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Author Topic: My very first OA map  (Read 2103 times)
carca55gr1nd3r
Lesser Nub


Cakes 3
Posts: 124



« on: December 12, 2015, 04:11:50 pm »

Hi guys after all the nice experience with you I would like to share my very first OA map with you.

It was only my tutorial map to try stuff out for OA (note it was not my very first map I also have mapped for UrT before)

The map is still in a development status  punched I have serveral ideas to improve it.

You can try it out with bots, I would like to know your oppinion about feeling while gaming.

Comments about gameplay / flow, ideas about additional paths and connections are welcome Wink

https://app.box.com/s/tcdot0dn33addoy5zdkj6ik439ty4lri

Have fun  Grin
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Akom74
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Cakes 9
Posts: 906


Q3A/OA Mapper


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« Reply #1 on: December 13, 2015, 12:29:07 pm »

Nice one !  Smiley

Some items placement to "fix", but is fine just like it is Tongue

 Wink
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...sorry for my English, i'm Italian... Tongue



carca55gr1nd3r
Lesser Nub


Cakes 3
Posts: 124



« Reply #2 on: December 13, 2015, 01:03:48 pm »

Nice one !  Smiley

Some items placement to "fix", but is fine just like it is Tongue

 Wink

 grouch No Smiley I have several ideas to improve it by additional path and some brushes need to fix ... also the detail stuff is not done yet.
Some areas was done in a hurry ... you will see when I bring the next release Wink

But thanks for your comment it helps me to decide to carry on with that map Grin
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Gig
In the year 3000
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Cakes 48
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« Reply #3 on: December 14, 2015, 04:00:30 am »

Good concept. It makes me think about a sort of gothic version of am_underworks2.

I think it is worth of being completed and released.  Smiley

I agree with Akom, it may be already almost complete...

A few small ideas, however:
- Maybe some sequences of +25 health bonuses are too long.
- Maybe in the upper floor, there is an area which may get some items as there are no now.
- Maybe stepping on the lava may hurt you.
« Last Edit: December 14, 2015, 04:50:23 am by Gig » Logged

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carca55gr1nd3r
Lesser Nub


Cakes 3
Posts: 124



« Reply #4 on: December 14, 2015, 06:14:48 pm »

Good concept. It makes me think about a sort of gothic version of am_underworks2.

I think it is worth of being completed and released.  Smiley

I agree with Akom, it may be already almost complete...

A few small ideas, however:
- Maybe some sequences of +25 health bonuses are too long.
- Maybe in the upper floor, there is an area which may get some items as there are no now.
- Maybe stepping on the lava may hurt you.

Thanks for feedback, yes the items was done randomly just to see as it work.
Have mapped on UrT only before and there are no items Wink

Well I will focus on Dark Abbey for now if it is achieved a release candidate status I will continue on that map.
 punched
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Neon_Knight
In the year 3000
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Cakes 49
Posts: 3656


Trickster God.


« Reply #5 on: July 12, 2016, 08:57:27 pm »

For a first map it looks pretty impressive.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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