify them, this is something which is outside of OA's goal. Check this:

(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/NOTTODO

The rules of the project, sorry. Sad
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« Reply #17 on: October 20, 2009, 05:29:48 PM »

Just a FYI, OA didn't touched anything weapon/item-wise
The LG is changed because of the delag code, OAX introduces some artificial lag to make up for it.
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fromhell
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« Reply #18 on: October 21, 2009, 07:27:07 AM »

    fromhell if you make the switch to e107 once you talked about, than I can make an OA theme for it (or for any other opensource CMS). The same goes for the SMF, I'll start it this week.[/li][/list]

    I might but I don't know of it's SMF-hooking capabilities. I'd probably use it only for the CMS, gallery and downloads anyway. My usual E107 changes is the removal of the 'download' button in the listings as I would have mirrors listed in the description of OA releases rather than be part of the download link.

    The 1999 look for the site was fun for a while, but it's time to get real and go to the 'glossy' standard pioneered since Aqua ;(

    I'm also thinking of having the site host 3rd party content too, but that's probably a bad idea since I would have to test and approve everything myself (to say like... keep copyrighted/unoriginal content off)

    Also the reason why E107 feels like a graveyard is in the 'add download' feature since you're stuck to a tiny popup menu in the listing of e107_files/downloads/, unable to even upload a file from the admin panel or using an external link that doesn't grab file size. This makes adding downloads to the Crap House feel cumbersome and unmotivating and I wish there was a better, faster way for that so I could open the scope for that site a bit more (like early Win9X games that are getting more lost every day thanks to casual crapware from Oberon Media).
    « Last Edit: October 21, 2009, 07:42:03 AM by leilol » Logged

    asking when OA3 will be done won't get OA3 done.
    Progress of OA3 currently occurs behind closed doors alone

    I do not provide technical support either.

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    Logan
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    « Reply #19 on: October 21, 2009, 06:40:08 PM »

    The best servers IMO that are often filled with players for DM are:

    Digichalk 0.8.1 - This server is unlagged so everyone has a shot
    Ciggaweed - Surprisingly popular server

    That's it really. All other servers are dead all the time. I'm not talking about CTF servers because I don't play CTF.

    At this point, I really wouldn't bother putting up more servers unless you can offer an unlagged server with a good ping.
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    bill-----
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    « Reply #20 on: October 21, 2009, 09:03:44 PM »

    Following up to Wiiyamoto and others:

    Good ideas, folks.  Keep'em coming. 

    Here's some more crazy stuff to consider.

    I should have made clear that while I think automatic skill rating in QL is very interesting,
    I don't necessarily like it. 

    The positive side of it is that there is an intent to keep the new player from getting overwhelmed, which it seems
    we agree is a Good Thing(tm).  To accomplish this, the skill rating system steers players to servers
    where other players of similar skill level are playing.  The business side of this is that a community
    is something you can rent or sell.  See for example, Facebook and MySpace, recently sold for big money.
    The bigger the QL community (because there are fewer early dropouts due to frustration),
    the bigger the eventual price tag. 

    An undesirable effect of the (soulless) software guidance method is the player only has other
    players of the same skill level to learn from.  There's an assumption that experience will lead
    to increased skill.  It does, but some skills can't be gained in play with others of the same skill
    level.   In the ID system, the player who wants to progress still has to work up
    the courage to pick a server beyond his or her skill level, and get beat up on.  Only some players
    will do this.

    Now, this effect is perhaps not undesirable for ID, as the idea is to have a large community, not necessarily a skilled community. 

    I think those reading and posting here have a different vision for their community.


    No new maps, demos etc. are necessary for what I'm suggesting, though they certainly would be
    welcome.  An up to date set of links to existing demos for the basics would be a quick and easy way to get
    there.  We have that sort of thing in multiple places on the forum and wiki.

    No new servers are needed either.  If a clan has a server, and is having trouble getting opponent teams
    for matches, use the time that would be used for the match to host a 'clinic' on the basics for anyone who
    wants to attend.  Promoting this to get good attendance will be the challenge, but you only have to be able
    to post and chat to promote the clinic.  No ninja mapping or demo video skills required.

    Not everyone has the right kind of personality for this kind of stuff, but I offer this for the skilled player
    who might wonder why he would waste his time on something as lame as hanging out with noobs he
    could beat without ever switching from MG.  The player/instructor who for example, deliberately tells a student
    the right and wrong ways to cover a corridor, then covers the corridor incorrectly while the student
    successfully advances along it, then has the student try to cover the corridor correctly while he or others
    attempt to advance along it  will get a new appreciation of mistakes and how and why they are made.  Same goes
    for any number of basic skills and gameplay elements.  This experience will improve clan training sessions and matches. 
    A clan can *grow* players rather than waiting for a player to appear to try out for an opening, or trying to poach a player
    from another clan.

    Same goes for pick-up DM, FFA, etc. players.  Want more opponents?  Make them, or leave it to chance,
    which seems to be the current method for getting new blood.








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    HITMAN
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    « Reply #21 on: October 22, 2009, 11:52:29 AM »

    I think this is the problem with us. We all have a good ideas on what we think would be good to have in the game but i dont see any ideas on how to get the OpenArena name out to the masses. We need promotion! Not just more game tweaks and additions to make the gameplay better. Promotion brings players in, Promotion fills up servers, Promotion motivates developers to develop and add those tweaks we all would like to see. No one wants to invest their free time into something that no one is going to use.

    Lets come up with ideas on how to Promote this game. Otherwise, everything else is just a waste of time. I personally think the main openarena page (www.openarena.ws) needs a huge face lift. Perhaps, if we can get some people, including myself, to do a rough draft of how the site would look, It would be a start. Then we can start marketing OA - b'cuz right now, if someone would come by, they would think this game is a joke by how it presented.

    No offense to web designer. Cheesy
    ------------------------------------------------
    Love the new design to the OpenArena main website. Much more better and less of a eyesore.
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    « Reply #22 on: October 22, 2009, 12:36:42 PM »

    I think this is the problem with us. We all have a good ideas on what we think would be good to have in the game but i dont see any ideas on how to get the OpenArena name out to the masses. We need promotion! Not just more game tweaks and additions to make the gameplay better. Promotion brings players in, Promotion fills up servers, Promotion motivates developers to develop and add those tweaks we all would like to see. No one wants to invest their free time into something that no one is going to use.

    Lets come up with ideas on how to Promote this game. Otherwise, everything else is just a waste of time. I personally think the main openarena page (www.openarena.ws) needs a huge fukkin face lift. Perhaps, if we can get some people, including myself, to do a rough draft of how the site would look, It would be a start. Then we can start marketing OA - b'cuz right now, if someone would come by, they would think this game is a joke by how it presented.

    No offense to web designer. Cheesy


    Maybe someone can create ad banners for OA and ppl with websites, forums, blogs, etc can post them to lead some of their traffic to the OA website and have them try the game.
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    « Reply #23 on: October 22, 2009, 04:43:37 PM »

    I think this is the problem with us. We all have a good ideas on what we think would be good to have in the game but i dont see any ideas on how to get the OpenArena name out to the masses. We need promotion! Not just more game tweaks and additions to make the gameplay better. Promotion brings players in, Promotion fills up servers, Promotion motivates developers to develop and add those tweaks we all would like to see. No one wants to invest their free time into something that no one is going to use.

    Lets come up with ideas on how to Promote this game. Otherwise, everything else is just a waste of time. I personally think the main openarena page (www.openarena.ws) needs a huge fukkin face lift. Perhaps, if we can get some people, including myself, to do a rough draft of how the site would look, It would be a start. Then we can start marketing OA - b'cuz right now, if someone would come by, they would think this game is a joke by how it presented.

    No offense to web designer. Cheesy



    Hitman i agree 100% WE NEED PROMOTION!!!! The website I think should get a modern, glossy, sexy, inviting look to it. And I do not agree that it should be a clans job to teach people how to play. Clans were made for already experienced players to compete against each other with other clans and make friends within your clan. Some clans have different approaches to recruiting, like V when it was first formed invited alot of new players (i was one of them) and they taught me as I played with the team and other players. To get a "clinic" going i think is going a bit over board. First of all, new players won't know what the difference is between a clinic and server, they barely talk and most don't even know how to.

    I believe these following steps will help OA improve. It may not be instant, but it is sure as hell a great start to making this a reputable FPS amongst other ones that aren't free.

    1) Promotion is key! Up until now all promotion was left up to the players. Youtube has many videos of Open Arena consisting everything from reviews to matches to frag videos to whacky nonsensical videos. This is great that the players want to make videos and help OA, but who is searching for Open Arena in youtube if it isnt known. ONLY PLAYERS! It's time for the Devs and makers of this game to help along with the promotion. You guys control the site, you control the games, you control the future of this game! The website must be redone...and maybe an official OpenArena Youtube channel? maybe a twitter? ALl of this can help!

    2) The web site! An updated website with more features is always a good start for better promotion. It's time to get modern and get new faces familiar with the game and what its about. Maybe on the homepage have a video that explains the goal of OpenArena, some features of the game, and how players can benefit from playing it etc.

    3) CLAN LEAGUE!!! I AM in a clan so I'll be "fighting" i guess for a central clan league on the site. With a central clan league on the OFFICIAL OA site, it will be 1000x's easier to organize matches and get in touch. Right now there are probably 20 different pseudo clan league sites floating around from people who got it hyped up, but bailed and didnt deliver at all. Promotion and new players helps OA keep current, but it is also important to keep clans and veteran players in OA as well. It is too hard to organize matches and maybe this will help. The OA dev team can also host tourneys and other events this way! Another must if this is to happen is a full set list on the page of GMT time zones. It gets confusing when a NA team wants to play a EU team.

    4) Tutorial videos! Either pack them in the game or post them on the redone site. These will help new players understand how to play. Here is a list of videos to make:

    -Movement (straffing etc)
    -Gametypes (a walkthrough of the different gamemodes)
    -AutoDownload (how to turn it on and why is it important)
    -Console and Cmds (Basic cmds and what the console is used for)
    -Key cmds ( how to vote and talk)
    -Weapons (a walkthrough of the different weapons and what they do)
    -Weapons advanced ( a demo of rocket jumping, plasma jump, and other neat tricks)

    5) A basic training map! THIS WAS AIRWOLF's IDEA and i LOVE it! MAybe the map makers for oa can make a diverse training map for new players to practice on! THe videos can be demo'd on this map and the map can be available for download off the oa site.


    That's pretty much my take on the situation. I have alot more ideas, but we all must keep in mind this is a free game and the budget (i could imagine) isn't as great as Quake's. D: I'm very happy this topic came up because it is the first step of the veteran players talking to the devs about how to help open arena. And i love the ideas so far!

    What does everyone think of these ideas?
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    HITMAN
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    « Reply #24 on: October 22, 2009, 07:59:37 PM »

    Personally, I wouldn't ask the developers of the game to do more than what they are doing now. It already taxing enough doing what they do; fixing glitches, adding features, fixing/create models, maps and textures. etc. Perhaps the veterans can step up and do their part if they want the game to succeed. I'm looking to the veterans actually to promote Openarena, come up with a decent draft for the OA site, to make gameplay videoes, set up ADs of OA throughout the net. Since we play the endlessly, we, vets, are the best public sponsors. Question is, who is willing to do the work?
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    h!+m@n * d/hit/p + kozak6 / CloudStrife - (Orochi + {C}easar) = a whole buncha screenames
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