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Author Topic: Ponderings about PGO  (Read 9759 times)
fromhell
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« on: August 22, 2015, 08:24:08 PM »

How much performance would be gained if the Client/Server/Renderer was built with profile generation?

I've been thinking about trying the profile stuff with a Pentium (P5) target to see where that would end up.  Some of the expensive non-VM things I can think of are the tr_shade_calc math and the sound code
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Gig
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« Reply #1 on: August 23, 2015, 03:28:10 AM »

https://en.wikipedia.org/wiki/Profile-guided_optimization

(For who, like me, was wondering what PGO meant)
« Last Edit: August 23, 2015, 07:05:14 AM by Gig » Logged

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« Reply #2 on: August 24, 2015, 07:01:25 PM »

It can really speed things up but what about using lto and enabling SSE4.2 or AVX2 which really speed up math calculations?
« Last Edit: August 24, 2015, 07:04:26 PM by ostar2 » Logged
fromhell
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« Reply #3 on: August 24, 2015, 07:44:45 PM »

because it would screw over AMD players such as myself for a questionably small performance gain, and there will still be the QVM bottleneck.

i'd like to keep the thing as -march=i686 as possible.
« Last Edit: August 24, 2015, 07:55:18 PM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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