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Author Topic: *THd*Horror  (Read 8341 times)
*THd*BlakDragon
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Cakes 1
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« on: February 25, 2010, 02:25:58 AM »

Hello at all,

I was working on a new, very atmospheric defrag map.
It has took a long time to build it.

Here´s the result


-------------------
The work is finished now.
The start at this map (project) was the 8.2.2010
The End of it : 24.2.2010

Start to compiletime: 11:25
End of compiletime :  19:15

You can download the map on the *THd*Forum  , or you click HERE

I wish you fun with

here some pictures
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Skills for the health,
Rails for the Life,
if you hate it, use a knife!

If you watch for shaders or help (q3mapping) watch there
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*THd*BlakDragon
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Cakes 1
Posts: 7



« Reply #1 on: February 25, 2010, 02:28:28 AM »

2more
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Skills for the health,
Rails for the Life,
if you hate it, use a knife!

If you watch for shaders or help (q3mapping) watch there
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*THd*BlakDragon
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Cakes 1
Posts: 7



« Reply #2 on: February 25, 2010, 02:29:24 AM »

And for all where wanne know how to and whatever, here is the README Wink

----------------------------
----------------------------
--- *THd*Horror - German ---
----------------------------
----------------------------

Eine der größten und warscheinlich auch längsten "RUN"maps in Defrag.
Bisher habe ich persönlich noch nie eine Map gesehen die diesen Stil von *THd*Horror hat.
Die Map *THd*Horror ist ein Projekt aus vielen kleinen Projekten und die Ideen sind in
2 Jahren auf Papier entstanden.
Der Start der Verwirklichung war am 8.Februar 2010. Dort wurden die ersten Arbeiten begonnen
Es steckt also sehr viel Arbeit, Mühe, Feinheiten, Nervenzusammenbrüche, Geduld und vor
allem sehr viel Realität darin.
*THd*Horror ist nicht einfach nach Fantasie aufgebaut, denn die Map zeigt teilweise auch
reale Orte wo schon von mir besichtigt wurden.

Die realen Orte sind:   Die 2 kleinen Hallen am Start
         Die dunkle Halle mit dem großen Tor (Gehörschutz)
         Die Lagerhalle mit den Regalen
         Die Büros + Flure (Bei den Computern)
         Der Lüftungsschacht nach den Büros (Ja auch der ist echt Wink|)
         Der Raum wo die Rakete steht (Natürlich verkleinert im Game)
         Die unterirdischen Gänge wo die Abzweigung ist (Betonwände)
         Der letzte Raum mit den Bildschirmen (Ein Abteil einer PC-Firma)


Die Sounds
----------

Auch bei den Sounds wurden keine krummen Dinger gedreht.
Alle Sounds in *THd*Horror sind reale Sounds wo ich aufgenommen, bearbeitet und letztlich
zusammengeschnitten habe. Die Soundefekte dienen zur Untermalung der Atmosphäre und lassen
den Blutdruck und den Herzschlag erhöhen (kein Witz es wurde getestet).

Das Blut
---------

Das Blut zu erstellen war nicht ganz so viel Arbeit.
Auch mag es vielleicht unglaubwürdig klingen, doch es sind 2 Texturen dabei die reales Blut
darstellen. Nunja nicht ganz real, aber es war Kunstblut wo für Theater und Filme verwendet
wird. Dies wurde einmal auf den Boden tropfen gelassen und fotografiert. Das Ergebnis was
ich daraus gemacht habe, seht ihr ja in der Map =)

Die Texturen
-------------

Omg, wenn ich an die Erstellung der Texturen denke wird mir jetzt noch schlecht.
Alle Texturen wo ihr seht sind in HQ (High Quality) oder auch High Resolution Textures.
Sie hatten ehemalig eine Größe von 2180 x 3029 Pixel und wurden an realen Orten fotografiert


-----------------------------
-----------------------------
--- *THd*Horror - English ---
-----------------------------
-----------------------------
 
One largest and also longest "RUN"map in Defrag.
So far I did not see personally ever a map this style of *THd*Horror have.
The map *THd*Horror is a project from many small projects and the ideas in 2 years on paper developed.
The start of the implementation was at the 8.Februar 2010.
There the first work begun it puts thus very many work, trouble, refinement,
Nervenzusammenbrüche, patience and above all very much reality into it.
*THd*Horror is not simply developed after fantasy, because the map shows partly also material places
where by me was already visited.

The material places are:   The 2 small resounding at the start
            The dark resounds with the large gate (protection of the ears)
            The storage hall with the shelves The offices + corridors (with the computers)
            The ventilation shaft after the offices (also that is genuine;)|)
            The area where the rocket stands (naturally makes smaller in the Game)
            The underground courses where the branching is (concrete walls)
            The last area with the screens (a compartment of a PC company)

The sounds
----------

Also with the sounds no bent Dinger was turned.
All sounds in *THd*Horror are material sounds where I took up, worked on and in the long run together-cut.
The Soundefekte serves the atmosphere for the Untermalung and
lets the blood pressure and the heart impact increase (no joke it tested).


The blood
----------

The blood to provide was not completely so much work.
Also it may sound perhaps improbable, but there is 2 textures thereby those material blood to represent.
Nunja not completely material, but it was art blood where for theatres and films is used.
This was left and photographed once on the ground to drip.
The result which I from it made, sees it in the map =)


The textures
------------

Omg, if I think of the production of the textures become me now still badly.
All textures where to her see are in HQ (High quality) or also High resolution Textures.
They had former a size of 2180 x of 3029 pixels and at material places were photographed

-----------------------------------------------------------------------
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--- Sorry for this translation, but i have used a Online Translator ---
-----------------------------------------------------------------------
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Skills for the health,
Rails for the Life,
if you hate it, use a knife!

If you watch for shaders or help (q3mapping) watch there
___________________
...
Half-Nub


Cakes 10
Posts: 75

Also known as Dots & cookies


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« Reply #3 on: February 25, 2010, 03:11:14 AM »

Nice map. Great work. Really like it. Smiley
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*THd*BlakDragon
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Cakes 1
Posts: 7



« Reply #4 on: February 25, 2010, 06:18:23 AM »

Thx.
Well it was many work Smiley
7 days without sleep where i have build it
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Skills for the health,
Rails for the Life,
if you hate it, use a knife!

If you watch for shaders or help (q3mapping) watch there
___________________
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