This was just dabbling with code as a learning experience. The engine doesn't really like barely excessive marks
Other things i've tried:
- Water splash on bullets entering the water
- Spark particles coming off machinegun impact.. which sucked
- Shell casing noises (too disruptive)
- Reducing the saturation of the muzzleflashes' dynamic lights - it makes it look much better, IMO
Maybe a cvar like cg_leienhancement (Local Entity Ingenious Enhancement) would switch my changes on, maybe it'll make it into 0.8.5
Other things i'll try:
- New blood spurt, with velocity driven particles
- Plasma trail that's subtle
- New bullet impact noises for different surfaces for machinegun