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Author Topic: What Are You Working On?  (Read 46340 times)
Cacatoes
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« Reply #25 on: August 26, 2011, 08:20:20 AM »

@fromhell, you forgot to anticipate community uproar.

Hmm, it's me or it looks a bit like Gargoyle's baby ? (round head, gentle face, torso ...)
I'm not complaining and it's not that related though my (p)references for this kind of creature would be closer to Dungeon Keeper's beast.
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fromhell
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« Reply #26 on: September 05, 2011, 05:07:58 AM »

i'm not sure. Did I ever show the old new sorceress here before?

This is from 2010 when the OA3 style was still trying to be found, I had it hidden from the community fearing uproar

So here it is, unveiled in an outdated 800 polygon glory.

She needs a bit of a redo too (mostly in the polygon and clothing department)

she has no feet and her forearms just look stupid.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Bane
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« Reply #27 on: September 05, 2011, 07:10:03 AM »

Nice Sorcess I think she will fit in nicely, I like the expression on her face, it’s kinda of like I’ll kick you ass and I’m sexy all at the same time. Nice work fromhell.
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fromhell
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« Reply #28 on: September 05, 2011, 07:20:00 AM »

Yeah, I tried to go for something like this for the face and chest
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
WingedPanther
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« Reply #29 on: September 05, 2011, 10:29:34 AM »

I would say you succeeded.
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fromhell
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« Reply #30 on: September 06, 2011, 05:10:24 AM »

I made a new skin for mermie, for the blue team, roughtly 2 hours was spent on it AND I DID A VIDEO OF IT

This is an early wip picture, i've completed more of the skin in the video i'm encoding/upping right now
« Last Edit: September 06, 2011, 07:02:04 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Graion Dilach
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« Reply #31 on: September 06, 2011, 08:44:54 AM »

Woah. Woah. WOAH.

Nice stuff. But it brings me a question.

I guess this means that first builds of OA3 will use OA 0.X textures and the 3.X models with them?
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Bane
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« Reply #32 on: September 06, 2011, 10:35:08 AM »

Again nice work Fromhell another great character. I really like the face and the eyes seem to be really good something about them seems to really draw attention to them and the shading around them really highlights them. I also like the placement of the gills, I seen a lot of different depictions of merpeople but, none where the gills where located on top of the forehead, That’s an weird spot to put them but it seems to work.
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Neon_Knight
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« Reply #33 on: September 08, 2011, 04:48:15 PM »

And... ahm... he's curiously attractive for a Fishman. Tongue
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« Reply #34 on: September 11, 2011, 12:59:47 PM »

@fromhell
I really like the micro-updates! Keep up the good work.  Grin
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dbX
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« Reply #35 on: September 11, 2011, 02:07:38 PM »

@fromhell
I really like the micro-updates! Keep up the good work.  Grin

I agree. These kind of updates are nice.
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WingedPanther
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« Reply #36 on: September 11, 2011, 02:23:04 PM »

Thanks to that, I ended up watching about 5 hours of DarkStalkers yesterday.
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fromhell
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« Reply #37 on: September 27, 2011, 04:16:55 AM »

Attempt at concepting a machinegun and shotgun using my left hand for that left brain side theory

Shotgun sucks but the machinegun looks kind of cool
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Peter Silie
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« Reply #38 on: September 27, 2011, 04:52:43 AM »

using my left hand for that left brain side theory

I will _not_ imagine, what will happen if you decide to "make" creative children Grin
(*thinking about left sides ball...*)
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fromhell
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« Reply #39 on: October 11, 2011, 12:39:22 AM »

it's a railgun of some sort

Part of the texture will be a scroller for the color changing indicator, to save on texture memory

still suck at weapons
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Cacatoes
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Cakes 73
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« Reply #40 on: October 11, 2011, 04:51:39 AM »

Can't say if it's good or bad, I would have expected a narrower end, I'm not so fan of the large round opening.
I'm not sure either it's adapted to sniping (so the visor doesn't appeal me)
I don't have in mind some weapon concept for railgun, I wouldn't have expected it to be something big, maybe more like Cobra's psychogun, though when I look at it now it looks like some appliance.

I suck at english to express these things, pardon if I'm not-understandable.
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WingedPanther
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« Reply #41 on: October 11, 2011, 06:37:00 AM »

I'd love to see the railgun with a lens like thing on the front, almost like a laser, or some-such.
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« Reply #42 on: October 11, 2011, 11:44:05 AM »

Purely theoretical a railgun would have a long barrel and lots of electrical wiring. The barrel has to house the two rails with series of electromagnets along which the projectile is sped up, so it would very likely have a an oval cross section. The barrel would be closed because if anything would fall between the rails while firing, total destruction of the gun and its surrounding is more then likely. The barrel would be thick because it has to withstand the forces of a projectile sped up to 7 times the speed of sound over a very short distance.

And by the way, a real big caliber railgun projectile in flight looks something like this:
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fromhell
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« Reply #43 on: October 11, 2011, 12:36:30 PM »

jeez, good thing oa isn't a realism project

and yeah the barrel looks a little barren, i'd break up the flatness a bit. i'd probably want to redo the butt as well, its a mess
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
7
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Is 7 up?


« Reply #44 on: October 11, 2011, 01:05:12 PM »

I wasn't trying to encourage more realism but to perhaps give a little inspiration by hinting at the awe-inspiring power behind a real railgun. If I was for realism I would insist on a sonic boom sound effect for the gun Wink

(I found some slow motion video footage of the same shot by the way.)
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Gig
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« Reply #45 on: October 11, 2011, 02:21:02 PM »

Well, there could be various kinds of railgun... Rail-gun disambiguation on Wikipedia (this could be interesting, too.)

Quake 3 "help" description of the railgun:
Quote
Rail Gun : This highly accurate weapon uses a linear accelerator to throw a depleted uranium slug at an incredible rate of speed. The gun's accelerator must recharge between shots, causing a delay before it can be fired again.


I like the current OA railgun enough (except for a little "bug" of the model...)
« Last Edit: October 12, 2011, 12:22:36 AM by Gig » Logged

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Joshua
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« Reply #46 on: October 11, 2011, 08:01:08 PM »

@Gig
I like your eye for detail. I think the Quake 3/OA railgun is technically a coil gun.

I've done a little research, albeit a few years ago, and all of the weapons are feasible except the plasma gun.  Grin
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fromhell
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« Reply #47 on: October 17, 2011, 09:51:40 PM »

Those torches in oasago2 are over 300 polygons. That's a lot.


So i'll fix it - ladies and gentlemen here is your new torch.md3




shape and position of torch is backward compatible with the current torch
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Peter Silie
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« Reply #48 on: October 17, 2011, 11:23:52 PM »

+1

great work!
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fromhell
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« Reply #49 on: October 17, 2011, 11:28:50 PM »

Considering oasago2 has 72 whopping torches, the old torch adds that up to 22,310 triangles









this new torch, should add up to 1,152 triangles


so yeah, half of oasago2's problems solved right there
now I just gotta slap a shader on it (detail stage, specular and alphatest) and get it committed
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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