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Author Topic: assault mode  (Read 7294 times)
umarzuki
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« on: February 10, 2010, 03:04:46 AM »

will there be any assault mode (as in Unreal Tournament) for OA?
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RMF
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« Reply #1 on: February 10, 2010, 09:22:44 AM »

Probably we will stick to the currently available modes. Maybe a mod will support it.
What is assault mode exactly?
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umarzuki
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« Reply #2 on: February 10, 2010, 10:42:56 PM »

a team will assault and another would defend the base. If attacking team managed to go trough all checkpoint (they will be respawned at last checkpoint reached), they win. Otherwise defender wins.
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sago007
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« Reply #3 on: February 11, 2010, 12:33:46 PM »

Assault in UT was an excellent gamemode. In UT2k4 it was significantly improved and in UT3 it was gone.

As it worked in UT2k:
Single player starts with a nice introduction on how to complete the match.
One team attacks, one team defends.
The attacking team sets a time or sees how many objectives they can complete before the time runs out.
The teams switches sides.
The new attack team sees if they can do it better, the time limit is set to what the first team used.

Objectives could be to destroy a target, reach a point, reach and hold a point, hit a switch, take an item or capture something (like flag).

Camping the objective was encouraged and attacking one by one was certain death. Spawn points was protected by indestructible autoturrents.

For UT2k4 only a few quality custom maps was ever released.

The Unreal movement generally focused more on environment than movement (compared to Q3 physics: movement is everything). The ability to dodge gave you an edge in combat but did not help you reach your destination faster (a little in ut2k).

For OA the following problems exist:
No moviemaking. See how many players joining a CTF match and having no clue what to do... now imagine it a thousand times worse.
Creating even a simple map takes a huge amount of time.
The ability to strafe jump will make a lot of the challenges too easy or too hard, depending on the ability to do so or not.

There are more important problems than adding another gametype. Some of the things missing could be added anyway as they make sense in other gametypes too. (Like a spawn area protected by autoturrents, movie making for demonstrations) 

It was discussed in IRC at some point.
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pulchr
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« Reply #4 on: February 11, 2010, 01:41:36 PM »

to me assault sounds like the regular multiplayer mode in return to castle wolfenstein, but with stopwatch mode. very fun.

i wish there was a gpl version of wolf just like openarena =)
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